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21 Jan, 2010

Final Fantasy XIII Preview

PS3 Preview | Every gamer's fantasy?
Final Fantasy is an important part of the world of video games whether you like the series or not. But with the weight of importance and popularity comes the weight of expectation. The eyes of many gamers will be affixed to Final Fantasy XIII come March to see just how the series' legacy will be upheld. But we at PALGN are impatient types (good looking too [Ed - Hardly...]). So we've gotten hold of a Japanese copy of the game to bring you some idea of what to expect when the game is released to the Western world.

Generally RPGs allow you to explore, to find yourself completely off-track tackling sidequests and ignoring the main story. Final Fantasy XIII has very little of this. Though the game does open up in its latter stages somewhat, the areas you'll pass through for a good portion of the game are single-direction paths that can never be returned to once traversed. In terms of pacing and structure this game is a lot closer to an action game such as Uncharted 2 than any previous Final Fantasy title, with the story set out in specifically structured chapters. Whether this is a good or bad thing really depends on what kind of game you want Final Fantasy XIII to be.

Where's Wander?

Where's Wander?
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Staying with the Uncharted 2 comparisons, Final Fantasy XIII looks truly incredible. The in-game character models in this title are virtually equivalent to the CG offerings of other games, to the point where you'll sometimes simply stop and admire the characters and environment. The CGI scenes are on another level entirely, similar to the Final Fantasy VII film Advent Children in terms of quality. Whether the 360 port of the game will maintain the same graphical integrity as the PS3 version is yet to be seen, but let's cross our fingers that it will be up to scratch.

Since the big emphasis in Final Fantasy XIII is on battling, we'll focus on that aspect of the game in this preview. There are no random battles, with all enemies appearing in the environment. Final Fantasy XIII utilises the Active Time Battle system last seen in Final Fantasy X, though things unfold a little differently. Instead of one long bar filling up that allows you to perform one move, Final Fantasy XIII uses multiple smaller bars in which your basic attack will cost you one of those bars. Fill up four bars, and you'll attack four times. There might be a more powerful move worth three bars. You could use that three bar move plus one regular attack. But you don't have to wait for all the bars to fill every time. If you want to quickly dispatch an enemy on their last legs before they can get off another attack you can interrupt the ATB to execute whatever moves you already have lined up.

The most critical element of Final Fantasy XIII's battle system is Optima Change (which will be named 'Paradigm Shift' in the Western release). Optima Change refers to the set of roles your party uses at any one time. There are six roles (all of which will have different names for the Western release) including the self-explanatory Attacker and Healer. There's also the magic-wielding Blaster, the Jammer (for debuffing), the Enhancer (for buffing) and the damage-absorbing Defender. Party members start with specific roles and can learn others as time goes on. Roles are leveled up individually in the Crystarium, which is extremely similar to Final Fantasy X's Sphere Grid.

Battles tend to have a lot going on at any one time.

Battles tend to have a lot going on at any one time.
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You can have up to six combinations of roles with any three party members. For example, you may be using the party of Lightning, Hope and Snow. For when you're on the offensive you could use an Attacker-Attacker-Blaster combination, when under attack you might opt for Attacker-Healer-Blaster, and when you're taking a defensive stance you might opt for Defender-Healer-Jammer. Switching between Optimas can be done at virtually any time in battle with the press of a button, and you'll need to get a feel for switching at the right time to get the most out of your party.

You only control the leader of the party during battles. While some may object to not having full control of the party, it's a necessary evil because the battles are so fast paced that it simply wouldn't be workable to be controlling everyone. Unfortunately, if the leader is killed, the whole party is defeated. Though you can revive fellow downed party members, they won't get the chance to revive you.

The other mechanic we have to touch upon is called Break. Every enemy has a bar in the top right of the screen that fills up as the enemy is attacked. String enough attacks together quickly and the bar will fill up, 'breaking' the enemy for a short amount of time. In a broken state enemies are weaker and more susceptible to attacks. In every fight you'll be aiming to achieve this state in order to end the battle as quickly as possible and therefore improve the star ranking you receive. Break ties in closely to the Optima Change system. While spells from a Blaster will make the Break bar increase very quickly, it will decrease just as fast. Attackers on the other hand don't cause a large increase to the Break bar, but will slow down the ever-decreasing bar. This puts a whole new spin on strategies and priorities. You'll need an Attacker and Blaster on hand at all times in order to efficiently break enemies, but you're not always going to be able to have that combination if you want to keep your party alive.

Lightning doesn't quite get the concept of the nipple cripple.

Lightning doesn't quite get the concept of the nipple cripple.
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But is this system any good? Well, yes. It's very good. It's fast, strategic, and beautiful to watch. It engages the player constantly and thoroughly, requiring decisive action instead of chin-stroking deliberation. The Optima Change system is very satisfying to use and it connects cleverly with the new Break mechanic. It's also far more punishing, and therefore more rewarding, than previous battle systems. Regular groups of enemies will wipe the floor with you if you don't pay attention to what's going on and bosses truly live up to their name.

With all that said, Final Fantasy XIII may be the most divisive title in the series yet. There will undoubtedly be a portion of the fan base upset that the exploration and endless sidequests of previous games have been all but neutered in this title. On the other hand, there will be those who appreciate the game's faster pace and more straightforward approach. The battle system may be a unifying factor however, retaining the core of traditional battling while implementing some very welcome innovations. There's no doubt that this is a Final Fantasy game through and through, but you'll have to wait until March 9 to find out whether this is the Final Fantasy game you've been waiting for.
Overall:
Some drastic adjustments to the formula will split opinion, but this is still very much a Final Fantasy game and the new battle system is excellent.

Related Final Fantasy XIII Content

Final Fantasy XIII Review
15 Mar, 2010 Lucky thirteen?
Vote for Australia's Biggest Final Fantasy Fan
08 Mar, 2010 Fulfilling fantasy.
Final Fantasy XIII: Georgia Van Cuylenburg Interview
08 Mar, 2010 We have a fun chat with one of the game's Australian voice actresses.
34 Comments
3 years ago
A good game is a good game, whether it upholds past traditions or not. I'll be buying this day 1.
3 years ago
Awesome preview Michael P, sounds like we should all import the japanese version right now! It sounds so import friendly icon_biggrin.gif
3 years ago
Can't wait! Sounds like a great addition to FF. Looking forward to spending countless hours trying to get the right strategies at the right time.
3 years ago
I can't believe I'm saying it, but I'm quickly growing less and less excited for this game. Don't get me wrong, I'll surely buy it on the first day and play the hell out of it, but right now Mass Effect 2 is my most anticipated game.
3 years ago
I'd actually like to know how much the 360 port changed the development of this game. Do we know for certain the linear aspect of the game is from the 360's limitations?
3 years ago
LeonJ wrote
I'd actually like to know how much the 360 port changed the development of this game. Do we know for certain the linear aspect of the game is from the 360's limitations?
I don't know what kind of hardware limitations would affect the actual design of a game.
3 years ago
Cerebral wrote
LeonJ wrote
I'd actually like to know how much the 360 port changed the development of this game. Do we know for certain the linear aspect of the game is from the 360's limitations?
I don't know what kind of hardware limitations would affect the actual design of a game.
I remember reading something about the multiple discs being the problem. They had to put all of the side quests and extra missions onto the last disc. This would have been avoided if it was PS3 exclusive...
3 years ago
LeonJ wrote
I'd actually like to know how much the 360 port changed the development of this game. Do we know for certain the linear aspect of the game is from the 360's limitations?
However, concerns over a crippled Xbox 360 version are misplaced – of the 38GB of data on the disc, only 8GB is game data, the rest being given over to sumptuous CG movies (see above), leading to the promise that the in-game elements will be “mostly” identical, whilst the movies simply enjoy far lower data rates to compensate, an admittedly dubious consolation.

link


I've read elsewhere that the CG on the 360 is 720p instead of 1080p although it could have just been a rumour.
3 years ago
Cerebral wrote
LeonJ wrote
I'd actually like to know how much the 360 port changed the development of this game. Do we know for certain the linear aspect of the game is from the 360's limitations?
I don't know what kind of hardware limitations would affect the actual design of a game.
The fact the game is now split into chapters rather than being one big open world is one possibilty. Maybe SE wanted to minimise the amount of disc swapping so they've split the game up and made it more linear in order to accomodate the relative limitations of the DVD format.
Also maybe if the game was PS3 only they could have included both language tracks as there would have been plenty of space on the disc(even though the lip-synching would then be off).

This is all conjecture of course since I didn't design the game, but they're just things that come to mind.
3 years ago
Rush152 wrote
LeonJ wrote
I'd actually like to know how much the 360 port changed the development of this game. Do we know for certain the linear aspect of the game is from the 360's limitations?
However, concerns over a crippled Xbox 360 version are misplaced – of the 38GB of data on the disc, only 8GB is game data, the rest being given over to sumptuous CG movies (see above), leading to the promise that the in-game elements will be “mostly” identical, whilst the movies simply enjoy far lower data rates to compensate, an admittedly dubious consolation.

link


I've read elsewhere that the CG on the 360 is 720p instead of 1080p although it could have just been a rumour.
Well if the movies take up so much space would it be safe to assume they had to limit the amount of game data they put on each disc?
3 years ago
Anyone spouting rumours of the game's faults as a result of the 360 port are just angry fanboys.
3 years ago
LeonJ wrote
Cerebral wrote
LeonJ wrote
I'd actually like to know how much the 360 port changed the development of this game. Do we know for certain the linear aspect of the game is from the 360's limitations?
I don't know what kind of hardware limitations would affect the actual design of a game.
I remember reading something about the multiple discs being the problem. They had to put all of the side quests and extra missions onto the last disc. This would have been avoided if it was PS3 exclusive...
Sounds pretty dubious to me - name another multi-disc JRPG that has had this problem? I can't think of a single one.
3 years ago
The game was designed by the majority of the team behind FFX, right? I wouldn't put it past them to design a linear game.

Furthermore I just think it's silly to be presumptuous over what could have been were there not any speculated-though-unconfirmed, theoretical limitations.
3 years ago
I highly doubt Squarenix will ever mention if they made any major changes to cater for 360. Having said that, what makes you think that by releasing FFXIII for 360 has anything to do with the game being linear? (LeonJ)

Firstly, I am a "sony fanboi" and I naturally have the mindset that due to 360, alot of contents that are initially designed, are left out. I doubt we'll ever know the truth knowing how SE is like. However, that view of mine is bias and have no grounds for discussion nor merits.

I also don't subscribe to the nonsensical issues about FFXIII being linear. From a picture of a long straight route, turn into some hysterical nonsense about the game being too linear?? FF series apart from XI have always been linear because FF are all storyled games, and there are only ever 1 path to proceed with the story that is being told. You only depart for sidequests or grinding levels. The former is still available but grinding for being higher in levels no longer have any use with the new combat mechanics.

If the argument that it is linear/non-openworld because there is very few towns to explore to have a chat with the locals and no room to roam around the world (till late in the game), I find nothing wrong with it. Again, FFXIII is a storyled game and it is evident right at the start of the game. Story tells about a group of L'cie, who are enemies of humananity. I don't see any sense in visiting towns where your Focus is to bring the downfall of their world and still have them talking and serving you.

While FF have changed significantly over the years with different mechanics and effects, the idealogy of how FF still remains unchange. FF is a game that draws people with stories, supported by mechanics and effects. It doesn't matter if the game is linear or the graphics isn't the best, so long the story is being told and led well to the player. If one isn't the sort of that appreciates a storyline more than mechanics or graphics, then FF isn't the type of game to invest one's time in.
3 years ago
I need to sit with a new battle system before I can come to the conclusion of whether I like it or not, but I’m extremely disappointed with all this talk of linearity. There’s no doubt I’ll pick this up on release and play it to death, but if it’s as straightforward as many are claiming, then that might kill the series for me. Personally speaking, that’s one of the main aspects of any FF – the exploration. As of right now, Lost Odyssey is still the best current-gen JRPG – by a long shot, and I’m not too sure that’ll change come March, regardless of how pretty FF might look.
3 years ago
Cerebral wrote
The game was designed by the majority of the team behind FFX, right? I wouldn't put it past them to design a linear game.
I was actually just about to comment on exactly the same thing.

They've previously made an extremely linear Final Fantasy game when the hardware they were using was capable of a much more open world, as shown in Final Fantasy 12.


Personally I'd just assume they decided to make a linear RPG again, just like they did with 10.
3 years ago
Quote
Brace yourselves, fanboys: A report in Famitsu (via FinalFantasy-XIII.net) says Final Fantasy XIII be graphically superior on the Playstation 3 compared to the Xbox 360 version, and it’ll sound better, too. That’s because Square Enix will use compressed video and audio on the Xbox 360 in order to fit the game on DVDs, while the Playstation 3’s Blu-ray drive affords a much greater storage capacity and won’t need compression. And even with the compressed assets, FFXIII will still spill onto multiple Xbox 360 DVDs, while the PS3 version is contained on a single, dual-layer Blu-ray disc. Fortunately, only the audiophiles and video nuts among us will notice the difference.
[Link]

For me I wouldn't be able to tell the difference, I already am in love with my move from a CRT tv to HDTV and OMG, it's sooooo cool and anything 720p and over will be just awesomely awesome, compressed or not.

Btw: good thing I got both PS3 and 360, pick and choose the best one and/or the cheapest one!
3 years ago
I'll see if I can dig up the interview I read a while back. It was sort of in the vein of the GTA 360/PS3 thing, developers talking about the pros and cons of both.

I don't really care, I'm just wondering if there were comprises made to the game.

I'm actually going to buy the 360 version myself simple because if I'm going to spend 100 hours on a console I'd much rather it be the 360 (chat to mates as I play etc).

EDIT - here it is

Quote
Yesterday, we covered an interview with Final Fantasy XIII (Xbox 360, PlayStation 3) producer, Yoshinori Kitase, which had him reassuring fans that FFXIII going multiplatform did not compromise design at all. Today, we have here Kitase talking to GameTrailers, and admitting that the PS3 version has been indeed compromised to "keep both versions of the game identical."

Specifically, the PS3 version will not have the Japanese voices with English subtitles because, well, it can't fit on the Xbox 360 and since they want to be "fair" to both platforms, then they won't put it on the PS3 as well - regardless if it can afford to have the Japanese audio track or not. Which it totally can.

Not only that, but the pacing of the PS3 version will also be affected because of the Xbox 360 version. Analyzed PS3 Center:

When Final Fantasy moved to PlayStation 2, it only ever appeared on 1 DVD. This meant that unlike previous iterations on the original PlayStation, every area within the game could technically be open at any time. In previous games, some areas appeared on some discs, and were closed off in others. The same can even be said for games such as Lost Odyssey on the Xbox 360, due to the space constraints of the DVD, the majority of side-quests appeared on the final disc. Final Fantasy XIII will be affected in the same way.

This is not a huge problem if an RPG is 360 exclusive or developed for Xbox 360 first, but if it is meant to be developed on the PS3 first and take advantage of ALL it's features, then it is a problem.

If the game was on a single Blu-Ray disc, it would allow the player to explore many areas, and many side-quests at any time throughout the game. However, due to the DVD limitations of the Xbox 360, the game will be cut up, and many areas you visit at the beginning of the game will most likely not be available towards the end of the game. This may be one of the main reasons that many PS3 fans are looking forward to Final Fantasy Vs XIII more than Final Fantasy XIII, because Versus represents an upgrade in scale whereas Final Fantasy XIII is actually a downgrade from earlier Final Fantasy games in that sense.

Sounds to me like that's quite a compromise right there, Mr. Kitase
3 years ago
Bloody Tears wrote
There’s no doubt I’ll pick this up on release and play it to death, but if it’s as straightforward as many are claiming, then that might kill the series for me. Personally speaking, that’s one of the main aspects of any FF – the exploration.
Are you serious? The only FF game which has any kind of exploration is FFXII, the rest are all about as linear as you can get. FFXIII is simply following the setup of the previous games. I didn't see anyone complaining back when FFX was released, it was a huge success.
3 years ago
I've decided I will be getting this, as it looks and sounds amazing. I'm glad its linear. There is nothing wrong with linear RPG's, esp if it has a strong story. Having only played abit of FFX, I have to say its been the best FF game for me so far.

I don't get all the fussing about FF13 being linear. I'm not an expert, but aren't JRPG's traditionally linear games? The ones I've played have been.

You want a non linear, open world RPG then try some WRPG. They are best for non linear gameplay IMO.
3 years ago
Yeah, I'm actually a fan of linear games anyway. I don't want my FF experience to be like a solo MMORPG (which is what FFXII really was).

Linear = good as FF is all about story, combat and beautifully crafted worlds.
3 years ago
Haven't been a big fan of what i've seen of XIII, but i gotta say, the combat system sounds ace. Like a reworked version of X-2. Might just give it a look in yet.
3 years ago
fatpizza wrote
A good game is a good game, whether it upholds past traditions or not. I'll be buying this day 1.
Can't wait. Me too. Might take the day off work to play it. heheh..
3 years ago
Quote
Apparently, the FFXIII design team created a number of areas that ended up not going into the final product. How much? Enough to create an additional game, according to Kamikokuryou.

Kamikokuryou shared a few locations with the magazine. Apparently, the design team created a full area surrounding Lightning's home. This area resembled a park. There was also a secret base for resistance group Nora inside a shop somewhere. Nautiuls Park, an amusement facility, at one point also included a zoo.

The content was already running on actual PS3 hardware, it seems, but was left out due to considerations for game volume and overall game balanace.
I still say this content would not have been removed if the game was PS3 only.
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Australian Release Date:
  9/03/2010 (Confirmed)
Publisher:
  UBI Soft
Genre:
  RPG
Year Made:
  2008
Players:
  1

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