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Jeremy Jastrzab
27 Jun, 2008

Metal Gear Solid 4: Guns of the Patriots Review

PS3 Review | Magnificent Gaming Spectacle.
After what seemed like an eternity in development, Hideo Kojima’s latest, Metal Gear Solid 4: Guns of the Patriots finally hits the Playstation 3. While the series has had a mixed reception over the years, this time Kojima has nailed it, and sends his series out with a bang. In short, the game is a spectacle that fulfils the promises once made, provides an experience that far exceeds its predecessors and finishes off the story with aplomb.

MGS4 takes six games worth of story and wraps it up nicely, as absolutely everything is tied together well - no stone is left unturned and no questions are left unanswered. It also still manages to throw in plenty new questions and twists, right up until the end of the epilogue. Past experience is not a pre-requisite to enjoy the game (though fans are more likely to get it), as the events of past games are summarised through out. The basic premise is the last stand by a rapidly ageing Solid Snake (referred to now as Old Snake) against the elusive Liquid Ocelot. You’re going to be sitting through a fair number of exaggerated story sequences, this is a Metal Gear game after all, and Kojima bravely (stubbornly?) sticks to his chops.

Snake? You've aged.

Snake? You've aged.
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The story sequences and cut-scenes aren’t exceedingly lengthy, though a key sequence in the middle does take a while. Save prompts act as a cut-scene indicator and the flashbacks should keep you alert. The circle button will pop-up at times and give you a glimpse at the something mentioned from a past game. Furthermore, all scenes can be paused and skipped if need be. Just as in all Metal Gear games, the game follows an anime style of story telling, so outside the serious business and perceived complexity, it’s is chock full of quirky humour.

MGS4 has possibly the best balance between story and gameplay sequences yet seen in a game. It's still complex but now there's less focus on winding codec monologues and more on the action. Initially, getting into the game can be off-putting as it requires an eight minute install, and every new act also triggers an install, uninstalling the previous one at the same time. Still, with the way that the game plays, we're willing to forgive this.

The game sticks to the tried and true MGS mechanics, though it characterises the situation that the player is put in very well: that of a desperately ageing warrior who has to fall back on his finely toned skills. Though the mind may still be willing, the body won’t necessarily be there to back up. This is reinforced by the fact that Snake is no longer able to hug walls as he once did, nor is he as quick and his physical performance declines under stress and psychological anxiety, but overall MGS4 is the most accessible game in the series. In particular, the shooting mechanics, combined with the technology of the 'Solid Eye' and 'Octocamo' make this the most fluid Metal Gear game for action.

For those who like their cut-scenes awesome, sign up.

For those who like their cut-scenes awesome, sign up.
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Every time you run up against a wall, your suit will adapt the wall's colour, pattern and texture. You’re also able to save that particular pattern and will eventually come across some special ones. Technologically, the amazing part is that it doesn’t adapt to preset textures, it literally adapts to the exact environment that you’re in, and you can reset by shaking the controller. Put all together, there is an interesting dynamic between Snake's 'age' and his abilites, both trained and assisted.

Much of the game is set during real-time battlefields, and they add a new dynamic, as you sneak around the numerous skirmishes. It gives an otherwise linear game its own sense of openness, as you can be stealthy or you can plough your way through with force. You can help the ‘rebels’ clear the path or just ignore the carnage around you. All guns that you pick up are now ‘ID-tagged’, so you can't just pick up any weapon. A character named Drebin will unlock these for you at a price, as well as sell excess weapons for Drebin points. While the game doesn't explicitly introduce all your new abilities, you can always read up on them, though you have so many things at your disposal, the fact is that you’re unlikely to use all of them makes the depth a tad artificial. It’s a shame, because you’ll only end up discovering some of the abilities through experimentation, and not always at the best of times.

There are two aspects that set MGS4 apart from everything out bar its predecessors. Everything single aspect, no matter how small or how large is there for a reason, everything has its place, even if it seems like it isn’t. The attention to the minor details is second to none in everything, from both story and gameplay aspects. Furthermore, the game is polished to the nth degree. Upon finishing the game, there was not a single issue that we would have like to have seen improved. That’s not to say the game is ‘perfect’ and will appeal to everyone, but you will not find another game out there that has been polished to such a fine level or that pays such attention to the minor details.

A new way of sneaking.

A new way of sneaking.
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The length of the single player experience will depend on how you play. If you are stealthy and look to play as quietly and discretely as possible, your first play through will easily exceed 15 hours. Crash and bash your way through, and you’ll spend just as much time in cut-scenes as you will playing. However, even after you hit mind-blowing ending, MGS4 has a large number of unlockables to work towards, such new modes, funky weaponry, costumes and emblems.

The game also has an extensive online mode, similar to that found in Metal Gear Solid 3: Subsistence, but with the PS3’s capabilities, it’s much easier to access - once you’ve gone through the unnecessarily lengthy sign-up process. It features just about everything that you could ask from the MGS universe, with up to 16 players joining in the chaos. You’ve got a bunch of familiar modes like capture the flag, supplemented with abilities such as 'hacking' the enemies through their nanomachines, buying equipment using Drebin Points and taking photos in the battlefield that are viewable later and can be shared.

Graphically, MGS4 delivers on its promise of being a showcase for the PS3, and is one of the best looking games ever made. All the cut-scenes are real-time, the in game graphics remain sharp, and and the presentation oozes class. Slowdown is essentially non-existent and the scope of the environments can often be awe inspiring. Animations can get a little samey, but the transitions between them are much better then in past Metal Gear games which themselves already looked good. Putting up with the install and minor load times is certainly worth the picture that it helps create.

Censored? Must be the Australian version.

Censored? Must be the Australian version.
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MGS4 also delivers on the sound, and it delivers in spades. For those who have invested in massive surround sound systems, this game pays full dividends. Not only is the quality top notch, but everything from the sound effects, to the sound queues, to the dialogue, to the voicing, to the revisiting of old music to the implementation of new music, all is again expertly put together and come off brilliantly. Not to mention, it’s completely uncompressed. So not only is it best looking games ever made, it’s also one of the best sounding.

There is only one way to describe Metal Gear Solid 4: Guns of the Patriots, and that’s an unparalleled gaming and story-telling masterpiece. Kojima sticks to his guns, gets the formula right and answers all, as you won't get an experience like this anywhere else. We’ve purposely been vague, just so that it’s that much more enjoyable when you play it. Never before has a game been so polished, so finely attentive to detail, have such an epic story behind it or such linear yet wonderfully dynamic gameplay. And with the way the gaming world is going, such a spectacle may never be seen again.
The Score
Metal Gear Solid 4: Guns of the Patriots is a gaming masterpiece that provides an experience unlike any other.
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

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35 Comments
3 years ago
StompBrother wrote
Whoops Sorry Gizmo. My sarcasm detector is broken at the moment (at work).
Are Gooberman and GizmoCreative the same person icon_eek.gif

Or is your name detector also broken at the moment...

icon_lol.gif
3 years ago
Sheesh, it looks as if I'm really broken today. Sorry Goober! Accept my double apology and sorry Gizmo. *sleeps*
3 years ago
Lord Haart wrote
I can't get MGS4 since I don't have a PS3, but if Yahtzee's review was at all accurate (admittedly the only source I've read, aside from in this thread), this game is, as LeonJ said, more of a movie than a game.
You are joking right? I always see his reviews as some comic relief, not as a serious critique of any game.
3 years ago
damn i know im sarcastic but didnt know it oozed into this thread without posting in it. i just finished devil may cry *FINALLY* and im off to start metal gear solid thank god. cant wait to get totaly immersed in it.
3 years ago
Lord Haart wrote
sidzed2 wrote
If the cutscenes were all removed, there's still 7ish hours of great gameplay left, which is about the same as the brilliant COD4
Um... CoD4 also has dozens and dozens of hours of online play available, hardly a fair comparison. Plus the cutscenes were top quality and enjoyable, and the gameplay was completely watertight.

I can't get MGS4 since I don't have a PS3, but if Yahtzee's review was at all accurate (admittedly the only source I've read, aside from in this thread), this game is, as LeonJ said, more of a movie than a game.

I mean, if it appeals to the hardcore fans that's all well and good, but it's ultimately a massive fail for Sony if their flagship exclusive title of the year is a disappointment for the majority of it's customers. icon_confused.gif
Ummm, if you'd actually played the game and seen more than the bloody Zero Punctuation review, you'd realise that MGS4 has online play (see? I can put it in bold too) as well.

You'd also realise that the cutscenes in MGS4 are top quality and enjoyable, perhaps the best that have ever been produced, and that MGS4's gameplay segments are graced with greatly refined controls, awesome level design and amazing variety.

Why are people curmudgeons when they haven't played the game? Stop calling MGS4 a 'massive fail for Sony' (what the hell does that even mean?) and appreciate/don't appreciate it for what it is, a hardcore title which you're relegated yourself to never playing.
3 years ago
Cerebral wrote
LeonJ wrote
matrix-cat wrote
LeonJ wrote
The replay value is flawed due to a lack of in-game achievements. It needs a system at the very least like Uncharted (where you can aim to get something when replaying).
What about the emblems? There are 40 different emblems in the game, each one requiring something like playing through the game with no alerts, or being praised by the militia over 25 times, or holding up 50 people. I'd say that's a hell of a lot of replay value. Not all of them give you in-game rewards, but a whole bunch do which is more than you can say for Achievements.
Not really, you can't really 'share' them with anybody else and most of them only give you a new gun. Not really much of a rewards now is it Say, you got through the game without killing somebody. Wouldn't it be great to have that linked to your profile. Like the 'Seriously' achievemnt in Gears?
I'd much prefer a gun or some camo as opposed to simply bragging rights.
Why can't you have both? I know I'd prefer to have a shinny 'finished MGS without sounding one alert' stuck on my profile as opposed to having a new face camo that I won't use (be different if you could use it in multi, but you can't). What is the point of playing through the game with insanely hard conditions when the only person you can show is your mum?

I'm hoping trophies introduce this anyway.
3 years ago
LeonJ wrote
What is the point of playing through the game with insanely hard conditions when the only person you can show is your mum?
Because it's fun.

Also, I don't really care if you finish it on hard unless you ARE a mate of mine.
And I'm happy to let a mate tell me about it rather than read someone's stat.

EDIT: Still, motivational tools like these would have increased re-playability for most peeps.

Oh and if you really want/need the bragging rights - take a photo of your end results and post it.

[/contradictions in argument]
3 years ago
Lord Haart wrote
sidzed2 wrote
If the cutscenes were all removed, there's still 7ish hours of great gameplay left, which is about the same as the brilliant COD4
I mean, if it appeals to the hardcore fans that's all well and good, but it's ultimately a massive fail for Sony if their flagship exclusive title of the year is a disappointment for the majority of it's customers. icon_confused.gif
There has been a lot of people that have never liked MGS and have bought this game and loved it.

LeonJ wrote
100 gamerpoints (Xbox talk) for playing through the game without sounding an alarm would have added a lot to a game like this.

The game does not point out the rewards for playing the game in a particular way. It's up to the hardcores to go online and work out where the rewards lie with this game. Personally I find that a chore and prefer a game to be self-suffieicent.
Well that was half the fun for me on my 2nd-5th playhthrough.
3 years ago
[quote"=Article"]The best balance between gameplay and story in the series.[/quote]

This part made me laugh.

As for the review itself. The reviewer should be ashamed.
3 years ago
Oh yes, it begins. Excellent.
3 years ago
Dark Wolf wrote
Article wrote
The best balance between gameplay and story in the series.
This part made me laugh.

As for the review itself. The reviewer should be ashamed.
I love comments like this, instead of just saying that please explain why you think that way? Otherwise you come off at someone who is complaining just for the sake of it.
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  12/06/2008 (Confirmed)
Standard Retail Price:
  $119.95 AU
Publisher:
  Atari
Genre:
  Stealth
Year Made:
  2007
Players:
  1

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