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Michael Kontoudis
29 Oct, 2010

Star Wars: The Force Unleashed II Review

PS3 Review | Star Wars: The Potential Unrealised.
The release of Star Wars: The Force Unleashed in 2008 came as something of a surprise to many; here we were, faced with the prospect of a Star Wars game of considerable quality. Boasting a story which was ingeniously set between the prequel trilogy and Episode IV: A New Hope, a compelling cast of characters and a bevy of thrilling powers which truly made players feel like Jedi, The Force Unleashed revolved around Darth Vader’s secret apprentice, Starkiller, and the realisation of his lighter nature which instigated the formation of the Rebel Alliance. In gameplay terms, this involved traveling across a variety of planets and hacking, force-pushing and electrifying the Imperial horde in what amounted to an action-adventure in the God of War mould. The game was a rough gem with enough potential to engender good feelings about a property which had arguably lost its lustre, and it was accompanied by the promise that LucasArts would expand on its faults to eventually create the definitive Star Wars gaming experience.

Two years on, and Star Wars: The Force Unleashed II has arrived, marking the return of Starkiller who had seemingly died at the climax of the original game. Awakened by Darth Vader in a cloning facility on the stormy planet Kamino, Starkiller is informed by the Dark Lord that he is but one of a number of his unsuccessful attempts to clone his former apprentice. Spurred by memories of Juno Eclipse, a beautiful pilot with whom he had bonded in the original title, Starkiller escapes Vader’s clutches and embarks on an adventure to discover his identity, locate Juno and strike a blow to the evil Empire. Again, Starkiller does this by way of traversing a number of environments and destroying everything in his path using dual lightsabers and a bevy of force-fueled powers which allow him to lift, push and shock enemies with abandon.


The weather effects are often stunning to behold.

The weather effects are often stunning to behold.
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Combat in The Force Unleashed II is generally fairly satisfying, which is fortunate given the title’s heavy emphasis on fighting through multiple waves of enemies. Hacking limbs and pushing foes off walkways into the wild blue yonder is viscerally enjoyable, and the game is at its best when Starkiller is engaged in battle with garden-variety stormtroopers (for whom the term 'hapless' was undoubtedly coined). It is only when the combat mechanics are applied to larger enemies or those which require specific tactics (such as those who are resistant to force-based attacks or lightsaber attacks, respectively) that the system's mechanics are revealed as simplistic and a little bit clunky. Such stiff, unsophisticated combat was a prevalent issue with the original title, so it is disappointing to note that LucasArts has not seen fit to refine it two years on.

The biggest and most serious issue afflicting The Force Unleashed II is its startling lack of inspiration; the game feels rote, as if the development team took source code from the original and gussied it up with a few visual effects before shutting down their computers and fixing themselves a picnic. Starkiller faces the same old enemies time and time again and spends a whole lot of time flinging boxes into AT-AT units and flinging doors open with his force push ability. Even the context-sensitive Quick Time Events (which were a hoary and outdated standby two years ago) are deathly-dull, requiring a few perfunctory button presses which trigger repetitive and unimpressive canned animations players have seen time and again. The ubiquitous skill-upgrade system, meanwhile, is pared down from the slightly overcooked menu of the original title, and while new force powers are fun to mess around with, they do little to improve or enhance gameplay which has essentially remained dormant for two years, unaffected by the quality of competing titles in the genre. Tragically, there's simply no wit, imagination or inkling of creative spark to be found in the game, and the developer’s seeming lack of ambition renders The Force Unleashed II a largely uninteresting hack-and-slash scored by the memorable themes of John Williams.


Wanton destruction is still a hoot, but less-captivating the second time around.

Wanton destruction is still a hoot, but less-captivating the second time around.
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Aesthetically, The Force Unleashed 2 is the proverbial mixed bag. Its visuals are oftentimes stunning and detailed, but they remain in service of level design which never evolves past a few open arenas linked by repetitive corridors (with gorgeous reflective surfaces) stuffed to the gills with sci-fi crates. Nonetheless, most character models are detailed and well-animated, certain background vistas possess the ethereal majesty of animated matte paintings, and superior weather and particle effects (combined with some nifty motion blur and smart use of the Digital Molecular Matter technology which destroys things real purty-like) truly help to bring the Star Wars universe to life. Artistically, the game often disappoints as much as it excels (the aforementioned vistas, for example); some late-game missions set in a besieged space cruiser boast all the spectacle of a walk through an abandoned shopping centre, and overall, the game’s uneven beauty makes its difficult to shake the feeling that the scope and quality of The Force Unleashed II was compromised by a frantic rush to retail.

Compounding matters is the fact that The Force Unleashed II utterly fails to capitalise on its license. Major characters from the saga's lore pop up for their obligatory cameo, replete with unconvincing sound-alike voice acting, and the sense of epic scope or operatic drama one associates with the best Star Wars tales is in absentia. Indeed, the game boasts only nine missions across four different locales, all of which wear out their welcome rather quickly. In lieu of the planet-hopping scenic tour one would expect of a classic Star Wars adventure, replete with fascinating alien cultures, wildlife and exotic terrain, The Force Unleashed II is content to offer up the equivalent to a quick stroll down to the local convenience store. This is a game destined to be blasted through in an afternoon and never again, and even though the original title could never be said to have overstayed its welcome, it certainly boasted more meaningful content than the meagre sample offered by The Force Unleashed II.


This later level proves to be a gloomy, prolonged chore.

This later level proves to be a gloomy, prolonged chore.
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This slapdash approach to the license sadly carries over into the game's feeble narrative, which is tremendously disappointing when one considers that the original title managed something of a feat in boasting compelling characters and a clever (albeit contrived) storyline which fit semi-tidily into the established canon of the saga. The Force Unleashed II feels something like a cheap piece of downloadable content in this regard, with no flair for drama, tension or adventure. The game's central mystery as to the origin and identity of Starkiller is a fizzer, and the dialogue has regressed to the point where it would have been preferable to commission George "No Ear for Dialogue" Lucas to write the script himself. Starkiller and his supporting characters, namely General Kota, are portrayed as shrill, unlikeable characters this time around, and there's a distinct lack of the derring-do and swashbuckling charm which defines and elevates the franchise. Watching the brief, unsatisfying tale unfold is akin to reading a 1,500 word piece of fan-fiction authored by a sullen, angry pubescent boy who mistakenly attributes the success of Star Wars to the presence of big robots and explosions. The game ends on a cliffhanger of sorts which heralds the inevitable arrival of The Force Unleashed III with all the joy of the Four Horsemen of the Apocalypse, but sadly it remains to be seen whether any subsequent installment in the franchise can render this game's plot any more palatable.

Conjecture aside, what gamers are left with is a title which spectacularly fails to capitalise on its opportunities. The Force Unleashed II is a confined, plodding, unrefined action adventure with neither the epic scope of a God of War nor the complexity and depth of a Ninja Gaiden. While slicing through stormtroopers before frying them with force lightning remains enjoyable enough on a fundamental level, stripping away the Star Wars trappings and slick visuals would leave little of substance. What LucasArts has delivered in The Force Unleashed II is a serviceable, slick but soulless product designed to sit alongside an R2-D2 piggy-bank and achieve healthy quarterly profits. The very least the developer could have done is offer up a game which properly harnesses the boundless charm and magic of the property and improves on the vast potential of its two-year old predecessor. Star Wars: The Force Unleashed II is perhaps worthy of a rental, but nothing more.
The Score
Few franchise titles in recent memory have failed to deliver on their inherent promise in so spectacular a fashion. Star Wars: The Force Unleashed II is a scant, uninspired action adventure which never properly captures the magic of that galaxy far, far away. 6
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

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42 Comments
2 years ago
When I saw the initial cinematic trailer, I was so stoked to playing this game. After obtaining a fairly sour taste from playing TFU (on both Wii/PC), I was really hoping they would refine the game, much like what Ubisoft did with Assassin's Creed's transition from 1 to 2.

Maybe when they release the Ultimate Sith Edition or whatever edition contains all the inevitable DLC for cheap, is when I'll buy it. I guess I'll have to contiune sticking to Jedi Knight/Jedi Academy.
2 years ago
The demo turned me off the game. The first was decent enough, albeit a little rough around the edges, but the demo seemed to have gone backwards in gameplay despite the improved visuals.

"Soulless" was a good way to describe what I felt from the demo and I'm not shocked to see that transferred over to the whole game.
2 years ago
Quote
Hacking limps
*snicker*

...

yes I'm 12.
2 years ago
Thank you for that, Benza!
2 years ago
oops!!

Sorry Michael...
2 years ago
when exams are finished, will rent, beat, and never touch again.
2 years ago
Too much conjecture for my taste. There's no way that this game is 1.5 points worse than its predecessor, the gameplay is just as good and who plays these games for the story? I don't think the original was any better in that regard.
2 years ago
admeister wrote
and who plays these games for the story?
Me. It's why I loved the first one so much.
2 years ago
Really? Wow, I thought the story in the original was pretty weak. I play games like this for the fun gameplay, and RPGs for the good story. I feel that the gameplay has been very much improved in the sequel. Seriously, no mention of the Mind Trick power in the review? I though it was a great new feature.
2 years ago
I have played it and so far loving it, the Boss battles are great. Can't understand the bad reviews at all, its way more polished than the first, a pretty game, I can see myself playing this lots of times on all difficulty levels and surprisingly I am happy I got this game. This and Castlevania are the surprise games for me this year. Now all I have to do is save for Kinect on 18th Nov! Anyone wanna buy a slightly used PlayStation move Starter Pack and Sports Champions!?!
2 years ago
admeister wrote
Seriously, no mention of the Mind Trick power in the review? I though it was a great new feature.
Hmmm, well:

Quote
...while new force powers are fun to mess around with, they do little to improve or enhance gameplay which has essentially remained dormant for two years...
There's your mention, and trust me, that's all the commentary that this 'new feature' deserves. It's fun, but not something to get excited about. Sort of like Full Auto.
2 years ago
Quote
Sort of like Full Auto.
Oh no he didn't! *snap
2 years ago
The joke's on him, he called Full Auto fun. icon_razz.gif I wouldn't know though, I haven't played it.
2 years ago
^Wut?

Anyway, I have high respects for the scores you give out Mr Kontoudis, so I trust your score.

With that said though, having a blast with it on the PC. It's a bit annoying with some of the sh**ty optimisations and minor issues, but it looks freaking incredible and is just a lot of fun to play. I think Castlevania was my story game, while this is more my "kill everyone with my Godlike powers" game. It's just fun throwing people around.

Guilty pleasure.
2 years ago
Denny wrote
^Wut?
So much for trying to be clever. I reviewed Full Auto 2, not the original. Get your facts right before having a dig at me.
2 years ago
^But they were both s**t so what's the difference? icon_confused.gif
2 years ago
They're still two different games though. Yeah, it means little, I know. Anyway, let's just leave it at that. I know I probably should stop commenting on reviews I don't agree with, yep.
2 years ago
I kind of liked the first. Mainly because the story, and blowing away stormtroopers was a blast. A shame it seems like it's the same game with better graphic and a so-so story. Might rent it some time.
2 years ago
Disappointing to see that the second hasn't shaped up to be a quality title. I had quite a lot of fun with the first.
2 years ago
This is the best and most accurate review I've read of this game.

I beat this game in 4 hours. The credits rolled, and I just sat there blinking with confusion and anger !

There better be a lot of free DLC coming (hahahahaha yeah right)
2 years ago
admeister wrote
I know I probably should stop commenting on reviews I don't agree with, yep.
Which must be pretty much every review since you seem to find the flimsiest reason to like any game that comes your way. As far as objective opinions go, yours aren't. Which I guess is the target audience for this game. Normally, you'd just lump "Star Wars nut" in to the unobjective opinion category, but there's always exceptions it seems.

I'm not at all surprised the game turned out the way it did. There's no reason to buy this game over a budget-priced copy of the original Force Unleashed also sitting on the shelf.
2 years ago
I loved the first game - played through 2 toimes and got both endings... spoilt it for a few here on PALGN (am still sorry about this) for which I got major negs and deservedly so...

This one I purchased last night, started playing at 10.05 and finished at 02.35 - I didnt think games could be that short - even on easy ... worse was the storyline and the ridiculous dip in gameplay and controls from the first game...

good think I bought from EB - have called them and they said I could return it ...

very dissapointed Lucasarts.... very dissapointed...

I feel 6 for this game is being very generous..
2 years ago
Finished.

Wtf? Bitterly disappointed. Totally should've been a WHOLE lot longer.

It's a lot of fun, but it so deserves the beating it gets.
2 years ago
I have absolutely no intention of buying this until the price drops considerably. The first one was over rated anyway. The story was decent but Starkiller bugged me. How was he able to pull down a Star Destroyer in the original? If Yoda can't do it, then he shouldn't be able to. And the multiple ending didn't really fit into the universe either. Very disappointing and it looks like number two is even more so.

I'm glad I spent my money on Vanquish instead.
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| More
  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  27/10/2010 (Confirmed)
Publisher:
  Activision
Genre:
  Action
Year Made:
  2009
Players:
  1

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