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Jeremy Jastrzab
13 May, 2006

E3 2006: Resistance: Fall of Man hands-on

PS3 Feature | Hands-on with one of Sony's big guns.
Developer Insomniac has been at the forefront of platformer titles for the last few years, first with Spyro followed by the highly acclaimed Ratcher & Clank. The long time Sony supporters' first PS3 title will be taking them back to their roots. Resistance: Fall of Man is a first person shooter that takes place in an alternative historical setting and is one of the few PS3 titles at this year’s E3 that seems to be worthy of praise. We’ve been fortunate enough to get some hands-on time.

In their first FPS since their initial foray in the gaming world (Disrupter), this game was shown at last year’s E3 but had no name or premise, only some impressive video footage. Now, Resistance: Fall of Man is set in 1951, in an alternate history where World War II never happened. Instead, continental Asia and Europe have been overrun and taken over by a mysterious alien race. The game takes place in England, where you play as part of the resistance force trying to protect the last free state in Europe.

Have we met?

Have we met?
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On the surface, there doesn’t seem to be much more to Resistance than any other FPS currently available. However, Insomniac is putting in an effort to make the next generation hardware actually count for something. There is a lot of action going on screen at once and the game’s physics will actually be able to help you. At one stage, an enemy was hiding behind a closet, we shot the closet with our trusty shotgun and it fell backwards, crushing the sucker behind it.

According to what we have been told, there will be all sorts of different kinds of aliens and just as many weapons. The aliens range from small and spidery, to big and ugly, to pretty damned huge. They’ve got a bit of a Half-Life vibe going on, but we’re eager to see what the deal is with them. The weapons in the game have been inspired by Ratchet & Clank. They are your standard real world affair but with a few unrealistic twists that will come in the form of secondary fire modes. That, and plasma guns in the 1950’s isn’t exactly a common occurrence.

One area of the game that actually impressed us was the level of control that we had over the game. The PS2 was never a front-runner for console FPS games and it was generally third in line in terms of comfort. However, Resistance was very comfortable to play and the analog sticks did a very commendable job of controlling the aim. It’s still definitely feels like a console shooter, but so far it’s pretty good.

The London Metro was always a place to avoid

The London Metro was always a place to avoid
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Graphically, the game is very impressive. As mentioned, the physics will be playing an important role in the game and they don’t look out of place. The detail and destruction in the environments makes the game look like they’ve raised the bar for graphical quality. It was a bit discerning that the animations in general were a bit on the stiff side, still reminding us of the bounds of the current generation. Still, there is time for this to be improved upon.

Resistance: Fall of Man is looking to do with the PS3 what Halo did for the Xbox. With the solid impression from the single player so far and promised 32 player multiplayer, the game is on the way in becoming the first exclusive Sony FPS hit for a long time. The only thing that is stopping it would have to be some of the current-generation shackles that are still lingering around.

Related Resistance: Fall of Man Content

Resistance BAFTA nomination 'a disgrace'
09 Oct, 2007 Church of England takes aim – again.
British PM: Sony "must have some sense of responsibility"
14 Jun, 2007 Backs Church of England in Resistance dispute.
Sony responds to Church of England
11 Jun, 2007 Serious business.
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  Out Now
European Release Date:
  Out Now
Publisher:
  Sony Computer Entertainment Inc.
Developer:
  Insomniac Games

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