Home
Twitter
RSS
Newsletter
Denny Markovic
04 Jan, 2010

Darksiders Review

PS3 Review | Was the Wrath of War worth the wait?
So let’s be pretty honest with each other here: there haven’t been many high quality dungeon-crawling adventure games released in recent years, which really sucks. Considering the quality of some, such as the legendary Ocarina of Time, you’d expect more games to follow in the same vein, where exploration and wonder are rewarded, dungeons are cleverly designed and a powerful boss and reward wait at the end of the road. So it was certainly exciting to hear about Darksiders, which follows this kind of philosophy and rekindles a formula that worked so well. But just because it follows a proven formula, doesn’t mean it’s good by default, right? Of course not, but after a thorough swim in the deep and mysterious pools of the debut game from Vigil Games, the water is indeed refreshing and dare we say it, a fantastic experience.

Darksiders is a story about the End of the World, and how it came about prematurely (no innuendo intended). Angels and Demons flooded the Earth and eventually killed off humankind, but it wasn’t just the pearly gates and fiery depths that consumed the Earth. So in comes War, one of the four Horsemen of the Apocalypse, and the protagonist of Darksiders. Having been summoned to Earth to call upon the End and to begin smashing skulls of both Angels and Demons for judgement’s sake, War’s progress is halted as he is accused of prematurely bringing the End upon Humankind. War denies this and claims he was summoned, even though the ‘seventh seal’ was not broken. However, instead of an instant death, he asks to be sent back to Earth so he may uncover the truth of why the Apocalypse was brought on before the required time. And so begins your journey into uncovering truths and regaining your former strength.

The story bases itself much off the New Testament, just with enormous alterations and a giant injection of ‘Gaming Awesome’ put into it. The story does a great job of being the driving force behind the 20 or so hour journey of Darksiders. Not only does it hold the player’s interest with several very interesting characters throughout the quest, but also a very intriguing and unpredictable story, which boils down to conspiracies and political turmoil amongst the Three Kingdoms of Heaven, Hell and Man.

Shut up woman get on my horse.

Shut up woman get on my horse.
Close
Thankfully with the great story and development comes some excellent gameplay mechanics, which are borrowed from several different big name games. Darksiders plays much like a Zelda game, where locking onto enemies is singular focused like the Z-Targeting system and you can switch between targets with the flick of the analogue stick. Furthermore, dungeons hold large bosses that are always locked away by elaborate rooms filled with cleverly designed puzzles. These puzzles are neither too frustrating nor too easy, with each requiring a decent amount of thought and trial and error before you’re able to get through them, and there are a ton of them in each respective dungeon based area. Dungeons also hold new items and abilities that will allow you to access areas previously out of reach, and whether or not the area is holding some secret item or is the right place to go, the game always feels rewarding and there’s definitely more than enough secrets in the game to encourage players to keep exploring.

When it comes to Combat however, Darksiders is an entirely different beast to Zelda. In fact, it’s more like God of War. Fights are frenetic and fast, you can dodge with rapid succession, switch around and chain attacks with a lot of ease. Air juggling with your massive sword is also possible, and you can combine many of your attacks with special equipment that you find throughout the game and some of the secondary weapons which you can also acquire. Kill animations also exist in the same vein as God of War, where a big B/Circle button appears above the head of a weakened monster. Instead of activating a Quick Time Event though, it goes straight into the kill animation. It’s debatable on whether this is a good thing or not, but we felt that it was better in this case, as it kept up with the flow of the game, instead of needing you to watch intensely for the 8 different buttons you need to press before you actually kill something. It also lets you have a good look at the animation and work that went into these executions, which are both satisfying and really good looking at that.

There are plenty of interesting breaks in the combat as well, such as the ability to pick up an enemies weapon and play the game temporarily like you would a 3rd person shooter such as Gears of War, an on-rails shooting area, and also picking up environmental objects to use as weapons or ammo, as you can throw all kinds of things at enemies (our favourite being the chair). There are several other things you receive later in the game to further diversify the combat, but for we’ll leave that for you to discover for yourself.

Lightning smooth, electric feel. War for men.

Lightning smooth, electric feel. War for men.
Close
Upgrading and infusing items into weapons is also possible in Darksiders, an activity usually handled by the vendor of the game, Vulgrim. He appears at certain waypoints in the game to sell you things such as health and wrath potions, and eventually acts as something of a quick travel option. Which helps a lot, as the overworld itself is quite enormous. There’s a ton of other things to say on how much content and gameplay there actually is in Darksiders, but to put it bluntly, it’s mostly fantastic in its execution, highly polished, and also rewards the player for being a curious cave dweller, which is something that many non-RPGs haven’t done effectively in quite some time. There’s a ton of things to look out for as well, so players have plenty of things to do once the main story is over and done with.

Apart from the game’s excellent mechanics, part of the reason behind its intriguing nature is due to its immaculately designed world, thanks largely to Comic Artist Joe Madureira’s direction and influence. The post-apocalyptic world is quite barren and hellish, but also vivid and dynamic in colour, where bright reds, greens and blues will pop out at you all over the place. This also applies to the characters in the game, where Demons, Angels and War himself are painstakingly detailed, have a lot of personality behind them and are certain to leave a mark in the minds of gamers. It’s also technically a fairly strong title, but relies more on its high resolution textures and stylised animation to stand out, in which it does not faulter at all. Texture work is very clean, sharp and brings out a lot of detail in the world, and the animation is very fluid and brings out a lot of personality and expression in each character. The good news is both the PS3 and 360 versions are about identical in visual flair so both factions will have a great looking title on their hands. But to appease the questions on which one is better, we’d give it to the PlayStation 3 version as though it has less fillrate (vibrancy of colour) than the 360 counterpart, it also has less screen tearing and a slightly smoother frame rate at points. Overall though, the differences are quite negligible.

Aurally, Darksiders is very good as well, particularly in its voice acting where each character feels just right with their respective voiceovers and execution is never too forced, but keeping a nice balance where the game doesn’t try to take itself too seriously. Sound effects are solid and crisp as well, with slashes of a sword and powerful attacks certainly standing out the most in the midst of a large fight. And finally the music is fantastic, with composer Cris Velasco of God of War fame pumping out the darkly toned orchestrated music when appropriate in the game, setting the tone of areas very well. It’s overall a very good effort on the sound front, with PS3 owners enjoying either Dolby Digital or DTS, and 360 with Dolby Digital.

Ego: War has it.

Ego: War has it.
Close
If we were to fault Darksiders in any way, it would be in its use of traditional setups in some areas. Item usage and customisation can be a little cumbersome, similar to Ocarina of Time where you get so many items that you have to pause, assign the item you need into your shortcuts and then play, and the controls are arguably very ambitious, with literally every button on the pads used for something, and going so far as combining several for just one move. One could argue that the game does borrow too much from many older games, though this is more an observation than a criticism.

But in reality, some of these criticisms are minor at best, and will rarely hinder the enjoyment of an absolutely stellar game with a lot of polish and personality to boot. The game never tries to play out like a movie or pretend to be a cinematic experience, and for this we’re quite thankful, as all your achievements and rewards are dictated entirely by you and not by a well choreographed triggering event. Darksiders is a pure gamer’s kind of game that harks back to many gaming greats, and a fantastic start for newcomer Vigil Games.
The Score
Darksiders is a fantastic debut for Vigil Games and an addictive adventure destined to spawn a cult of worshippers. 9
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

Related Darksiders Content

New DarkSiders trailer
13 Dec, 2009 Major Ruin.
Darksiders Developer Interview
11 Dec, 2009 Going to War with the lead artist of the game.
A couple of DarkSiders trailers
08 Dec, 2009 Meet the weapons and the monsters.
43 Comments
2 years ago
Darksiders on PS3,Bayonetta on 360.
Sorted.
2 years ago
Can't wait for this. But I am getting a bit sick of the disparity between consoles for 3rd party games. I was hoping that crap would be sorted out by 2010.
2 years ago
How long can I expect this game to last? I scanned the words for numbers that might answer this but could not see any relevant ones. If it is indeed answered in the review, call me an idiot or ignore me, idc. icon_razz.gif
2 years ago
stick_theory wrote
How long can I expect this game to last? I scanned the words for numbers that might answer this but could not see any relevant ones. If it is indeed answered in the review, call me an idiot or ignore me, idc. icon_razz.gif
I've heard you get around 15-20 hours of gameplay out of this.
2 years ago
also has mulitple difficulties so longer
2 years ago
stick_theory wrote
How long can I expect this game to last? I scanned the words for numbers that might answer this but could not see any relevant ones. If it is indeed answered in the review, call me an idiot or ignore me, idc. icon_razz.gif
I swear I had put that into the review..musta been my imagination or something.

Expect about 10-15 hours of main storyline, 20-40 hours of collecting everything.

The secret stuff is WELL worth looking for though, really cool stuff you can get. I'm two trophies away from a platinum currently.

Flea: The differences are only natural, and they are incredibly minor, so much that either the 360 or PS3 is worth getting. I was actually very impressed to see the game have such fluency on both platforms. It's very good on both, trust me.
2 years ago
This games sucks people, do not believe the hype!!!! I've only been playing for about 4 hours but the control scheme is busted in my opinion.

pick up car = O, click right stick to aim, throw car with R2? Why not just throw with O?

Press L2 to lock on, Press R1 to block, hold L1 and press face button to use item or special ability. I'm not even that far in and I'm pressing nearly every button on the controller at same freaking time!!! OK, that may be an exaggeration but this game is awkward, derivative and has as much personality as corn.
2 years ago
I don't mind the control scheme, but the WoW/Warhammer graphic style is starting to grate on me.
2 years ago
Dutch Rootsman wrote
This games sucks people, do not believe the hype!!!! I've only been playing for about 4 hours but the control scheme is busted in my opinion.

pick up car = O, click right stick to aim, throw car with R2? Why not just throw with O?

Press L2 to lock on, Press R1 to block, hold L1 and press face button to use item or special ability. I'm not even that far in and I'm pressing nearly every button on the controller at same freaking time!!! OK, that may be an exaggeration but this game is awkward, derivative and has as much personality as corn.
I only bought this game because of the thread on it in this forum, but I am VERY glad I bought it as it's freaking awesome.Personally I think it almost equals GOW.


There was only 2 times the controls bothered me.One during a boss and one flying where the cursor was my usual inverted up/down but the flying was normal up/down which confused the hell out of me.


Personally I would say listen to the hype and not you icon_razz.gif


barrett wrote
Darksiders on PS3,Bayonetta on 360.
Sorted.
DS on PS3 (my only console) and Bayonetta on nothing.Sorted and cheaper icon_razz.gif
2 years ago
2 years ago
Love War in the Link getup.


Have to pre-order DI.
2 years ago
I think it's rad, I finally get to play zelda on the 360. Makes me wonder why so few developers use this formula, as it's a really rewarding 'fun template'.

My only complaint is that, narrative wise, it's a bit too hard core, i'd seen so many monster dismemberments and destruction in the first 20 minutes that i'd become desensitised to it pretty quick, everyone hates me and i seem to hate everyone else...

the one time i seemed to make a friend, when he gave me a gift i threatened to kill him with it!

But that's trivial really, i bought an xbox, i knew what i was getting myself in to...
2 years ago
Having fun with this so far. Slow pace but fun. I dig the art style.
2 years ago
dstryr wrote
My only complaint is that, narrative wise, it's a bit too hard core, i'd seen so many monster dismemberments and destruction in the first 20 minutes that i'd become desensitised to it pretty quick, everyone hates me and i seem to hate everyone else...

the one time i seemed to make a friend, when he gave me a gift i threatened to kill him with it!
I don't usually like characters that are pissed off and hate everyone but this IS War, one of the Horsemen of the Appocalypse we are talking about so I can TOTALLY handle it.

Not too mention that the Earth is basically just another level of Hell in the game so there can be no such thing as too hardcore imo.


There is a part where War refuses to kill something though so that adds a very slight bit of humility into the game.
2 years ago
Had this game a week now and although I don't get a lot of time play I just want to say thank you Denny. This game has reminded me why I game and why I miss Zelda. :P

I can say that every time I sit down for a session I have to adjust to the controls again and being 8 hours in I can honestly say that you really do get a lot of toys to play with (making controls even more difficult to remember).

The best thing about the game though is the temples/dungeons/whatever else you want to call them. They are just made to be epic. The size of everything is amazing and the puzzle/action ratio sits just fine with me. The Bosses are a bit of a pain but nothing you can't conquer when you have figured it out. The other thing they got right is the XP system. I get 10,000 souls and I already know I need 10,000 more because I want "that new cool power". A great way to start 2010.
2 years ago
Dutch Rootsman wrote
This games sucks people, do not believe the hype!!!! I've only been playing for about 4 hours but the control scheme is busted in my opinion.

pick up car = O, click right stick to aim, throw car with R2? Why not just throw with O?

Press L2 to lock on, Press R1 to block, hold L1 and press face button to use item or special ability. I'm not even that far in and I'm pressing nearly every button on the controller at same freaking time!!! OK, that may be an exaggeration but this game is awkward, derivative and has as much personality as corn.
A) you're playing it wrong

b) I hardly if ever use lock on. The combat is almost GODOFWAResque mashy.


Good game. I'm having a lot of fun. At last temple/dungeon
2 years ago
Played this game this afternoon and didn't really like it. It wasn't a bad game or anything, but I went in to it knowing nothing else besides that it was 'similar to Zelda'. That makes it an instant play. I can see the similarities, but you must admit it is way more similar to DMC/GoW etc. in the gameplay mechanics. Just from looking at the front cover I also thought it was set in a LotR/Zelda universe so was disappointed to see that it's set in a modern day city.

It wasn't a bad game at all, just one that I wasn't wanting to play. Basically this post is a warning to others who, like me, may have wanted a Zelda-clone. Don't buy this game. I would describe it more as DMC meets Prototype.
2 years ago
^Clearly you haven't played it long enough. I'd agree on this for the first half an hour or so, but once you hit the first 'dungeon', it's clear where the inspiration came from.

No one has mentioned this, but the game reminds me of a niche game that came out on the Xbox, PS2 and GC called "Sphinx and the Cursed Mummy". It too was something of a Zelda clone, but I wouldn't be surprised if some of the guys who worked on that also worked on Darksiders.
2 years ago
echo jeremy's sentiment.


SPOILER

horse
hookshot
boomerang
dungeons~
backtracking with new items
light puzzles
heart containers
milk bottles
even the 3X attacks for bosses.


etc


Its VERY Zelda.
Add Comment
Like this review?
Share it with this tiny url: http://palg.nu/3PS

N4G : News for Gamers         Twitter This!

Digg!     Stumble This!

| More
  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  7/01/2010 (Confirmed)
Publisher:
  THQ
Genre:
  Action Adventure
Year Made:
  2008
Players:
  1

Read more...
Currently Popular on PALGN
Australian Gaming Bargains - 08/12/11
'Tis the season to be bargaining.
R18+ Legislation
R18+ Legislation
Naruto Shippuden: Ultimate Ninja Storm Generations Preview
Hands on time with the game. Chat time with the CEO of CyberConnect 2.
PALGN's Most Anticipated Games of 2007
24 titles to keep an eye on during 2007.
PALGN's Most Anticipated Games of 2008
And you thought 2007 was populated.