The Kotaku translated interview states that Hideo told Famitsu "For us, we're not still not satisfied with the quality we can do. You know, there's not capacity space."
When asked to clarify, he also added: "There's not enough space at all...There's not enough space. We always talked about where to cut and what to compress."
This seems to confirm statements made last week on the Kojima Productions podcast where assistant producer Ryan Payton told listeners that the Japanese voice over would not make it onto the American and European copies of the game due to space issues.
Hopefully this doesn't mean anymore setbacks for the hotly-anticipated title as it strives to make a worldwide release this June.

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