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Matt Keller
10 Aug, 2005

Blu-Ray Disc Associates reveal anti-piracy measures

PS3 News | Allegedly unpirateable.
With widespread piracy of movies and video games resulting in billions of dollars in losses of potential revenue, the Blu-Ray Disc Associates have today unveiled what is quite possibly one of the most complex set of anti-piracy measures to date.

The Blu-ray content management system includes three primary components: Advanced Access Content System (AACS), "BD+", a Blu-ray-specific enhancement for content protection renewability, and ROM Mark, a measure unique to Blu-ray Disc to guard against mass production piracy or the mass duplication and sale of unauthorised copies of pre-recorded media.

'Content protection is a critical issue for next-generation media distribution,' said IDC's Joshua Martin, Associate Research Analyst, Consumer Markets. 'Finalizing the content protection scheme is critical for the launch of blue laser optical disc technology, and new protection schemes should allow for increased consumer flexibility while better protecting prerecorded content compared to current DVD technology.'

The foundation of the Blu-ray content management system, AACS, is a state-of-the-art content management system that is many times more powerful than that used in DVD. Additionally, AACS enables new consumer usage models around network functionality and internet connectivity including managing copies, in an authorized and secure manner.

ROM Mark, which is unique to Blu-ray Disc, is a new technology that embeds a unique and undetectable identifier in pre-recorded BD-ROM media such as movies, music and games. While invisible to consumers, this ROM Mark can only be mastered with equipment available to licensed BD-ROM manufacturers, essentially preventing unauthorized copies of a disc.

The BDA also adopted 'BD+', a Blu-ray Disc specific programmable renewability enhancement that gives content providers an additional means to respond to organized attacks on the security system by allowing dynamic updates of compromised code. With these enhancements, content providers have a number of methods to choose from to combat hacks on Blu-ray players. Moreover, BD+ affects only players that have been attacked, as opposed to those that are vulnerable but haven't been attacked and therefore continue to operate properly.

'The level of unauthorized copying and industrial piracy associated with DVD not only jeopardizes studios and other content creators, but also results in increased costs and limited flexibility for consumers,' said Maureen Weber, General Manager of Hewlett Packard's Optical Storage Solutions. 'It is good news for everyone that the BDA has adopted a series of measures that gets it right for the next disc format.'

It's all certainly scary, Big Brother-esque stuff, but we won't really know how it will effect everyday use of these players, or how privacy activists will act until the first wave of Blu-Ray compatible players are released, which is currently set to be either late this year, or Q1 2006.

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14 Comments
7 years ago
We'll see about that... icon_razz.gif
7 years ago
This only means that the hackers will work harder.
This can only make the process to complex for idiots who see nothing better to do with their time than to download stuff of Kazaa and copy movies for friends.
7 years ago
how many hours do you give people to crack the security?
7 years ago
Quote
We'll see about that...
Hence the use of the word "Allegedly"

Quote
how many hours do you give people to crack the security?
I think it will take a while actually - took a couple of months for the PS2 to be cracked, even longer for it to be cracked in a convenient method - the Gamecube took even longer. This method they're using does look a little more solid, but it is inevitable that it will be cracked.
7 years ago
Matt wrote
I think it will take a while actually - took a couple of months for the PS2 to be cracked, even longer for it to be cracked in a convenient method - the Gamecube took even longer. This method they're using does look a little more solid, but it is inevitable that it will be cracked.
Actually PS2 software was cracked almost immediatley - but the PS2 hardware was a cityscape-esqe mess of chips, so mod chips were complicated and expensive. It just took a while to get mod chips more convinient.

The best bet is a non-standward disc size and density. While Gamecube software is pirateable, it's so incredibly impractical, because you need a full case mod, a mod chip, and a new DVD lazer unit (custom fitted) that reads standard DVD discs - and after this your new frankensteinian Gamecube won't play original discs. It's basically a whole new console.

And even then, GCN discs read from the outside in, so you need a specialist DVD burner or further software modding to even make a disc that runs in your now $400 Frankencube.

At this point, PS2 piracy is widespread in America and an epidemic in asia. There's no such thing as a legit PS2 game in south-east asia, India, China, or eastern Europe for that matter. Xbox piracy is even easier, and Gamecube has almost 0% piracy - only the most hardcore techno-pirate would even bother.

Yep - the best bet is a non-standward disc size and density. Maybe that's why Nintendo posts profits and the others massive losses.....
7 years ago
Spot on, if you generally use a media that isnt widely available you can really make piracy on a large scale very hard.Sony's Blu ray technology is a double edged sword though, if it takes off.......they make money but the pirates can then find blank blu-ray discs anywhere and cheap too.If it doesnt take off sony have marketed yet another flop BUT their ps2's media then becomes quite scarce, and therefore hard to pirate.

Always exceptions to the rule though.....gba games, that use a specialised CARTRDIGE, which you would assume to be quite hard to pirate, is rampant also in dodgy asia.I can understand disc media being easy to pirate as, well, its basically a block of plastic squashed flat(basically....) but a cartridge has a blowmoulded outer cover, (some) internal battery, and a physical circuit board.....yet......the pirates duplicate them easily, and cheaply to boot.

And yeah who hasnt heard this 'non crackable' crap before.Didnt Billy gates say that xp was un-crackable/pirateable.......and then like in the space of a few hours some dude sure as shit made a pirate version... icon_rolleyes.gif
7 years ago
Yeah - the GBA piracy just shows that cartridges are now very cheap - So Nintendo is ripping us off on them, at least in PAL territories.

There's basically no real anti-piracy method in the GBA - although maybe the Micro won't play pirate games - the GBC didn't play pirate GB games. But at least you can't 'burn' your own GBA games without additional hardware (expensive flash carts etc)

A non standard disc media is now the least piratable solution, including carts, it seems.

And they all better be careful about internal storage - I know people with 100 gig drives installed in their Xboxes, and they can actually use the XB hardware itself to rip games to the HD! That's crazy! PSP is having the same problem with the memory sticks - you can load an official iso right from the stick.
7 years ago
Funnily enough the way some have sucessfully pirated GCN games is by exploiting a bug in Phantasy Star Online, where there is allegedly a 10 second window in which the GCN will accept data recieved from the Broadband adapter. Connected to a haxored Server platform and an ISO, this apparently works.

Mighty interesting how pirates will go to great lengths to crack the hardest devices despite their final solution having a total disredgard for efficiency and convenience.
7 years ago
David wrote
The best bet is a non-standward disc size and density. While Gamecube software is pirateable, it's so incredibly impractical, because you need a full case mod, a mod chip, and a new DVD lazer unit (custom fitted) that reads standard DVD discs - and after this your new frankensteinian Gamecube won't play original discs. It's basically a whole new console.

And even then, GCN discs read from the outside in, so you need a specialist DVD burner or further software modding to even make a disc that runs in your now $400 Frankencube.
it's actually not always as convoluted as that...

you can get mini-DVDs in much the same way as you can buy mini-CDs, and these are roughly the same size as a NGC disc (or at least, they fit in an un-modded NGC) and there are a few piracy friendly DVD-burning software programs that allow most (good quality) DVD-writers to burn in NGC "backwards" format...

then afaik it's simply a matter of sticking the disc in the console... it doesn't (again, afaik) require a mod-chip or anything to read them...

i know only because a friend of mine does it... i don't know how available the mini-DVDs are, but he has no issues getting them...

or the other option is to get one of them Panasonic Gamecube/DVD players (Gamecube Q) that were available for a while back around launch, since they can handle full size discs out of the box...

but i agree, making the game discs non-standard would certainly help fight piracy... i don't understand why they don't make the discs double-sided (or partially) and make the unit read some "this disc is original" code on the label side while the data side has the game on it... it'd add some extra cost to the console and game production, but Sony haven't seemed too fussed about keeping the price down so far...
7 years ago
Cerebral wrote
Funnily enough the way some have sucessfully pirated GCN games is by exploiting a bug in Phantasy Star Online, where there is allegedly a 10 second window in which the GCN will accept data recieved from the Broadband adapter. Connected to a haxored Server platform and an ISO, this apparently works.
Yeah, it only works for games that don't stream data (like badly ported sports games stc), and doesn't work for basically any game you'd want to play (Like Metroid, Zelda, Resident Evils etc)

Quote
Mighty interesting how pirates will go to great lengths to crack the hardest devices despite their final solution having a total disredgard for efficiency and convenience
exactly - it's like the guys that install linux on a microwave, they just do it becasue they can and want to, it serves no real purpose.

ObsoletE wrote
you can get mini-DVDs in much the same way as you can buy mini-CDs, and these are roughly the same size as a NGC disc (or at least, they fit in an un-modded NGC) and there are a few piracy friendly DVD-burning software programs that allow most (good quality) DVD-writers to burn in NGC "backwards" format...

then afaik it's simply a matter of sticking the disc in the console... it doesn't (again, afaik) require a mod-chip or anything to read them...

i know only because a friend of mine does it... i don't know how available the mini-DVDs are, but he has no issues getting them...
As far as I know, that's impossible, because Gamecube games are NOT mini DVD - it's a completley different density. You would need to adjust or replace the laser. As I said, it's a $400 mod.

And yeah, you can use the Q - but it's already $500, and now very rare.

EDIT: checked up, it may be possible, but like I said - is prohibitivley expensive for your average schmo.
7 years ago
^ i'll ask him what he's done to his then, since he isn't the sort to spend that sort of money on a mod like that... it's the whole reason he pirates rather than buys...

i've only spoken to him briefly about it, the conversation went kinda like:
me: whoa, mini-DVDs, i bet Nintendo are p!ssed that it's so easy to pirate their games
him: it's actually a bit more involved, the games are written reversed to most media, so you need <program x... i'm not telling you how to burn games> so you can burn backwards
me: oh ok... cool...

he didn't actually mention anything about modding his console... though i didn't ask...
7 years ago
David wrote
exactly - it's like the guys that install linux on a microwave, they just do it becasue they can and want to, it serves no real purpose.
Don't tell Mito.
7 years ago
Look I haven't had a game fall off the back of a truck for years.

To be honest the vendors have every right to protect their intellectual property because at the end of the day thats all you have left. Most people have a at least hundred excuses why they pirate stuff but at the end of the day its still stealing.

If you have been through the Steam process the convoluted mechanisms to justify a legitimate copy of HL2 makes ordinary users tear their hair out. It should not be that hard.

XBox was broken quickly with its Paladium chip. Although 10 out of 10 for banning Xbox modders.

DVDs have been able to be broken for ages.

Blu-Ray will get broken eventually and so will MS latest attempts to legitimise peripherals on XBox 360.

It could be argued that the popularity of the original grey PSX was because people pirated software. So is Sony complaining on that front?

Therefore the question is "why" do vendors go to great lengths (and costs) when its inevitable that it will be broken one way or another.

Personally I would rather see the cost of games be more inline with consumer sentiment and other forms of entertainment. If you make something affordable generally people would rather own an original copy (you will intrinsically have more value for something you pay for rather than something you have acquired for no cost). Anytime there are discounts on games if your too slow the stores have generally sold out so that says alot to me about traditional pricing models. Recent example is I wanted to get Pokemon Leaf Green for my youngest son for ~$52 at KMart. All gone every shop I rang.
7 years ago
^ you're right, all forms of piracy is stealing, while i only pirate PC games (by dling them) in order to see if it's worth my money to buy it, i know i am still technically stealing it, even though i could just as easily goto a rental store and try before i buy (or buy, try, return in the case of EB) for the same effect...

the reason "why" developers spend so much on anti-piracy devices even though they are in-evitably be broken is simple... not everyone has the time, money or technical know-how to pirate a game...

pirating a game takes time by finding what you have to do... finding any patches you need or whatever
money for the newest media's burner and the Mod chip required... (or internal HDD)
know-how is pretty self explanatory... and really the most important factor...

if the companies can exclude these people from pirating a game, then it cuts piracy by a percentage... if only for a little while... which means more profit for them short-term...

and as annoying as steam-registering HL2 was, it wouldn't surprise me in the slightest if a year from now all PC games are registered/verified/enabled this way... but of course someone will make a patch that re-routes the verification to a false server which enables the game anyway (much like Emu MMORPG Servers)
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