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Chris Sell
26 Apr, 2007

God of War II Review

PS2 Review | A gift from the Gods.
There’s no doubting that the sheer quality of God of War was unexpected by many. A new franchise from a team of developers, whose previous work consisted of Twisted Metal Black and not a lot else - these were hardly the ingredients for a triple-A action adventure game. But with God of War, that is exactly what we got, and then some. Predictably, work hastily began on a sequel and now, nearly two years later, God of War II provides the PS2 with as fitting a swansong as arguably the last big game to hit the system.

The Greek mythology-themed God of War II continues exactly where the last game left off and, without delving too far into spoiler territory, events within minutes of starting the game see Kratos, a newly stated God, reverted back to his mortal self. Cue a treacherous journey fueled by revenge as Kratos aims to track down the fabled ‘Sisters of Fate’ to travel back in time and change key events.

As in the original, what makes the combat in God of War so much fun is its simplicity. The first thing you notice when you look at Kratos are his main weapons. The ‘Blades of Chaos’ - two swords, bound to his arms by chains - have a lengthy reach and flexibility, and a huge amount of attacking potential as a result. All kinds of spins, grabs and slashes can be unleashed at your foes with ease, and it all feels hugely rewarding as you do so. The left analogue stick controls Kratos’ movement, while the right stick is used for evading manouevres, such as flips and rolls. Blocking plays an important part in God of War II. Not only is it essential for defense, but it's also good for attack. By carefully timing enemy attacks with an L1 block, you can parry their weapon, completely opening them up for your own attacks, an essential skill to master on the harder difficulty settings.

In fact, parrying has a much greater importance here than it did in the original. Not only can standard attacks be countered this way, but upon discovery of a particular item you’ll be able to parry projectile attacks and return them from where they came. This is useful against fireball-wielding enemies, but is a godsend when you’ve got a pack of Gorgons trying to turn you to stone. With the right timing, you can turn the tables and return their lethal gaze, thus transforming them into mere statues. The depth of this seemingly simple combat is increased further when you factor in extra weapons, like giant hammers, and magical abilities (such as being able to produce a powerful earthquake at will) that you pick up along the way. Some of these are new, some return from the previous game, but all are useful.

He was such a quiet boy at school.

He was such a quiet boy at school.
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Something else making a return is the use of Resident Evil 4/Shenmue-style 'QTE's (Quick Time Events) during combat. For some of the larger monsters in the game, such as the Minotaur, you’ll be able to initiate these sequences via the grab button, once you’ve worn down the enemy enough. Once started, Kratos will leap all around the enemy with various slashes and powerful blows. Here button/stick commands will appear on screen, and you have a short amount of time in which to input them and, providing you get them in time, Kratos will continue his assault. These are superbly enjoyable to watch and highly satisfying as a result.

Where they really impress however is during the many epic boss fights found in the game. Although the original game was highly praised for its action-packed boss encounters, but the ones found here are bigger, better and pop up far more frequently. If there was one complaint levelled at the first ,game it was that there wasn’t enough boss battles, but that’s been suitably addressed here. The quality of these fights are better than ever before too. Using a mix of combat, ‘QTE’ sections, and even the odd bit of platforming and puzzle-solving, they're a joy to play.

Much like in games such as Devil May Cry and Ninja Gaiden, Orbs are dropped by defeated enemies (and can also be found in various chests throughout the game). These glowing power-ups are used to upgrade the strength and effectiveness of magical spells as well as adding new skills, combos and power to the Blades of Chaos. As with the aforementioned games, style is rewarded here too, as by defeating enemies with high combos or specific finishers known as ‘brutal kills’, you are given more Orbs in return.

While God of War shared a lot with the Devil May Cry games, there was also a strong Prince of Persia influence throughout. This sequel features a huge amount of combat, it’s full of exploration and platforming, with some genuinely enjoyable puzzles woven in. The levels are huge and full of tricks to stop you in your tracks. Players will find themselves climbing up walls, swimming underwater, swinging along ropes and sliding down zip lines, as well as pushing blocks, pulling levers and even slowing down time. While Prince of Persia always had trouble combining combat with platforming, God of War pulled it off perfectly, and this sequel is no different in that respect.

The environments retain the same brilliant design of those in the original.

The environments retain the same brilliant design of those in the original.
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Much like how the combat in Metroid games is of less importance than exploration and puzzle-solving, God of War II shares this same focus, and it certainly shows as it consistently produces the goods when it comes to level design. While the game never tells you what you have to do, rarely do you find yourself stuck. The level design is of such a quality that getting lost isn’t an issue, as there’s very little in the way of backtracking. Even when you find yourself traveling a long way for an item, a secret door opens or lift activates and you find yourself back where that item needs to be used. In a game of this genre, it’s encouraging to see the developers went to some length to reduce needless wandering, while others would have used it to add artificial length to the game.

God of War II isn’t an easy game, but it’s far more accessible than any Devil May Cry has been. Its standard difficulty setting is ideal for most players, while the harder unlockable settings provide expert players with something to sink their teeth into. Though you are still restrained by a genre-typical save point system, the save points are located evenly, and are supported by perfectly placed checkpoints. At around 10 - 15 hours long, the game is of such a length that it's long enough to provide you with a non-stop supply of new weapons, levels and puzzles, yet finishes before ideas become overbaked. The story too is superbly well laid out, rarely stalling from start to finish, even if the ending ‘does a Halo 2’ and leaves you with more questions than answers.

On completion, God of War II offers a wide array of extra content. In addition to things like unlockable costumes, there's also a collection of challenges for you to attempt. They start off reasonably easy as you’re asked to pull the eye from a Cyclops within a set time limit, but the difficulty and complexity of the tasks soon ramps up. Elsewhere, there are ‘making-of’ videos, deleted scenes, scrapped character designs, and trailers on the bonus disc that is included as standard, so it’s fair to say God of War II offers an impressive amount of content for the asking price.

The Ancient Greek equivalent of a good old, Gears-style kerb-munching. Eat foot, beastie.

The Ancient Greek equivalent of a good old, Gears-style kerb-munching. Eat foot, beastie.
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Graphically, God of War II is a highly impressive package, and features quite possibly the best graphics on PS2 (or Wii, currently). The character models are superb, with both Kratos and his foes animated with excellence and finesse. Each level has its own distinctive feel, and you'll encounter demolished city ruins, blizzard-ravaged mountains, ancient temples and even a lava-soaked underground world. There are also some excellent special effects throughout, with reflections on shiny floors, pools of glistening water and some top-notch lighting. The whole thing runs satisfyingly smooth, and there’s even widescreen and progressive scan options too.

The game’s soundtrack is equally as fine. The score provides an epic, cinematic feel from start to finish, fitting each environment and situation perfectly. Sound effects are all suitably spot-on, with weapons clashing and magic spells cracking through enemies with satisfaction, while the voice-acting is up there with the very best examples in gaming. The cutscenes are superbly voiced, with Kratos never anything less than insanely angry from start to finish. DPLII surround sound support is the icing on the cake.

God of War II has certainly lived up to expectations in every way. Everything that made the game good has been replicated here, while the precious few faults the original did contain have been ironed out. As with the first game, it’s quite easy to lose track of time while playing, and you'll find yourself playing for longer stretches than you intended. Many times, you’ll get to a save point that you planned to stop at, only to continue playing when you get there, sheer curiosity and anticipation driving you on. When thinking of other games that have this same effect (Resident Evil 4 and Metal Gear Solid 3 spring to mind), it’s certainly in lofty company.

God of War II is arguably a better game than its predecessor in every way. Level design is more intelligent, puzzles require more thought, and the boss battles are more cinematic than ever before. In terms of the storyline, the first game has the edge. That’s not to say the narrative offered up here is lacking; it’s just that it doesn’t quite match up to the suicide-driven tale of the original. That said, the pacing here is far better. The evidently rushed final hour of God of War did leave a slightly sour taste in the mouth, whereas this sequel feels much more complete. Whether you’re a PS2 owner or have recently got your hands on a brand spanking new PS3, God of War II deserves a place in your console.
The Score
Superb from start to finish. With game releases quietening down now until Xmas, this should be on every PS2 owner's wishlist. 9
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

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24 Comments
2 years ago
Looking forward to it.
2 years ago
Chris gets all the good games.
2 years ago
God of War is my 2nd favourite game on the PS2. Only FFX bettered it in my eyes.
2 years ago
One more week till the Godly sequel. Great review.
2 years ago
Yeah, top review that one. This game is going to be amazing. Next-gen god of war will be very special too.
2 years ago
I hope they didn't get all tired from making this game. I want God of War 3 on the PS3 to be awesome.

10-15 hours is prefect lenght IMO.
2 years ago
This game looks sick!! I really want a playstation 2 (maybe 3 but in about 5 months..) now after going to night in fantasia and seeing all the great japanese games it has!! and this GoW looks great!! and the first one is in JB 2 for $40 deal. so ill get both if i find a cheap ps3.
2 years ago
Well as if I needed any more motivation to get God of War 2. Now all I need to do is finish number one and also get together the money to buy it, which isn't gonna happen anytime soon.
2 years ago
Nice review Chris, summed it up nicely without giving too much (to my knowledge at least) away. Really really want this game, but like you Vervain, I have so little money that it's sad.
2 years ago
Qbert wrote
Nice review Chris, summed it up nicely without giving too much (to my knowledge at least) away. Really really want this game, but like you Vervain, I have so little money that it's sad.
Needing money has recently become the bane of my existance. First of all work cut back on my hours(stupid sales have gone down), my tv is starting to make loud noises quite often and is outside the warranty so I'll need to buy a new tv and before I do that I have to pay off my 360. I'm not going to be able to buy anything for a fair while now.
2 years ago
A must have. Maybe Sony just support the PS2 with motion controllers and flash memory or hdd to combat the mighty Wii and franchises like this (a Playstation 2.5). If they continue bring out quality games like this to PS2 the gamers will come.
2 years ago
ugh the boot wrote
Chris gets all the good games.
I also spend a fortune buying them icon_razz.gif
2 years ago
This game is basically Devil may cry meet prince of persia, I think I'll pass. Boring in my books.
2 years ago
^ that's kinda true i guess.

if you don't like DMC or POP style games, there's not a great deal for you in GOW. although i think the game is much more cinematic than either of those games.
---
i've been playing it most of the evening. wow. just wow.

i thought i was blown away by the original game, but the stuff they've managed to make the PS2 do is simply phenomenal.

there are some things that irk me, the controls can be a little bit of a pain, especially when climbing walls/ceilings (well, the transition between the two, to be specific.) and there are instances where you walk way into the horizon, but the camera doesn't catch up for a looooong time.

but these few, situational annoyances are quickly forgotten when you get into the fights, or get given a puzzle.

damn it's a good game.

the other thing i noticed was the abandonment of the painting-style cutscenes. i loved those in the first game, but now we have "normal" FMV cutscenes. now these are great looking FMV, but in some ways i miss the first games' painted look.
2 years ago
ObsoletE wrote
and there are instances where you walk way into the horizon, but the camera doesn't catch up for a looooong time.
haha. That's because the game is prefetching the next area and saving you from the load screen.

Was watching the unlockable special features of the first game last night and Jaffe commented how they wanted to have Kratos in armour but it had too much detail to pull off. Well they do it in the first level on the new game.

They must be technical wizzes over at Santa Monica because they've got the PS2 doing things they didn't think possible just 2 years ago.
2 years ago
^ yeah i remember that quote, i thought the same thing actually when the first level started. but i think it was more that they couldn't maintain the frame-rate when there are dozens of other monsters, especially when the monsters also become more elite and armoured towards the end.
the opening stage of GOW2 is awesome, but you aren't really ever fighting too many enemies at once, and never in a huge, open area.

and yeah, i know it's pre-fetching, but damn those are some long arse bridges. (i remember it happened once i noticed in GOW1 too, but this bridge puts that one to shame.)
2 years ago
I still think ffxii is superior in graphics:D
gow just lacks detail
2 years ago
lalala wrote
I still think ffxii is superior in graphics:D
gow just lacks detail
FFXII was a rather ugly game IMO. They focused more on framerate then detail. GoW 2 is the best looking game on the PS2 hands down.
2 years ago
LeonJ wrote
lalala wrote
I still think ffxii is superior in graphics:D
gow just lacks detail
FFXII was a rather ugly game IMO. They focused more on framerate then detail. GoW 2 is the best looking game on the PS2 hands down.
..AND it has a solid framerate too.

Honestly GoW 2 looks almost next gen IMO. Sony Santa Monica are a freakishly talented bunch with the technical side.
2 years ago
Woah, what an awesome game is this. This is my first God of War 2 experience, so I'm pretty amazed by this, I love the combat, and variety of things, and I like the boss battles. One of the PS2 best IMO.
2 years ago
my only gripe about GOW2 over GOW1 is that the boss fights didn't seem as epic as the ones in the original.

there didn't seem to be a fight on the scale of the Hydra, or Mechataur, where there was an element of puzzle-solving along with the combat.
2 years ago
^ I'm the complete opposite. I wasn't very impressed with the boss battles in GoW1, apart from the Hydra. I always felt that the original game peaked at the start of the game and nothing that followed lived up to that brilliant introduction. Granted, it was still a great game but I kept waiting for something to match the awesomeness of the intro and yet it never came. I'll admit, that did hamper my overall enjoyment of the game.

GoW2 was a whole other story as I felt every boss battle delivered. The sheer number of them was enough to make me feel it outdid the original by a mile. Sure it's quality over quantity, but I firmly believe that none of the battles ended up stale and uninspired, but rather were fresh and exciting. I think vastly varied settings and those incredibly brutal context sensitive sequences (Theseus ftw) helped cement that in my mind.

Ok, so there were a couple of fights in there that felt a bit tacked on (Perseus comes to mind) but even that was awesome in its novelty.

Now that I think about it, I think due to my disappointment over the original games' handling of boss fights, I embraced the sequels' approach with more enthusiasm than I normally would have. I AM WHAT THE ORIGINAL GAME HAS MADE ME! *kerrr-rash*

Like I said, the only decent boss battle in GoW1 was the Hydra and I think the Colossus battle in the sequel lived up to that admirably well. It was multi-tiered, had some awesome CS sequences and took place on a scale much larger than that of a deck of a ship. Thanks to this I believe GoW2 took off with a much bigger 'BANG' that that of GoW1 (btw, I cannot wait to see how the third game starts off, especially considering how the second game ended!)

As for the finales, The Ares battle in GoW1 was a HUGE disappointment and simply pales in comparison to the final confrontation of the sequel.

Ok, I'm done proclaiming my love for the game.
2 years ago
yeah that's true, i do think there were nowhere near enough boss fights in GOW1 (actually, i'm struggling to remember more than 3: Hydra, Mechataur and Ares), and the number of them in GOW2 is great, but i just think that the fights in GOW2 weren't as intense (i guess).

i don't know, maybe it's just a preferential thing, but i liked the way fights like Hydra and Mechataur required you to do something besides beat up on the enemy in order to defeat them, and i can really only think of only 2 boss fights in GOW2 that did this. (Spoiler: |the Kraken, and the final sister of fate, the many boobed one. i guess the colossus of rhodes also had the ballista bit to start with, but after that it was just beat it up until the "O" turned up| /spoiler)

i guess they both had the same number of this sort of fight, but i think the sheer number of other bosses in the game made it a little more obvious.

this shouldn't come across as a huge issue, i still think GOW2 is amongst the best console game i've played in a long long time, it's just something i noticed while playing, i enjoyed the puzzle-boss fights more than the pure combat fights.
2 years ago
God of War 2 is now my second favourite game EVER!! It beats Part 1 imo but only because the story is so drenched in greek mythology (way more than the first). I also love the settings and wow the tech....how can a game look so good and play so well for last gen? I kept asking myself. The FMV is seriously the BEST i've ever seen (especially the 3rd one with the awesome gold hue...uGh...it was just too awesome!!).

I still haven't finished it either....I can't wait to see the rest of the FMV and the rest of the game!

The only thing i'm a little disappointed with are the enemies seem a little recycled from part 1. Maybe that changes later on but it seems like i've been fighting the same enemies from part 1 but a different colour. There have been a couple of new enemies but I honestly expected most of them to be new. Still no biggie....as the enemies are good (nice and hard) and there's probably a few more to come.

LOVE the boss battles! Love em to bits! And I think the Hydra boss might still be my favourite but i'll be damned if i'm not having an awesome time with the bosses in part 2. It really helps playing it on god difficluty for me cuz it makes it so hard it's way more satisfying when I beat one.
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  Out Now
European Release Date:
  Out Now
Publisher:
  Sony Computer Entertainment Europe
Developer:
  Sony Computer Entertainment America
Players:
  1

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