Where Ultimate Ninja and Clash of the Ninja both took a typical modular one-on-one approach to a 3D fighting game, Uzumaki Chronicles takes a Final Fight inspired take-on-all-comers essence to the proceedings. Instead of level by level progress through the game’s story mode, Uzumaki Chronicles provides an almost free-roaming 3D environment in which to test Mr. Uzumaki’s mettle against a range of mook-like infantry. Progress is handled by an overworld map at the start of every mission, with choices of which area and objective to tackle next entirely up to the player. After selecting routes, a further sense of RPGness is delivered through the random battles that await in-between major areas. Coupled with the typical mailman-like RPG tasks a fair few objectives in areas request, the hybrid gameplay provides a slight welcome break from the non-stop fighting; even if it quickly becomes a shallowly contrived exercise in itself.
The fighting system is naturally what most of the gameplay in Uzumaki Chronicles revolves around, and while it’s faithful to the source material, it nevertheless gives off a sense of oversimplification and repetitiveness. The moves available are what Naruto and ninja fans alike would expect, with shuriken and high jumps galore at one's disposal. The most interesting moves however are those which harbour Naruto’s jutsu techniques straight out of the manga and anime series. For example, Shadow Clones allow multiple autonomous attacks against those foolish curious types, while Naruto’s infamous Sexy Technique is true to its hilariously distracting origins. Naturally enough, Naruto’s ability to channel chakra from the demon fox is also up for grabs.
While the eye candy of battles in Uzumaki Chronicles is all well and good, the problem lies in how tired and "samey" the fighting quickly gets. Apart from a surprisingly deep and intriguing stat and skill upgrading system involving the collection and combination of orbs dropped by fallen enemies, there’s not much in the way of customisation available for players. No matter how many on-field weapons are taken advantage of, or which character from the anime series tags along to help out with a set mission, the battles eventually all blur into an indistinct methodology; either bashing the buttons for your hand-to-hand combat skills; taking advantage of any readily charged up jutsu techniques; or simply letting your partner/Shadow Clones take care of the rest. It could be argued that Namco Bandai and developer Cavia Inc. are simply targeting an easy difficulty and depth ideal for the pre-teen fan of the Naruto franchise with Uzumaki Chronicles; but then again, even the youth friendly Pokémon Diamond and Pearl have their challenging hair-tearing moments.
In terms of story and presentation, Uzumaki Chronicles may be too much of a fan service to those unfamiliar with the franchise. The 'chronicles' spoken of in the game’s title refer to the titular hero defending his hometown of Leaf Village from an impending threat of invaders. However, from the menu screens to the cutscenes, it’s readily apparent that some assumed knowledge has been taken upon developers Cavia Inc. when designing the superficial and narrative aspects of the game; with hardly a scrap of background information on characters and settings available to those who have never seen the anime series, let alone heard of it. Of course, one would instantly assume that those purchasing a Naruto game are fans to begin with, but it would have been a nice token to provide some clarity and understanding for the confused parents/wrinkly sorts out there.
While the character art and FMV in Uzumaki Chronicles does its hardest at instilling the charisma of the anime series, the game certainly won’t be winning any awards for best-looking title of the year. The tiny environments and arenas give off a sense of a rushed melding together on the developer’s part, with their lifeless detail seemingly a means to an end. The worst realisation is that variety in these settings are few and far between, as there are a set amount of arena types to be fought in, decided by the vague environment types missions are set within. However, where Uzumaki Chronicles is saved presentation-wise is certainly in the audio department. The anime styled musical pieces sound straight out of an episode of Naruto, while the series’ English dub voice actors provide their distinct tones to any and all plot exposition. It’s just a shame such attention to detail wasn’t paid to other aspects of the game’s overall presentation.
While commendable for trying to offer a bit more than simple one-on-one fighting, Naruto: Uzumaki Chronicles does not necessarily improve on any of the previous videogame adaptations of the franchise. With a repetitive battle system and RPG traits that become an insipid chore, it definitely doesn’t break any barriers in innovation in the beat 'em up genre. But without falling into a clichéd recommendation for "fans only", it goes without saying that Uzumaki Chronicles' inherent qualities will most likely only be visible to the rabid.

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