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Luke
04 Aug, 2003

EyeToy: Play Review

PS2 Review | Innovation or Gimmick? Click to find out...
Sony's London Studio has hit upon a novel idea - by getting rid of your Dual Shock 2 and using your body as a controller, you play through a series of wacky minigames. You may be skeptical, you may think it sounds more like a gimmick than a gaming revolution, but that is where you would be wrong.

The moment you step in front of the camera, and see the massive cheesy grin on your face, you'll be hooked. It's quite an odd sensation seeing yourself boxing with robots and launching UFO's, it's one that can only be described as unique, and it's a heck of a lot of fun. There is absolutely NO lag between the movement you make in front of the camera, and the on-screen image, which means you can engage in hectic, fast paced minigame mayhem with split-second reflexes and have it perfectly motion captured by the camera.

Setup is simple. You plug the Eyetoy USB Camera into the one of the PS2's USB ports, place it on top of your TV, and you're ready to go. Don't bother plugging in a controller; it's not needed (although you can still use it to navigate menus).

The picture quality of the camera is surprisingly good, as you'll soon see. If the picture is out of focus, you simply adjust the focus ring on the camera. All up, the process of getting it set up and ready to play takes less than five minutes.

Now, the first thing you're faced with when it's loaded up is a neon outline which tells you where to place yourself in front of the camera. By using your arms, you reach up and rub your hand over the menu options to select them - all navigation is done this way, and it's always fun (unless your arms are aching from the previous game of Beat Freak on Hard mode...)

At this point you'll be itching to jump into a minigame, and rightly so, but first you should create a profile to keep tabs of your progress and scores. You must pose for a series of three photos: Happy, Sad, and Silly. These pictures will come back to haunt you in various ways throughout the game, so luckily you can reshoot them at your leisure if you're unhappy with how you look.

Each of the twelve minigames comes in three difficulty settings, not surprisingly Easy, Medium, and Hard, and all are used in different contexts depending on the games, which are:

Beat Freak:
CD's fly from the center of the screen, passing over four speakers in each corner of your screen. You must hit the speakers when the CD's pass over them, or you'll lose Style Points.

Kung Foo:
You must fend off hoards of angry ninjas, occasionally taking time out to break boards. Breaking out some funky moves results in higher style points.

Mirror Time:
An evil robot randomly flips parts of the screen around, disorientating you as try to hit targets.

Ghost Catcher:
Look out for the feint silhouettes of Ghosts, and rub them out before they fly off the screen whilst shooing away pesky bats.

Slap Stream:
Goodies and Baddies pop out of clouds... Guess which ones you have to hit?

Plate Spinner:
Try to keep plates spinning on poles. Too fast and they'll fly off, too slow and they'll fall off. Watch out for the monkeys who try to knock them off!

Boogie Down:
A precision game, requiring you to replicate dance moves demonstrated by QT, your dance instructor, in time with music.

Wishi Washi:
Perhaps the most shallow game on the disc, you've got to clean soap suds, bird poo, and water droplets off the screen to advance to the next window.

Keep Ups:
Try to keep a Soccer ball bouncing on your head whilst taking enemies out with it.

Boxing Chump:
Take on the evil Robo-Bro in a three round boxing match.

UFO Juggler:
Well, technically you're not juggling them. You need to launch UFO's into the atmosphere by gently rubbing them. If you get them spinning too fast, they'll explode!

Rocket Rumble:
Saving the best for last. In this game, fireworks are shot into the night sky. You earn points by making combos of same-colour fireworks, then hitting the plunger on either side of the screen to detonate them. A special white firework lets you link different coloured ones together.

In addition to them is the Playroom, a place where wacky effects can be applied to the screen such as interactive Aquariums, Spiderwebs, Time Delays, teleportations, snow flakes, bees, and many more. Now you've got the means to act out favourite scenes from Arachnophobia and Star Trek... not that you would anyway, right? (Shh! That's just our little secret)...

The graphics in Eyetoy: Play are functional, and were never intended to be the pinnacle of videogame technology. The central focal point is ALWAYS you, and considering you're the one who's calling the shots, that's a good thing. Regardless, the characters are bold and stylish, the graphics have a fantastic cartoon flair, and when you first see a Ninja go flying into your screen after a particularly vicious headbutt, you're sure to laugh. Every interactive object immediately reacts to your movement, and it makes for a visually and physically stimulating experience.

The sound, however, is a completely different story. Most minigames (Beat Freak and Boogie Down excepted) have a single song accompanying the gameplay, and after the twentieth game of Kung Foo or Rocket Rumble, the initially catchy songs soon get incredibly repetitive. The sound effects are only functional, but are also interactive. For example, hitting an enemy in Kung Foo will result in a cheesy 70's swiping sound, and the volume and duration of the effect depends on the movements you make. This makes for both an interesting, yet slightly bland soundscape that could use an injection of variety. There's only two licensed songs in the game, the 1930's Window Washing song, and 'Sing it Back' by Moloko. Whilst both are a change from the typical cheery, bouncy, hyper-techno songs used, they too succumb to repetitiveness because of lack of available selections.

Now, the downside to using the Eyetoy: You need sufficient lighting and a blank background to be motion captured properly. Sensitivity settings can be adjusted in the options menu, however most lighting will need to be manually adjusted which can become tiresome, especially when playing at night. When properly set up according to the recommendations made in the manual, however, the Eyetoy works flawlessly.

In all honesty, Eyetoy: Play is somewhat of a revolution in gaming, and is definitely something that must be experienced first-hand by all gamers. It comes across in a quasi-Virtual Reality genre of its own, and the quirky, addictive minigames are a lot of fun, especially when you can gather up some friends. It has its downfalls, but the innovative gameplay shouldn't be missed.
The Score
Don't miss it. Quite possibly one of the best peripherals since the Rumble Pack, and the future uses for the camera are endless. The compilation of games in Eyetoy: Play is both fun, and challenging, and will keep you and your friends gaming long into the night! 9
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

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69 Comments
8 years ago
the big question is, how much does it cost
8 years ago
Here in Australia, the Camera+Game is sold as a package for $99.95. To put that in perspective, it's the same price as a normal new release game. I'm guessing that the price would be in a similar context over there as well.
8 years ago
Can you use the camera as a USB camera on the computer too?
8 years ago
Yes but you need some fancy third party web-o-cam software that I don't quiote know where to get (or what it's called). S'possible though.


giant_frying_pan
8 years ago
Windows XP detects the Eyetoy as a Logitech USB Webcam with an added Audio Device. None of the drivers I've used with it have worked, because the PS2 uses proprietary drivers to make it work.
8 years ago
Bronzetiger wrote
Here in Australia, the Camera+Game is sold as a package for $99.95. To put that in perspective, it's the same price as a normal new release game. I'm guessing that the price would be in a similar context over there as well.
normal new release ps2 game costs here 68€ wich is $67.90 icon_razz.gif
8 years ago
Um, JuavT, I believe that's American dollars you are talking about. We don't talk about american dollars here, or anything else american for that matter (unless it's in a degrading way) icon_razz.gif
8 years ago
i've spent an hour now searching for any info as to the ability to use the eyetoy as a pc web-cam, so far nothing. logitech have no info on their site.....which would lead me to believe you can't use it in that manner, or at least......they haven't written software for it yet.....possibly a third party has created software for it.....but you'd think Logitech would let people know about it???
8 years ago
Yogi wrote
Um, JuavT, I believe that's American dollars you are talking about. We don't talk about american dollars here, or anything else american for that matter (unless it's in a degrading way) icon_razz.gif
i went to the store and it said (as i thought) that eye-toy-play costs 70€, so how much is 70€ in australian dollars? icon_wink.gif
8 years ago
davery wrote
i've spent an hour now searching for any info as to the ability to use the eyetoy as a pc web-cam, so far nothing. logitech have no info on their site.....which would lead me to believe you can't use it in that manner, or at least......they haven't written software for it yet.....possibly a third party has created software for it.....but you'd think Logitech would let people know about it???
icon_rolleyes.gif
you know "eye toy play" is made by sony to ps2.. and its sort of a "game" if its an "game" to ps2 it cant be an webcam for PC icon_mad.gif
8 years ago
JuavT wrote
icon_rolleyes.gif
you know "eye toy play" is made by sony to ps2.. and its sort of a "game" if its an "game" to ps2 it cant be an webcam for PC icon_mad.gif
Actually the Eyetoy hardware is essentially a PC webcam in fancy packaging, it's just that there aren't any drivers available that would allow a PC to understand what the eyetoy is.
8 years ago
70 Euro = 115AUD.

http://www.xe.com/
^^ for all your currency exchange needs (great for importers like me) icon_razz.gif
8 years ago
playstation support have told me there will be no release of official ps2 eyetoy drivers/software. hopefully an indy american software team will hack up a third party driver/software for it, keep an EYE out everyone,icon_biggrin.gif
8 years ago
by the way, the proprietary drivers you talked about is merely info needed for the PS2 to utilise the extra motion sensory chipset that omnivision created. this doesn't mean to say that the EyeToy camera can't be used as an ordinary pc webcam. in fact, technically speaking, the EyeToy camera could be used as a webcam, and a microphone. we'll see what happens.....i'm sure software will pop up somewhere. it was released in the US on November 4th, so maybe some tricky young hacker will write some software for it,fingers crossed. ciao for now
8 years ago
Ok, just so we put things into context here... The eyetoy is nothing new. The camera is just a USB camera. The motion sensing is done in the PS2 on the video frames not in the camera. Video motion sensing has been around for years. 1990 I was at a Commodore Amiga computer show and tried out a motion tracking system for the Amiga that was virtually identical in functionality to the eyetoy. It had a music program with drums, trumpets and other instruments around the sides of the screen that you could hit to make music.

The only thing that sets the EyeToy apart from all the other technology that came before it is the fact that it's in the right place at the right time and marketed to the right audience to finally make someone some money.
8 years ago
noone wrote
The only thing that sets the EyeToy apart from all the other technology that came before it is the fact that it's in the right place at the right time and marketed to the right audience to finally make someone some money.
thats the thing why sony sells better than nintendo icon_wink.gif
8 years ago
okay, so aside from all the techno mumbo jumbo. Has anyone found any Windows drivers for it yet???
8 years ago
JuavT wrote
noone wrote
The only thing that sets the EyeToy apart from all the other technology that came before it is the fact that it's in the right place at the right time and marketed to the right audience to finally make someone some money.
thats the thing why sony sells better than nintendo icon_wink.gif
So they sell better because they rip off other peoples ideas, such as Nintendo...Hmm clever. icon_rolleyes.gif Let me guess the next thing they will rip off...Link up between their handheld system, PSP, and home console, either the PS 2 or 3. Used as either a controller or to unlock hidden features within the game.

Speaking of guessing what comes next, whatever happened to that old topic?

Daver(eall)y don't think anyone knows/cares to be honest.
8 years ago
wondering if any of you folk have got the eye toy working as a PC webcam?

I have downloaded and tried alot of the logitech USB webcam drivers and trying out a few (thinking that it would be just a logitech PRO usb webcam [or one of the other models] in a new case) however, no drivers I have downloaded will work with it.

Anyone had any better luck?

As I understood it, USB webcams were basically considered to windows as a mass storage device, and could be access as a drive in my computer (like alot of digital camera's with 'video' functionality).

Anyway, I am keep to see it as webcam, if possible and would love to hear if others have had it working icon_smile.gif
8 years ago
I know of no usb webcabs that act as mass stroage devices. Digital cameras have that functionality becasue they have a compact flash card in them to store the pictures and video on.
8 years ago
yeah well, must be just the few camera's I have used...


like the webcam, that apeers as a drive on the computer, open it, and you get a real-time view from it, then can click a button in the 'task's and have it take a photo, how at least 5 different camera's
(still & webcam) have worked for me... all except a kodak camera that had no video functionality.
8 years ago
I have got it working !!!! YES
8 years ago
icon_eek.gif looking 4 driver for 3 hours
who can u send me some infomation hot to make the god dam eye toyweb cam to work on the pc i was in a fourum that said one guy got working in black and white but wholdent tell no one who to do it

julie.lamb@lineone.net (My name is mitch the emails mums)
8 years ago
Yogi wrote
Um, JuavT, I believe that's American dollars you are talking about. We don't talk about american dollars here, or anything else american for that matter (unless it's in a degrading way) icon_razz.gif
I'm glad you were joking when you said that icon_confused.gif

-merlingt
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| More
  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  Out Now
European Release Date:
  Out Now
Publisher:
  Sony Computer Entertainment Europe
Developer:
  Sony Computer Entertainment Europe
Players:
  1-4
Memory Blocks:
  460kb

Extra:
Requires the EyeToy USB Camera

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