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Denny Markovic
27 Jul, 2009

Wipeout HD: Fury Review

PS3 Feature | Furiously entertaining.
When it comes to speed, skill and stamina, not many games match up to the level of the Wipeout series. Finesse and pure amounts of skill are a necessity in order to be successful in any game mode, and Wipeout HD, the latest in the franchise, certainly proved that and we thought it did the job really well.

Nearly a year after its release on the PlayStation Network, Sony Studio Liverpool have finally upgraded their franchise with a slick, stylish and feature packed expansion named Wipeout Fury. But does Fury offer enough for returning fans to salivate over, or is the flame of the add on pack too tame?

Thankfully, even with such weight on their shoulders after the first release, Sony Liverpool have delivered the goods with Fury, not just with the amount of content but with the quality of it as well.

To begin, Fury comes with three new game modes: Eliminator, Detonator and Zone Battle. Eliminator works much like that of Elimination modes in games like MotorStorm, except that instead of opponents being eliminated per lap, the actual objective is to eliminate certain amounts of players before your opponents do, with the most eliminations winning the race. Next up is Detonator, which feels much like Zone with its neon colours and shifting colour temperatures, though it’s much slower and dons your pod with machine guns, giving you the ability to destroy mines that are placed in your way to take you out. Destroying these mines gives you points and there are several ways in which you can chain them in order to get a higher score. There is a lot of survivability, however unlike Zone, there is a limit to how many laps can be passed, so pinpoint accuracy and clever mine destroying tactics become a necessity in order to trounce the leaderboards.

Feel the heat!

Feel the heat!
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Finally, and our personal favourite, there is Zone Battle. It works much like Zone, in that you cannot stop and you keep passing through ‘zones’, which in turn increase the speed of your racer. The big difference however is that this doesn’t go on forever, as there are Zone Targets to be reached. Each player needs to pass through boosters in order to fill their zone gauge up. Once they’ve filled it to max or whatever amount they want, they can use the square button to use that bar up and rapidly boost them a few zones up, giving them the advantage and closer to their target. You can still die, however you respawn this time round and your zone level is significantly reduced so there is a lot of survival involved. Each usage of the boost also leaves a zone barrier behind, which when hit into, makes you lose much of your zone gauge that you’ve built up, and also rip out a very large chunk of shield. Zone gauges can also be used to shield yourself and replenish your shield, so there is a very delicate balance between boosting to the higher zone as quick as possible and keeping your shield up, thus increasing survivability. Matches can quickly become an incredibly intense ride, and when moving into the much faster zones such as Zen and Subsonic, things get crazy.

Coupled with three excellent modes, the new tracks are also very well done, with some being catered more for Zone modes (likely due to its immense popularity), and others for racing. They all offer unique and challenging new courses, particularly in the upper tiers where things get faster, so players are in for a good challenge, particularly with the entirely new campaign mode, with 8 tiers as a whole. Extra vehicles have also been added in, giving each team a new and upgraded ship to use. Though we might complain they don’t really make a huge difference, some may argue otherwise with the increase in stats. Nonetheless it’s a welcome addition to an already large PSN title.

Feel the fury!

Feel the fury!
Close
Visually, Fury is well..pretty much exactly the same as HD, however there have been some nice little touches here and there, with extra effects added into some of the new modes and some funky darker looking tones used in many levels when in Zone. Aesthetically the game is through the roof as well, with the incredibly sleek look of HD mixed with a darker and far more intimidating crimson neon look that Fury presents. We’d go so far to say that Fury is one of the better aesthetically pleasing titles around, which in turn gives the game a whole lot more appeal and irresistible flair. And aurally too, Fury has upped the ante, with some bassier electro music being pumped out further enhancing the games already intense and frenetic feel.

Wipeout: Fury ticks all the right notes when it comes to doing an add on pack right. The new tracks play exceptionally well, the game modes add a whole new level of depth, and the replay value has increased even more with the added campaign and smoother integration of multiplayer aspects. Studio Liverpool clearly know what polish means, with an extremely stylish new look and feel which gives a somewhat old title a totally new shine. For $15,95 AUD, any Wipeout HD fan should not even think twice about picking this up, as it’s not only a massive add on, but a very high quality one at that. Buy this add on, or we’ll be furious.

Worth buying? Yes

------------------------------------------------------------------------------------------------------------------------

Downloadable content ratings system

We've given a 'buy' rating of 'Yes', 'Maybe', or 'No'.

Yes means that the content is either great value or brings some substantial additions to the game, or possibly both.

Maybe means that the content may be fun while it lasts, but may either be too short or not enough to fully justify the price tag.

No means that we don't recommend downloading this insubstantial content.

Related Content

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07 Dec, 2007 Team will shrink, Fury updates coming soon.
Fury free trial announced
08 Nov, 2007 Try it for yourself.
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17 Oct, 2007 Consider the Fury unleashed.
11 Comments
2 years ago
Yep, definitely worth buying if you enjoyed Wipeout HD. I like Zone Battle most of the new modes too, although I haven't done more than a couple of matches against Novice AI.
2 years ago
"Eliminator works much like that of Elimination modes in games like MotorStorm, where the objective is to survive and stay in first place for as long as possible. Each lap, the last racer will be eliminated, thus thinning the pack and making things far more intense. "

huh? Did you even play Eliminator? That's not the rules at all.

http://blog.us.playstation.com/2009/07/17/wipeout-fury-developer-diary-new-game-modes/comment-page-2/

Aside from that, the game is awesome and worth every cent.
2 years ago
I did play Eliminator but very briefly. And this clearly goes to show that doing a review and TAFE work at the same time while deprived of sleep makes you type up stupid things. My bad and it's fixed now, apologies.
2 years ago
So eliminator wasn't really your favourite? You just wrote that up icon_razz.gif.
2 years ago
Err, Zone Battle is my favourite, which is what I wrote up:

Quote
Finally, and our personal favourite, there is Zone Battle.
L2read man icon_razz.gif
2 years ago
I'm sure it said eliminator was your favourite before. Never mind me then.
2 years ago
I don't own Wipeout HD but I am so close to buying this and Fury, may wait a week or so to see if they wre going to make a pack that includes both. Judging by the praise Fury is getting I doubt I'll be able hold out for that long.

Great review.
2 years ago
I just can't get into Wipeout. This is probably the 3rd Wipeout game I have purchased yet I just can't get into them.
2 years ago
Which ones have you tried so far LeonJ? WipEout really rewards the patient. You can't really enjoy yourself unless you get fairly competent at the tracks and you can't get competent at the tracks without investing a fair amount of time in practicing.
2 years ago
^ I find the Wipeout games tough to get into too.

For some reason I have no problem putting the effort in with a car racing game to learn the track, but never seem to last long enough with a Wipeout game to learn the tracks etc.

I think part of that may be the handling of the vehicles/not knowing how to properly use airbrakes etc. It all seems just that little bit further removed from racing cars which I can relate to real life experience.

I do intend to try and put some more time into HD though to see if I can get into it.
2 years ago
Yeah independent left/right air-brakes are the biggest hurdle for new players. They make your craft turn sharply at higher speeds but there's still quite a lot of 'slide' when using them. IMHO pilot assist tends to interfere with learning how to use them properly.
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  24/07/2009 (Confirmed)
Standard Retail Price:
  $15.95 AU
Publisher:
  Sony Computer Entertainment Europe
Year Made:
  2009

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