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Daniel Golding
22 May, 2008

GTAIV stars point to low pay

PS3 News | The talent behind Niko and Roman aren't making bucket-loads of cash.
If your life-long dream is to become a voice-over artist for one of the most popular videogames in the world, you might want to think about keeping that job at the corner store. Michael Hollick, the voice behind Grand Theft Auto IV's protagonist, Niko Bellic, spoke to the New York Times about his relatively low paycheck from Rockstar.

Hollick received $100,000 for 15 months of voice-over recording and motion capture work. To your average student gamer working in hospitality or retail, this might seem like a lot of money, but as the star of a game that has made well into the multi-millions of dollars in the last few weeks alone, Hollick thinks it's a little unfair. Hollick: “Obviously I’m incredibly thankful to Rockstar for the opportunity to be in this game when I was just a nobody, an unknown quantity. But it’s tough, when you see Grand Theft Auto IV out there as the biggest thing going right now, when they’re making hundreds of millions of dollars, and we don’t see any of it. I don’t blame Rockstar. I blame our union for not having the agreements in place to protect the creative people who drive the sales of these games. Yes, the technology is important, but it’s the human performances within them that people really connect to, and I hope actors will get more respect for the work they do within those technologies.”

Certainly, with film and TV stars receiving pay-day bonanzas well into the millions, Hollick feels that the Screen Actors Guild has overlooked the role of videogame talent. There's also the issue of promotional material and the internet, which smacks of the recent months-long strike by the Writer's Guild. “For instance, our contracts say nothing about the use of voices for promotional purposes over the Internet,” Mr. Hollick said. “The first GTA IV trailer generated something like 40 million hits online, and that’s my voice all over it, and I get nothing. If that were a radio spot, I would have. Same thing for the TV ads. I recorded those lines for the game, but now they’re all over television. It’s another gray area.”

In the same article, Ezra J. Doner, a lawyer for Hollywood entertainment companies, countered by suggesting, “The actor whose appearance or voice is used is more analogous to a session music for a band. The session musicians don’t get residuals on the sales of the CD. They get paid a session fee. It’s not like the star quality of Tom Cruise that’s getting people to buy that video game.”

However, this hasn't stopped other Grand Theft Auto IV actors from drawing attention to their situation. Jason Zumwalt, the man behind Niko's cousin, Roman, posted this humorous video on YouTube recently, suggesting many of the same points as Hollick. As the videogame industry is still young and beginning to make extraordinary amounts of money, we may expect this issue to crop up again as more and more 'blockbuster' games hit the shelves.

Related Grand Theft Auto IV Content

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24 Jun, 2008 Exploits and connectivity issues targeted.
GTA IV sells 8.5 million
06 Jun, 2008 That's a lot of copies in about six weeks.
GTA IV cut details emerge
24 May, 2008 So, what's missing from our version?
34 Comments
4 years ago
How much did Young Maylay get for San Andreas?

What about Samuel L Jackson?
4 years ago
I'd like to know just what voice actors for videogames would usually get paid. What does David Hayter get for a Metal Gear game, for example?

Considering that most videogames have atrocious voice-acting by either very bad actors or actors putting in a performance equivalent to their pay-rate I wouldn't think that the average salary would be that high.
4 years ago
Hmm read this on Kotaku yesterday (along with about 100 comments) and there are some interesting points:

First and foremost the guy shouldn't sign any contracts he doesn't agree with. Secondly this isn't the movie and music industry...so different rules can apply....tuff luck! He's not a famous person....he's actually a nobody so $100,000 is heaps, it's not like his name is attracting people to buy the game, although his talent and work in the game is awesome it could've been done by numerous voice actors imo (maybe even much better....cuz there are a couple of times his accent drops).

Also I don't think he is worth anywhere close to what the programmers and technical talent behind the game are. Basically video games are a different medium....they're usually held in high regard or sell well when the actual game is good and not because of celebrities, so in the video game world programming etc is much more important. Voice acting, licenced music...these are all extras in video games that aren't actully very important like in movies etc.

Also and this is the biggest point imo....he's not the only voice actor in the game, infact there seem to be hundreds judging by the credits in the book, so are they all entitled to royalties if this guy is? Of course they should be.

So personally I think this guy is getting more than his fair share, he's a nobody and he's gotten $100 grand for about 8 months work which is a lot of money. Again I understand he's just trying to compare it to the movie/music industry but if he isn't happy then he should go work for the appropriate industry. Also I understand most of the big-wigs that are raking in heaps for GTAIV aren't worth anywhere near that but hey.....that's business/life.
4 years ago
There's also the fact that, technically, if it were to be like film and television then every single time the game is played he gets a royalty as that would be in line with every time a movie is shown, or a tv show is aired. It's not feasibly possible. You can't argue for adverts because adverts don't offer that freedom. Some dude in a Mars commercial doesn't get a cheque every time that ad is aired, they get a lump sum at the end of shooting and sometimes further revenue if the advertisement breaks other markets (like a mate who starred in an ad which broke into New Zealand netting him an extra $2,500 on top of the $10,000 he made initially).
4 years ago
Sin Ogaris wrote
they get a lump sum at the end of shooting and sometimes further revenue if the advertisement breaks other markets (like a mate who starred in an ad which broke into New Zealand netting him an extra $2,500 on top of the $10,000 he made initially).
I think that might be part of the point - in GTA IV the actors' recordings were taken out of the context of the game they were recorded for, and re-used in new works (advertising in this case). I guess it's part of the standard contract: "you get paid for this sound recording. we use it however we want and how often we want".

I don't think he's really complaining about the money.. just that, as some people have mentioned "if you didn't like the contract terms, don't sign it", and "maybe films do that, but that's not how games work"... I think the issue the GTA actor is trying to raise is that maybe game contracts don't have any room for that kind of negotiation, and that maybe the game industry contracts should move more towards film/tv/radio-style conditions. Then again, if he was a "nobody" before GTA IV, then he may have had it just as tough negotiating a better deal in film/tv..

I wonder what kind of conditions Nolan North had as Nathan Drake in Uncharted for being the main character's voice and motion capture.. pretty much like being a live-action actor. ..?
4 years ago
I think the responses in this thread to his complaining about the pay are pretty much the reason why the majority of games currently have, and will continue to have bad-to-average voice acting.

Why bother getting paid peanuts for a video game gig when you can do less in TV or film and get paid more?
4 years ago
rufati wrote
I think the responses in this thread to his complaining about the pay are pretty much the reason why the majority of games currently have, and will continue to have bad-to-average voice acting.

Why bother getting paid peanuts for a video game gig when you can do less in TV or film and get paid more?
Peanuts? This guy got paid the equivalent of $80 000 a year for his work, and I'd be extremely surprised if he was required full time. Do we know how many hours of voicework was provided from this guy or any one actor for any other game? I don't have any numbers to work off, but I'd be highly surprised if the amount of voicework in a video game comes even close to the amount involved in a movie or even TV programs.

Furthermore, voicework and acting in those mediums is far more integral to the storytelling, and even the storytelling itself is far more important than in video games. This guy and anyone else that wants to whinge about their pay needs to face the reality that voice acting in video games is merely a supporting role. GTA is a fairly extreme example of the importance of voice acting, but even taking such an extreme case, you can play for an hour and hear perhaps one line of dialogue. Watch any television program or movie and you'll find the actors are what you're there for; that is why it's fair that they get paid for their central involvement in the piece. When I play video games, I'm there for the game, not a piece of acting.
4 years ago
The "Rent Roman" movie was priceless.

I obviously have to agree in this case, but the issue is the implication that has for games that sell poorly - are developers going to lose even more money?

Spanca - the guy who played Nico Bellic also did motion capture, according to the article. So they are paying for his voice AND his actions. As for whether it's a fair wage - I think it's not quite fair to compare it to an average salary. Acting pays more because it is HARD to find someone who can engage an audience, and Nico is one of the most engaging characters I've seen. Even in the times when GTA4 has annoyed me with it's lack of checkpoints and unbreakable trees, Nico has been there to keep me emotionally invested in the story. I think that's a pretty deserving achievement.

Oh, and whoever played Brucie deserves an absolute fortune. That guy was ICE-COLD. icon_biggrin.gif
4 years ago
The man agreed to a set amount of work for a set amount of pay. Doesnt get simpler than that.

Toastfarmer wrote
Think of it this way. Your friend buys your magic seed from you for $1. Seems like an okay deal. Your friend plants the magic seed and grows magic fruit and sells the magic fruit at a huge profit, hundreds and hundreds of dollars. Surely you would be justified in thinking you might be a little bit entitled to at least some of that profit because you provided the magic seed.

I think it would be fair for Hollick to earn some sort of residual from the game even if it were minor. The other voice actors, perhaps not, but Hollick is the voice of the game and I think deserves some sort of reward for that out of the game's success.
WOAH...... wait a second...If you sold the magic seed then its not yours. period.

If i sold you a game on the exchange forum for a bargain, and somehow in a few months it became a collectors item worth hundreds, i am absolutely NOT entitled to any of that money unless you decide i am.
4 years ago
Nephilim wrote
The man agreed to a set amount of work for a set amount of pay. Doesnt get simpler than that.
again, the problem is not that he agreed to the terms of his employment, it's that he wasn't even entitled to negotiate for royalties, whereas movie and tv actors are.

it's just one of the emerging areas of entertainment that people in positions of authority are exploiting for the moment, while everyone else is waiting for the loopholes to be closed.

another similar example is webisodes - essentially mini-episodes of TV shows that are broadcast over the internet. the Battlestar Galactica: Resistance series (which bridged seasons 2 and 3) being the example that has negotiations in a spin at the moment.
the writers, crew and cast of BSG are entitled to their wage, along with a royalty from DVD copies sold, and syndicated repeats of the networked show in it's traditional format. however, they don't get anything for making the Webisodes - even if/when this subseries is released on DVD.

this was one of the reasons for the writers strike which upset the industry recently.

so while he might've agreed to the terms of his $80,000 salary, the issues he's protesting against is that he wasn't entitled to forego a portion of this in exchange for royalties, and neither does he receive any additional payment, should his work be utilised somewhere outside the game. (if, for example, his voice should be used in a recut intro to the game included on a DVD with the soundtrack - GTA:SA style.)

he's not really saying that Rockstar owe him more money, just highlighting the inconsistency of the industry - had he been working on a cartoon for TV, he'd be entitled to negotiate the terms of his contract, whereas because it's for a game, he was given a price and told it's that or no employment.
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Australian Release Date:
  29/04/2008 (Confirmed)
Standard Retail Price:
  $119.95 AU
Publisher:
  Rockstar Games
Genre:
  Action
Year Made:
  2007

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