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21 Jan, 2010

Final Fantasy XIII Preview

PS3 Preview | Every gamer's fantasy?
Final Fantasy is an important part of the world of video games whether you like the series or not. But with the weight of importance and popularity comes the weight of expectation. The eyes of many gamers will be affixed to Final Fantasy XIII come March to see just how the series' legacy will be upheld. But we at PALGN are impatient types (good looking too [Ed - Hardly...]). So we've gotten hold of a Japanese copy of the game to bring you some idea of what to expect when the game is released to the Western world.

Generally RPGs allow you to explore, to find yourself completely off-track tackling sidequests and ignoring the main story. Final Fantasy XIII has very little of this. Though the game does open up in its latter stages somewhat, the areas you'll pass through for a good portion of the game are single-direction paths that can never be returned to once traversed. In terms of pacing and structure this game is a lot closer to an action game such as Uncharted 2 than any previous Final Fantasy title, with the story set out in specifically structured chapters. Whether this is a good or bad thing really depends on what kind of game you want Final Fantasy XIII to be.

Where's Wander?

Where's Wander?
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Staying with the Uncharted 2 comparisons, Final Fantasy XIII looks truly incredible. The in-game character models in this title are virtually equivalent to the CG offerings of other games, to the point where you'll sometimes simply stop and admire the characters and environment. The CGI scenes are on another level entirely, similar to the Final Fantasy VII film Advent Children in terms of quality. Whether the 360 port of the game will maintain the same graphical integrity as the PS3 version is yet to be seen, but let's cross our fingers that it will be up to scratch.

Since the big emphasis in Final Fantasy XIII is on battling, we'll focus on that aspect of the game in this preview. There are no random battles, with all enemies appearing in the environment. Final Fantasy XIII utilises the Active Time Battle system last seen in Final Fantasy X, though things unfold a little differently. Instead of one long bar filling up that allows you to perform one move, Final Fantasy XIII uses multiple smaller bars in which your basic attack will cost you one of those bars. Fill up four bars, and you'll attack four times. There might be a more powerful move worth three bars. You could use that three bar move plus one regular attack. But you don't have to wait for all the bars to fill every time. If you want to quickly dispatch an enemy on their last legs before they can get off another attack you can interrupt the ATB to execute whatever moves you already have lined up.

The most critical element of Final Fantasy XIII's battle system is Optima Change (which will be named 'Paradigm Shift' in the Western release). Optima Change refers to the set of roles your party uses at any one time. There are six roles (all of which will have different names for the Western release) including the self-explanatory Attacker and Healer. There's also the magic-wielding Blaster, the Jammer (for debuffing), the Enhancer (for buffing) and the damage-absorbing Defender. Party members start with specific roles and can learn others as time goes on. Roles are leveled up individually in the Crystarium, which is extremely similar to Final Fantasy X's Sphere Grid.

Battles tend to have a lot going on at any one time.

Battles tend to have a lot going on at any one time.
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You can have up to six combinations of roles with any three party members. For example, you may be using the party of Lightning, Hope and Snow. For when you're on the offensive you could use an Attacker-Attacker-Blaster combination, when under attack you might opt for Attacker-Healer-Blaster, and when you're taking a defensive stance you might opt for Defender-Healer-Jammer. Switching between Optimas can be done at virtually any time in battle with the press of a button, and you'll need to get a feel for switching at the right time to get the most out of your party.

You only control the leader of the party during battles. While some may object to not having full control of the party, it's a necessary evil because the battles are so fast paced that it simply wouldn't be workable to be controlling everyone. Unfortunately, if the leader is killed, the whole party is defeated. Though you can revive fellow downed party members, they won't get the chance to revive you.

The other mechanic we have to touch upon is called Break. Every enemy has a bar in the top right of the screen that fills up as the enemy is attacked. String enough attacks together quickly and the bar will fill up, 'breaking' the enemy for a short amount of time. In a broken state enemies are weaker and more susceptible to attacks. In every fight you'll be aiming to achieve this state in order to end the battle as quickly as possible and therefore improve the star ranking you receive. Break ties in closely to the Optima Change system. While spells from a Blaster will make the Break bar increase very quickly, it will decrease just as fast. Attackers on the other hand don't cause a large increase to the Break bar, but will slow down the ever-decreasing bar. This puts a whole new spin on strategies and priorities. You'll need an Attacker and Blaster on hand at all times in order to efficiently break enemies, but you're not always going to be able to have that combination if you want to keep your party alive.

Lightning doesn't quite get the concept of the nipple cripple.

Lightning doesn't quite get the concept of the nipple cripple.
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But is this system any good? Well, yes. It's very good. It's fast, strategic, and beautiful to watch. It engages the player constantly and thoroughly, requiring decisive action instead of chin-stroking deliberation. The Optima Change system is very satisfying to use and it connects cleverly with the new Break mechanic. It's also far more punishing, and therefore more rewarding, than previous battle systems. Regular groups of enemies will wipe the floor with you if you don't pay attention to what's going on and bosses truly live up to their name.

With all that said, Final Fantasy XIII may be the most divisive title in the series yet. There will undoubtedly be a portion of the fan base upset that the exploration and endless sidequests of previous games have been all but neutered in this title. On the other hand, there will be those who appreciate the game's faster pace and more straightforward approach. The battle system may be a unifying factor however, retaining the core of traditional battling while implementing some very welcome innovations. There's no doubt that this is a Final Fantasy game through and through, but you'll have to wait until March 9 to find out whether this is the Final Fantasy game you've been waiting for.
Overall:
Some drastic adjustments to the formula will split opinion, but this is still very much a Final Fantasy game and the new battle system is excellent.

Related Final Fantasy XIII Content

Final Fantasy XIII Review
15 Mar, 2010 Lucky thirteen?
Vote for Australia's Biggest Final Fantasy Fan
08 Mar, 2010 Fulfilling fantasy.
Final Fantasy XIII: Georgia Van Cuylenburg Interview
08 Mar, 2010 We have a fun chat with one of the game's Australian voice actresses.
34 Comments
3 years ago
LeonJ wrote
I'll see if I can dig up the interview I read a while back. It was sort of in the vein of the GTA 360/PS3 thing, developers talking about the pros and cons of both.

I don't really care, I'm just wondering if there were comprises made to the game.

I'm actually going to buy the 360 version myself simple because if I'm going to spend 100 hours on a console I'd much rather it be the 360 (chat to mates as I play etc).

EDIT - here it is

Quote
Yesterday, we covered an interview with Final Fantasy XIII (Xbox 360, PlayStation 3) producer, Yoshinori Kitase, which had him reassuring fans that FFXIII going multiplatform did not compromise design at all. Today, we have here Kitase talking to GameTrailers, and admitting that the PS3 version has been indeed compromised to "keep both versions of the game identical."

Specifically, the PS3 version will not have the Japanese voices with English subtitles because, well, it can't fit on the Xbox 360 and since they want to be "fair" to both platforms, then they won't put it on the PS3 as well - regardless if it can afford to have the Japanese audio track or not. Which it totally can.

Not only that, but the pacing of the PS3 version will also be affected because of the Xbox 360 version. Analyzed PS3 Center:

When Final Fantasy moved to PlayStation 2, it only ever appeared on 1 DVD. This meant that unlike previous iterations on the original PlayStation, every area within the game could technically be open at any time. In previous games, some areas appeared on some discs, and were closed off in others. The same can even be said for games such as Lost Odyssey on the Xbox 360, due to the space constraints of the DVD, the majority of side-quests appeared on the final disc. Final Fantasy XIII will be affected in the same way.

This is not a huge problem if an RPG is 360 exclusive or developed for Xbox 360 first, but if it is meant to be developed on the PS3 first and take advantage of ALL it's features, then it is a problem.

If the game was on a single Blu-Ray disc, it would allow the player to explore many areas, and many side-quests at any time throughout the game. However, due to the DVD limitations of the Xbox 360, the game will be cut up, and many areas you visit at the beginning of the game will most likely not be available towards the end of the game. This may be one of the main reasons that many PS3 fans are looking forward to Final Fantasy Vs XIII more than Final Fantasy XIII, because Versus represents an upgrade in scale whereas Final Fantasy XIII is actually a downgrade from earlier Final Fantasy games in that sense.

Sounds to me like that's quite a compromise right there, Mr. Kitase
The only confirmed difference was the audio tracks, the rest of the article regarding quests and area availability was pure speculation by 'PS3 Centre', a not-exactly-impartial website.

I think I'll stick with 'unconfirmed' with this one.
3 years ago
You're never going to please everyone with such a large fan base. Theres always goign to be people that want different things.

Time to pull up a seat and watch the flaming begin/continue icon_smile.gif
3 years ago
admeister wrote
Bloody Tears wrote
There’s no doubt I’ll pick this up on release and play it to death, but if it’s as straightforward as many are claiming, then that might kill the series for me. Personally speaking, that’s one of the main aspects of any FF – the exploration.
Are you serious? The only FF game which has any kind of exploration is FFXII, the rest are all about as linear as you can get. FFXIII is simply following the setup of the previous games. I didn't see anyone complaining back when FFX was released, it was a huge success.
Yeah... not sure what games you were playing, but every single FF before 10 was about going off the beaten path to find awesome shit. Even 10 had a decent amount of exploring to do, but by the sounds of things, people who write about games (not you) tend to think 13 is where all this changes.

PALGN wrote
the areas you'll pass through for a good portion of the game are single-direction paths that can never be returned to once traversed. In terms of pacing and structure this game is a lot closer to an action game such as Uncharted 2 than any previous Final Fantasy title
http://www.kotaku.com.au/2009/12/just-how-straight-are-ffxiiis-first-fivesix-hours/

http://www.kotaku.com.au/2009/12/spoilers-what-do-these-final-fantasy-xiii-dungeons-have-in-common/

http://www.kotaku.com.au/2009/12/final-fantasy-xiii-impressions-15-years-later-25-hours-in/

And no towns, huh? Yup, exactly like every other FF. Good call!
3 years ago
Phreakuency wrote
I still say this content would not have been removed if the game was PS3 only.
And I say that's fairly typical of game development. The fact that they reckon an entire game's worth was cut just screams of overdevelopment and wasted money instead. Or, in other words, expect FFXIII-2 to be announced where they try to work out a "plot" that'll tie those areas together.
3 years ago
As an importer, I'm almost up to the end of the game now (in the final chapter, anyway) and while it's impossible to say whether or not I rate this up with the FF faves (since I'm still pretty vague on the plot... thankfully the gameplay systems have all been pretty easy to figure out) my conclusions are:

1. I miss exploration. I hated how linear FF10 was, and this is another level entirely. In Chapter 11 when I was finally given some choice as to where to go, it was like a breath of fresh air! Other than that, the game feels very straight and repetitive for the most part.

2. The battle system is ace! It's so fast and frantic. Occasionally just button-mashy, but it's very well balanced and there are a lot of strategies that can be utilised. Having said that, it's often frustrating. I have had more Game Overs in this than in any other FF. Although fortunately if you get Game Over you can just select "Restart" and it will put you right back where you were before the battle started. In that sense it's very forgiving.

3. The graphics are PHWOAR! Some of the areas just look amazing. And it's the best facial animation I've ever seen.

4. "Toh-chan" (Sazh's chocobo chick that lives in his afro) is tho tute! ^_^ Just wait for the Toh-chan plushies.

5. Even in a different language, there's no doubt that this game has got the FF pull. It's owned me for the past few weeks. I can't wait to play the local version in March so I can see what is actually going on!

Hey PALGN guys, Georgia Van Cuylenburg, a Melbourne-born actress, is playing Vanille in the English version. (I think Fang is an Aussie as well, but couldn't confirm that) You should get an interview with her/them!
3 years ago
I have also played it a bit although i suck at japanese. For all people worrying about the linearity, i find that this is what the game was suited for(linear maps) it keeps the pace very fast and enjoyable. Also with the battle system i have to say that i love it. At first it seemed a bit stupid (well that was when i was just attacking whenever i felt like, no strategy) but when you use strategy (which you are pratically forced to start using about 3 or 4 hours in the game) the battle system is deep and extremely fun. Another great point is that the game focuses on all characters (oops i nearly said how many there are) and gives you backstory. I don't think this has been seen in many of the final fantasy's (i remember ffvi having a good amount and ffvii having a bit) which really makes me "care" about the characters a bit more. I'm gonna be buying it when it comes out on March9 so that'll mean i'll have both versions (one in a language i understand, and one with my prefered soundtrack lol)
3 years ago
Between Final Fantasy XIII and White Knight Chronicles I will not be playing any other game till Kingdom Hearts Birth by Sleep comes out here. I wish FFXIII was out now.
3 years ago
Linearity can work. If anything, this sounds exactly like FFX in terms of story and exploration, which worked great then.

Also, I'm 99% sure they haven't removed stuff due to the Xbox receiving a version and my reasoning behind this is that they didn't release a 360 version in Japan, and they had only announced that they were porting it at least halfway during the programming and coding of the game.
3 years ago
Dropbear wrote
Also, I'm 99% sure they haven't removed stuff due to the Xbox receiving a version and my reasoning behind this is that they didn't release a 360 version in Japan, and they had only announced that they were porting it at least halfway during the programming and coding of the game.
People arent saying stuff was removed because of the 360, just that it was designed in mind that it was going to have to be on both consoles. I'm sure internally they knew long before us that they were going to port it to the 360.

Square also said that they weren't going to start working on the 360 versio nuntil the PS3 one was finished. That was just an otright lie. They started development on it long ago with enough time to change or impact general design decisions.
3 years ago
LeonJ wrote
I'll see if I can dig up the interview I read a while back. It was sort of in the vein of the GTA 360/PS3 thing, developers talking about the pros and cons of both.

I don't really care, I'm just wondering if there were comprises made to the game.

I'm actually going to buy the 360 version myself simple because if I'm going to spend 100 hours on a console I'd much rather it be the 360 (chat to mates as I play etc).

EDIT - here it is

Quote
Yesterday, we covered an interview with Final Fantasy XIII (Xbox 360, PlayStation 3) producer, Yoshinori Kitase, which had him reassuring fans that FFXIII going multiplatform did not compromise design at all. Today, we have here Kitase talking to GameTrailers, and admitting that the PS3 version has been indeed compromised to "keep both versions of the game identical."

Specifically, the PS3 version will not have the Japanese voices with English subtitles because, well, it can't fit on the Xbox 360 and since they want to be "fair" to both platforms, then they won't put it on the PS3 as well - regardless if it can afford to have the Japanese audio track or not. Which it totally can.

Not only that, but the pacing of the PS3 version will also be affected because of the Xbox 360 version. Analyzed PS3 Center:

When Final Fantasy moved to PlayStation 2, it only ever appeared on 1 DVD. This meant that unlike previous iterations on the original PlayStation, every area within the game could technically be open at any time. In previous games, some areas appeared on some discs, and were closed off in others. The same can even be said for games such as Lost Odyssey on the Xbox 360, due to the space constraints of the DVD, the majority of side-quests appeared on the final disc. Final Fantasy XIII will be affected in the same way.

This is not a huge problem if an RPG is 360 exclusive or developed for Xbox 360 first, but if it is meant to be developed on the PS3 first and take advantage of ALL it's features, then it is a problem.

If the game was on a single Blu-Ray disc, it would allow the player to explore many areas, and many side-quests at any time throughout the game. However, due to the DVD limitations of the Xbox 360, the game will be cut up, and many areas you visit at the beginning of the game will most likely not be available towards the end of the game. This may be one of the main reasons that many PS3 fans are looking forward to Final Fantasy Vs XIII more than Final Fantasy XIII, because Versus represents an upgrade in scale whereas Final Fantasy XIII is actually a downgrade from earlier Final Fantasy games in that sense.

Sounds to me like that's quite a compromise right there, Mr. Kitase
I have a mixed stance on that. While I think its cool that their making sure everyone gets the same thing, I'm also more disappointed in the fact that they're not going all out on the PS3 version just because the other's capacity doesn't match. Compromised or not on the PS3, the 360 version will still be the same compromised version no matter what.
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  9/03/2010 (Confirmed)
Publisher:
  UBI Soft
Genre:
  RPG
Year Made:
  2008
Players:
  1

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