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David Low
04 Jul, 2007

The History Channel: Great Battles of Rome Review

PS2 Review | Terrific race, the Romans. Terrific.
While educational games have existed for years, from Mario is Missing to Spongebob Teaches Typing, they have always been several tiers below games created for entertainment in terms of production quality. What's worse, usually these 'edutainment' games simply lack fun because they fail to understand exactly what was so entertaining about games in the first place, and are often bereft of gameplay of any sort. While it could be argued that the Brain Training games are a reversal of this trend as they have non-entertainment goals, you could hardly call them 'educational'. Into this void, Slitherine Strategies have delved, coming up with an interesting concept: Strategy games use your brain, and they allow you to understand, to some extent, the complexities of battles and battle tactics. How about applying that to a teaching tool about historical battles? Set up the historical scenes in established real time strategy format, slap on a semi-legitimate documentary licence, and learning is now fun for the kids, right? The resulting piece of software The History Channel: Great Battles of Rome may be a step in the right direction in concept, but it falls into every other trap of the 'edutainment' genre. It's a clumsy, ugly game that falls far short of both its goals to teach and to entertain.

The basic set-up of The History Channel: Great Battles of Rome is a pretty standard RTS, supposedly based on real-life battles between Rome and other armies. As either a Roman or Barbarian army, you're presented with a series of battles to fight through, gaining experience and unit types as you progress. Before each battle you can check out the terrain, select and equip your army, set them pre-determined commands (such as 'charge into battle' or 'circle the enemy') and then start. While in battle, you have a 'commander' who can change your orders on the fly, but only to a limited extent (which differs depending on the unit type), using a currency called 'command points'. Upon winning or losing, the opposing side flees and the game progresses (or doesn't, in the case of the latter). It's a pretty simplified real time strategy game, so is quite easy for those new to the genre to get into, but it's very clumsily handled. The battlefields are very small, and the commands are so simple, that there's only ever really time for one or two major maneuvers before it's all over. And in reality, you only ever need to get each unit into the appropriate position and you'll win. Terrain only seems to affect ranged attacks, and even then not by much.

There are a decent variety of unit types, but most are unnecessary

There are a decent variety of unit types, but most are unnecessary
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Controlling your units in battle is a struggle both physically and metaphorically. Real time strategy games have never been particularly intuitive on consoles, and The History Channel: Great Battles of Rome is no exception. You scroll through your unit types with R1 and L1, control the camera with the right stick, and move the selected unit group with the left stick. Which sounds fine in theory, but the controls are unresponsive, and you'll need to hold and make sure what you want to happen happens before you can move on. Otherwise you have to rush back and send them on their way again, like rounding up chickens in a pen. Eventually, you'll end up stocking up on powerful infantry or cavalry and simply charging the enemy wherever possible, as it usually works and such a simple command helps you avoid using the clumsy interface and messing anything up. It seems the most important statistics in battle are just numbers and strength of your units, so you can brute force your way through almost everything, which, while it removes any frustration, becomes boring very quickly.

Graphically, the mediocrity continues. The battlefields and units are rendered in decent but no-frills 3D, and initially it looks like the game may be passable graphically. There's very little in the way of lighting or effects, but the ground textures are ok, and your units are rendered in decent detail. Alas, it's not to be. The framerate stutters the instant anything happens, or even if you swing the camera around too quickly. And little can prepare you for the limited, jerky animation of all units. Not only are individual units poorly animated, but whole platoons follow the same routine like a well rehearsed dance team. When contact is made in battle, animation improves somewhat as some chaos breaks out, breaking up the alienating synchronisation, but it never looks attractive. On the plus side, the visual simplicity helps you keep track of everything easily, but by the time any battle gets complicated it's near decided, so it's a moot point anyway.

If you're lucky, the armies might actually face each other!

If you're lucky, the armies might actually face each other!
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The lone bright spot of The History Channel: Great Battles of Rome is the presentation. Between rounds, there are professionally produced documentary-style cutscenes that offer some light Roman history (particularly about, you guessed it, battles), and are entertaining enough that you won't skip them – ironically the 'educational' part of the package is far more entertaining than the game part. Obviously it's highly likely the cutscenes have simply been cribbed from a History Channel documentary, and if anything it would simply be easier to just watch them by themselves. But the pairing does work, as they do match the game's battles somewhat, it's just that the gameplay is letting its end of the bargain down. The game also has a decent soundtrack of 'Gladiator' inspired grand battle themes.

The History Channel: Great Battles of Rome is a budget title in every sense of the term. Designed with the 'edutainment' angle as a selling point, possibly to parents or teachers, in the end it offers little educationally that you couldn't learn from just watching the cutscenes, and the basic, easy and broken game just gets in the way. Unless you're some sort of Roman history nut who just has to take the opportunity to play through some historical battle situations, it's a title that's better off avoided.
The Score
If it weren't so easy, it would be a very frustrating game. As it is, you can at least cruise through and watch the cutscenes. It's not exactly worth buying for that though.
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

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5 Comments
2 years ago
What I don't understand is how they can teach this sort of thing in an RTS, seeing as you could do pretty much whatever you wanted to during the game bit. i.e. So what did we learn today? Tank rushes solved all major conflicts in history.

Or is the game segments merely a way to transition between the educational parts (cutscenes), and don't actually have any relevance to the teachings apart from some slight setting of context?
2 years ago
Hmm think I'll stick to Rome: Total War icon_cool.gif
2 years ago
You poor person having to review this.
2 years ago
I'm really glad someone actually took the time to review this game. So many reviewers have opted out by simply saying that they don't enjoy games like this and games like this should never be put on the console. The result is the same, in this case, which is that the game reviewer deemed it to be a poor game but at least they took the time to explain WHY it is a poor game. Thankyou, PALGN.
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  Out Now
European Release Date:
  Out Now
Publisher:
  Black Bean Games
Developer:
  Slitherine Strategies
Players:
  1

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