Home
Twitter
RSS
Newsletter
Jeremy Jastrzab
16 Jun, 2011

E3 2011 Feature: Dragon's Dogma Preview

PS3 Feature | Don't dog it now.
When numerous iterations of Street Fighter and Mega Man keep selling like they do, it must sometimes be hard for Capcom to justify starting new IPs. Yet they still do… And rightfully so! After all, there can only be so many revisions a player can take in one year, right? Capcom’s next big attempt at starting a new franchise is Dragon’s Dogma, which is set to be one of their big new titles for 2012. Unfortunately, the very flustered and rushed hands on time at this year’s E3 probably wasn’t enough for a player to get their bearings on this title.

Players will start off the game by customising their hero – with different sets of battling styles (which seem to be choices between melee, magic and ‘thief’), appearances and a choice of gender. From there, the story goes that ‘the dragon’ approaches the player (who is the hero of the story), informs them that they’re the chosen one and rips out their heart. It would be a really terrible game if things ended there, so you get to continue without a heart. And doing so earns you to the title of ‘Arisen’. As an Arisen, it’s your destiny to hunt down and kill this dragon. Most likely to restore one or some of the following: dignity, honour or revenge. But not your heart… That would just be silly now.

Jokes aside, the hero is essentially a party leader, as you’re accompanied by three AI characters through out the game. One party member will be someone from the hero’s world, while the other two will be ‘borrowed’ from the world of another player. This will be a literal borrowing if an Internet connection is present or a random draw if not. These characters are known as ‘pawns’ and are apparently drawn to fight and with work with an Arisen. The pawns will not only assist in battle, but talk to your hero, ask for their help and even advise you on enemies. In any case, you’ll have to level up your pawns as well as your main character to get through.

This is going to get messy.

This is going to get messy.
Close
According to some of the noise from the developers, the game is being developed in such a way where even lesser skilled players will be able to get through the game. The theory behind this is such that players should recruit very strong pawns to do their battling for them, while they sit back and bark commands from the sidelines. How and whether this will work is still something a mystery for the time being though. For those who won’t have an Internet connection, they will apparently be able to recruit pawns through a large main city that will contain a huge variety of them.

The E3 demo played through the prologue of the game. Players took control in an area where they were supposedly close to catching the dragon that they had been pursuing. Working their way through the dungeon, the player is a melee type and is joined by their NPC friend. Very early in the game, you’re introduced to a couple of pawns that have followed you into this world. Between the four of you, you have two melee characters, a support character and a magic caster. You’ll have basic commands such as ‘Go’, ‘Follow’ and ‘Stay’.

The snake's head isn't actually that big. Camera tricks.

The snake's head isn't actually that big. Camera tricks.
Close
The combat with a melee character was fairly elementary hack-and-slash, so far. Aside from the usual stable of heavy and light attacks, your abilities were expanded through the use of the shoulder buttons. For example, while holding down R1 or L1, three of the face buttons would have an enhanced ability. Each type will have their own abilities, but in the case of the melee character, the R1 button gave access to offensive powers (such as a 360 degree slash) and the L1 button had defensive powers (such as a shield smash). It remains to be seen if the same logic is applied to the other types. Following some rooms of elementary enemies, which were disposed of quietly, the demo was hit with a fight against a chimera (lion, goat, snake combo, for those playing at home).

As your pawns shouted out tips, such as which part of the chimera was weak to what, this sequence provided the ideal basis for showing off the ‘grab’ mechanic. Basically, all larger enemies can be grabbed by their limbs, so that you can attack them individually. This was handy in getting rid of the snake part first, and as explained by the developers, this is to avoid the tendency of action games having players hack away at shins of a large enemy. While we didn’t really get to try, you’ll apparently be able to climb around the enemy in order to get to weaker spots.

Just when you thought it was safe to go outside...

Just when you thought it was safe to go outside...
Close
Otherwise, the combat does raise some questions, though a lot of this was because this game seems like a rather slow burner – a title that you really need to give more than 15 minutes of time before you can start to appreciate it. Everything seemed quite messy. Your buddies will go about their business regardless, though whoever is administering the healing is doing a good job. The combat itself made you wonder why the lock-on kept leaving you swinging at air and why there is no dodge/roll button. Furthermore, the boss fight had a lot of hacking involved and felt slow. Still, the developers are mooting a minimum of 30 hours play time, so clearly there is no need to rush.

There is no way that a 15-20 minute demo can do Dragon’s Dogma any justice. It’s a slower paced and wide-reaching action game that has a lot of new and different ideas, which are at total odds with the hustle and bustle of the E3 show floor. Capcom is throwing a lot behind the title and it certainly has a unique vibe. Hopefully the title will be shown off in a better light when players get a chance to properly sit down and play through, and things will make a lot more sense.

Related Content

E3 2011 Feature: Rage Preview
15 Jun, 2011 The time to Rage is almost upon us.
E3 2011 Feature: Prey 2 Preview
14 Jun, 2011 Prey for greatness.
E3 2010 Feature: Hunted: The Demon's Forge
02 Jul, 2010 Hmm... This one's new.
2 Comments
2 years ago
"theres a dragon in your dogma" -mask
2 years ago
I remember seeing a trailer for this and thinking it looked fan-frigging-tastic, however your hands on is a little worrisome, but it's still on my radar. I'm personally looking forward to being a mage type character, I don't play them nearly often enough.
Add Comment
Like this feature?
Share it with this tiny url: http://palg.nu/4Qk

N4G : News for Gamers         Twitter This!

Digg!     Stumble This!

| More
  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Publisher:
  Capcom
Year Made:
  2011

Read more...
Currently Popular on PALGN
Australian Gaming Bargains - 08/12/11
'Tis the season to be bargaining.
R18+ Legislation
R18+ Legislation
Naruto Shippuden: Ultimate Ninja Storm Generations Preview
Hands on time with the game. Chat time with the CEO of CyberConnect 2.
PALGN's Most Anticipated Games of 2007
24 titles to keep an eye on during 2007.
PALGN's Most Anticipated Games of 2008
And you thought 2007 was populated.