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Jarrod Mawson
18 Aug, 2010

Little Big Planet 2 Gamescom trailer

PS3 Media | Little planet, big new adventure.

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12 Comments
1 year ago
Looks really nice though I think I will wait for a few months after the release until people have had time to develop lots of content for it.. I did try to make some stuff myself, with the first one, but just don't have the time/energy to do anything decent.

Yer... this is a game that just keeps on giving.. not to mention having "cute" toys that you get to control. icon_smile.gif
1 year ago
"Build Levels" "Build Games"

I just hope MM actually do this themselves. Still will be getting this day 1.
1 year ago
Everytime I see a video for this it makes me happy.
1 year ago
I'm gunna wait to see if they've fixed the damm controlls first.
1 year ago
Benza wrote
I'm gunna wait to see if they've fixed the damm controlls first.
If they changed the controls from being "floaty" I would be sad.
1 year ago
G3ck0 wrote
Benza wrote
I'm gunna wait to see if they've fixed the damm controlls first.
If they changed the controls from being "floaty" I would be sad.
I would be ecstatic. That was the only problem I had with the first one.
1 year ago
Benza wrote
G3ck0 wrote
Benza wrote
I'm gunna wait to see if they've fixed the damm controlls first.
If they changed the controls from being "floaty" I would be sad.
I would be ecstatic. That was the only problem I had with the first one.
But that was the whole point. It's a pyshics based platformer.
1 year ago
Quote
But that was the whole point. It's a pyshics based platformer.
The whole point was to have floaty imprecise controls? What does that have to do with physics?

Upon looking it up they apparently arn't changing it otherwise the imported levels from lbp 1 would **** up.
1 year ago
Benza wrote
Quote
But that was the whole point. It's a pyshics based platformer.
The whole point was to have floaty imprecise controls? What does that have to do with physics?

Upon looking it up they apparently arn't changing it otherwise the imported levels from lbp 1 would **** up.
Well you are acting a tiny stuffed toy or whatever it is, so if you fell quickly it would just be messed up. The floaty jumping is what makes it different to a lot of platformers.
1 year ago
Quote
Well you are acting a tiny stuffed toy or whatever it is, so if you fell quickly it would just be messed up
Since when has logic ever applied to a 2D side scroller?

Quote
The floaty jumping is what makes it different to a lot of platformers.
I thought the customization was what set it apart?

The floaty controlls made the game really frustrating to play for me, I don't care what logic is behind it if it makes the game not fun, then it's a bad design.
1 year ago
Benza wrote
Quote
Well you are acting a tiny stuffed toy or whatever it is, so if you fell quickly it would just be messed up
Since when has logic ever applied to a 2D side scroller?

Quote
The floaty jumping is what makes it different to a lot of platformers.
I thought the customization was what set it apart?

The floaty controlls made the game really frustrating to play for me, I don't care what logic is behind it if it makes the game not fun, then it's a bad design.
Sure there where levels (esp at the end) that where hard, cause of the floaty controls, but its what the game was built around, pyshics based platforming. Despite some frustrating times, I felt the control scheme really suited the game

Maybe the game just isn't for you?
1 year ago
ANDYBALLINA wrote
physics based platforming
Does it irk anyone else that you can change direction in mid-air but people still say this is "physics based"?

Mario and most other platformers are also guilty of this BTW - "floaty" controls or not.
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