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01 Apr, 2008

Gran Turismo 5 Prologue Review

PS3 Review | A solid prologue or an unfinished act?
For Gran Turismo fans there is a long gap between titles - while arcade racers like Need for Speed get yearly installments, Gran Turismo fans can often be waiting years upon years for the latest release of the hit Polyphony franchise to hit their Sony console. To help ease the wait, Polyphony has been developing Concept and Prologue titles for a few years now. In the past these games have been budget priced and bite sized and while they've been well received by gamers, the titles themselves actually become all but redundant a year later. Which brings us to Gran Turismo 5 Prologue, another budget priced title bearing the Gran Turismo name. Things are a little bit different this time though, so is Prologue worth the investment or should fans wait until next year for their real driving fix?

Stop...pause... and convince a relative this is real, without the HUD of course.

Stop...pause... and convince a relative this is real, without the HUD of course.
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It's immediately apparent upon booting up Prologue that things really are different, at least in terms of the amount of content on offer. The game contains six tracks and over seventy cars, which may not seem like an overly impressive number, but there's a large amount of variety to both the tracks and the cars. The six tracks on offer are the Suzuka Circuit, the Eiger Nordwand, the Fuji Speedway, the London City Track, the Daytona International Speedway and of course, the High Speed Ring. Fans of the franchise from way back are sure to enjoy racing around the High Speed Ring again, it's certainly a favourite of ours here at PALGN HQ. The variety in the cars is also to be praised, with plenty of dealers featured in the game. Cars such as the Dodge Viper SRT10 and the Aston Martin DB9 are included, but the real icing on the cake is the inclusion of the premium priced Ferrari F2007 - trust us, it's worth the 2 million credits.

Prologue hasn't just been crammed with vehicles and tracks, there are quite a few different game play modes for those who prefer to play on their lonesome. The event mode plays like a mini version of Gran Turismo 4. Players start off with a modest amount of money and purchase a car through one of the several dealers. After purchasing a vehicle players start off at class C and the aim is to keep winning the events in class C to win money, purchase better cars and of course, move onto the other classes. Also included in Prologue is the arcade mode where players can race with their previously purchased vehicle in a straight forward race or, for those who prefer to work on their times, can choose the time trial option instead. On certain tracks a drift trial mode is also available which awards players points for successfully pulling off drift during a race. It's actually a lot more difficult than it seems and we found ourselves returning to the mode to beat our previous scores.

The in car view is simply fantastic.

The in car view is simply fantastic.
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One of the most touted new features for Prologue is the multi player support - yes, after years of promises Gran Turismo finally goes online with Gran Turismo 5 Prologue. The online interface is just as smooth as the offline menus, players are able to select from a large range of challenges, and the game will automatically link you up with other players. Winning a challenge online will net the player money, which can be used offline as well. Online, everyone is going to have a different experience with Prologue, but we found the online code to be pretty solid - there was the occasional bout of lag, but we do think Polyphony will keep updating the online code as more people hop online. One of the major disappointments online is the lack of match making options, which can probably be attributed to the lack of an in-game XMB. The game also includes an online time trial feature as well, which is a surprisingly addictive inclusion. Compared to the wealth of online options in a title like Forza Motorsport 2, Prologue does feel a little lacking, but we're just pleased that Gran Turismo has finally gone online. For those who prefer to play locally the game also includes support for two players via split screen, a good inclusion for those who prefer for their opponents to be in the same room. There are some graphical downsides of playing split screen (such as the lack of the cockpit view) but we still had a bunch of fun offline.

In terms of gameplay the Gran Turismo series has always been a leader, and it still is. However, the franchise is still missing a few things which would justify the 'real racing simulator' tag. First up is the fact that the game still doesn't feature damage. After this many titles it is becoming very disappointing that the game doesn't include any form of damage at all, it also means just like in the old days of Gran Turismo, you can bump into a vehicle, knock it off the road and cruise away. Later on in Prologue players are penalised for doing this, but we're still disappointed by the lack of damage. It is also worth mentioning that although Australians cannot take advantage of the controller yet, that Gran Turismo 5 Prologue features support for the Dual Shock 3. We unfortunately don't have a Dual Shock 3 to test the support, but it's still an appreciated inclusion.

This looks strangely familiar...

This looks strangely familiar...
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One element of the game that deserves special mention is the visuals. Quite frankly, Gran Turismo 5 Prologue is easily one of the best looking games we've ever seen. The game feels like a step up from other PlayStation 3 titles such as Uncharted, MotorStorm and Rachet and Clank and the title just stands in a league of its own. Little details like the sun glare after exiting a tunnel or the sheer amount of detail in the cars will have even casual spectators taking a second look at the game. The replays only add to the immersiveness and impressiveness of the visuals. The game is also helped out by an intuitive menu system and a small amount of loading and the in car view is simply fantastic.

Gran Turismo 5 Prologue is easily the most in-depth Prologue or Concept Gran Turismo title yet. With an extensive event mode, a pick up and play arcade option, as well as online and offline multiplayer anyone who picks up Prologue is sure to be left very satisfied with their cheap purchase. The franchise hasn't changed that much and the lack of damage is still disappointing, but Gran Turismo 5 Prologue features enough content that should sway even the most casual Gran Turismo fan.
The Score
As a stand alone product Gran Turismo 5 Prologue is a solid game with a decent RRP. Those who want the full Gran Turismo experience will need to wait until next year, but Prologue still offers up a bundle of content, making the title a worthwhile purchase for even a casual Gran Turismo fan.
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

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37 Comments
1 year ago
Neither Goobs nor Jibbs own a PS3 as far as I'm aware, so the point is moot. Anyone with a PS3 who wants to play the most polished (albeit prologue version) racing sim available should seek out a copy of Gran Turismo 5: Prologue sub $50. Free downloadable updates are sure to ensue over the coming months. Should you want a more complete racing experience seek out a copy of Colin McRae DiRT - the first of many multiplatform games to come that was more refined and a technically superior product on the PS3.
1 year ago
I put the gt v0.8 and 0.9 releases in the same category as micro-transactions, simply their to syphon more and more money for less and less work.At least micro-transactions are poroviding new content, this game is not.In fact the only this game is doing is proving th point that time=money.You can either wait for the final product and save 50 beans or bitch out and buy the diet version to get that long awaited hit.

Not only are they charging you for a game which will be obsoleted in a few months, they are charging a premium(it's $50, not pocket change) for a game that's half complete.

But hey, we can only cross our fingers and hope that karma give turismo an ass kicking; by releasing these pre-games hopefully people will have lost interest in the final product by the time it rolls around(as they've filled on the entree before the main course) as well as losing a key demo market-the cheapskate gamer, who will refuse to buy the final version as they have 2/3rds of said game already in the bargain bin at an eb clearance.

One thing that guaranteed, if these pre games weren't released commercially the final product would have been on store shelves earlier, with a much greater impact and follow through sales.The final product will no longer have that 'wow, check these gfx out' factor when it arrives.Not everyone is a hardcore gamer, and not everyone is looking forward to paying $150($50+$100) for a game.Most casuals will get prologue, which in their opinion is 'close enough is good enough' and will play, complete, forget and pass on the final product when it hits.Not all will, but most will.

My two cents.Knock yourselves out though, it does speak volumes about the patience of your avg hardcore gamer though :O
1 year ago
^GT4 got a Prologue, GT4 sold extremely well. Even with Prologue, GT5 will be a multi-million seller, it is basically Sony's biggest franchise.
1 year ago
mipac wrote
GT5 will be a multi-million seller, it is basically Sony's biggest franchise.
And whore.
1 year ago
Jibbs wrote
Not only are they charging you for a game which will be obsoleted in a few months, they are charging a premium(it's $50, not pocket change) for a game that's half complete.
Its half complete only by GT standards. Its got more legs than a lot of popular and full priced shooters/adventure titles. Plus the gameplay is quality.

As a standalone game which you can go and buy at the shops today, its great value. Which is why I bought it (GT5 is a 2009 title, and the internet hype killed me as usual)

However it is stupid that if you plan on grabbing GT5 (98% of prologue buyers?) you've just wasted $50. If they didn't worry about spending time on releasing Prologue than GT5 could have been a 2008 title.

Both ways of looking at it, everyone. Stop getting so antsy.
1 year ago
I'm very happy to classify myself as one of these Gran Turismo fans that would absolutely, at the drop of a hat, lap anything and everything Gran Turismo up as soon as I could. Providing I had the money or the right console or whatever, of course.

Basically what I am saying is that yes absolutely, I'm one of Gran Turismo's biggest fans. So much so that every single Gran Turismo - GT5Prologue notwithstanding - is completed 100% by yours truly.

And yet, I haven't jumped onto either side of the argument fence. Oh no, I'm sitting on the much more painful top but in doing so I have the advantage of seeing it from both sides. Time to elaborate, beginning with the idea that releasing these 'Prologue' versions is a good idea:

As has been mentioned, these Prologue games shouldn't be called demos like most people assume they are. They provide a 'lite' experience of the upcoming Gran Turismo game, perhaps demonstrating some new features that are going to be in the game and also alleviating some of the pain that comes from playing the waiting/patience game all the time. We all know Polyphony are perfectionists and each installment of the GT series won't be released until they're happy with it. Even then, there will always be something they won't be happy with; that's just Polyphony.

Comparing the two Prologue games that have released so far - Gran Turismo 4: Prologue and Gran Turismo 5: Prologue - one can see that out of the two the latter (GT5P) is more of a 'game' than the original Prologue was. GT4P showcased some cars and 5 tracks and had a whole bunch of license tests to do. Completion of this version of Prologue saw the progress being added to your Gran Turismo 4 progress when that finally released, so the progress in the 'demo' (as you lot call it - and it could be considered one unlike the newer one) wasn't a complete waste of time. Basically it was the entree to Gran Turismo 4's main course and it satisfied those (myself included) who would be keen on such a thing.

Gran Turismo 5: Prologue on the other hand is different. Yes it's a showcase of some of the stuff that's upcoming and yes it isn't the full game, but it's certainly more of a game than 4's Prologue was. It has introduced the in-car camera viewpoint as one example, something that for a game being touted as "The Real Driving Simulator" should have existed with the release of the full version of GT4. It has also introduced online play, another thing that has been missing from the franchise for a long time and should have been released alongside GT4 (ignoring the PS2's piss-poor online for a moment here). Those two alone justify the purchase for many Gran Turismo fan, hardcore or casual alike - combine it with the more smaller additions including of course new cars like the Nissan GTR (typical of me to choose that example eh?) and new tracks (London and so on) and it's not just an entree to Gran Turismo 5's main course, no, instead it's an entree and dessert being consumed (by those who want it) before the main course that will come much later. Okay so maybe not the best analogy around, but hopefully it still makes my point.

Moving onto the other side of the fence, I can also see and understand the arguments about it being a waste of money, a glorified demo and so on. And to some extent, I agree with it. I mean, if they didn't spend the time releasing the two Prologue versions there is a bigger chance we'd have the full games much earlier than whenever we end up receiving them. Also said $50 is a lot of money to be spending on something that is not a full game, even if it has more content than some other games out there. As some people have pointed out that's $150 on Gran Turismo 5's discs alone and that's not including the purchase of the next Driving Force Pro which, if anything like the last wheel, will be upwards of $300.

But, such money is something that Gran Turismo fans are willing to spend to get their fix. As has been said above, this is Sony's main franchise (whether they allude to it or not) and while yes, things like GTA have sold more on Sony consoles in the past if there is one franchise Sony has that nothing else can match for exclusives (including MGS), it's Gran Turismo. It appeals to both hardcore and casual alike (goddamn I hate those terms) and it sells in the bucketloads. Releasing this Prologue version won't at all hurt the full game's sales and even casual gamers who don't read the forums, understand the ins and outs of the industry or whatever would be quite content in buying both games.

One small point I want to make before I close out; I'm not sure if it has been announced yet or not but I can almost guarantee that progress made in Gran Turismo 5: Prologue will be added onto, or at least assist Gran Turismo 5's progress when that eventually comes out.

Now to summarise, basically what I'm trying to say is that while arguments on both side of the fence are valid and justified to a certain extent, at the end of the day it's completely irrelevant to individual gamers. You'll either be happy to buy the Prologue versions or you won't - make your choice and be happy in the decision and leave anybody else out there to make their own choices.

Edit: And another thing, don't bring the Concept versions into this because that's a completely different thing again.
1 year ago
I'm with Jibbs on this one and I think a lot of people are missing his point, sure Prologue may have more content than most other driving games or whatever but imagine all of this content packed into one game (you know....like most games)? That's the part which is a rip-off imo. Instead of releasing a complete game which has heaps and heaps of content, instead lots of it is being pimped out and drip-fed to those gullible customers that they know are starving for new GT content.

Imagine if Super Smash Bros: Melee came out with a 'mascots' version....you know one to keep the fans happy while the main game is still being worked on. This mascots version is all about the characters that aren't the mainstream Nintendo ones. Then when the full game comes out it's actually missing all these characters because Nintendo hopes that you will buy both games for all the content. Yea that sorta thing would **** me hard! When I buy a game I want all the content that was developed for it at the time (I hate add ons and downloadable content) and GT: Prologue is basically bits of a game that just hasn't been finished yet but they go ahead and release it as a product cuz they know it'll sell.

Again it's not the amount and quality of the content it's just the **** way it's being drip-fed to us.

If this ever happened with any Resident Evil game I swear heads will roll!
1 year ago
Most people are whinging before they know how the final game is going to roll out, i'm not sure if anything has been announced, but it could possibly be a DLC patch version to get the complete game, the engine is installed, and so is some of the cars/tracks so really would the final version just be more cars/tracks/music/features? and if so, there's nothing stopping them from turning that into either DLC or Expansion Disc for those who purchased a demo, yes a friggen demo which has more content that most car games.

People are mostly aware that it's a demo, and yet its still selling obviously someone, somewhere is doing something right because if the net was really full of whingers it wouldn't have sold nearly as much as it did.

if you don't wanna buy a demo, don't.

if you do, enjoy.
1 year ago
You know when some mainstream crap starts ruining the industry/your favourite hobby (e.g breakdancing, beat boxing, hip hop etc) it pisses people off cuz loafers with not even half your vested interest come in and start shaping the way your hobby works. Sure the gamers that were bred from the Sony gen probably don't have a problem with this sorta thing cuz imo that's where the real morons started popping out of the woodwork sucking up EA updates and similar crap.

I've been gaming since games were around and back in the day no-one pulled this sorta crap cuz it seemed like there was more dignity/pride in the product instead of it just being a money-making scheme. Yes I know times change, but it's not always for the better and this sorta band-aid solution/downloadable drip-fed **** is what's gonna send this industry to the dogs!
1 year ago
Holy crap post of the century^

That exactly sums up the problem, in a nutshell.While as a standalone product prologue might not be too bad, but as a PRECEDENT it's a terrible thing for the gaming community to accept as 'the norm'.

We've gotten to a point where excessive pal prices and wating times are the norm, where micro transactions are the norm, let's not do the same with buying demo's at full game prices.No other industry i can think of pulls a stunt like this.

I didn't see any Harry potter prologues hitting the shelves months before the final edition hits...it would have sold stupidly had they done so but that's not the point.I understand it all comes down to the almighty dollar but christ let's draw a line in the sand here.

Ugh said it better.You don't get it?Read his post again and again until you do.
1 year ago
This is just the start. If you think GT5 will come fully equipped think again. While it may be a 'fatter then most' racing games it's going to be a micro-transaction field day. I'm a bit scared to think were Sony are taking their business model for gaming. I have a bad feeling that Home, Little Big and GT5 will be have ooodles of content available for purchase, shipping half gimped verisons to us (much like Lumines on the 360 marketplace).

While this game may be great and 'almost is a real boy' I hate the business model of getting 'something' out. Wouldn't GT fans prefer to wait until the real deal instead of forking out for a fat tech demo?
1 year ago
LoL you what sucks, the real thing won't be released until 2009...oh boy.
1 year ago
Don't fear, this post won't be as big as the last one! icon_wink.gif

I just wanted to come in here to say that while I stand by everything I said I do have to agree when it comes to the precedent point. It can't be good for the industry and in a way I guess we are lucky that no other franchise/company has followed Polyphony's lead. If they all started doing it, it'd be a complete and utter mess.

In some ways I wish Prologue was digitally distributed only rather than released at retail. Sure it may not be eliminating the precedent that has been set, but it (arguably) wouldn't get into the hands of as many people as it does as a retail product and therefore those that want it can download it while the ones who don't (along with the ones who do) can continue waiting for the final and much better product.

But anyway.
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  Pre-order or buy:
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Australian Release Date:
  27/03/2008 (Confirmed)
Standard Retail Price:
  $59.95 AU
Publisher:
  Sony Computer Entertainment
Genre:
  Racing
Year Made:
  2007
Players:
  4

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