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Luke
27 Feb, 2008

Dark Sector Preview

PS3 Preview | We go hands on with the RC version. Should you care about the ban?
Dark Sector is a title that we've had our eye on for quite awhile. First off, the game has the honour of being one of the very first revealed "next generation" titles. Then we played the game back at eGames and came away rather impressed, raring for our next chance to go hands on with the game. Unfortunately, on Valentine's Day came the announcement that broke our hearts, that Dark Sector had been refused classification by the Office of Film and Literature Classification. We're lucky enough to have gotten ahold of the exact copy the OFLC refused classification too, so we thought we'd take a look to see whether the game should have been refused classification and whether or not you should care about the refusal.

Dark Sector is a third person action adventure title starring CIA operative Hayden Tenno. In the game, part of Russia has become infected with a virus and Hayden is sent in to clean things up. Unfortunately Hayden actually becomes infected with the virus. In the process Tenno gains several powers, with the most powerful power being the ability to control a glaive, a three bladed disk that can be thrown at enemies and items. Using the glaive is remarkably simple, all you have to do is aim the glaive and then use the right trigger to "fire it". As players progress through the game the glaive can be upgraded. Elements such as fire can also be collected by the glaive and then used against an enemy. The glaive really is what sets Dark Sector apart from your typical third person adventure title, but this doesn't mean there is any shortage of fire power, with weapons such as grenade launches, shotguns and assault rifles all featuring in the game. Players will be keen to start off with the glaive, but the game actually begins with a peculiar black and white prologue, with Tenno having to rely on his trusty pistol.

The glaive really does make Dark Sector a unique title

The glaive really does make Dark Sector a unique title
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So, what about the violence? Is it beyond a MA15+ level? Well, there is a bit of violence in the game. First off Tenno can pull off a melee attack using the circle button. After punching or kicking an enemy to near death there are finisher moves and by pressing the circle button again Tenno can perform a finishing move, which is generally a quick neck snap, nothing too over the top. After killing an enemy you can also keep kicking them while they're on the ground, lifeless. Where Dark Sector slipped up, according to the OFLC report, is in the dismemberment and decapitation of enemies. In Dark Sector it is possible to use the glaive or a firearm to decapitate an enemy and this action is met with a lot of blood coming out of the enemy's head, but decapitating an enemy isn't as simple as it seems. It requires skill to actually shoot the enemy in the head and there are plenty of titles on the Australian market now which allow players to decapitate their enemies when aiming correctly.

Dark Sector is also quite detailed when it comes to dismemberment of limbs. For example, if you use the glaive and aim towards your enemy's arm then their arm will come off if you hit the right spot, but accomplishing this does require a decent aim and when there are plenty of enemies coming at you it isn't easy to just aim at a specific spot on the body. While we aren't the OFLC and we aren't trained in classification, the violence in Dark Sector seems to be the equivalent of violence found in other MA15+ titles. There are lots of titles on the market now rated MA15+ and plenty which feature decapitation, enemies screaming and finishes, we're not entirely sure what makes Dark Sector so different.

This is not an enemy we like the look of.

This is not an enemy we like the look of.
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There are a few problems we encountered with Dark Sector that we hope are rectified prior to its international release. First off, enemies seem to have a large resistance to bullets. Normally when you shoot an enemy three or four times (no we're not really talking from experience here...) they'll go down, at least in most other games. In Dark Sector we found ourselves firing at enemies six, seven times before they'd die. Secondly, the camera also has a nasty habit of getting in the way for too often, which can make even the simplest task (such as shooting down a helicopter) a difficult problem.

Dark Sector looks like it is shaping up to be a solid third person adventure title. There are a few issues with the game such as the camera and super strong AI, but the glaive really does make for an interesting, unique experience. We think the game isn't as violent as other titles on the market, so it is a shame that the title has currently been refused classification. We'll keep you updated on D3's plans with the title in the coming weeks. But, as one of the very first RC'd titles that isn't dreadful, it's a shame that gamers in Australia may miss out on playing the title.
Overall:
Dark Sector seems like it is turning out to be a solid third person adventure title. Whether or not we'll ever get to play it again, though, is currently unknown.

Related Dark Sector Content

Dark Sector re-classified in Australia
06 Jul, 2008 No longer refused classification.
Australia to receive 'toned down' Dark Sector
01 Apr, 2008 Domestic version to be based on Japanese build.
Dark Sector refused classification in Australia
14 Feb, 2008 Game not dead in Australia yet.
8 Comments
1 year ago
And this is where the glory of the PS3's region free gaming steps in...

Definetely importing this one, I like what they have done with the remaking of the game. I wasnt too interested with the original version they showed, but this new one looks awesome.
1 year ago
As a fan of God of War, Resident Evil 4, DMC4 etc. Would you say it is good enough to import? Are you going to end up reviewing it anyway?
As if it is a 7.5 and below I may not bother but if it's 8+ then I'll probably pick it up.

mipac wrote
And this is where the glory of the PS3's region free gaming steps in...
*Does a dance*
1 year ago
fatpizza wrote
mipac wrote
And this is where the glory of the PS3's region free gaming steps in...
*Does a dance*
Last time I checked Xbox 360 had region free games.
1 year ago
El Taco wrote
fatpizza wrote
mipac wrote
And this is where the glory of the PS3's region free gaming steps in...
*Does a dance*
Last time I checked Xbox 360 had region free games.
Indeed the 360 does have some region free games, I know this for a fact because I have some imported 360 games. However many 360 games are region locked. The only PS3 region locked game was Stranglehold, and that was only the US version, because it came with the movie Hardboiled and that is banned in some countries.
1 year ago
If I'm not mistaken, 360 games released by EA and Bandai Namco are region locked (so no IdolM@ster icon_sad.gif ), most other titles are fine (Ubisoft titles are always region free in my experience).

If I was importing this, I'd wait a week or two after release- I remember hearing that Customs cracked down on all game imports when GTA3 was released overseas, so I wouldn't be surprised if they were a lot more suspicious of all game-shaped packages coming through the mail around the time of a RC game's release.
1 year ago
El Taco wrote
fatpizza wrote
mipac wrote
And this is where the glory of the PS3's region free gaming steps in...
*Does a dance*
Last time I checked Xbox 360 had region free games.
Good for you too then.
1 year ago
It can't just be the decapitations, surely. I remember decapitating three Spaniards with one shotgun blast half an hour into RE4, and nobody even thought of banning that.

I think I'll be waiting for some reviews on this one before I get excited, there's just not enough to interest me yet. I liked it better when it was that awesome space shooter.
1 year ago
I think the OFLC is worried about the amount of blood coming out the the decapitated head.

"according to the OFLC report, is in the dismemberment and decapitation of enemies. In Dark Sector it is possible to use the glaive or a firearm to decapitate an enemy and this action is met with a lot of blood coming out of the enemy's head"

Like you said
Quote
I remember decapitating three Spaniards with one shotgun blast half an hour into RE4, and nobody even thought of banning that
Although I don't remember alot of blood coming out of the decapitated head in RE4, I just remember tentacles.
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Australian Release Date:
  10/10/2008 (Confirmed)
Standard Retail Price:
  $99.95 AU
Publisher:
  AFA Interactive
Genre:
  Shooter
Year Made:
  2007

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