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Jarrod Mawson
01 Feb, 2011

Dark Soul details emerge from the depths of Japan

PS3 News | This is going to hurt.
Remember when Project Dark was announced? You know, the spiritual successor to Demon's Souls? Well, it's real name is Dark Souls, and a NeoGAF poster has given us the scoop on the game from the latest issue of Japanese magazine Famitsu.

Firstly, the similarities. Dark Soul will apparently be quite similar to its predecessor in many ways, particularly in its nail biting, soul crushing gameplay that is hell bent on putting you through hell and back again, with the game planned to be just as challenging and rewarding as the original. Another similarity, which will come as good news to fans of the original, is that the only component will feature most if not all of the elements which made the first game so popular, including death messages and ghosts left behind by other players.

But even though Dark Soul looks to take much from Demon's Souls, it also plans to go further. The goal is to increase the amount of field exploration, and exploration in general, and to do this the old hub and world formula of Demon's Souls has been replaced with something far more open. Players will be able to travel between fields and areas seamlessly, with wider open spaces and visitable set pieces on the horizon, and an increased emphasis on more complex dungeons and vertical travel.

Outside of these changes, the goal appears to be staying true to the foundations established in Demon's Souls, while making them bigger and better than before, with more refined and polished presentation. Hopefully we get some new footage soon.

Related Content

Project Dark announced
16 Sep, 2010 A second life for lost souls.
Demon's Souls finally gets a PAL release
16 Apr, 2010 But has your soul already been consumed?
Assault on Dark Athena release date announced
24 Feb, 2009 Demo also on the way.
13 Comments
2 years ago
Yesssss, cannot wait for more of this. Demon's Souls was one of my fav games last year.
2 years ago
PALGN wrote
wider open spaces and visitable set pieces on the horizon, and an increased emphasis on more complex dungeons and vertical travel.
Picture this: You see a foreboding tower on the horizon. You trek across a hostile continent. You scale the tower and defeat dozens of menacing foes. You roll in the wrong direction and plummet to your death from a tenuous catwalk. You see a foreboding tower on the horizon.

****!
2 years ago
BE MULTI-PLATFORM YOU STUPID, YET AWESOME, GAME!
2 years ago
Sin Ogaris wrote
BE MULTI-PLATFORM YOU STUPID, YET AWESOME, GAME!
It is.
2 years ago
Jarrod wrote
Sin Ogaris wrote
BE MULTI-PLATFORM YOU STUPID, YET AWESOME, GAME!
It is.
Damn. Playing Enslaved just then reminded me why this isn't always a good idea.
2 years ago
Well colour me excited then, it's one of the big games I want to play on PS3, now I can prolong the inevitable purchase even longer!
2 years ago
"I'm in trouble, please recommend this message"


icon_wink.gif

One of the best games ever made, can't wait to see any type of sequel/spin-off!
2 years ago
My God. Excite. Demon's Souls is one of my fave PS3 games and up there with the Witcher when it comes to RPGs.
2 years ago
Can't wait! I don't have near enough white hairs icon_smile.gif
2 years ago
Demon's Souls - frustrating and yet awesome game.

Maneater and Flamelurker have got to be the hardest boss fights this gen.

Sick!

Most of the time I was walking with the shield up throughout the game to be best prepared for any nasty surprises.

Demon's Souls has one of the best atmospheres in gaming. A creepy and cold atmosphere that gave you the sense of you out on your own.
Stonefang Tunnel and Tower of Latria 3.1 were the two creepiest levels. Freaky!

Can't wait for the sequel! At least one save point a level would be most welcome.
2 years ago
The Genius wrote
Can't wait for the sequel! At least one save point a level would be most welcome.
Pfff.

Close the door behind you when you leave the awesome house.
2 years ago
I fffffing wish the sequel won't have any more lousy shoot arrow to have arrow hit invisible wall/thing bits. That really pissed me off and ultimately compelled me away from the title. Even in one of the latter dungeons, walkway held up by chains... Shoot octopus head wizard. Clear shot... Hits invisible wall thing. Fkkkkk!!!!

Open tower field with the skeletons and the mantas. Doorway shoot mantas... Invisible wall!!! Argggh

/ipad
2 years ago
Hell yes! That's all folks.
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