The best reason to buy John Daly over Tiger at this point is due to the support from Playstation Move. The peripheral functions well with the title, legitimately creating a pretty good feel in terms of the movements of swinging a golf club. If you rotate your wrist or adjust the way you're holding the controller, the game will adjust accordingly, giving you a surprising amount of control over which type of shot you're going to use. It's a fairly realistic experience and doesn't require a lot of golfing knowledge to be able to figure out where the best angles are and what type of shot to use, which is useful for the casual gamer.
Putting is also reasonable; it doesn't feel inaccurate or forced like in other golfing titles to have appeared with motion sensing controls (we're looking at you, Wii Sports), and genuinely does show off that the Move controller can be sensitive at times and really gives you the feeling that you've refined your skills when making a difficult shot on the green. The game is a little bit clumsy when trying to reposition where you're aiming your shot, by and large because the use of the Move controller as a way to navigate the variety of different options in-game such as changing clubs, shot type and direction. Sometimes it can be tough to coordinate, but ultimately doesn't detract too much from the experience.
What's perhaps a bit too casual with John Daly is that the options the game presents are limited, to say the least. It's limited to a Quick Game, Career mode or Online mode. Now, like every sports simulation title, you'd expect to spend the majority of your time progressing your character in a deep and interesting career mode. Here, you're relegated to a set level of increasingly difficult challenges which is then followed up by a 'tournament' which climaxes in...another tournament. It doesn't give you much of an opportunity to really take your character anywhere other than to the next very similar and bland set of stipulations.
Speaking of bland (see that segueway?), the game doesn't look good. Character models are lifeless at best, the courses themselves are boring and repetitive, and honestly, the menus aren't that easy to navigate and don't look very impressive either. There's also several bugs with the game such as the camera going haywire and being unable to locate the ball after you've hit it, making it difficult to track where your shot landed. Nothing about the game really looks appealing, and while the focus may be on the fact that it incorporates Sony's brand new piece of hardware, it doesn't excuse lazy graphics design and monotonous locations. The commentary is there as well and honestly isn't too bad, but it's certainly not enough to overcome the rest of the game which sounds a bit like golf does in real life - just a little bit boring.
If this was a game intended entirely for the use of the Move, we could understand - to a degree - the lack of features and the not-so-fancy presentation. The bottom line however is that John Daly's Prostroke Golf is playable without the move also, and just doesn't offer a golfing (or gaming) experience that is anywhere close to that of the great Tiger Woods. While the use of Move is good, even at times impressive, ultimately it's probably not enough to warrant a full price purchase. We're going to assume by now that you've already got a few games that make the most out of the Move hardware in terms of showing your family and friends, and while the mechanics may be reasonably solid, the rest of the game is off-putting enough that this one is probably better left in the rough.

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