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Jeremy Jastrzab
03 Dec, 2009

Dragon Ball: Raging Blast Review

PS3 Review | Raging bollocks.
That’s enough. Please. You’ve pretty much taken it for all it’s worth. That’s fighting games for the Dragon Ball franchise, for your information. Dragon Ball: Raging Blast is the latest in a long line of Dragon Ball Z fighting games that stem all the way back to 2002. And in case you missed the first seven or so (there could be more, we’ve lost count), here you’ve got one more game to make sure that you don’t feel left out. While most DBZ fans will have accepted the fact that the creativity well has long dried up and that the majority of the Western demographic is a little young, that hardly excuses game from being worse than their predecessors.

The first alarm bells ring at the title. Actually, you’ll only hear these bells if you’re a long time fan. Up until this game, each of the titles started with Dragon Ball Z, while this time around we have Dragon Ball: Raging Blast, which is distinctly Z-less. You might assume that this would mean that the game encompasses all three Dragon Ball series, so Dragon Ball, Dragon Ball Z and Dragon Ball GT. If you did, you’d be wrong. Why did the developers go Z-less when this game only contains Dragon Ball Z material? We probably will never find out.

As with all Dragon Ball Z fighting games, you’ve got an assortment of story modes mixed with traditional fighting game modes. The story mode, known as Dragon Collection this time around, is a terribly disjointed affair. For those who aren’t fans, there is pretty much no chance for them to know what’s going on, let alone pick up what’s going on. Heck, even fans might be a little dismayed. Dragon Collection is divided into a set of fights, and you can pick and choose them in just about any order. Sure, this allows it to be bit more accessible and bite-sized on the surface, but it kills the story… or whatever semblance of a story Dragon Ball Z had. The brief text introductions don’t cover enough and there are just too many inaccuracies enforced by the disjointed structure when compared to past games.

RAGE!?!?!.

RAGE!?!?!.
Close
Still, Dragon Collection does let you play through the Saiyan, Freiza, Android and Buu sagas with relative sense of recreation. As a bonus, you’ve got the Bardock and Broly sagas to blast through as well. The What if scenarios have the potential to be interesting though. Some of them are fun, such as seeing Super Saiyan 3 Vegeta, while others come off even more contrived than usual. Yes, that is possible. Still, it’s the least we could have asked for from the usual generic retelling of the same damn story. It’s another reason that Dragon Ball games need a serious rethink, that the story has already been told too many times by now. Unforunately though, you need to play through if you want to unlock all the characters.

While Dragon Ball Z: Burst Limit was the HD follow-up to the original Budokai titles, where battles were fought on a 2D-ish plane, it felt as if a lot was being held back for the inevitable Burst Limit 2. Similarily, Dragon Ball: Raging Blast builds off the Budokai Tenkaichi titles, that had you fighting from a third person perspective. As odd as this may sound, it actually did a much better job of recreating the look and feel of the show, despite some control and camera idiosyncrasies. Again though, Raging Blast feels like it’s holding back for its inevitable sequel, which means that it doesn’t really evolve much over its predecessors. In fact, it's almost a devolution.

Apart from a few minor tweaks in the controls, the game pretty much plays the same as the Budokai Tenkaichi titles. Played from something of a third person perspective, the focus was more on using light combos to knock your foe before charging you special and ultimate attacks, which did a lot more damage. The big difference here is that the developers have tried to further simplify things. Special attacks are performed using the right analog stick and a few of the subtleties in the system have been taken out. There are a few problems caused by this.

Goku's tossing up between landscaping and demolitions.

Goku's tossing up between landscaping and demolitions.
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Firstly, the camera hasn’t adapted. Previously, if you lost your opponent, you could scan for their ‘ki’. This allowed you to locate the foe if they sped off somewhere. This time, it’s too easy to lost your opponent and the camera can’t cope. As such, you spend a significant portion of the fighting without being able to see your opponent, because they’re either directly above or below you. Around ledges and walls, you’ll have a fair bit of trouble as well. Secondly, the controls are unresponsive. This doesn’t really help for what is essentially a fighting game. In particular, the controls seem to have a very small margin for error, which makes the more complicated techniques useless and often the special attacks won’t register.

DBZ games are notorious for their erratic AI and difficulty levels. Raging Blast is no exception, with the AI on hard being on the borderline of cheating. Sure, it’s not too bad on easy most of the time, but the aggression and speed of the AI on hard makes the game laughably futile at times. Worst of all, the AI will almost always win the ‘clashes’ where you try to get in the most hits with turns of the left analog nub, as they seem to have the jump on you. In order to retell the story as accurately as possible, the game often interrupts a fight for an interlude or switch, but often the enemy comes back with more health than before, which can get really frustrating. Quite frankly, the above flaws are all aspects that were done better in the previous games.

While lacking in comparison to the latter Budokai Tenkaichi titles, particularly as there are only 43 base characters in the game, Raging Blast does pretty well in terms of content. Despite being completely disjointed and making the story even more non-sensical than usual, the Dragon Collection has a lot to get through. There are a heap of other modes to tackle, such as Arcade, Survival, Time Attack and a couple of unique ones that you need to unlock. There are also Tournaments and Versus modes that can be played in single or tag teams, on the one console or online. The online mode itself is fairly smooth, particularly as you don’t need to be putting in complicated combos. Finally, you’ve got the Dojo to learn about the game’s mechanics, the option to customise the special attacks on your characters and a rather deep and informative encyclopaedia.

Owned.

Owned.
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Graphically, Raging Blast isn’t much of a system pusher. The characters are well recreated and nicely animated, but are hampered with very noticeable aliasing. The environments are nicely destructable and have great potential for chaos, but severely lacking in detail. Thankfully, you can switch from the awful, awful English voices to the serviceable Japanese voices. Still, the soundtrack actually manages to do a pretty good job. Overall, you can say that Raging Blast does at least manage to recreate the look, feel and sound of the show.

The problem with Dragon Ball: Raging Blast is not necessarily that it’s a bad game on it’s own, but it’s significantly lacking when compared to it predecessors. From the controls to the telling of the story to the content, everything has been done better. While it’s mainly the fans that will get anything out of this game, they’re not really getting any more than what they have already had. The fact that what is essentially the game is fundamentally worse than it's original predecessor on just about all levels is either a damning indicment on the developer or cynical attempt to continue milking the cash cow with an improved sequel. And unless the fundamental game is improved, this cash cow might soon run dry.
The Score
Dragon Ball: Raging Blast, as a recreation of the show works and has plenty to do, though there is no excuse for it being worse than its predecessors.
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

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21 Comments
3 years ago
As a 10 year diehard DBZ fan, this was the only game I've dismissed before playing.

I think I have developed a sense for games to avoid this year.
3 years ago
Quote
there is no excuse for it being worse than its predecessors.
Totally agree.
3 years ago
Totally disagree (sorry Jeremy)!

Jeremy wrote
with the AI on hard being on the borderline of cheating
You too? A few people have been complaining that the AI is too hard on hard mode, but I don't see what the fuss is about. As long as you learn the controls properly and fight seriously, they're not that difficult to beat.

You say that the system has been simplified, but you don't say how, or why this is bad.

Jeremy wrote
a few of the subtleties in the system have been taken out.
Blanket statements tell the reader nothing. The only thing you mention in regard to that statement is the camera and the controls, which are not system subtleties. Speaking of the controls, you say they're unresponsive. If by that you mean that there's a period of time between when a character performs an action and when the game will register another one (such as a special attack), then that's a part of the game. I've had no trouble with responsiveness.

Other than the somewhat broken camera, and not having quite as many characters as say Tenkaichi 3 (forgiveable, the game had a fairly short development period, and the Tenkaichi games increased the character roster a lot between games), I don't see how the game is worse than its predeccessors. The story is nothing, honestly, who buys these games for the telling of the story? All the major, and even most of the minor battles are covered, that's all that really matters. Raging Blast does a better job of it than Burst Limit did with those annoyingly interruptive cutscenes, imo.

I wouldn't say the game is an improvement over the Tenkaichi series as such (other than the online mode), but it's not worse. I guess we'll have to agree to disagree on this one, but I'm interested to hear your thoughts.
3 years ago
BurnZ wrote
Quote
there is no excuse for it being worse than its predecessors.
Totally agree.
I would have thought this would be due to the new fun and exciting practices of game companies trying to suck every cent out of our wallets by any means necessary and by making the vastly improved over the original raging blast 2 no doubt.

And ads, i haven't played raging blast but i find it difficult to believe it is anywhere near the quality of budokai tenkaichi 3 on wii?
3 years ago
Yeah alright, I'll play icon_smile.gif

admeister wrote
You too? A few people have been complaining that the AI is too hard on hard mode, but I don't see what the fuss is about. As long as you learn the controls properly and fight seriously, they're not that difficult to beat.
As explained in the review:

Quote
the aggression and speed of the AI on hard makes the game laughably futile at times
The fuss is that they'll brutally pummel you before you can even say "Goku". Also, on normal and above, it's virtually impossible to win non-story related clashes.

admeister wrote
You say that the system has been simplified, but you don't say how, or why this is bad.
You don't consider the inability to perform ki scans, lack of distinguishing combos and
Quote
Special attacks are performed using the right analog stick
as simplifications. And that said simplifications are unresponsive? Ok...

admeister wrote
The only thing you mention in regard to that statement is the camera and the controls, which are not system subtleties.
So taking out ki scanning, special combos and diversity in the clashes is not a subtlety?

admeister wrote
Speaking of the controls, you say they're unresponsive. If by that you mean that there's a period of time between when a character performs an action and when the game will register another one (such as a special attack), then that's a part of the game. I've had no trouble with responsiveness.
No, several times, particularly with special attacks where you'd press the direction that you want and then you wouldn't get a response till the 3rd or 4th press. More than once, I had to press R3 3 or 4 times before my ultimate attack registered. And that was from a complete stand still.

admeister wrote
Other than the somewhat broken camera, and not having quite as many characters as say Tenkaichi 3 (forgiveable, the game had a fairly short development period, and the Tenkaichi games increased the character roster a lot between games), I don't see how the game is worse than its predeccessors.
Now we can dance around other points but this is complete and utter bull shit. Since Budokai Tenkaichi 3, there have been two years for these guys to get their act together. Better games have been created in less time and on smaller budgets. Character count aside, this game is less of a game than the original Budokai Tenkaichi and it comes off as a cash grab. I've been extremely harsh on cash grabs this year, as my reviews of Harry Potter 6 and Terminator testify.

admeister wrote
I wouldn't say the game is an improvement over the Tenkaichi series as such (other than the online mode), but it's not worse. I guess we'll have to agree to disagree on this one, but I'm interested to hear your thoughts.
If you like the game and disagree with the things I've written, you're entitled to that. However, I've been a Dragon Ball fan for nearly 15 years and across that time I know the story back to front and have played the majority of the games that have been released. After all this time, I want to see the series be taken somewhere new, rather than a watered down rehash. Of course, I'm being idealistic. Why do something that requires effort when you can put in less effort and make just as much? But yes, we will have to agree to disagree in this case.
3 years ago
Jeremy wrote
Yeah alright, I'll play icon_smile.gif



No, several times, particularly with special attacks where you'd press the direction that you want and then you wouldn't get a response till the 3rd or 4th press. More than once, I had to press R3 3 or 4 times before my ultimate attack registered. And that was from a complete stand still.
So I'm not imagining things when I'm sure I have to sometimes press the punch button 3 or 4 times before my character punches.For some reason it seems to be Dr Gero and Android 19 that are slow and very unresponsive.Those two characters just don't seem to want to move.


Another thing I hate is how spammy some characters are.Freeza in particular.He'll do his stupid finger barrage move and then immediately do it as soon as he's finished.I don't think I have EVER seen an AI character spam as much as Freeza does.It's not exaggerating to say he will do that one move 10 times in one match.


Something else I didn't like was how Freezas ship isn't on the game despite the fact that the Bardok level where he opposes Freeza on his ship is present in the game.Also that King Kai's planet isn't in the game despite the fact that you fight there.



Sadly I think this is the worst DBZ game since BT1.Of course being the HUGE DBZ fan that I am, I am still glad I bought it.
3 years ago
Jeremy wrote
admeister wrote
You say that the system has been simplified, but you don't say how, or why this is bad.
You don't consider the inability to perform ki scans, lack of distinguishing combos and
Quote
Special attacks are performed using the right analog stick
as simplifications. And that said simplifications are unresponsive? Ok...
Moving the right analog stick up, down, left and right to perform super attacks reminds me on The Simpsons when Sideshow Bob was escaping in a jet from an air base.

*jumps in a jet and looks at the controls*

Go and stop.

"Thank God for the idiot proof Air Force."
3 years ago
Jeremy wrote
As explained in the review:

Quote
the aggression and speed of the AI on hard makes the game laughably futile at times
The fuss is that they'll brutally pummel you before you can even say "Goku". Also, on normal and above, it's virtually impossible to win non-story related clashes.
I'm sorry, but just because you found the Hard opponents too difficult does not mean that there's anything wrong with them.

admeister wrote
You say that the system has been simplified, but you don't say how, or why this is bad.
Jeremy wrote
You don't consider the inability to perform ki scans, lack of distinguishing combos and
Quote
Special attacks are performed using the right analog stick
as simplifications. And that said simplifications are unresponsive? Ok...
Sure, the inability to perform ki scans could be considered a bad thing, but it's only a problem because of the camera which can't cope. If the camera was more suited to showing you your opponent at all times, I wouldn't be writing this. Personally, I found not having to lock-on all the time to be a relief.

What do you mean by distinguishing combos? The melee clashes haven't changed a bit since Tenkaichi 3, and the special attacks which are made up of a combo are still present.

You call performing special attacks with the right analog stick a simplification? For goodness sake man, all you had to do was press the L2 button and then the triangle button in Tenkaichi and off you went. It was never very complex to begin with. Rather than fumbling with a button combination, the special attacks are now easily accessible. I guess some people just like to do things the hard(er) way.

admeister wrote
The only thing you mention in regard to that statement is the camera and the controls, which are not system subtleties.
Jeremy wrote
So taking out ki scanning, special combos and diversity in the clashes is not a subtlety?
You're twisting my words. They're all subtleties, but you didn't list them as such in your review, only the camera and controls. Not to mention, what special combos? As I said above, special attacks which consist of a combo still exist in the game. What diversity in the clashes? They're still basically a game of rock-paper-scissors.

admeister wrote
Speaking of the controls, you say they're unresponsive. If by that you mean that there's a period of time between when a character performs an action and when the game will register another one (such as a special attack), then that's a part of the game. I've had no trouble with responsiveness.
Jeremy wrote
More than once, I had to press R3 3 or 4 times before my ultimate attack registered. And that was from a complete stand still.
That doesn't match my experience at all.

admeister wrote
Other than the somewhat broken camera, and not having quite as many characters as say Tenkaichi 3 (forgiveable, the game had a fairly short development period, and the Tenkaichi games increased the character roster a lot between games), I don't see how the game is worse than its predeccessors.
Jeremy wrote
Now we can dance around other points but this is complete and utter bull ****. Since Budokai Tenkaichi 3, there have been two years for these guys to get their act together. Better games have been created in less time and on smaller budgets. Character count aside, this game is less of a game than the original Budokai Tenkaichi and it comes off as a cash grab. I've been extremely harsh on cash grabs this year, as my reviews of Harry Potter 6 and Terminator testify.
I can understand Terminator, and I can definitely understand Harry Potter, but I think you're wrong in labelling Raging Blast as a cash grab and thus being too harsh on it. Spike have not had two years, they'd only have two years if they had started developing RB as soon as they finished Tenkaichi 3 (which is not how things work, especially since they also did a Wii port). I expect they had a year or so at best to develop a sequel to Tenkaichi 3 from the ground up for two consoles they'd never programmed for before. All things considered, for a first attempt, I think they did a pretty good job of it.

Jeremy wrote
However, I've been a Dragon Ball fan for nearly 15 years and across that time I know the story back to front and have played the majority of the games that have been released. After all this time, I want to see the series be taken somewhere new, rather than a watered down rehash. Of course, I'm being idealistic. Why do something that requires effort when you can put in less effort and make just as much?
Well, I've been a Dragon Ball fan for over 9 years now, and have also played pretty much every game that has been released. Sure, I'd like to see the series be taken somewhere new, but where? Pretty much everything has been covered, the series has been a fighter, a card game, an RPG, an adventure game, and more. Personally, I was happy to see my favorite DBZ game get a sequel, and while it's not the greatest game ever, I believe that it is a perfectly solid effort from Spike, especially given the circumstances. I was stunned when I heard how soon the game would be released. Fix up the camera (or put ki sensing back in) and make the AI dumber and you've got another Tenkaichi 3, but with HD graphics and online play. I like it.
3 years ago
I'm going to say this right now, and for your own good, Ads.

DON'T turn this into another Genji or Full Auto 2 incident.
3 years ago
But this time I know what I'm talking about, honest! icon_razz.gif Don't think I'm the same as I was back when I was a Sony fanboy.
3 years ago
Ads, your first post was quite good, so I extended the courtesy of a reply. However, you've gone and discredited yourself with a number of contradictions. Here's an example:

admeister first wrote wrote
Jeremy wrote:
with the AI on hard being on the borderline of cheating

You too? A few people have been complaining that the AI is too hard on hard mode, but I don't see what the fuss is about.
admeister then wrote wrote
I'm sorry, but just because you found the Hard opponents too difficult does not mean that there's anything wrong with them.
Clearly, I wasn't the only one who found this a problem. FYI, I don't mind hard games. But there is a big difference between fair and unfair hard.

Though I'm agreeing with Vervain now, I don't want to see another Genji or Full Auto thread. You've had your say, I've had mine. You liked the game, I didn't (and clearly, neither did other people) and the world is still revolving around its axis. If you want to continue this, please do so outside this thread.
3 years ago
i enjoy this game icon_sad.gif and ai hard mode isnt hard at all even the extreme rank matches werent that hard with 3 bars of hp.

burst limit that was the hard one lol.
3 years ago
admeister wrote
I'm sorry, but just because you found the Hard opponents too difficult does not mean that there's anything wrong with them.
... and just because you think the game in question isn't a steaming pile, doesn't mean there's nothing wrong with it.

Do you see how this works? I mean, come on... you're critiquing another's opinion as if the matter in question was a black and white issue, rather than a subjective one.

Edit: I think I just earned the slowest posting award of 2009.
3 years ago
I agree with you there, I just thought it was a bit harsh to fault the game for having opponents that were too hard. The difficulty is called Hard for a reason. icon_smile.gif Yes, I will shut up.
3 years ago
admeister wrote
Jeremy wrote
More than once, I had to press R3 3 or 4 times before my ultimate attack registered. And that was from a complete stand still.
That doesn't match my experience at all.
I have gone to do an ultimate move and nothing happens.Then I have thought that I must not have been in hi tension only to look at my HUD and see that I am in hi tension.
3 years ago
Jeremy wrote
with the AI on hard being on the borderline of cheating
The hard AI for Final Form Frieza is like that.

All it does is spam Barrage Death Beam, which is cheap and annoying.
3 years ago
I find the review satisfying. I've never thought the fighting system of the DB fighters was very deep because the combos from most of the games have just involved button mashing and no real skill compared to other fighters I've played. Despite that, the game is still very fun to play with other people and I do like the fact it gives fans a SS3 Vegeta; Something I always wanted to see.

My only real complaint is indeed the instance of bad camera angles.
3 years ago
PALGN wrote
or whatever semblance of a story Dragon Ball Z had. The brief text introductions don’t cover enough and there are just too many inaccuracies enforced by the disjointed structure when compared to past games.
I am not going to buy Naruto Ultimate fighter #.
Because i am not a Naruto fan, even if naruto has a great gameplay and fighting system, i dont know anything about naruto so i dont like the game...
the same goes for Dragon Ball games.
in my opinion DBZ games are for fans, not random people who like Fighting games and DBZ fans normally know the story

PALGN wrote
with the AI on hard being on the borderline of cheating. Sure, it’s not too bad on easy most of the time, but the aggression and speed of the AI on hard makes the game laughably futile at times. Worst of all, the AI will almost always win the ‘clashes’ where you try to get in the most hits with turns of the left analog nub, as they seem to have the jump on you.
omg now you are just looking for an excuse to say bad stuff about the game.
Its called Hard because its supposed to be hard and i havent played this game. But i have played Tenkaichi 3 and the Hard mode is easy for me probably you will think that Hard is dificult in tenkaichi 3.
At 1st it was difficult for me but guess what Hard is for experienced players. PEOPLE WHO KNOW HOW TO PLAY!
3 years ago
There's a difference between fun hard and downright cheap hard.


Fun hard would be if your enemies was great at teleporting away from your moves, blocking a lot of your moves etc. Then there's cheap annoying hard which is DBRB hard.Charging their power, flying into the air where you have no clue where your enemy is, using a very powerfull very long range attack right in your face then repeating that over and over again is annoying cheap hard.


I have played some INCREDIBLY hard levels in games but some are incredibly hard because of cheap tactics, they are the ones where I will say stuff you, I'm not gonna play this cheap crap.
3 years ago
the reason why you have to click R3 about 4-5 times is because you probably just did a special attack. they make a time limit inbetween special attacks or the game would be unbalanced.

imagaine doing a kamehameha over and over againg after one another instantly, not very fair!
3 years ago
Simply did not like this game, was bland and boring... hopefuly they will make up it for it on there next titles!!
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  19/11/2009 (Confirmed)
Standard Retail Price:
  $109.95 AU
Publisher:
  Namco Bandai Partners (Atari)
Genre:
  Fighting
Year Made:
  2009
Players:
  2

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