Firstly, to avoid any confusion, the console version of Tekken 6 is the same game as Tekken 6: Bloodline Resurrection, which is the title given to the update arcade version of the game. The update included balances and tweaks, and introduced two additional characters to the four which had already been added by the initial version. Fortunately one of Tekken's strengths over the years has been consistently introducing new characters that have fresh moves, as well as equivalent depth and playability to the old ones. Since all six characters are new to console players, let's give a brief run down on these unfamiliar faces.
Alisa Boskonovitch
A pink-haired female cyborg who is the 'daughter' of Tekken 3 character Doctor Boskonovitch. Alisa's style appears to be quite unique, incorporating various robotic parts to give her a technological edge over her opponents.
Lars Alexandersson
Swedish character Lars is purportedly a lost child of the Mishima clan, specifically the son of Heihachi Mishima. His hairstyle is fairly impressive and his fighting style is unsurprisingly reflective of the Mishima karate style that Kazuya and Heihachi employ.
Bob
Just Bob. Bob appears to be the antithesis of Street Fighter's Rufus: a grotesquely obese guy who also happens to be very deft and fast. He fights with freestyle karate.
Miguel Caballero Rojo
Miguel is a Spanish bullfighter who has a more generalised brawling style.
Leo Kliesen
Don't be fooled by the name; Leo is of the female persuasion, and it's apparently pronounced 'Lay-oh.' Her fighting style is called Hakkyokuken, which is the same style used by Julia Chang.
Zafina
A mysterious astrologist type from the Middle East. Her fighting style is called Kalarippayattu, or for those less linguistically gifted, 'ancient assassination arts.'
The six new characters, alongside thirty-four older ones (the entire Tekken 5: Dark Resurrection cast, sans Jinpachi Mishima) make for a staggering 40 characters. There are some rumours circulating that the Playstation 3 and Xbox 360 versions of the game might each receive an exclusive character ala Soulcalibur IV, but at the moment there's nothing concrete to suggest that this will happen. Now that we've caught up to the roster, let's investigate some of the new gameplay dynamics.
Tekken 5 introduced the ability to customise characters with various buyable items, but Tekken 6 takes this notion one step further. Not only are there set to be far more items available to customise characters with, but each fighter has a special attack called an Item Move which is usable only when customised with a certain item. Some of these moves cause damage to the opponent while others function as a taunt. For example, if you equip Bryan Fury with a shotgun he can use it to cause damage. Anna Williams can kick a certain pair of shoes off at her opponent. Mokujin's rear becomes alight with flames when entering Rage mode when he has a butterfly item equipped. What's Rage mode? Well, it's rather simple: you get a boost in power when your health is 5% or lower. This will hopefully encourage some exciting last second comebacks for players on the brink of defeat.
While Tekken 4 featured breakable and sloping environments, they were entirely absent in Tekken 5. Tekken 6 however returns to a Dead Or Alive type system wherein downward pressure on certain parts of a stage will cause that part to break, leaving the opponents to tumble to a new section. This is nothing revolutionary but it is nice to see the return of more dynamic stages.
As revealed by the most recent E3 trailer, Tekken 6 will also feature the return of a mode that has appeared now and then in the Tekken series, formerly known as Tekken Force, which was originally a Streets Of Rage style side-scrolling game where you could select any character to fight through a few stages of Tekken Force cronies, with a boss fight at the end of each. In Tekken 6 however, it's known as Scenario Campaign. You're no longer restricted to moving left to right, but it's the same essential setup. Scenario Campaign involves two fighters taking on the might of the Tekken Force cronies and can be played in either single player, with an AI partner or with somebody else in co-op. It's not currently clear whether co-op will include online play or not.
As you progress through this mode you can find guns and other weapons in crates that can be used temporarily and discarded when they're out of ammunition, but most of the time you'll be fighting goons just as you would regular opponents in a versus match. There are also sections in this mode where you take control of a large robot called NANCY that has a variety of moves to annihilate the waves of enemies you'll be faced with. Tekken Force's various iterations in previous games have been met with little enthusiasm, usually due to issues like poor targeting. Hopefully Scenario Campaign's ability to play in co-op (and better yet, possibly online co-op) might give the mode a bit more juice than it's had in the past.
At this stage it's looking like Tekken 6 has plenty to offer; an immense roster with six brand new characters, a couple of new gameplay tweaks and what will hopefully be a meaty additional mode in the Scenario Campaign. Visually, it looks a treat and it's safe to assume the gameplay will be at Tekken’s usual high standard, though a tag team mode would be very welcome. The official release date is yet to be announced, but you can look forward to entering the Tekken sometime later this year.
You can check out the most recent trailer from this year’s E3 below.

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