Firstly, the similarities. Dark Soul will apparently be quite similar to its predecessor in many ways, particularly in its nail biting, soul crushing gameplay that is hell bent on putting you through hell and back again, with the game planned to be just as challenging and rewarding as the original. Another similarity, which will come as good news to fans of the original, is that the only component will feature most if not all of the elements which made the first game so popular, including death messages and ghosts left behind by other players.
But even though Dark Soul looks to take much from Demon's Souls, it also plans to go further. The goal is to increase the amount of field exploration, and exploration in general, and to do this the old hub and world formula of Demon's Souls has been replaced with something far more open. Players will be able to travel between fields and areas seamlessly, with wider open spaces and visitable set pieces on the horizon, and an increased emphasis on more complex dungeons and vertical travel.
Outside of these changes, the goal appears to be staying true to the foundations established in Demon's Souls, while making them bigger and better than before, with more refined and polished presentation. Hopefully we get some new footage soon.

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