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Cody Giunta
22 Feb, 2011

No More Heroes: Heroes Paradise Preview

PS3 Preview | On the way to scoring a Touchdown?
The original No More Heroes, released on the Wii, was a modest sales success but well loved by critics and gamers alike. Suda 51's cacophony of Japanese culture, a sharp script and edgy humour has been enough to grant the game a sequel, which we really enjoyed. Now, the Playstation 3 is going to be blessed with the antics of Travis Touchdown in PAL territories. PALGN recently visited the Mindscape offices to have a glimpse and a playthrough of No More Heroes: Heroes' Paradise. We were able to play until the first boss, and from our taste it didn't seem as if Heroe's Paradise on the PS3 was radically different from the Wii original. That's not necessarily a bad thing, however. There are also some little tweaks here and there that shall likely be appreciated to newcomers and old hands alike, both in terms of presentation and gameplay.

Starting the game up and playing the opening moments is very similar to the original: you still start out in Travis's hotel room and end up in the tutorial first level in short time after some motorcycle theatrics. However, the graphics themselves have been scrubbed up significantly. The colours seem to have an added vibrancy about them and there are far less instances of jagged edges and screen tearing. The graphical stylings of the original were pleasing in their own right, but they're definitely improved in this version, while still retaining the cell-shaded feel. In particular, the cutscenes really deserve special mention for their clarity and smoothness.

One thing that hasn't changed from the original is the basic controller set-up. Heroes' Paradise comes with the full support of the PlayStation Move controller system, rather than taking to the usual control pad set-up. Moving Travis around is assigned to the analog stick on the Navigation controller, while the physical attacks and beam katana strikes are mapped to the trigger and Move buttons respectively. Finishing off enemies also involves the swinging of the Move controller according to the prompts onscreen, and recharging your beam katana is still assigned to the same suggestive motion as before. However, there is one area in which the original and Heroes' Paradise vary when it comes to controls - the implementation of Travis' special slot machine moves. Rather than being an automatic process, Heroes' Paradise allows players to store a number of special attacks to be used at a later point. In a lot of ways this is a welcome change, as you can pick the time to unleash it rather than having been forced to use it and waste it, when there could be as little as a single enemy in the room.

Much harder than it looks...

Much harder than it looks...
Close
Other tweaks are smaller and to do with presentation, but they are nonetheless appreciated. Whenever you pull off one of Travis' wresting moves against an opponent, the actual name of the move will flash up on the screen. Now, many of us here at PALGN are familiar with the names of wrestling moves given past experiences in the world of sport-entertainment video games, but it's good to see that those who are unaware will be able to learn just exactly what brainbusters, fisherman suplexes and powerbombs are when they see them being performed.

Another tweak that was not present in the Wii PAL version of No More Heroes is blood. In this game, there is blood. Lots of it. Big, streaming torrents of blood. Pooling blood. Explosive blood. So much blood that it's a wonder that Dracula from the Castlevania series doesn't follow you around to take advantage of the situation. The manner in which it's displayed is so over the top that it comes across more as being played for laughs rather than an act of extremely brutal violence. However, it should be noted that the people at Mindscape told us that it may have to be changed to a different colour to comply with classification standards, so it remains to be seen whether or not copious amounts of the red stuff shall make it into the final game.

Poor redhead, never stood a chance...

Poor redhead, never stood a chance...
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The final new touch that we could spot in our playthrough was to be found at Travis' place. As usual, you're able to view collected masks, switch between swords and save while using the men's room, but there is now also an new feature. When sitting in the lounge room, you are able to play back the cutscenes that you have already previously viewed. Even though it's something of a standard feature for a lot of games, it's a welcome addition to Heroes' Paradise as the cutscenes are worth watching again for their impressive artistry and excellent scripting and direction.

No More Heroes: Heroes' Paradise doesn't turn the original on its head and plays very similar, but that's not a bad thing. For the PS3 user who is yet to experience the thrills and spills of Travis Touchdown's quest to become the number one assassin in Santa Destroy, this is so far shaping up to be a wise purchase.
Overall:
It's not a complete revolution on the original version, but No More Heroes: Heroes' Paradise is sure to have your beam katana buzzing in anticipation.

Related No More Heroes: Heroes Paradise Content

No More Heroes: Heroes Paradise Review
04 Jun, 2011 More blueberry cheese brownies than you can shake a laser beam katana at.
No More Heroes: Heroes' Paradise launch trailer
18 May, 2011 I know a lot of gamers out there don't have much patience...
No More Heroes: Heroes' Paradise screens
05 Jan, 2011 Mo' screens, no mo' heroes.
8 Comments
1 year ago
You had me at 'blood.' The boss finishes are so much cooler with it.

PALGN wrote
Mindscape told us that it may have to be changed to a different colour to comply with classification standards, so it remains to be seen whether or not copious amounts of the red stuff shall make it into the final game.
Classification standards!? No More Heroes 2 on the Wii made it out with heaps of blood in it!
1 year ago
Hell Yeah!!!!

Do you need Move to play it though? I can't say I'm keen to purchase the Move for one game.
1 year ago
^^Yeah I know, it was a really strange thing to hear. The only thing that I can think of is that they fear the blood in Heroes Paradise somehow looks more realistic in HD, but I'm pretty confident that we'll be able to find out if they have to edit it to change the blood yellow or green or whatever they have to come up with.

And Pilot: you don't need the Move controller to play it, though I think it works quite well. In saying that,there's more than enough about the game to sustain itself outside of motion controls anyway.
1 year ago
This is a must play game for anyone that like hack and slash, comedy or japanese type games. Loved it on wii. reminds me I should finish 2
1 year ago
Cody Giunta wrote
And Pilot: you don't need the Move controller to play it, though I think it works quite well. In saying that,there's more than enough about the game to sustain itself outside of motion controls anyway.
Cool. Thanks for that info icon_smile.gif

I'm on definitely on board to pick this up then!
1 year ago
Even though I already have this game on the Wii and loved it as well as the sequel, I want to get this either way.
1 year ago
You know Dracula was around before Castlevania right?
1 year ago
drinniol wrote
You know Dracula was around before Castlevania right?
Of course, Mindscape distributes Konami's stuff, including the Castlevania series, so I thought that I'd chuck it in there icon_wink.gif
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  15/09/2010 (PreLoaded)
Publisher:
  THQ
Genre:
  Shooter
Year Made:
  2007

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