For those who want to know more about the intricacies of Ninja Gaiden II, please check out our previous review, as this one will concentrate more on the differences between the two titles and the transition from the Xbox 360 to the PS3. While the game is installing to the PS3 hard drive, Ninja Gaiden Sigma II provides a mildly entertaining prelude comic that details some of the events leading into the game. In short, it gives you a good idea of what the game will be about and what to expect.
Otherwise, the story is pretty much identical to the version on the Xbox 360. A well endowed CIA agent by the name of Sonia appears at Muramasa’s shop to tell our titular ninja, Ryu Hayabusa, about the plans of the Fiends and the Spider Clan. Primarily, this involves resurrecting the Arch Fiend, so he can get out and do fiendish things, probably involving the extinction of humanity. If you haven’t figured it out by now, Ninja Gaiden stories come under the ‘excuse to go out and slice stuff’ umbrella, but it can be fun as long as you’re not taking it seriously. The main difference in NGSII, is that you’ll have three extra missions involving Ryu’s three main female accomplices.
But before that, it has to be said that the core gameplay of NGSII remains intact. Basically, there is not much difference to what Ryu can do when he’s going what he’s meant to be doing best, slicing up enemy ninjas and fiends, and they will put up a fight. There are differences to the game’s structure and intricacies, with some being for the better and some for the worse. For the better, the game has fewer enemies, which in turn is compensated by them having more health (apparently). This is better because for one, it takes off a lot of the strain that was often brought NG2 to its technical knees (a cardinal sin for such an action game) and for two, it take out A LOT of the frustration in the middle of the game.
Originally, Ninja Gaiden 2 could be split into three parts. The first and third parts of the game were awesome, and arguably surpassed the original Xbox title in most ways, through a combination of stellar edge-of-your seat combat and endearing boss battles. In the middle though, came a title that was blatantly cheap and way too heavily stacked against the player, with homing projectiles and flesh bombs being particularly pesky. The best part of Ninja Gaiden Sigma 2 is that the balance has been redressed, with a much fairer yet still challenging title. In a relieving move, most the water combat has been eradicated from the game. In Ninja Gaiden Sigma, water was running as automatic, yet for some reason this regressed back to the need to tap the jump button in Ninja Gaiden 2. As such, these are replaced by… watery expanses.
Among the changes have been the addition of one sword, and the subtraction of most projectile weapons, due to the remaining ones having infinite ammo. Controlling projectile weapons is much easier now, but given this, the number of flying enemies has been drastically reduced. Boss fights have had a few rearrangements, though in a couple of the early chapters, you now have to face a few extras. Finally, the biggest addition to the game are the three extra chapters, each of which gives you control of the three main Ninja Gaiden ladies: Momoji, Rachel and Ayame. Their levels are quite short and go through the same locations that you’ve already covered with Ryu, but each is an interesting addition that breaks up the pace well enough.
Outside of the main story, the mission mode is replaced by the team mission mode. It’s basically the same, but you now can have either an AI or online human partner to help you slice through all the enemies that the game throws at you while you compete for getting a high score. On higher difficulties, human partners are a must, because the AI partners simply aren’t aggressive enough. Players also have the option of uploading their high scores, uploading their recorded videos and during a mission you can help your partner by reviving them if they die.
Ninja Gaiden games are meant to be a test of skill. While the game is still tough and will push you far on even the normal difficulty, a lot of the changes to Ninja Gaiden Sigma 2 seem to take away from this. In particular, you can upgrade one weapon at the beginning of each chapter, which means that you’re only spending gold on health items. As such, you’re pretty much always going to have enough to keep yourself healed, even with a limit of three of each item. The follow on effect is that most of the item chests and pick ups have either been changed to orbs or become redundant with your full inventory. While it helps with accessibility, it takes away from desperation of the game, which was something it did very well before. In a slight compensation, you can no longer hold health or magic increasing items for handy boosts.
Furthermore, gone are the Tests of Valour, which were a great way to break up the story and were often quite rewarding. Most the rewards as now scattered through out the game. Gone are any semblance of puzzles or environmental obstacles, meaning that the game is no something of a ‘corridor slicer’ with very little to break it up and as alluded above, there isn’t much incentive to explore now. Finally, you’ll only receive end-of-level ratings once you’ve unlocked the Chapter Challenge mode at the end of your first play through. And even then, you can only re-play missions on the difficulties that you’ve finished. The problem with all these changes is that a lot of the reward from the game is diminished. It implies that you’re playing for the story and the ending, which is not the primary reason people play Ninja Gaiden games.
One aspect that is superior in Sigma 2 is the graphics, though primarily on a technical level. Ninja Gaiden 2 on the Xbox 360 was a litany of technical problems, the worst being the often slideshow frame rate. Using the same engine of the original Sigma, these issue are by far and away resolved in Sigma 2, which makes the game much more tenable, but at a price. All the gore and violence is replaced by a purple mist. Sure, it doesn’t look bad, but it does take away from the game’s original context. There aren’t any discernable changes to the sound track, the sound effects or the voicing, apart from the additional cut scenes in the extra chapters. Do yourself a favour and switch the voicing to Japanese.
Coming so close to the release of Ninja Gaiden 2, it’s hard to sell Ninja Gaiden Sigma 2 to anyone who has already played, unless you couldn't get through the slideshows intact. PS3 owners though, now have access to one of the finest action games currently available. It’s definitely a challenge, but with a number of technical and gameplay improvements it’s now a much fairer challenge as well. Unfortunately, all these improvements have come at a cost, as it seems that in the pursuit of accessibility, the game has lost a lot of its incentives and original vision.

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