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Tristan Kalogeropoulos
13 Nov, 2008

LittleBigPlanet Review

PS3 Review | Reimagining fun.
There’s almost no arguing that playing is an essential part of our early childhood development, but as we grow older the concept of play begins to morph into a very different, more serious creature. Almost becoming a dirty word, or at least a verb not to be carried out when in the presence of most company, when we do ‘set aside’ time for play it’s more often than not seen as a reasonably serious business. Focussing our attentions on the rules of engagement with the act rather than the moment to moment glee that the act elicits, play in the adult world generally becomes a series of battles, wars or competitions. We’re constantly pitted against our foes, be they other ‘contestants’, the clock or some arbitrary rule, which leads to a large portion of our games, video or otherwise, being based around military engagement or direct competition.

Although LittleBigPlanet has its fair share of competition and rules of engagement, it’s in the gaps between these from which its strengths truly shine. It’s almost just a bonus that the framework built around these by its rather traditional gameplay are incredibly solid too. Media Molecule’s game is probably the cutest of the year and in many ways aims to remind us of just how much fun gaming can be. LittleBigPlanet’s worlds exist in an incredibly childlike universe. One of the sort of places that most of us used to visit every day in our formative younger lives, where sheets over chairs became tents for camping out in the deepest, darkest jungles of South America, and dolls and action figures were blessed with lives and spirits of their own, able to play along with us, and not just be played with.

Visually, LittleBigPlanet is what one would expect if Toy Story had been created and directed by French filmmaker Michel Gondry. Its rich, warm world looking as if it has been crafted out of a Things to Make and Do activity book. Most platformers have the pulleys and strings that set their worlds into motion obscured, mere background code, but not LittleBigPlanet. The boxes, levers and podiums of its various lands are all physically linked to their backgrounds, making them seem tangible, as if you could actually set to creating them on your living room floor, as long as you’ve got adult supervision and your scissors licence that is. It’s an incredibly fresh aesthetic and although craft-like worlds have formed the backdrop of games in the past, none have done it with such flair and believability.

How could you not smile when confronted with this?

How could you not smile when confronted with this?
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Navigating your way around LittleBigPlanet, between its story mode, online user created levels, and your own crafty creations is all done from a menu screen called ‘The Pod’, an orbiting viewing room, which is sewn seamlessly into the world of LittleBigPlanet. Hovering above its planets, this interactive menu lets you, choose which area you want to visit whilst maintaining the hand designed look of the levels. Alongside the game’s fellow in-level creation tool, it is a subtle and clever method of allowing function and form to blend elegantly (not to mention it lets you decorate it with the various stickers collected in the game’s levels).

Whilst the game’s single player story seems a little tacked on, urging you very loosely through the game's variously themed levels to awaken the imagination of the world, it does serve its purpose in showing off the creative environments LittleBigPlanet holds within. And alongside this crafty inventiveness is an ability to create an immense sense of fun. LittleBigPlanet’s fun is not born from the visceral thrill of taking out an opponent, leaving behind a bloody crimson mist, or of giving your opponent the virtual hiding of their lives. It’s a fun that instead comes from simply playing around within and manipulating your environment, the kind of fun that most adults have forgotten how to have. Just running your Sackboy or Sackgirl (or possibly even Sacktranny if you so desire) around the levels and watching them interact with their environment.

Observing the sheer cuteness of your pint sized avatar standing still is a gleeful enough experience, but the game’s animation is spectacular, down to the smallest details. Your Sackboy/Sackgirl's movements are fantastic, cute and often times funny. Their facial expressions able to be changed using the directional pad are a great way to make fellow players chuckle as you frown after they've nudged you to your death or as you put on a cheesy grins as things look up. The world’s objects wobble about realistically if held up by strings and you really get a feel that these little guys exist within this world of cardboard horses, levers and pulleys.

Art and craft giraffe.

Art and craft giraffe.
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As you travel through the handicraft worlds of the game you not only rush past many bubbles scattered throughout that offer up points, but there’s also a plethora of bubbles filled with objects for use in your own level designs, and for unlocking new areas, that can be picked up. Their hidden nature, the fact that finishing each level gives you a percentage found score, and the fact that their able to be used for more than mere bragging rights, means that heading back into each level to find those still unseen is both rewarding and meaningful.

The game’s platforming is challenging, and as it progresses it can be downright difficult, but its levels are never tests that are insurmountable. Occasionally the physics based world betrays you leading to an untimely unexpected death as you slide off ledges you didn’t expect to. Thankfully its continue markers are scattered quite generously and they pop you back out the instant you perish. Whilst its controls are not always as responsive as some others in its genre, and there’s, tighter platformers out there, LittleBigPlanet is a gestalt experience: the sum of its parts are far, far greater than its whole.

The fun of LittleBigPlanet is intensely evident when jumping into a level with other players. Bounding about levels with people you’re friends with, or those who you’ve been randomly paired with by the game, is plainly and simply fun. There are moments, often born of unstructured play, that elicit genuine giggles of glee. From the absurdity of dressing your little sack person up in a giant zebra headed mask and complimenting this with delicate fairy wings, to grabbing hold of and dragging your fellow players uncooperatively about the world, the moment to moment pleasures of LittleBigPlanet are bountiful.

Two is company, three is a crowd. So what is four?

Two is company, three is a crowd. So what is four?
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Multiplayer completely changes the way you have to interact with the levels, requiring a much more measured, collaborative approach. Rather than rushing through levels, on a collection/speed run quest, everyone involved is forced into thinking about, and being aware of, what each other is doing. Local multiplayer is a feature that most developers have put out to pasture, but it’s implemented here with splendid results. Easy to focus on single screen play lets you laugh along with whoever it is that you’re playing with.

Online play is essentially the same as local multiplayer, offering up voice chat as an option for those that want to talk. Unlike many games though, verbal communication is not really necessary, especially as the levels are never too complex and your Sackboy’s animation is good enough to allow other players to get a clear sense of what it is you’re up to and where it is each of you need to be. As with nearly any online game there can occasionally be a small amount of lag, but it’s never game destroying.

Playing with others is not just simply a perfunctory addition to the game. Dotted throughout each level there are object bubbles that can only be obtained by running through a series of cooperative puzzles. In many of the early levels these only require one additional cloth skinned partner, but as the story progresses, obtaining some of these bonus items can require up to four people working as a team. Thankfully, these areas are never needed to make it through the level.

If bikie gangs were more like this then they'd be far less imposing.

If bikie gangs were more like this then they'd be far less imposing.
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Of course, one of the most talked about features of this game is its level creation mode. And it's a feature worthy of the chatter. Level design is an incredibly well refined affair. Of course LittleBigPlanet isn’t going to inject creativity into the hearts of those lacking it in the first place, but to those that have the desire and imagination it offers an incredibly well thought out set of tools to create worlds whilst you are, at the same time, in them. Pressing the square button pops up a small menu from which you can access all types of art, objects and tools to shape your creations. All of your collection gathered throughout the single player campaign are available, linking this creation feature and the rest of the LittleBigPlanet universe. New objects can be crafted easily too, using well thought out modifying tools. And the great thing is everything is supposed to look handmade in LittleBigPlanet so once textures are added even the most mangled of conglomerations ends up looking decent.

One of the concerns that many have expressed before actually getting involved in the game is that LittleBigPlanet may offer little to those not of the creative persuasion. Thankfully their worries are in vain. Much like internet services like Youtube and Flickr, you don’t have to create the content to be able to enjoy the fruits of other people’s labour. And if the pile of user created levels already available is anything to go on then there’s definitely a load of fruity laborious Sackboys and Sackgirls out there and they're well crafted enough and varied enough in style and gametype to offer up many hours of gaming.

LittleBigPlanet is not only one of those games that reminds us that play can be enjoyable without dealing with weighty narratives or overly visceral violence. It's also one of the most charming titles around, offering much to those who are kids at heart, regardless of whether they want to play, create or do both. At the end of the day if you can’t find at least something to like about LittleBigPlanet then your problem is plainly obvious. You’ve forgotten how to have fun.
The Score
Fantastically creative, wonderfully cute, and most of all splendidly fun, LittleBigPlanet reminds us of what 'play' is all about.
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

Related LittleBigPlanet Content

Team ICO pack coming to LittleBigPlanet
09 Jun, 2009 Sackboy grows some horns.
LittleBigPlanet at 1.3 million sold
10 Jan, 2009 CES also reveals PSN account numbers and PlayStation Home downloads.
LittleBigPlanet gets a taste of Metal Gear Solid
20 Dec, 2008 Play LBP Solid Snake style from next week.
15 Comments
4 years ago
Totally agree with the review. I haven't finished it (don't even own it or have a PS3), but from what I've played it's awesome!
4 years ago
Highly recommended! I keep finding myself up well past my (self-imposed) bedtime as I just can't put it down.
4 years ago
Couldn't have summed it up better. Was on my "to get" list but when I booted it up the first time we started with two people and ended up with 4 players and the rest of the family screaming and supporting everyone to get through the level. Anyone could pickup the controller and play.

Since then the girls are addicted to that and I get to play COD5 and RA3... easier than kicking them off to get some LBP time. icon_razz.gif Highly recommended to everyone!
4 years ago
Only a 9 and a half, zomg it must suck then!!!!

But seriously, that's a good score. Everyone with a PS3 should at least try this game, then buy it! It is, in my opinion, the best game ever made! I haven't found anything wrong with it.
4 years ago
Great review, certainly the most fun i've had in multiplayer I can remember. It's all the little things that make you laugh like grabbing onto a friend who is momentarily distracted and dragging them around or screwing up a series of perfectly timed leaps they have made by grabbing onto their legs as they pass by. Still haven't made any levels yet but the ones that are already there will provide months, maybe years, of entertainment.
4 years ago
I'm probably gonna get a PS3 in the next month or so. PS3s come with a free game now, the only two that interest me are this and Resistance 2. Not sure which one I want. This does look very good, just not sure if it's my cup of tea.
4 years ago
I intended to get it on day 1 but my PS3 is currently sent away for repairs icon_sad.gif
4 years ago
Sambo110 wrote
It is, in my opinion, the best game ever made! I haven't found anything wrong with it.
That's a little extreme.

It's decent, but there's better.
4 years ago
Played it for about an hour or so recently at a company demo of christmas stuff and it was great fun. The only real problems I found were the psudeo-3d aspects - the moving towards and away from the screen to go up ramps felt fiddly in places, and the jumping just seemed really loose to me. Maybe it's just a getting used to it, I dunno, but normally it doesn't take that long to get a feel for how the controls work and it still never quite felt right.

Still, great fun, and the levels I saw were fantastic, for some reason the art reminded me a lot of Pikmin. Made me think about buying a PS3 (I won't, but it's the first game I've seen on a PS3 that actually made me consider it).
4 years ago
This is the first game my gf has played without me. Id recommend it to anyone that has a girlfriend that has no interest in video games...she has even asked to borrow the PS3, thats how much she loves playing it.

It has defiantly surprised me, and its great game a couple can sit down and play.
4 years ago
magrat wrote
Made me think about buying a PS3 (I won't, but it's the first game I've seen on a PS3 that actually made me consider it).
That's the same with me.

I also found the game reminded me a lot of DKC, not so much Pikmin. Still, the game looks like so much fun. If I ever get around to getting a PS3 (which I doubt I'll ever will), this is a sure buy. icon_razz.gif
4 years ago
fantanoice wrote
I also found the game reminded me a lot of DKC, not so much Pikmin.
This game has probably given me for fun than any platformer since DKC.

The DKC series is my favourite platform series ever.Now this is my 2nd or 3rd Bot sure if I like this or Mario better) favourite platform game/series.

Sidescrolling platform games are still my favourite type.
4 years ago
Great game and good review.
Agree the controls could be a bit tighter but the sheer fun factor makes you soon forget about this slight niggle in the game.
You soon find that time slips by quickly without you even realising.
Hype that finally delivers.
4 years ago
Such a simple concept, so perfectly executed.
4 years ago
Anyone know if there's going to be a demo? Just checked PSN and there isn't one. Frankly I tend to get bored mindless by "make your OWN damn fun!" games like The Sims, so this game is definitely a try-before-I-buy...
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  7/11/2008 (Provisional)
Standard Retail Price:
  $109.95 AU
Publisher:
  Sony Computer Entertainment
Genre:
  Action
Year Made:
  2008
Players:
  4

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