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Jeremy Jastrzab
27 Jun, 2008

Metal Gear Solid 4: Guns of the Patriots Review

PS3 Review | Magnificent Gaming Spectacle.
After what seemed like an eternity in development, Hideo Kojima’s latest, Metal Gear Solid 4: Guns of the Patriots finally hits the Playstation 3. While the series has had a mixed reception over the years, this time Kojima has nailed it, and sends his series out with a bang. In short, the game is a spectacle that fulfils the promises once made, provides an experience that far exceeds its predecessors and finishes off the story with aplomb.

MGS4 takes six games worth of story and wraps it up nicely, as absolutely everything is tied together well - no stone is left unturned and no questions are left unanswered. It also still manages to throw in plenty new questions and twists, right up until the end of the epilogue. Past experience is not a pre-requisite to enjoy the game (though fans are more likely to get it), as the events of past games are summarised through out. The basic premise is the last stand by a rapidly ageing Solid Snake (referred to now as Old Snake) against the elusive Liquid Ocelot. You’re going to be sitting through a fair number of exaggerated story sequences, this is a Metal Gear game after all, and Kojima bravely (stubbornly?) sticks to his chops.

Snake? You've aged.

Snake? You've aged.
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The story sequences and cut-scenes aren’t exceedingly lengthy, though a key sequence in the middle does take a while. Save prompts act as a cut-scene indicator and the flashbacks should keep you alert. The circle button will pop-up at times and give you a glimpse at the something mentioned from a past game. Furthermore, all scenes can be paused and skipped if need be. Just as in all Metal Gear games, the game follows an anime style of story telling, so outside the serious business and perceived complexity, it’s is chock full of quirky humour.

MGS4 has possibly the best balance between story and gameplay sequences yet seen in a game. It's still complex but now there's less focus on winding codec monologues and more on the action. Initially, getting into the game can be off-putting as it requires an eight minute install, and every new act also triggers an install, uninstalling the previous one at the same time. Still, with the way that the game plays, we're willing to forgive this.

The game sticks to the tried and true MGS mechanics, though it characterises the situation that the player is put in very well: that of a desperately ageing warrior who has to fall back on his finely toned skills. Though the mind may still be willing, the body won’t necessarily be there to back up. This is reinforced by the fact that Snake is no longer able to hug walls as he once did, nor is he as quick and his physical performance declines under stress and psychological anxiety, but overall MGS4 is the most accessible game in the series. In particular, the shooting mechanics, combined with the technology of the 'Solid Eye' and 'Octocamo' make this the most fluid Metal Gear game for action.

For those who like their cut-scenes awesome, sign up.

For those who like their cut-scenes awesome, sign up.
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Every time you run up against a wall, your suit will adapt the wall's colour, pattern and texture. You’re also able to save that particular pattern and will eventually come across some special ones. Technologically, the amazing part is that it doesn’t adapt to preset textures, it literally adapts to the exact environment that you’re in, and you can reset by shaking the controller. Put all together, there is an interesting dynamic between Snake's 'age' and his abilites, both trained and assisted.

Much of the game is set during real-time battlefields, and they add a new dynamic, as you sneak around the numerous skirmishes. It gives an otherwise linear game its own sense of openness, as you can be stealthy or you can plough your way through with force. You can help the ‘rebels’ clear the path or just ignore the carnage around you. All guns that you pick up are now ‘ID-tagged’, so you can't just pick up any weapon. A character named Drebin will unlock these for you at a price, as well as sell excess weapons for Drebin points. While the game doesn't explicitly introduce all your new abilities, you can always read up on them, though you have so many things at your disposal, the fact is that you’re unlikely to use all of them makes the depth a tad artificial. It’s a shame, because you’ll only end up discovering some of the abilities through experimentation, and not always at the best of times.

There are two aspects that set MGS4 apart from everything out bar its predecessors. Everything single aspect, no matter how small or how large is there for a reason, everything has its place, even if it seems like it isn’t. The attention to the minor details is second to none in everything, from both story and gameplay aspects. Furthermore, the game is polished to the nth degree. Upon finishing the game, there was not a single issue that we would have like to have seen improved. That’s not to say the game is ‘perfect’ and will appeal to everyone, but you will not find another game out there that has been polished to such a fine level or that pays such attention to the minor details.

A new way of sneaking.

A new way of sneaking.
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The length of the single player experience will depend on how you play. If you are stealthy and look to play as quietly and discretely as possible, your first play through will easily exceed 15 hours. Crash and bash your way through, and you’ll spend just as much time in cut-scenes as you will playing. However, even after you hit mind-blowing ending, MGS4 has a large number of unlockables to work towards, such new modes, funky weaponry, costumes and emblems.

The game also has an extensive online mode, similar to that found in Metal Gear Solid 3: Subsistence, but with the PS3’s capabilities, it’s much easier to access - once you’ve gone through the unnecessarily lengthy sign-up process. It features just about everything that you could ask from the MGS universe, with up to 16 players joining in the chaos. You’ve got a bunch of familiar modes like capture the flag, supplemented with abilities such as 'hacking' the enemies through their nanomachines, buying equipment using Drebin Points and taking photos in the battlefield that are viewable later and can be shared.

Graphically, MGS4 delivers on its promise of being a showcase for the PS3, and is one of the best looking games ever made. All the cut-scenes are real-time, the in game graphics remain sharp, and and the presentation oozes class. Slowdown is essentially non-existent and the scope of the environments can often be awe inspiring. Animations can get a little samey, but the transitions between them are much better then in past Metal Gear games which themselves already looked good. Putting up with the install and minor load times is certainly worth the picture that it helps create.

Censored? Must be the Australian version.

Censored? Must be the Australian version.
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MGS4 also delivers on the sound, and it delivers in spades. For those who have invested in massive surround sound systems, this game pays full dividends. Not only is the quality top notch, but everything from the sound effects, to the sound queues, to the dialogue, to the voicing, to the revisiting of old music to the implementation of new music, all is again expertly put together and come off brilliantly. Not to mention, it’s completely uncompressed. So not only is it best looking games ever made, it’s also one of the best sounding.

There is only one way to describe Metal Gear Solid 4: Guns of the Patriots, and that’s an unparalleled gaming and story-telling masterpiece. Kojima sticks to his guns, gets the formula right and answers all, as you won't get an experience like this anywhere else. We’ve purposely been vague, just so that it’s that much more enjoyable when you play it. Never before has a game been so polished, so finely attentive to detail, have such an epic story behind it or such linear yet wonderfully dynamic gameplay. And with the way the gaming world is going, such a spectacle may never be seen again.
The Score
Metal Gear Solid 4: Guns of the Patriots is a gaming masterpiece that provides an experience unlike any other.
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

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35 Comments
4 years ago
A SOLID score.

(terrible just terrible)

Can't wait to play this next week.
4 years ago
It really is a masterpiece and shows off the power of the ps3 perfectly. A game that has set a high benchmark for future releases.
4 years ago
There's a few spelling mistakes in there.

"...comparable to its predecessors and finishes of the story with..." should be off

"...takes six games worth of story and wrap it up nicely..." should be wraps them or perhaps wraps it, anyone know the rule on this one? to my mind the former sounds better but I'm not 100%

"Both through technical and literal implementations, Metal Gear Solid 4 is among the best sounding gamers ever made as well." As good as it looks I'm pretty sure it's still a game and not a gamer icon_smile.gif

I'm a nitpicking bugger of course but these kinda tiny things jump out at me.

Back on topic! Despite my complete hatred for the third game I'll probably still pick this up once I finally get a PS3, it looks like a few of the gameplay problems have been cleared up... I'd be interested to hear more impressions of the Metal Gear Online portion once people have had a few weeks at it, I imagine most are playing through the campaign first.
4 years ago
One of the biggest WOW factors for me in MGS4 was the seemless transition from cut-scene to gameplay. It's really awesome because it's like you are now playing the rest of the cut-scene.

MGS4 is a really epic game that even gamers who ain't familiar with the series should still check it out and see how stunning the game is, in particular the graphics.

I was satisfied with the way the story concluded.

Kojima is a true genious and so its quite fitting that his swansong game didnt dissapoint. Kojima is the man who popularised with stealth genre and inspired other stealth games.

Because without MGS series being created, there would most certainly been no other stealth games like Hitman and Splinter Cell.

Great review Jeremy.
4 years ago
That was the biggest cock gagging review ever.

You didn't actually critique anything.
4 years ago
The entertaining value of this title is a piece of art. But sadly as a game it falls short in many areas. The cristism of MGS2 applies here more then ever. There is simple not enough game here.

I'm conflicted about how I feel about this title. I agree with the score as a piece of entertaining media but as a game it is deeply flawed so I don't agree with the score. As a movie I'd rate it as a 10, but as a game I'd rate it as an 8.

I agree with the audio 10, it's an incredible score and voice acting achievement. The graphics are a mixed bag. There is a lot of slowdown in cut scenes and in-game. It may be only a 10 fps chop down but it is noticeable and does distact. And the shadows are simple a black mark and bring down the overall looks of the game. The first half is certainly much better then the 2nd as well.

The replay value is flawed due to a lack of in-game achievements. It needs a system at the very least like Uncharted (where you can aim to get something when replaying). Atm you must look online at the goal for a replay. It's very flawed in that regard. Achievements are flawed but at least give you a guide and goal of achieving something. A simple 100 gp 'play-through on any difficulty without sounding an alarm' would have added so much to a game like this. I hope E3 when the new in-game XMB/PSN achievements hit they add this sort of thing.

MGO is atm busted and needs serious carbon copy of Xbox Live. I'm not going to play it until the in-game XMB hits or they patch the interface. Atm it's a solo experience online which is not how I like my online gaming to be.

As a package, I reckon it's a solid 8.5 out of 10. The game will improved over time with patching and Home/Trophy/XMB support.
4 years ago
LeonJ wrote
The entertaining value of this title is a piece of art. But sadly as a game it falls short in many areas. The cristism of MGS2 applies here more then ever. There is simple not enough game here.

I'm conflicted about how I feel about this title. I agree with the score as a piece of entertaining media but as a game it is deeply flawed so I don't agree with the score. As a movie I'd rate it as a 10, but as a game I'd rate it as an 8.

I agree with the audio 10, it's an incredible score and voice acting achievement. The graphics are a mixed bag. There is a lot of slowdown in cut scenes and in-game. It may be only a 10 fps chop down but it is noticeable and does distact. And the shadows are simple a black mark and bring down the overall looks of the game. The first half is certainly much better then the 2nd as well.

The replay value is flawed due to a lack of in-game achievements. It needs a system at the very least like Uncharted (where you can aim to get something when replaying). Atm you must look online at the goal for a replay. It's very flawed in that regard. Achievements are flawed but at least give you a guide and goal of achieving something. A simple 100 gp 'play-through on any difficulty without sounding an alarm' would have added so much to a game like this. I hope E3 when the new in-game XMB/PSN achievements hit they add this sort of thing.

MGO is atm busted and needs serious carbon copy of Xbox Live. I'm not going to play it until the in-game XMB hits or they patch the interface. Atm it's a solo experience online which is not how I like my online gaming to be.

As a package, I reckon it's a solid 8.5 out of 10. The game will improved over time with patching and Home/Trophy/XMB support.
umm can you re phrase that ?
4 years ago
100 gamerpoints (Xbox talk) for playing through the game without sounding an alarm would have added a lot to a game like this.

The game does not point out the rewards for playing the game in a particular way. It's up to the hardcores to go online and work out where the rewards lie with this game. Personally I find that a chore and prefer a game to be self-suffieicent.

Games like Uncharted even have similar systems with rewards for things like this.
4 years ago
PLEASE PLEASE PLEASE PLEASE PLEASE don't let this thread get to four pages long.
4 years ago
^ Ha, you make it sound like the Brawl thread was my fault icon_smile.gif
4 years ago
LeonJ wrote
100 gamerpoints (Xbox talk) for playing through the game without sounding an alarm would have added a lot to a game like this.

The game does not point out the rewards for playing the game in a particular way. It's up to the hardcores to go online and work out where the rewards lie with this game. Personally I find that a chore and prefer a game to be self-suffieicent.

Games like Uncharted even have similar systems with rewards for things like this.
I couldn't agree more with this sentiment... even in 360 games it can be disjointing having the little guide flick across to look at what achievements your after. I've just been playing Bourne conspiracy today and it deals with this sorta thing perfectly with in game stats showing progression as well as breaking down achievements into sections.
4 years ago
Don't listen to some of the curmudgeonly curmudgeons in this thread, the game is simply phenomenal and worthy of a 9.5 out of 10.

If the cutscenes were all removed, there's still 7ish hours of great gameplay left, which is about the same as the brilliant COD4 - I think people are whining about the ratio of cutscenes to gameplay, which I can understand, but, I mean, skip them if they bother you...

Played this game four times through already, unprecedented for me!
4 years ago
As much as I love PALGN, hopefully reviews of bigger titles will come out closer to the actually launch of the game. It feels a little late that's all.

Regardless nice review Jeremy, short and sweet with a great, honest score icon_biggrin.gif
4 years ago
I'm gonna say what I've said a lot about this game.This is my favourite game of all time.I doubt 99.9% that I will ever like a game as much as I like this one.I'm on my 7th playthrough of the game.the last game I finished more than twice in succesion was RE4.This is now my 2nd most played game of all time behind MGS1.
4 years ago
LeonJ wrote
The replay value is flawed due to a lack of in-game achievements. It needs a system at the very least like Uncharted (where you can aim to get something when replaying).
What about the emblems? There are 40 different emblems in the game, each one requiring something like playing through the game with no alerts, or being praised by the militia over 25 times, or holding up 50 people. I'd say that's a hell of a lot of replay value. Not all of them give you in-game rewards, but a whole bunch do which is more than you can say for Achievements.
4 years ago
GooberMan wrote
PLEASE PLEASE PLEASE PLEASE PLEASE don't let this thread get to four pages long.
But this is the point of having "comments/thread" for the article, to discuss the article whether you agree with the review or others opinion or not. If anything, (intelligent) discussion should be nurtured.
4 years ago
Congratulations for completely missing my point.
4 years ago
I'd say StompBrother could say the same about you icon_razz.gif

Great review Jeremy. I'm glad you made a point about the superb audio track. And nice one on that last caption icon_lol.gif
4 years ago
matrix-cat wrote
LeonJ wrote
The replay value is flawed due to a lack of in-game achievements. It needs a system at the very least like Uncharted (where you can aim to get something when replaying).
What about the emblems? There are 40 different emblems in the game, each one requiring something like playing through the game with no alerts, or being praised by the militia over 25 times, or holding up 50 people. I'd say that's a hell of a lot of replay value. Not all of them give you in-game rewards, but a whole bunch do which is more than you can say for Achievements.
Not really, you can't really 'share' them with anybody else and most of them only give you a new gun. Not really much of a rewards now is it Say, you got through the game without killing somebody. Wouldn't it be great to have that linked to your profile. Like the 'Seriously' achievemnt in Gears?

If you read my post, as I said it's nice to have enblems and such things, but the only way you can find out how to get them is looking up a game faq. Achievements are great because you can have a look see and work out what you need to do in order to 'achieve' certain things. Uncharted had it's own form of achievements which would have worked wonders with MGS4 as well.
4 years ago
Whoops Sorry Gizmo. My sarcasm detector is broken at the moment (at work).
4 years ago
LeonJ wrote
matrix-cat wrote
LeonJ wrote
The replay value is flawed due to a lack of in-game achievements. It needs a system at the very least like Uncharted (where you can aim to get something when replaying).
What about the emblems? There are 40 different emblems in the game, each one requiring something like playing through the game with no alerts, or being praised by the militia over 25 times, or holding up 50 people. I'd say that's a hell of a lot of replay value. Not all of them give you in-game rewards, but a whole bunch do which is more than you can say for Achievements.
Not really, you can't really 'share' them with anybody else and most of them only give you a new gun. Not really much of a rewards now is it Say, you got through the game without killing somebody. Wouldn't it be great to have that linked to your profile. Like the 'Seriously' achievemnt in Gears?
I'd much prefer a gun or some camo as opposed to simply bragging rights.
4 years ago
sidzed2 wrote
If the cutscenes were all removed, there's still 7ish hours of great gameplay left, which is about the same as the brilliant COD4
Um... CoD4 also has dozens and dozens of hours of online play available, hardly a fair comparison. Plus the cutscenes were top quality and enjoyable, and the gameplay was completely watertight.

I can't get MGS4 since I don't have a PS3, but if Yahtzee's review was at all accurate (admittedly the only source I've read, aside from in this thread), this game is, as LeonJ said, more of a movie than a game.

I mean, if it appeals to the hardcore fans that's all well and good, but it's ultimately a massive fail for Sony if their flagship exclusive title of the year is a disappointment for the majority of it's customers. icon_confused.gif
4 years ago
The thing with the whole "it's a movie" argument is that the people who are going to go for this game are the ones who have already played the previous titles, as a result they're going to already know that the gameplay will take back seat to the presentation and story, that's how the MGS titles have existed. If you're new to the series well, I can't imagine why you would start at the fourth given the linear storyline.
4 years ago
Sin Ogaris wrote
If you're new to the series well, I can't imagine why you would start at the fourth given the linear storyline.
Because it's been heavily advertised everywhere, so all the non us type gamers who own PS3s buy it and are disappointed.
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  12/06/2008 (Confirmed)
Standard Retail Price:
  $119.95 AU
Publisher:
  Atari
Genre:
  Stealth
Year Made:
  2007
Players:
  1

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