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30 May, 2007

AFL Premiership 2007 Interview

PS2 Interview | We talk to IR Gurus about the upcoming game.
AFL Premiership 2007 is only a few weeks away and IR Gurus' Mark Houaeau and Justin Halliday recently took the time to speak to PALGN about the game. We received several questions from members about AFL Premiership 2007 so we asked these questions and even asked a few of our own. Without delay we'll jump into the interview.

PALGN: Firstly, thanks for your time, can you please introduce yourselves and let us know a little about your roles at IR Gurus.

Mark Houareau: Lead Artist & Designer on AFL Premiership 2007. Full time sports fan and keeping a lid on the Hawks’ chances in the coming years.

Justin Halliday: Senior Producer on AFL Premiership 2007.

PALGN:Are you able to tell us a little bit about some of the gameplay modes that will feature in AFL Premiership 2007?

JH: AFL Premiership 2007 has the following gameplay modes: Single Match, Season Mode, Career Mode, Mission Mode, and Training. In Single Match you can set the teams, stadium, weather, etc for a single game. In Season mode you select a team and then take them through the full season (including pre-season), just the premiership season, or even just the preseason or finals. Career mode is where the bulk of the action is. In this mode you choose a team and must take them through the entire season. We’ve made some changes here to make it more comprehensive, including improvements to the player training so that the user can set training regimes for each of the players or each group of players to guide their development.

PALGN: One of the main criticisms directed at the AFL franchise is that the gameplay often isn’t up to scratch. How have IR Gurus improved the gameplay for AFL Premiership 2007?

MH:We've spent a lot of time between versions conversing with the gaming public and AFL fans on where things can be improved and which parts of the game aren’t working properly.

The forum at Bigfooty.com has been the 'home' of our discussions and the folks there have been fantastic with their feedback and ideas. It's become clear that we both want the same things from an AFL game. The result is a more friendly control system and gameplay experience that a variety of individuals can 'pick up and play' and still find depth if they require it.

Heroes of the Pacific: He's going for goal.

Heroes of the Pacific: He's going for goal.
Close
PALGN: It’s been revealed that AFL Premiership 2007 will feature weather effects. Will these actually affect the gameplay or be merely cosmetic?

JH: The weather in the game affects the player’s acceleration and movement, and it makes them more likely to drop marks. In the past the players have been slower in the wet, but this year that isn’t as much of a factor.

PALGN: Can you explain to us how exactly the dynamic difficulty level works?

JH: Dynamic difficulty is always a contentious addition to any videogame. It’s been a staple of racing games for a long time now (Mario Kart and Gran Turismo for example), but it always treads a fine line between staying competitive and cheating.

Therefore, it’s important to point out that in AFL 2007 the dynamic difficulty never allows the AI teams to cheat. Our goal here is to make sure that users of all levels get a match that is enjoyable. The dynamic difficulty feature will prevent the user from getting too far ahead of the opposition by monitoring the score dynamically adjusting the difficulty level based on the difference between the two teams. If the gap is too large, then the AI team will switch to a harder difficulty. Once the score gap is lower, the AI team switches back to the difficulty level that was originally set by the user. Finally, it’s also important to stress that the dynamic difficulty switches off before the opposition team gets in ahead of the user’s team.

PALGN: What sort of multiplayer modes can we expect to see in the game? AFL 2005 featured online play but this was omitted for AFL Premiership 2006. Will it make a return in AFL Premiership 2007?

JH: AFL Premiership 2005 was launched around the time of the PS2 Network adaptor, so that was a major feature for that game. Since then the network adaptors haven’t become prevalent, so we haven’t supported online play for AFL Premiership 2006 or AFL Premiership 2007.

Maybe next year Richmond fans (I am one).

Maybe next year Richmond fans (I am one).
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PALGN: Will there be many unlockable extras in the game for diehard AFL fans??

MH: We have no unlockable content as such but have upped the ante on bonus content in the game. AFL Premiership 2007 has over 100 retro heritage uniforms ranging from 1897 to 2006 featuring all the AFL clubs. We're talking the classic lace-up jumpers, one-off promotional jumpers like the Blues M&Ms jumper and shockers like the Hawks’ jockey jersey from 1995. A lot of time was spent with the guys at Footyjumpers.com in making sure everything was accurate and true to life. Everything has been painstakingly recreated, including shorts, numbers and boots.

PALGN: What sort of sports titles does the development team draw inspiration from for the AFL titles?

MH: We're massive fans of the big sports titles like Pro Evo, FIFA, Madden and the 2K Sports games. These guys have been making those games for quite a while now and it's a great study in incremental games development which is what the AFL games have gone through. At the end of the day we know we can't match them for budget and manpower but we're definitely keeping an eye on them.

PALGN: Have any of the AFL Games been released overseas? Is there much of a market for AFL titles in international markets??

JH: Unfortunately there’s no market for AFL games overseas. But with the similarities between AFL and Gaelic Football, we have produced a Gaelic Games: Football game for Ireland.

PALGN: Is there a chance this will be the last AFL title on the PlayStation 2??

JH: We’ve been channeling all our energy into finishing AFL Premiership 2007 and making it the best game, so as yet we’re not sure where 2008 will take us.

PALGN: Finally, when the IR Gurus team isn’t working on AFL Premiership 2007 what games do they play in their downtime??

MH: Speaking for myself, I am a sports nut so anything sport related has my attention. Given that the AFL game comes out early in the season I'll put my hand up and state that the majority of my downtime is spent perfecting my AFL dreamteam. I'm not the only member of the dev team who breathes football twelve months of the year though!

PALGN would like to thank Mark Houareau and Justin Halliday for their time. As AFL Premiership 2007 is nearing completion we know both the guys at IR Gurus must be very stretched for time. We'd also like to extend our thanks to Rebecca Rice at Sony Computer Entertainment Australia for organising this.

Related AFL Premiership 2007 Content

AFL Premiership 2007 Review
19 Jun, 2007 AFL is back for another year.
AFL 2007 to feature over 100 retro heritage jumpers
30 May, 2007 IR Gurus confirms.
Even more AFL Premiership 2007 images revealed
12 May, 2007 Sony leaves us with a weekend treat.
22 Comments
4 years ago
Hi Folks,

It's Mark from IR Gurus (a.k.a. Fiery Hawk or FH) here and I'm happy to answer any questions you have about the game. If you have any ideas or things you want to discuss just fire 'em my way and I'll my best to answer them for you. More than happy to listen and discuss.

I'd also like to mention that I spend the majority of my time answering posts on our unofficial forum at Bigfooty.com. Feel free to join us there.

Cheers!
FH icon_biggrin.gif
4 years ago
When will AFL come to the next generation, like PS3 and Xbox 360?
4 years ago
What is the one problem you have in making an AFL game?

Meaning out of all the issues of getting a game from the dev stage to the retail,
what do you find the biggest issue you face?
4 years ago
El Taco wrote
When will AFL come to the next generation, like PS3 and Xbox 360?
If I were a betting man I'd say a couple of years off at least. Nothing is official though but I'd say it's because;

1. There isn't an established market base for PS3 or Xbox360 that has high enough numbers to produce a profitable next gen title.

2. To produce a legitimate next gen title we'd need that long anyway - don't want to release a sub-par product first up on the next-gen console (like FIFA06 was on the 360).

3. Next gen titles would require bigger dev teams than we currently have (only 15 people) and bigger budgets (which we currently don't have) so its a case of organising that stuff too.

But long story short there hasn't been anything confirmed yet so it's pure speculation on my part.
4 years ago
Emuaust wrote
What is the one problem you have in making an AFL game?

Meaning out of all the issues of getting a game from the dev stage to the retail,
what do you find the biggest issue you face?
A decent budget, timeline, and dev team numbers so that we can spend more time working on specific areas. At the moment our dev team of 15 people are spread thin in certain areas and it can affect the final product when compared to budgets and dev team numbers of the companys that make the FIFAs, Maddens and Pro Evo's out there. That said though we have some highly talented people who give their all despite these issues and we're proud of what we can achieve.
4 years ago
Ever thought of doing AFL on Wii? Madden works well.
4 years ago
mayo wrote
Ever thought of doing AFL on Wii? Madden works well.
To kind of supplement that question, what are your ties with SCEE like?? Are you just using the license they own or is your studio owned by them??
4 years ago
Fiery Hawk wrote
3. Next gen titles would require bigger dev teams than we currently have (only 15 people) and bigger budgets (which we currently don't have) so its a case of organising that stuff too.
Hmm... that's pretty interesting that the AFL team is only 15 people, which I'd imagine would consist of a few juniors as well.

Is it possible for Richmond to win a match in this game? *kicks bucket*
4 years ago
mayo wrote
Ever thought of doing AFL on Wii? Madden works well.
The Wii would be fun but no we haven't considered it. I personally can't believe a Wii cricket game hasn't been made yet. I figure that would be the best suited sports title.
4 years ago
crestfallen wrote
mayo wrote
Ever thought of doing AFL on Wii? Madden works well.
To kind of supplement that question, what are your ties with SCEE like?? Are you just using the license they own or is your studio owned by them??
I believe they own the license and we just use it. Not really tied into that area of the game to be honest.

I can safely say we are not owned by them though!
4 years ago
Mark wrote
Hmm... that's pretty interesting that the AFL team is only 15 people, which I'd imagine would consist of a few juniors as well.

Is it possible for Richmond to win a match in this game? *kicks bucket*
Yeah mainly on the programming side. When you think about the roles required for a project you can see that we are getting the best out of the limited manpower afforded to us. On the upside it's projects like this that give young game developers a foot in the door.

Mate I played as the Tigers the other day to test out the preseason comp on HARD. Not sure if it was the difficulty level or knowing that I was hoping for a Richmond win but it was bloody hard icon_lol.gif (Tiges made the final but lost to Port in Adelaide. Small consolation with Tuck winning his old mans medal though!)
4 years ago
Hi Mark. I'll keep my question brief- are there any plans to port this iteration or any future iterations to the PSP? If so, can we expect wifi multiplayer (can't imagine anything more fun than going to the football with friends and going 1-on-1 to resolve the match we're watching during the halftime break!)?

And for my own personal interest, if you're not doing it, what are the main things stopping you?
4 years ago
The Brett wrote
Hi Mark. I'll keep my question brief- are there any plans to port this iteration or any future iterations to the PSP? If so, can we expect wifi multiplayer (can't imagine anything more fun than going to the football with friends and going 1-on-1 to resolve the match we're watching during the halftime break!)?

And for my own personal interest, if you're not doing it, what are the main things stopping you?
Hey Brett, no plans for a PSP version unfortunately. I think it was brought up during production on 2006 but didn't go any further. I think the main thing stopping us doing it now is we only want to do next-gen in the future whether it's AFL or anything else. Not sure if there are plans for another studio to port AFL - I haven't heard anything to suggest it.

I must admit that fighting it out during half time would be a great thing to be able to do though!
4 years ago
Bummer. You speak about next gen being incredibly difficult to get into, particularly in terms of costs- have you ever considered pouring your resources into handheld and becoming a specialist developer for the DS and PSP? With the DS being the new PS2 and the PSP the new Xbox, I would have thought the returns would be pretty good for relatively little investment. Next gen would be a little bit risky, and you'd run a good chance (no offence) of having graphically inferior games on platforms that are increasingly about visual quality as much as gameplay, wouldn't you? That's not a reflection of your team's skill, merely the resource limitations. I mean, Ricky Ponting copped a bit of flak for the graphics and animations, and cricket has an even larger potential market than AFL.
4 years ago
Yeah the next-gen hurdle is large but it's an area we are aspiring to get into. As a company I think it's great that this is where we want to head. As far as team numbers/budget etc go for future next-gen titles we are upsizing in all areas so I'm confident of a very strong showing in future titles.

Handheld has a market but I reckon (personally) that it's better suited to the smaller companies than ours. IR Gurus is very large these days compared to when we first started on the AFL games.
4 years ago
An AFL strategy style game on the DS? I'd buy a DS for that (provided it was actually a good game icon_razz.gif).
3 years ago
Hi, can you tell me why you guys can't make a decent afl game for pc? Afl 2007 for ps2 is not a bad game layout, with some good options. Game play is not bad career mode is not bad but the graphics are deplorible i mean really, really bad, nearly unplayable bad. If the same game (2007) was to be made for pc with online function ect.... and much, much, much!!!!!! better graphics it would be a fantastic game. The graphics of 2007 is the big let down for this game on ps2. I played it for 1 whole day and did enjoy it (career mode) but pulled the pin due to the graphics was really annoying me It was like watching a really bad cam of a movie. My suggestion, would be to keep the 2007 format (add a couple of new things) and make it for pc where the graphics would be improved tenfold. Please, as im sure i'm not the only 1 dissapointed with the last few attempts of making a great playable afl game. Cheers.
3 years ago
^ Mate your gonna be waiting a while for a reply you've just posted on an article thats a year old don't like your chances of seeing anything new on this.
3 years ago
Why won't you make an AFL game on the PS3/360? There is a big enough market. GTA 4 made MILLIONS on it's first day, so obviously it could make enough money if it was popular.
3 years ago
1) Development costs for next-gen consoles are massive.

2) Unlike GTA IV, an AFL game won't appeal to regions worldwide, the market is significantly narrower.

3) Read the above post, sambo.
3 years ago
Well that sucks. I enjoyed playing an AFL game years ago. They really need to get development costs down. Why are they so high? What costs so much compared to last gen games?
3 years ago
Sambo110 wrote
They really need to get development costs down. Why are they so high? What costs so much compared to last gen games?
A big part of it is the graphics. I heard GTAIV has about 37 different types of lamp posts. They need more advanced equipment, software and manpower, to really bring it up to the graphic standard we expect. So since last gen games are less detailed graphics, current gen games cost comparatively more.
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  28/06/2007 (Confirmed)
Publisher:
  Sony Computer Entertainment
Genre:
  Sports
Year Made:
  2007

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