ITMedia argued that whilst the final Cell chip will be chugging along at 3.2GHz, the chip in the development kits runs at 2.4GHz. What's more, the graphics part used for the demos wasn't the final RSX chip, but rather a different NVIDIA GPU which may not have been optimised for the PS3's high-speed RAMBUS memory interface.
Obviously, this all follows on from Microsoft's claim that the Xbox 360 titles showed off at E3 were running on alpha-version development kits which possess as little as 25 per cent of the power of the final 360 hardware, so it's probably wise to take these latest findings with a pinch of salt for now.
More as it breaks though.

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