So let’s move on to the beef – the gameplay. Insect Armageddon, like most of the games in the series, is a third-person shooter. At the beginning of each level, you choose the type of unit you want to play as and your weapons. Insect Armageddon has all your bases covered in this regard, as you have a choice from over three hundred weapons (some gradually unlocked, others that are found during the game) and four different types of armour: the standard Trooper armour, the ultra-light Jet armour, the supporting Tactical armour and the powerful Battle armour. It’s nice to see that the developers have found a way to appeal to a wide range of playing styles, but unfortunately, this effort falls a little flat when it’s time to play the levels themselves.
You see, every level more or less has the same objectives which are achieved in more or less the exact same way each time. It’s always 'defend this point' or 'head to this point' or 'kill all the Ravagers'. Sure, we’re talking about a budget shooter, but considering the size of the maps and the unrestricted access you have around them, it feels like there is so much wasted potential. Which brings us to the next and most niggling problem that we had with the game – most of the shooting feels deeply unsatisfying. Because let’s face it, Insect Armageddon is something you want to pick up and play to relax after having a few drinks and the way you’re going to get any satisfaction out of that is by actually feeling like you’re shooting some bugs. Sad to say, there’s barely any feeling of that here; it simply feels like you’re pressing a shoulder button, sparks come out of your gun – so what?
Despite all this, the other aspects of gameplay are decent enough. The controls are quite well thought out, with actions such as reloading and dodging mapped naturally. We liked the fact that the game features a rather arcade-esque scoring system, with points rewarded whenever you shoot a member of the insect race dead. Your A.I. controlled team-mates are competent too and prove to be an excellent source of humour, frequently saying overly gung-ho things (although at one point, we swear we heard one of them cry, “Oh my god! It’s raining MEN!”). There are also certain parts during the game that allow you to hop into turrets or mechs, which turn the aforementioned boring shooting gameplay into something much more fun and action-packed.
In addition to the single-player campaign, Insect Armageddon also features online and offline co-op. These, as you can expect from any game that involves shooting hordes of bugs, were actually quite an entertaining experience. Thankfully, we didn’t run into any technical difficulties as far as playing online was concerned. Insect Armageddon is also home to a Survival mode, which if you’ve played Gears of War 2’s Horde or Call of Duty’s Zombies, you will be right at home with. This mode accommodates up to six players and sees you and your team defending against endless waves of bugs. Truth be told, we found this to be more entertaining than the core campaign, if only for some of the player antics (no pun intended).
Audio-wise, there wasn’t really anything we expected Insect Armageddon to do outstandingly. As we suspected, the voice acting is rather terrible, but in a good way, highlighting the game’s campy and B-grade nature. The music, on the other hand, is forgettable, but not offensive. The same can be said of the graphics, as while some of the visuals are really quite atrocious, we are willing to overlook this given the roots and style of the game.
We honestly tried very hard to like Earth Defense Force: Insect Armageddon, but somehow, we found that it didn’t end up quite being like what we expected it to be. While most aspects of the gameplay are fine, we’d never have guessed that slaughtering giant insects would feel so boring. Fingers crossed this is just a phase and that the next Earth Defense Force (if there is one) is more fun to play.

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