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Cian Hassett
05 Apr, 2011

Max Payne 3 details

PS3 News | Multi what now?
Poor Max, how we've missed you. Long delayed and once believed to be cancelled, Max Payne 3 has been complicated, but those screenshots from last week pointed towards a rebirth, and that's we're in for.

VG24/7 posted details on the game which appeared in the latest issue of the UK magazine EDGE. So without further ado, here are the basics. Max Payne 3 is still based in Brazil, but Max is now a struggling alcoholic with severe mental problems. What about the hair, you ask? Max will have hair for some part of the game at least, but it will be shaved off eventually. The story will presumably focus on the mental state of Max, as opposed to the noir American scenes that we're familar with. Now onto more important issues.

As you know, Take-Two purchased the rights of Max Payne from Remedy (Alan Wake), and chose Rockstar Vancouver as their developer. That's no longer the case, not exactly anyway. The studios at New England, Toronto and London are all involved at this stage, but Vancouver is still the primary.

In terms of gameplay, environments are now fully destructible and a new cover system is being used. Natural Motion's 'Euphoria' engine will be pushed to the max (excuse the pun), and will showcase the amount of motion capture that has been recorded so far. As for the comic book style storytelling, that will also be produced using this engine. Payne's voice will stay true to the earlier games, with confirmation that James McCafferty is lending his vocal chords to Max Payne 3.

And for the first time in the history of the franchise, Max Payne 3 will feature an online multiplayer component, although it was briefly mentioned in the magazine without giving away Rockstar's plans. The article didn't mention a release date either, so we still can't help you on that front, but it's definitely heading towards the later months of 2011.

Max Payne 3 is still being developed for Xbox 360, PlayStation 3 and PC.

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15 Comments
2 years ago
Multiplayer? Why Max, why? icon_sad.gif
2 years ago
Just a quick note
Quote
Rockstar's Euphoria engine will be pushed to the max
Rockstar have nothing to do with the Euphoria engine. It was develoeped by Natural Motion the guys that made that Backbreaker football game and then licenced out to Rockstar (and Lucas Arts for Force Unleashed)
2 years ago


*googles*

2 years ago
Gaming is dead!
2 years ago
I really wonder how they're going to do the slow-mo in multiplayer though, how can you have one person slowing down time without effecting everyone else?
2 years ago
Didn't Stranglehold have slow-mo in multiplayer? I never played more then the demo, so I'm not sure, but from the trailer in the demo it looked like it did.

And I don't see what the big deal about multiplayer in single player games is. Uncharted 2 had one of the greatest single player campaigns I've ever played, so obviously the multiplayer didn't take away from it, only added to the value of the game, if you liked it. Same with Dead Space 2, Bioshock 2 etc. As long as they don't spend time working on the multiplayer instead of single player, it'll still be fine.
2 years ago
Did you mean it uses the 'Rockstar Advanced Game Engine (RAGE)', Cian? Euphoria is just the animation system.
2 years ago
Furianshi wrote
Did you mean it uses the 'Rockstar Advanced Game Engine (RAGE)', Cian? Euphoria is just the animation system.
That's exactly what I meant. Sorry folks.
2 years ago
Way to fail Rockstar, way to fail.

Max Payne doesn't need cover, if you haven't killed everyone before your first bullet dodge hits the ground you're not playing it right.
2 years ago
Didn't ya hear? Every game needs to be a cover based third person shooter, or cinematic first person shooter, to be successful these days.

A third person game without cover?! BLASPHAMY!
2 years ago
Damn, I forgot about that.

Since they're being so formulaic I wonder who the obligatory co op character is going to be.
2 years ago
G3ck0 wrote
Didn't Stranglehold have slow-mo in multiplayer?
Dunno about that, but F.E.A.R. had a 'bullet time' style powerup for Multi (to mimick what you got in single) long before Stranglehold was even a blip on our radars. Hell, I doubt that was the first.

Done like a powerup it's simple - have one plaer retain full control while the rest have slow-mo/reduced mobility (and sensitivity perhaps?) applied to their controls.

Making it so that anyone could use it whenever? Now that would be a neat trick!
2 years ago
There was an old Half-Life mod that used slo-mo for multiplayer. Firearms maybe? I cant remember the name. Had a lot of guns, bullet time, was very much of the Matrix inspired era.

Anywho, if I recall correctly the way it did slowmo was that when you activated it, it would slightly slow down players while speeding up your movement, giving the effect of bullet time for you but diminishing the skills of players around you.

However, the way it did it was so the only players effected would be those in an immediate area, or an immediate area to those being effected. So players on the other side of the map nowhere near your slow mo rampage would still be playing at normal speed.

It was pretty rad.
2 years ago
Slow Mo Deathmatch in FEAR worked in the sense that you had to grab the syringe power up which gave you the power. Made the world within proximity of the player slow down, including the guy with the syringe, but his input lag was significantly lower. Worked very very well.

Also, this sounds like it's going to be retarded. Either it's like the first two Max Paynes (which were GODLIKE), or it's s**t.

I want my damn noire detective.
2 years ago
Jarrod: The Opera? Something like that? It was a sort of mashup of Action Movie tropes, with acrobatics and bullettime, etc. I vaguely recall that (assuming we're talking about the same thing) being pretty cool!
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  18/11/2009 (PreLoaded)
Publisher:
  Rockstar Games
Genre:
  Action
Year Made:
  2008

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