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Luke Mitchell
09 Feb, 2010

Bioshock 2 Review

PS3 Review | Welcome back to Rapture...
When Andrew Ryan first made his presence felt over the loudspeaker in the original Bioshock, we knew we were in for a treat. A damaged and tortured underwater city was in front of us to explore, and with great caution, we were introduced to plasmids and other unique weaponry, along with crazed Splicers, Big Daddies and Little Sisters. More than two years since the first Bioshock was released, these terms are familiar now, as is the beautifully disastrous world of Rapture; needless to say, we were excited to be invited back for another visit, and it's led to Bioshock 2 being one of the most anticipated sequels in quite some time.

See Rapture through the eyes of a Big Daddy.

See Rapture through the eyes of a Big Daddy.
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10 years have passed in-game since the first visit, and this time, rather than playing as somebody completely oblivious to the mysterious city, you play as a Big Daddy code-named Delta, who is on a something of a rescue mission. Searching for the Little Sister that you were originally bonded with, Eleanor Lamb, who is telepathically communicating to you and trying to assist you in your mission to save her. You have more free-will than the Big Daddies you regularly encounter throughout the game, who are mere bodyguards to the numerous Little Sisters that roam the city, still injecting needles into corpses to try and extract as much Adam as possible (the city's most valuable resource). It's not as easy as that, of course; you'll have Sofia Lamb (Eleanor's mother) who has a strange cult-like control over the Splicers that roam the city. They're stronger and smarter, and led by Sofia Lamb, have a drive to keep you from achieving your goal and preventing you from uncovering the dark secrets about your past and the city of Rapture itself.

As a Big Daddy, you have access to far more powerful weaponry including the massive drill which can be used to destroy enemies at close range, and a hydraulic spear gun which is not only incredibly effective, but also useful for pinning enemies to the walls for a creepy-yet-comical effect. Of course, you'll have access to a variety of plasmids as well, which can now be dual-wielded with your weapons so that you can easily interchange between your attacks; the more memorable ones remain from the first game such as Electro Shock, Incinerate and Hypnotize, along with some new fun ones that we won't spoil here. Experimenting with the plasmids throughout the course of Bioshock 2 is one of the most entertaining parts, playing around with strategies and skills to try and kill your enemies as inventively as possible.

The city is beautiful... in a creepy sort of way.

The city is beautiful... in a creepy sort of way.
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It's not all about killing Splicers of course (as fun as it is); much like the first game, Big Daddies still roam around with their Little Sisters, and to effectively progress and get stronger, you'll need to use the Little Sisters to gain Adam; rather than the simple moral decision from the first game either requiring you to save them or harvest them on the spot, this time around as a Big Daddy, you'll be able to adopt the Little Sister and then go and collect Adam from corpses that have been left lying around the city. When the Little Sister begins to collect however, you'll have to defend her from numerous Splicers which will come fast and furious to get to her and to kill you. The reward for this is of course is much greater as you will inevitably collect more Adam this way, which can be used for upgrades - and if you still feel like being morally 'bad', you can still choose to harvest the Little Sister after you've used them to collect the goods. And yes, these moral decisions will ultimately effect the outcome of the game.

However you choose to deal with the Little Sisters, the games newest and most disturbing enemy is definitely the Big Sister; and one of these characters is easily the hardest to defeat, and the creepiest you'll come across. After choosing to save or harvest a Little Sister, you run the risk of the Big Sister coming to try and take you down. You'll hear it shrieking from a distance and a warning comes up on the screen just to let you know that she is on the way, and it creates one of the more intense moments of gameplay as you wonder desperately which angle it's going to attack from. They add an important sense of dread which, combined with Rapture's general state of madness and disarray, keep the vibe being spooky, which is otherwise lost somewhat based on the fact that you're playing as a much more physically intimidating character yourself. The Big Sisters are stronger than a Big Daddy, but also incredibly agile to the point where they will be bouncing off the walls, firing at you with plasmids the whole time. Certainly not to be messed with unprepared, because she won't hesitate to rip you a new one!

...ahh crap.

...ahh crap.
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While the gameplay has certainly been refined and is more fluid this time around (plasmids and weapons can be used simultaneously and hacking is a much more simple and much less frustrating and disruptive process), if there is one thing to be said negatively about Bioshock 2, it's that the game world of Rapture does come off as being slightly less impressive this time around, more like visiting somewhere familiar rather than somewhere strange and unknown. Players of the first game will find that traversing certain areas and collecting plasmids comes off as 'going through the motions', and is less memorable and exciting. The game world that has been created is still amazing, and for those who somehow missed the original Bioshock, we can imagine the experience would be a totally different one. The graphics are impressive, and the vision of an underwater city in ruins still gave us 'wow' moments as we stopped to enjoy the scenery.

Water leaking through the walls and dripping from the roof, corpses thrown about the place and mixed messages written frantically all over the environment all add to the atmosphere. Splicers themselves also seem to have gotten even more deformed over the years, but will still take the time to converse with each other and partake in dancing with one another when not on alert. The sound has also been ramped up; from the shriek of a Big Sister to the familiar sound of triggered security bots and alarm bells, all with a classic soundtrack that has been ripped straight out of the 40's. There is a lot to love about the core design of Bioshock 2, which is the very reason why Rapture was such a marvellous place to visit in the first place, and while it may feel awfully familiar, it certainly doesn't change it from being one of the most impressively realised game worlds that has ever been created.

Well this looks promising...

Well this looks promising...
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For those who finish up the single player campaign (which will take some serious time to get through, especially those who make the effort to hunt down every Little Sister) and are wondering what to do next, there is also a multiplayer aspect included this time around. Set before the original Bioshock, you'll be able to battle one another online using a combination of plasmids and weapons as provided. It includes a levelling system reminiscent of the Call of Duty franchise, and while it might not necessarily be enough to entice a brand new group of gamers to the franchise, it is a bit of icing on what is a fairly delicious single-player cake, and we're glad it's been included for something a bit different and for those who can't get enough of the Bioshock experience.

Being a sequel to one of the biggest games of this generation so far meant that Bioshock 2 had a lot to live up to. Critically and commercially acclaimed, there were some pretty big shoes to fill, and we're happy to say that Bioshock 2 improves on the original in almost every way. The gameplay is better, the visuals are tighter and the entire project at many times can be compared to a fine artwork when it comes to the amount of mystique and sheer nervous excitement that oozes out of Rapture on a regular basis. Whether it's the strange messages found on the audio tapes littered throughout the game or the over-the-top ramblings of Sofia Lamb repeatedly being preached, or even just the amount of time you can spend experimenting with the multiple plasmids and weapons that are, quite simply, pure and utter fun; Bioshock 2 is a must-play game, and a very worthy sequel.
The Score
Refined gameplay and a wonderfully imagined return to Rapture makes Bioshock 2 a must play experience, and one of the best games available this generation. Incredibly effective and, like the first, leaves an impression that lasts. 9
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

Related Bioshock 2 Content

BioShock 2 DLC due Thursday
06 Mar, 2010 More underwater multiplayer action.
Bioshock 2 prize pack winners announced
01 Mar, 2010 Who's your Big Daddy?
Win 1 of 10 Bioshock 2 packs
09 Feb, 2010 Includes free stuffs!
58 Comments
2 years ago
just picked the PS3 rapture edition from JB. And well so far it is a good game, but I can't compare it to the first as well Rapture just doesn't feel as scary anymore, sadly. But it's still a hella fun!
2 years ago
Unfortunately, like Mass Effect 2, I'm giving this a miss for a good few months, as big of a fan as I am of Rapture. Yay for the sheer determination to save money. The build I saw a few weeks back though at a press event was pretty fantastic though.
2 years ago
Yeah i'm giving this one a miss too for a bit, loved the first one but not essential to be buying this day 1. Still have assassins creed 2 and modern warfare 2 coming in the post.
2 years ago
I'm hoping I win one of the copies being given out that way I won't have to worry about the money.
2 years ago
just played multiplayer for couple hours. I reckon get in before everyone goes back to cod. Its very well done and much better than what I have heard from many. Give it a go trust me icon_biggrin.gif
2 years ago
I'm not feeling this one quite yet (2 hours in), but it's definitely solid. Here's hoping it blossoms fom hereon in.
2 years ago
Michael Kontoudis wrote
I'm not feeling this one quite yet (2 hours in), but it's definitely solid. Here's hoping it blossoms fom hereon in.
THEMAN wrote
not feeling this. as stated somewhere... my day off today (incidental - didnt' take it off to play bioshock2). But yeah, I'm not feeling the need to boot it up and play it. sort of boring to be honest.

/shrug
icon_redface.gif
2 years ago
I'm only at the bit where I'm getting a little sister to collect Adam for the first time, but I just feel that it's starting to click with me again. Hopefully it'll keep getting better.
2 years ago
That tense and mysterious energy which set the original Bioshock off with a bang (Aside: I would say the first hour of Bioshock is its highest point)is completely absent here. Bioshock 2 starts off soggy and lacking in impact.

However, the core mechanics, from shooting to hacking, all feel tighter and sharper. So that's good.
2 years ago
It's impossible to replicate the feeling of playing the first game for the first time so I'm not sure why anyone complains about that. I'll never get as excited about my birthday as I did when I was 4 either, but I still like a good party!

This game feels like a continuation and so it should...because it is. It's fun, solid and a more refined experience of the first game. Exactly what you'd expect with enough innovation to keep it fresh. Anyone wanting that exciting and mysterious feeling of a game they've never played before shouldn't play sequels to begin with.
2 years ago
Jason Picker wrote
It's impossible to replicate the feeling of playing the first game for the first time so I'm not sure why anyone complains about that... Anyone wanting that exciting and mysterious feeling of a game they've never played before shouldn't play sequels to begin with.
Oh Mr. Picker, I will have to disagree with you on this one. If you contend that it is impossible to replicate the feeling of playing the game for the first time, then I would probably agree. Accordingly, the sequel in question lacks much of the impact of its predecessor, and the developers should be trying harder to impress rather than sticking to well-worn ideas. In other words, it had better look much better, increase the scope or complexity of the story, and be that much more 'fun' to compensate for its lack of impact. I think it is a valid complaint to say that Bioshock 2, for all of its great points, simply lacks impact.

As for the game failing to capture the excitement and mystery of the original Bioshock, well, that too is a legitimate complaint. So far, 2K Marin has done little to replicate the sense of mystery or excitement, and there is no reason why this sequel should be so similar to the first.

Ultimately, for a series which became lauded for its aesthetics, novel and mysterious setting and twisted, idea-filled storyline, a follow-up should at least try and deliver something new. For instance, did the sequel have to be set in a post-fall Rapture like the first? What about something more interesting, like Rapture before the Fall? It's not my job to come up with something captivating, in any case.

Bioshock 2, although an enojyable and solid game (arguably a very, very good game) can't help but disappoint me. Other sequels have managed to recapture the excitement of their originals and expand upon them (Metal Gear Solid 3: Snake Eater, Uncharted 2: Among Thieves, System Shock 2, to randomly name a few), so why not Bioshock?

I'll have to keep on truckin' and wait and see whether my opinion changes. Don't get me wrong, though, this is still a top-class game. Doesn't mean I can't find it slightly disappointing, though!
2 years ago
Ha ha I didn't mean to imply that my post was aimed at you - it was more some of the general posts on the topic. But now I aim my crosshairs directly at you icon_smile.gif

Anyway, we'll have to disagree on this one. The opening of the game has enough impact and mystery for me and the game itself and various twists have more than satisfied me.

I'm not sure where you are seeing the sorts of sequels you're longing for, but it hasn't been in this generation. Assassins Creed 2, Uncharted 2 (although you don't seem to agree) and almost every other major title that had both its first game and sequel on this generation of consoles has delivered basically the same sort of game with refinements to improve the experience rather than being much different in setting and tone etc.

The issue here is that the games are made so close together. It's easy for Fallout 3 to be a lot different to Fallout 2 because there has been a separation of so much time and technology to improve and wow people and take it in a different direction. This is not the case for sequels made close together.

So it's in that context that I'm satisfied because it's basically what I expected with enough extra tidbits to make me happy.

Plus I'm a total Bioshock fanboy. icon_smile.gif
2 years ago
But Jason, would you not agree that in the case of Uncharted 2, for example, the developers kicked everything up a notch in terms of visuals, narrative, and well... everything? Uncharted 2 felt like what a sequel should be. For me, Bioshock 2 feels like a really, really great expansion pack. I guess I had just hoped for more.

I am also quite the Bioshock fan, you see.
2 years ago
You know what? And please don't hate me but I didn't get as wowed by Uncharted 2 as everyone else - and not because it wasn't awesome - but because I thought the first game was pretty darn sweet to begin with.

Damn good game still, but I just didn't think it was that much better than the original. I'm probably alone there though.

I also think it's a bit easier to do different things with the Uncharted story compared with Bioshock. You can take Uncharted anywhere. Bioshock is more or less stuck in Rapture. You have to take that into account as well, but as you suggested, a pre-corrupted Rapture would be interested, but then again, they want to make more sequels so it will come in the future no doubt.

BTW - a true fanboy defends his/her favourite game without question. The Bioshock fanboy club wants you to hand in your membership icon_smile.gif
2 years ago
Get a room ladies....
2 years ago
Jason Picker wrote
You know what? And please don't hate me but I didn't get as wowed by Uncharted 2 as everyone else - and not because it wasn't awesome - but because I thought the first game was pretty darn sweet to begin with.

Damn good game still, but I just didn't think it was that much better than the original. I'm probably alone there though.

I also think it's a bit easier to do different things with the Uncharted story compared with Bioshock. You can take Uncharted anywhere. Bioshock is more or less stuck in Rapture. You have to take that into account as well, but as you suggested, a pre-corrupted Rapture would be interested, but then again, they want to make more sequels so it will come in the future no doubt.

BTW - a true fanboy defends his/her favourite game without question. The Bioshock fanboy club wants you to hand in your membership icon_smile.gif
Uncharted 2 feels like a proper sequel though. Better in every way.

BS2 can't even better game 1 graphically. Its a sequel that comes out much later and it seems to do everything slightly worse. Almost every other big franchise has sequels that improve on game 1 noticably. AC2, Uncharted2, Gears 2.. even army of two 2. Bioshock is the only one here that looks unimproved.

I think the main thing here is that the re-introduction to rapture is done so poorly. I can think of a lot of ways to start the game much better but its all done very abruptly. And then its right into combat and the same old gameplay. There's a lack of exposition that makes little to no sense. I personally don't understand how **SPOILER**they resurrected the big Daddy 10 years later with NO explanation. Shot in the head and somehow it came back to life. With its helmet on. If lamb can voice control big Daddy the first time, I don't see why she can't just talk to it again and say "die you. again"... **SPOILER END**

It feels like an expansion pack.


that said I need to play more. Impressions might change. But mechanically, it plays the same, and it feels like post fort frolic bioshock (which is when the game starts to unravel).
2 years ago
Hmmm, further in now. I must say, Siren Alley and Dionysus Park are showing signs of improvement. Pretty terrific levels so far.
2 years ago
I just got to siren alley myself. lowered the difficulty to medium as its borderline unplayable on hard. The stage design however is completely lacking in awesome though.

bioshock 1 had that big room, that had all water on the floor. It was dark and there were all those mannequins in there. That was an awesome/creepy room to wander into. This one... I'm still looking for it.
2 years ago
Siren Alley has a pretty groovy set piece later on, but as for level design generally... well I agree with you there.

Most areas so far seem like corridors and big square rooms with little flair.
2 years ago
Michael, Michael, Michael, so much hate.

You did play the first game, right? Corridors and big square rooms? It is the same city, so you wouldn't expect the architecture/design to change. Think of it like any other planned city - Canberra for example. Same style all the way through.

Anyway, I'm having a ball with this game. No, it's not better than the first, but that was a classic. And no it doesn't feel like an expansion, but it certainly isn't as innovative as it might have been.

But this is solid fun people. Lighten up and enjoy!
2 years ago
I kind of agree. I think everybody is over analyzing this game.

I'm enjoying it for what it is.
2 years ago
Maybe I am easily pleased but I started playing last night I was enjoying it a lot. . . until RROD.
2 years ago
Absolutely no 'hate'. Just mild disappointment. I fully acknowledge that on its own merits, devoid of context, Bioshock 2 is a really good game in every respect.

However, I don't think any of the levels so far (I'm halfway or so through Dionysus Park)have been as good as Medical Pavilion, Arcadia, Fort Frolic, or heck, even Hephaestus. I must say, though that Siren Alley and Dionysus Park have been pretty impressive. Hopefully the upward trajectory of interesting levels continues.

I know Bioshock 1 had a lot of hallways and corridors, etc, but it had these big, glorious rooms with looming Andrew Ryan statues and hideous mannequins and so on; I don't know, maybe my rose-tinted glasses are affecting me but it seemed like Rapture used to have a bit more flair.

But perish the thought of 'hate', Mr Picker. I like the game and am enojoying. Cannot wait to start playing it again, in fact.
2 years ago
THEMAN im still waiting on these screen comparisons between the two console versions as I plan to pick this up tonight. I would like to see what you were talking about please.
2 years ago
Here are the screen comparisons. I can't take a screencapture so they're off a digital camera. I think the difference is quite clear. You have to remember the water is a moving element in Bioshock so its impact is more evident in motion. Also, as I was doing the captures... I was like WTF @ the ps3 version. Just really ugly compared to the X360 version.













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| More
  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  9/02/2010 (Confirmed)
Publisher:
  Take 2 Interactive
Genre:
  Shooter
Year Made:
  2009
Players:
  1

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