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Denny Markovic
05 Jun, 2009

inFamous Review

PS3 Review | It's a shocker.
Morality and moral choices within games has been, for the most part, a somewhat rare occurrence. We do have those games known for it – games like Black and White and Fable instantly springing up in the gamers mind. However as decent as those were with giving the choice of being a courageous hero or a downright bastard, rarely has there been a game that’s excelled and given a pretty different experience with each side of the story. This is where inFamous comes in, giving you the choice of becoming a hero, or an evil bastard devil spawn of Satan (well, maybe not the Satan part).

But a bit of background behind inFamous first. You play out the story of Cole McGrath, an ordinary guy who just happened to have been caught in a massive explosion, levelling several blocks of the city he resides in, Empire City. Though this killed most, Cole somehow survived, and came out of it with the power to control and often conjure up electricity. Not being the only one who was given power, the city falls apart, growing rampant with crime, and is placed under quarantine by the country due to a plague spreading throughout the city. This in turn puts Cole’s story in motion, where he faces many obstacles and choices: he could protect the city, or take it all for himself.

The story itself is actually very intriguing, and one of the best aspects of inFamous. Cole as a character is interesting and depending on what choices you make throughout the game, he will become darker and more twisted or more heroic and noble, with the city reacting accordingly. The choices actively affect the outcome of the story to an extent too. Though the fantastic and unpredictable ending isn’t all that different between being good and evil, there is enough difference to warrant a second playthrough, but that’s also due largely to the gameplay, which is both fun and maddeningly addictive.

Electrifying atmosphere.

Electrifying atmosphere.
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In the beginning your powers aren’t all that flash, with a small shockwave attack and lightning bolt being available. But as you progress throughout the game your powers increase exponentially and pretty soon, you’ll be firing multiple shock grenades all over the place and summoning entire thunderstorms, with incredible and indescribably chaotic results. Your powers are different depending on whether you’re good or evil too, with the good powers being much more precise and civilian safe, and rather than killing many enemies you’ll restrain them to the ground with certain attacks. Evil on the other hand is quite literally all over the place; Shock grenades explode and fire several clusters, and shockwaves electrocute and blow up anything caught within its core. Though both karma sides are great fun to play, we feel most people will get the biggest kick out of the evil side, particularly because the amount of things going on at once and physics interactions with the destruction is utterly insane.

And this is probably inFamous biggest selling point: the karma system. As gimmicky as it sounds initially, the system actually works quite well as you play through. Choices between doing something good or evil are usually quite logical and it always seems to come into play at the most convenient times, without interruption. Many random events throughout the world will spring up offering these karma moments, and are barely ever a detour to your main quest. The only fault is that bad karma just seems to have a bit more favouritism. Though helping people is great and all, the end result after picking good is usually nowhere near as rewarding as the evil side, so for holy warriors of light, you might end up feeling a bit ripped off and bitter after a few of the karma moments. It’s almost like Sucker Punch want you to be evil, but then again considering the title name, that might not be too surprising.

Combat and parkour in the game also work really well together, with combinations of it used to achieve some startling results. Pulling out insane stunts like grinding across a power line, then boosting off to headshot someone in mid-air then thunder slam the remainders will always bring a smile to your face, no matter how many times you pull it off. It’s the best part about the gameplay, in that you can get creative due to Cole’s flexibility and destructive power. But though this works most of the time, the game often enough trips over its own feet to cause some frustrations. In between graceful and incredibly intense bouts of beautifully realised combat, sometimes Cole won’t grab onto the wall railing you wanted him to, or he might just overshoot something and fall clumsily into a pool of deadly water. Couple this with the AI being tough and ridiculously accurate (both on Hard and Normal, the former being insane), and moments of the game can quickly turn from immersive and fun to irritating and a chore. It doesn’t happen often enough to break the gameplay, but when it does happen, it tends to unmotivate you into playing. Platforming elements and combat are usually very fun and addictive, but when something doesn’t go right, the game suddenly loses the immersion it had.

Some shocking moments in the combat.

Some shocking moments in the combat.
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These flaws don’t make the game any less enjoyable however. Side missions and the main story hold some great set-pieces, and once you’re done with those, you can move onto collecting blast shards and dead drops, which are a game in their own right due to the ridiculously addictive nature of it. What inFamous lacks in some inconsistency, it tends to make up for in other areas, like replay ability, as it’s almost a guarantee that when you pick this game up, you may not let go of it until you’ve absolutely collected and done everything the game has to offer.

On the visual note, inFamous has bouts of a quiet beauty, a rare kind of feel to a game where the world around you feels alive and in need of saving. The city is vast and yours to play with, and the level of detail in many areas is quite good for a sand box title. On the other hand though, the overall design tends to feel a little bland, with the same darker and drab colours used in many areas and the city sometimes feeling a little dead. It really depends on the area you’re in and your progression in the game. Sometimes, Empire City will amaze you, others it will bore you. Cole himself looks great, especially when harnessing the powers of electricity, and will more than likely satisfy the hunger for decent visual splendour for most players. There is a little pop-in and a lack of anti-aliasing as well, however when moving at such a fast pace, it’s rarely noticeable.

Sound wise inFamous hits all the right notes and does it all in DTS too, creating some absolutely amazing surround sound ambiance. NPC’s in the world will either flip you off or cheer and take photographs of you, depending on if you’re evil or good, and explosions and gunfire will shatter your eardrums from the crystal clear and bassy sound of it. It all sounds exceptional, and music seems to meld in dynamically at just the right times, giving inFamous a cinematic flair and moody atmosphere. A great job from the guys at Sucker Punch.

These puns are serious shockers.

These puns are serious shockers.
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InFamous is a game worth buying solely for the addictive and fun nature of the game. Empire City is a blast to explore and combat coupled with a fantastic story is a great experience. The problem with InFamous however lies in its overall consistency, or lack of it. Though the game has such a fun level of play, it lacks a certain flair and some minor coats of polish to propel it to truly astronomical heights. But for what it is though, inFamous is much like the power it gives you, electricity. Powerful and unpredictable, it gives to you flexibility to do almost anything you want. But sometimes it proves unstable and will either black out on you or give you a nasty shock back to reality. That being said, we can live with electricity and love it for what it is and gives us. Highly recommended.
The Score
inFamous hits all the right notes but sometimes tends to miss. An electrifying experience well worth buying. 8
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

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10 Feb, 2009 Shots direct from the New York Comic-Con event.
13 Comments
8 months ago
The one thing I don't get about moral choices in games is... if you're going to play a good character, you're going to pick all the 'good' choices. If you're playing an evil one, you'll always pick the 'evil' choices. What's the point of offering at all if it's obvious which you'll choose? Might as well have a big "will you be good or evil?" selection screen at the start of the game. I suppose it's just to make the player feel like they have a say in the matter, even though they're only going to go down one of two paths in the end anyway...
8 months ago
Mr Waffle wrote
The one thing I don't get about moral choices in games is... if you're going to play a good character, you're going to pick all the 'good' choices. If you're playing an evil one, you'll always pick the 'evil' choices. What's the point of offering at all if it's obvious which you'll choose?
Thats... the... point. If you're good or evil it effects how people see you - and not every decision is black and white. Most are, but once decision you have to make: **SPOILERS**is whether you save your girlfriend or 6 doctors hanging from a tower - with only enough time to save one... so its a blurred line. A bit like The Dark Knight in a way; Batman had to choose which one he wanted to save.

Anyway, its fantastic game... having almost complete it myself I'd probably give it an 8.5/10 - its an excellent game which I'd highly recommend to everyone.

Denny: Just colour coded the spoiler so people don't accidently read icon_smile.gif
8 months ago
Good review. I really want to pick this game up but I've already got too many to finish. This years shaping up to be a really busy one, since there's usually almost no games to play around this time of the year.
8 months ago
Its a great game, one that's hard to put down icon_smile.gif
8 months ago
One little thing I wanted to ask about, was this (I know you've played it through with both good and evil, so was a little curious):

Denny wrote
The only fault is that bad karma just seems to have a bit more favouritism. Though helping people is great and all, the end result after picking good is usually nowhere near as rewarding as the evil side
Is this because being good doesn't make you as powerful as being evil in the end, or is this because being good often has weighty burdens placed on the player as a result? One thing I actually really enjoyed, was how being good was most definitely the "harder" route, embodying that age old tenant that the "hardest thing and the right thing are the same".

Infamous places a real, noticeable burden on you making the good choices- the karma system is really integrated into the whole experience, they're not just something you do on the side every now and then.

I definitely thought my good efforts were paid off when I started seeing dashing posters of Cole around the streets icon_razz.gif
8 months ago
djrussell wrote
Mr Waffle wrote
The one thing I don't get about moral choices in games is... if you're going to play a good character, you're going to pick all the 'good' choices. If you're playing an evil one, you'll always pick the 'evil' choices. What's the point of offering at all if it's obvious which you'll choose?
Thats... the... point. If you're good or evil it effects how people see you - and not every decision is black and white. Most are, but once decision you have to make: **SPOILERS**is whether you save your girlfriend or 6 doctors hanging from a tower - with only enough time to save one... so its a blurred line. A bit like The Dark Knight in a way; Batman had to choose which one he wanted to save.

Anyway, its fantastic game... having almost complete it myself I'd probably give it an 8.5/10 - its an excellent game which I'd highly recommend to everyone.
I agree... As I said in my review, if you're following the good path, you even have to watch where you walk - step in a puddle at the same time someone else is touching the same piece of water and they fall to the ground electrocuted. It completely changes the way you travel around in the game because you want to avoid the general pop so you don't accidentally hurt them.
8 months ago
Awesome game and awesome review Denny. Looking forward to juggling this and the Uncharted 2 beta this weekend.
8 months ago
PALGN wrote
Though helping people is great and all, the end result after picking good is usually nowhere near as rewarding as the evil side, so for holy warriors of light, you might end up feeling a bit ripped off and bitter after a few of the karma moments. It’s almost like Sucker Punch want you to be evil, but then again considering the title name, that might not be too surprising
Perhaps they were trying to give a real impression of the sacrifices one has to make in order to help others. At any rate, it is a refreshing change and it really makes you weigh up the choices, unlike most games where they always push you onto the path of good and then reward you incessantly for being a goody two shoes while giving sub-par rewards for evil choices. Somehow it always turns out that being evil doesn't pay in the end, though you only have to turn on the news to know that isn't true.
8 months ago
The good path is definitely one of sacrifice - it's hugely evident considering some of the turns in the story. So in a sense if you choose to be good, you're going absolutely and ridiculously good, as in no harm done whatsoever to innocents.

I guess the best way to put it is that playing through with good karma feels more managerial with the city - you have to watch what you do every step of the way. Things are paid off in some forms, as in people will cheer you and you'll see posters of you all over the place.

That being said, I still found evil more fun icon_razz.gif It's just the powers. And yes, you are a bit more powerful if you play through as evil.
8 months ago
Only half way through my good play through, but you are certainly correct. It is a bit tricker to take people down by hurling electrified cars at them and lighting up the whole street like the Emporer from Star Wars when I have to watch of for those pesky innocents always running in the way icon_sad.gif
8 months ago
Just earned a platinum trophy and can finally relinquish my PS3 to something else. InFamous really sunk its teeth into me and I only just managed to break free.
8 months ago
I'm aiming for the platinum too but I'm getting stuck on some of the stunts...
8 months ago
fatpizza wrote
I'm aiming for the platinum too but I'm getting stuck on some of the stunts...
Hehe they're not easy. Which are you stuck on?
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  4/06/2009 (Confirmed)
Standard Retail Price:
  $109.95 AU
Publisher:
  Sony Computer Entertainment
Genre:
  Action
Year Made:
  2008
Players:
  1

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