Players familiar with games such as Dynasty Warriors and Ninety Nine Nights will have a good idea of what to expect from Samurai Heroes, but there isn’t really much that the game does to stand out from its counterparts. Sure, Samurai Heroes has a huge range of playable characters with awesome moves and undeniably fabulous costumes, as well as a strange but welcome sense of humour, but other than that, it’s the same old deal. You hack, you slash, you have special moves. You can guard. You can jump. You can dodge. Nothing new here.
Samurai Heroes’ story mode is very comprehensive, allowing players to pick from sixteen characters, each with their own allegiances and motivations. Each character’s story is then divided up into stages representing the territory you are trying to seize, although most of them have the same objective of ‘Defeat Character’. Upon conquering a territory, you’ll find that the factions around you will have done the same, shifting control of which precincts they are in command of and forming new partnerships. However, there’s no real strategic element as to which battles you choose to fight before others as you’ll always end up fighting the same characters anyway, and the few ‘history altering’ decisions you do get to make end up being rather insignificant.
Each level you’ll fight your way through has different characteristics, and you may need to employ different techniques in order to reach the final boss. For example, one stage sees players defeating flood gate guards in order to flood the waterways to their advantage, while another requires you to defeat food storage commanders to prevent the stage’s bosses from eating to heal themselves. However, herein lies the problem; players can easily rush through a stage simply by killing gate guards or commanders. It doesn’t help that the majority of your opponents’ troops are too passive to be even considered a threat, preferring to follow you around the map rather than actually trying to kill you. Samurai Heroes only begins to pose a real challenge when you reach the bosses and even then, the difficulty seems to vary wildly. Most battles are still very easy (especially when you activate your super special attack), but some are just plain frustrating and seem to rely more on cheap tactics more than anything. What’s worse than that? Two bosses at a time that both use cheap tactics, of course. It’s not just bosses that utilise these tactics, though. If you have your doubts about the effectiveness of ranged weapons such as bows and firearms in a game where the emphasis is on flashy melee attacks, you needn’t worry. Weapons such as Magoichi’s shotgun are nothing short of unfair, even against the lousiest boss you find.
Samurai Heroes gives you the option to play co-operatively, which can even out the odds a little bit (or make it even easier, as the case may be). Playing alone though, you’ll have access to an AI-controlled companion who has special attributes, such as being able to do more damage to large enemies. Unfortunately, your companion’s AI is downright awful. You might see him dishing out a few hits to enemies of the common variety, but drag him into a boss battle with you and he will just pace aimlessly while leaving you to get smacked around. You’ll likely find more assistance in your ability to swap and equip the weapons and accessories you’ll earn as spoils during your battles, giving you various status changes and abilities. Earn various materials over the course of your conflicts and you will also be able to forge some of these accessories yourself.
For all its faults, one of the things that we found most impressive about Samurai Heroes was the fact that we never encountered any framerate issues. Moreover, the game’s graphics are quite pleasant and the character designers deserve to be applauded for creating such interesting and distinguishable main characters. The game’s audio components, on the other hand, are quite disappointing. The music is rather forgettable and the voice acting, while competent, doesn’t do much for the game’s corny script. It’s repetitive too; get used to hearing footsoldiers yelling about how they’ll quit drinking if you’ll let them live about five times per level.
All in all, if you’ve played a hack-and-slash, crowd-combat game, you’ve played Samurai Heroes. But if you’re looking for a mindless button-masher to kill a few hours with, this is certainly the newest and prettiest one to set your sights on. The game doesn’t do anything new for the genre, nor does it improve on most of the common problems most similar games suffer from. It certainly isn’t a terrible game by any means, but Sengoku Basara: Samurai Heroes feels more like Capcom is aiming for mediocrity rather than aiming for much greater things.

Loading...

