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Adam Ghiggino
19 Jan, 2010

MAG gets dedicated Australian servers

PS3 News | The sound of 256 simultaneous 'G'days' can already be heard.
Aussie gamers who've been looking forward to Sony's upcoming massive action game, MAG, will be pleased to hear that the game will be hosted locally. Sony announced the news via a press release sent out today, promising dedicated servers in Australia in line with the previously-released Killzone 2.

Alon Isaacs, SCE Australia & New Zealand's Director of Online Services, elaborated, "With 256 players all accessing a game server at the same time, every component of the infrastructure from the server to the database and particularly the network must perform optimally to ensure there are no bottlenecks."

"Like Killzone 2, the global server set will include MAG servers based in Australia, demonstrating Sony Computer Entertainments commitment to do everything it can to ensure that consumers will get an optimal experience when playing this ground breaking title online.”

Sony also confirmed the game's Australian release date of 11 February 2010, a couple of weeks behind America and Europe.

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12 Comments
3 years ago
Aussie servers would definitely make this game worth the extra couple of weeks.

I loved the beta.
It's hard to get used to at first, it's not as smooth and fluid as COD. But the gameplay is very rewarding once you get over the "It ain't COD" barrier.
3 years ago
Holy shit, aussie landmark ! awesome.
3 years ago
Mine and from what I've heard pretty much everyone else's experience with the beta: Run for 5 mins. Get killed by a camper. Rinse and repeat.
3 years ago
RhysDeschain wrote
Mine and from what I've heard pretty much everyone else's experience with the beta: Run for 5 mins. Get killed by a camper. Rinse and repeat.
The only people who are dumb enough to get consistently killed by campers are people who try to play MAG like they would play COD. You're in a warzone for christ's sake.... In a warzone would you happily march down the middle of an open street to get to a heavily defended objective?
I didn't play the beta too much but I only got killed by campers once or twice because I would run from cover to cover. I was talking to a guy from work who said that he was amazed at the amount of people who just ran out in the open without a care in the world.
One of the times I was killed was by someone hiding underneath a truck, guess what? The next time I ran up to the same spot he was there again... Easy Kill.

Either way I probably won't buy this as multiplayer-only games aren't really my thing. But I can at least appreciate it for what it's trying to do.
3 years ago
fatpizza wrote
The only people who are dumb enough to get consistently killed by campers are people who try to play MAG like they would play COD. You're in a warzone for christ's sake.... In a warzone would you happily march down the middle of an open street to get to a heavily defended objective?
I didn't play the beta too much but I only got killed by campers once or twice because I would run from cover to cover. I was talking to a guy from work who said that he was amazed at the amount of people who just ran out in the open without a care in the world.
One of the times I was killed was by someone hiding underneath a truck, guess what? The next time I ran up to the same spot he was there again... Easy Kill.

Either way I probably won't buy this as multiplayer-only games aren't really my thing. But I can at least appreciate it for what it's trying to do.
Your point and argument is exactly why MAG won't be a success.

In theory, 250 odd players is great. In practice, it's going to end up with too many random people not working together and most games probably will end up people just killing each other ala deathmatch. Gamers generally don't work together online (espically with randoms) and on this sort of scale will just be a disaster.

I am interested in this title but I know I'll play 9 crap games for every 1 'real' MAG experience the developers intended.
3 years ago
LeonJ wrote
Gamers generally don't work together online (espically with randoms)
Depends on the game, and how well it's made. I play TF2 all the time only with/against randoms and team work is always used. If they make MAG in such a way that ppl are forced to play as a team, then it will work.

Whatever happens, it's defiantly worth a download...
3 years ago
This game is so awesome if you have a good commander. If he changes objectives on the fly to suit where most of his team are, they actually listen and complete them. There are always the couple of douches who decide to go against the group and sti wherever they want with a sniper rifle but their loss. They won't get to be a commander one day since its based on metrics like objectives completed and such. I like how the head person on each team gets to view it from top down watching the action.
3 years ago
LeonJ wrote
fatpizza wrote
...
Your point and argument is exactly why MAG won't be a success.

In theory, 250 odd players is great. In practice, it's going to end up with too many random people not working together and most games probably will end up people just killing each other ala deathmatch. Gamers generally don't work together online (espically with randoms) and on this sort of scale will just be a disaster.
While truth, its that fact that makes me hate online games in general. For every decent match in ANY game I've played online, there's been 10 with a pack of retards.

I know what you're saying though. If online games still don't work with a 10 vs 10 match (for example), then what hope does MAG have... icon_confused.gif
3 years ago
In MAG, if your squad leader or anyone else for that matter is being a general idiot you can vote to kick them out. Team killers are autokicked, only Zipper knows how many Tks it takes to get kicked and I think explosions from destroying objectives don't count.

In MAG you get frago points, these are basically double points for doing something relevant to the objective.

A kill normally is worth 5xp, a frago kill gets you 10xp.
A revive is worth 10xp, a frago revive is worth a whopping 20xp.
Planting a charge or securing an objective (if it's not frago'd) is worth 5xp, if it blows up or is secured (takes 5 seconds) you get 25xp. If it is frago'd you can earn 60xp!

Some people snipe (useless on the attack), some people do commando runs (if stealth is used, extremely powerful). Even if you're not immediately contributing to the team, you kind of are. Just killing all the enemies around an objective helps someone to go in and plant a charge.

Some say this is campers paradise, it isn't. Fatpizza's second sentence will fill the rest of that.
3 years ago
I think this is exactly truth. Anything in pubs with randoms, unless its TDM or glorified dm experience, results in chaos. ESPECIALLY games built around objective modes, ala etqw. great concept, but without a clan enviroment the game choked and died. FFOW (frontlines) was better for being VERY simple, (but died cause it was garbage on release). Ull find that MAG will get a hardcore following, making noobs relucant to join in. And in the end, isnt everyone going to play bfbc2?
3 years ago
This is based around working as a team, using the heirachy (spelling?), to ensure "bonuses".
IE, the troops in a squad get bonuses for staying WITH their squad leader, harder to kill, extra ammo etc.


To say that this game WILL NOT succeed is a little empty, im a huge Battlefield fan (where MAG got alot of its inspiration), and i play with randoms ALL the time, sure its more fun to have your mates fill up a party etc, but as long as your team knows the objective, your bound to have shitloads of fun.

Battlefield has been succeeding at this formula for YEARS (thats right CoD fanboys, years). And they are still kicking ass online.

In short, Grab MAG, get it from EB, that way you can return it if it turns out to fail in the 1st week (like frontlines). I think it has potential.

Campers? they are only "campers" because youre too stupid to flank and finish them icon_smile.gif
3 years ago
But yeah, everyone is going to end up playing BFBC2 anyways icon_razz.gif

NooBs and teamkillers are not welcome nlm
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