The ‘story’ line for Bleach is a total mess. It really gives the impression that they’re just making up things as they go along. So anyone who isn’t a fan is probably going to get a head ache trying to comprehend what’s happening in the story mode. For the fans, and the only ones who really should be even reading this, Bleach: Soul Resurrección picks up as series protagonist, Ichigo Kurosaki enters Hueco Mundo (the realm of the hollows, the main enemies of the series), to take back his lady friend, Orihime Inou, from the big bad guy, Sosuke Aizen. The game that follows then divides the main battles into 14 episodes, up until the big finale of good guy versus bad guy.
While the episodes are interspersed with some basic cut scenes, there is a lot that is skipped along the way, replaced by text explanations of what’s happened. As mentioned, you’re only going to be able to follow what’s happening if you want to replay what you’ve already seen in the anime. The story is expanded as you play through each level with the intermittent talking head, often referring to things happening outside of the character that you’re playing as. Incidentally, a lot of characters are missing. Sure their heads appear in the story bits, but a lot of them will never actually be seen (while some eventually appear). Overall though, the game actually does a reasonable enough job of summarising the events, but not on the level of some of the Naruto titles.
The gameplay is essentially a clone of the Dynasty Warriors formula. Across the 14 levels, you take control of a variety of characters from the Bleach universe, and work your way through linear environments taking out hordes of Hollow and Arrancar. At the end of each path, a boss battle awaits. All the conventional mechanics and systems have been adopted from Dynasty Warriors to fit in with the Bleach universe, and fans are likely to get a kick out of the fact that all moves in the game are faithful. In particular, the ‘ignition’ attacks are sure to bring a smile to their faces. To the credit of the game, each character needs to be handled quite differently, even if they all have the same controls.
While it is pretty much the same mindless repetition as its inspirant, there are some factors that allow Bleach: Soul Resurrección a bit more credit. Most importantly, it doesn’t outstay its welcome. There are nowhere near as many enemies, and some of them are genuinely varied, taking out a lot of the tedious and remorseless grinding. The boss battles do a decent enough job of replicating what’s happened in the anime. And completing the story won’t take the average player much more than five hours, where each episode on its own is quite short, but it actually suits the game down to a tee. This is compared to any given level in Dynasty Warriors which feels like it’s around five hours.
While this doesn’t seem like much, the game is concentrating on high scores and levelling up your character more than just completing the story. Everything you do in the game will earn you ‘soul points’, which can be traded to character upgrades such as increased attack, counter moves and extra health. And you’ll need to do so if you have any hope of actually getting the high scores and S ranks, as well as playing on the higher difficulties (which are the best for netting high scores). The only issue though is that Ichigo is used the most, hence it will take much longer to upgrade the other characters satisfactorily. And whether you actually want to is another thing entirely.
There are two further modes as well: Mission and Score Attack. Mission throws you into various familiar locales, often with some sort of restriction e.g. unable to dash. Score attack has a bunch of scenarios where you, obviously, aim for the high scores and then upload them to a leaderboard. Along the way, there is a bunch of fan paraphernalia to collect, such as digital figurines and sound bits. There have been better packages done before, but something that is actually quite welcome with Bleach: Soul Resurrección is that it’s being released at a price substantially below retail, making it quite a passable deal for the fans.
Now everything just sounds like roses and sunshine now, doesn’t it? Well, actually it’s not. While Bleach: Soul Resurrección does a good enough job of representing the Bleach license, the curse of its inspirant is never far away. Instances of poor, unimaginative and lazy design are rife, and while ‘linear’ games often get bad press, it’s primarily because of games like this. The design often feels like the characters and the world they reside in were done pretty much completely separately, stapled together only at the end. For example, while a character may move faithfully, this might be impractical for attacking the enemy proficiently. That, and there is a lot missing that could have been implemented from the rather diverse Bleach universe. As mentioned at the outset, it’s the kind of game that only fans will be able to forgive for its short comings.
While the presentation values are somewhat basic and unendearing, it still manages to capture the essence of the series well. Incidentally, the vast and uniform environs of Soul Society, Hueco Mundo and Karakura Town seem to lend themselves quite well to gameplay formula. In any case, the representation of style is faithful and clean, with some particularly nice animations and penchant for exaggerated moves. Thankfully, the awfully uniform and occasionally out of place English voices can be replaced by the Japanese voices, while the rest of the sound effects and tracks aren’t anything memorable but in place where they need to be. It was a little strange though, to hear the Menos Grande that sound like Bowser from Mario Kart 64…
While it does nothing to change the licensed game paradigm, Bleach: Soul Resurrección has to be given some credit for at least being more bearable than the game its based on, even though it may have only been by accident. The undiscerning fan will actually get a kick out of this title, as it does a decent enough job of representing the anime arcs on show, while not outstaying its welcome. While it doesn’t come close to the tedium and remorseless repetition of a Dynasty Warriors game, the ordinary gameplay and insipid design will only be offset for fans by the fact that they’ll know what’s going on. Some may even stick around and aim for the trophies/achievement and high scores. That is, just until they realise how much is actually missing...

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