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Adam Ghiggino
15 Nov, 2008

eGames 08: Resident Evil 5 Preview

PS3 Feature | Your head a splode.
Resident Evil 5 is probably the biggest surprise at this year's eGames & Entertainment Expo, as we found it unexpectedly sitting in the middle of Sony's main booth for anyone to play. After Resident Evil 4 revolutionised both the action and horror genres, we've been itching to see just how the series will progress. Resident Evil 5 takes us to an area called 'Kijuju' in Africa, and sees the return of Chris Redfield as protagonist, who has been missing from the series since Resident Evil: Code Veronica (although he did turn up for a brief stint in the Wii shooter Resident Evil: The Umbrella Chronicles). Along with Chris, many other familiar elements make their return to the series, but does this latest entry take any steps to evolve the franchise?

We played two levels at eGames, the first involving a gathering of African villagers in the town's square and the second taking place in a 'shanty town'. The first level sees Chris and Sheva (his female partner) stumble across a public execution, where a giant axe-wielding butcher separates a poor prisoner's head from the rest of his body as a crowd of angry, red-eyed villagers look on. As you'd expect, it's not long before the villagers notice the duo and attack the house where Chris is holed up inside.

The first thing we had to come to grips with were the new controls, which have been re-thought to help the game stand out from its predecessor. The left stick now allows Chris to strafe, the right stick takes care of the camera, and the aiming and firing controls have been moved to the shoulder buttons. Don't get your hopes too high however - you still can't move while aiming, but the strafing and quick turn work together quite well to help you stay on top of the zombie hordes. Of course, it's a well-known fact that if you implement an aiming system into a game, there are only two places that gamers will want to go for - namely, the crotch and the head. And if it's headshots you're after, you've come to the right place. It's still immensely rewarding to find that sweet-spot in a zombie's skull which causes it to explode into a gooey, bloody mass. We also found that more often than not you'll find those heads soon being replaced by strange plant-like tentacles which keep the rest of the body on the attack, so it's important to keep on your toes.

It's good to play together.

It's good to play together.
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Obviously, the co-operative play in Resident Evil 5 is one of the biggest advances over the rest of the series. While the demo we played was only single-player, it was clear that the levels were built from the ground-up with co-op in mind. There were multiple instances where we had to split up with Sheva, helping her up ladders so that she could take out zombies from afar, then repaying the favour as we protected her from the undead masses with our trusty sniper rifle. The AI controlling Sheva in the demo wasn't too shabby either, although she did require our help more than a few times when a zombie got a bit too close for comfort. In instances like these, you can use the context-sensitive action button once you get near Sheva to rescue her, although it was unclear whether you too could request such help during an actual co-op session. This button also allowed us to uppercut unguarded enemies, resulting in several brutally hilarious moments as we gave that town executioner a little of the old five-fingered magic.

Other annoyances from Resident Evil 4 have also been removed, such as the attache case item system, which literally required you to become a Feng Shui master to fit all of your items in. Now, weapons and items are accessed from a quick pop-up menu that doesn't take you out of the action or force you to choose suitable positions for each of them. However, this menu does take place in real-time, which means that if you're in the heat of battle you'll want to make a decision as quickly as possible to avoid letting your guard down for too long. When all else fails though and you've run out of alternatives, the simple knife makes its return, allowing you to cut down enemies in their path. It's still a little cumbersome to use for inexperienced players, but you should find it a useful friend when your ammunition is running low and the enemies are running straight for you.

You might want to avoid that chainsaw. You know, safety tip.

You might want to avoid that chainsaw. You know, safety tip.
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Speaking of enemies, the zombie-plant-villager-people of Resident Evil 5 seemed a little on the slow side in this build. On multiple occasions we found them crowding around doorways, unsure of whether to stay inside and have a cup of tea or to actually come out and try their luck at gutting us. They also moved pretty slowly, making it easy to pick them off one by one, which is perhaps for the best considering that you still can't move while aiming. It wasn't until we met the African cousin of Resident Evil 4's 'chainsaw guy' that we found a worthwhile match, as he sliced through a gate and hounded us through the streets of the 'shanty town' level as we plugged round after round into his hideous head. Just as in the last game, this encounter was an extremely tense and adrenaline-fueled battle of gun against chainsaw, which was unfortunately cut short after he sawed through Chris' neck.

Resident Evil 5 looks and sounds amazing on next-generation consoles, but the jump has resulted in more of an evolution than a revolution of the franchise. Capcom are clearly sticking with what worked so well in Resident Evil 4, while adding ways to make the experience even more fun. Whether you decide to cull Africa's zombie population with your intelligent AI-buddy or with a friend via co-op, Resident Evil 5 is shaping up to be an action experience just like its predecessor. And that's no small praise at all.

Related Resident Evil 5 Content

Resident Evil 5 meets PlayStation Move
16 Sep, 2010 But can you shoot and move at the same time?
First look at Resident Evil 5 DLC
22 Jan, 2010 See Excella in action.
New Resident Evil 5 DLC coming soon
21 Nov, 2009 New DLC and a Gold Edition.
6 Comments
4 years ago
Personally I didn't mind the fact that you couldn't aim whilst moving. Infact I loved because it made aim more accurate. And I am happy Capcom have kept the formula.

Still looking forward to RE5 even if it just an improved RE4. I really don't mind more of the same.
4 years ago
I have to admit it's a bit disappointing to see a jump in generation but have much the same gameplay as RE4. It does look like an expansion pack - which isn't a necessarily a bad thing, but is a waste of potential.
4 years ago
AHH what? RE5 was on demo and I didn't play it!?! Nooooo! I can't believe I didn't see it I was walking around the floor for like 3 hours today.

Oh well. Guess I'll just have to wait until the demo comes out or next march. Aside from my rage for not noticing the demo, am a bit saddened to hear how similar it is to RE4. I kind of expected it to be much the same from the more recent trailers, but am a tiny bit concerned to hear just how alike the games are right down to things like character animations. Still, can't wait for the game, no doubt it'll be the bees knees come release date.
4 years ago
It was in Sony's booth between Call of Duty 5 and Motorstorm 2 I think.. heh.. just realised, they had Prince of Persia (technically a sequel), then Fallout 3, Motorstorm 2, Resi 5 and Call of Duty 5 all next to each other.. gotta love sequels!!

The game looked very sweet, and personally I think Resi 4 was great. It did look like the game was a constant flow of enemies, but unfortunately didnt get to play it, despite standing there for 20+ mins.. Those rapid Resi-fan boys can get mighty scary if you try to push in!
4 years ago
Why has PALGN mentioned so many times they were surprised to see the game at Sony's booth? I haven't been to eGames, but I figure that if Capcom doesn't have a booth, then it would have to be at either the Microsoft or Sony booth.
4 years ago
mipac wrote
Why has PALGN mentioned so many times they were surprised to see the game at Sony's booth? I haven't been to eGames, but I figure that if Capcom doesn't have a booth, then it would have to be at either the Microsoft or Sony booth.
It was also surprising that the card above the Television with the game on it simply said "Resident Evil"- I didn't realise it was RE5 until I heard somebody was talking about it nearby.
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  12/3/2009 (Withdrawn)
Publisher:
  THQ
Genre:
  Survival/Horror
Year Made:
  2007

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