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David Low
27 Feb, 2007

Capcom Classics Collection Vol. 2 Preview

PS2 Preview | Best of, or second best?
The first Capcom Classics Collection should have been a near-definitive retro package. Capcom's '80s and '90s arcade output was second only to that of Konami, and the disc was packed with well-known classics. Featuring the whole Ghosts and Goblins series, the whole 1941 series, Gun.Smoke, Legendary Wings, and even the first three versions of Street Fighter 2, its game list was untouchable by any other compilation on the market.

Unfortunately, the presentation just wasn't up to scratch. Instead of properly converting the games to run on the PS2, for the most part Capcom simply dumped the PS1 versions of its Capcom Generations series from the mid-'90s onto a DVD, meaning the games featured many of the drawbacks of mid-'90s hardware, and had already seen better ports on the Sega Saturn. The Street Fighter games suffered most, with ludicrous loading times given their age, and the same non-arcade perfect gameplay of the earlier ports. On top of all this, the PAL version was missing a 60Hz option, inexcusable in this day and age for native 60Hz 2D games. And while the content was technically great, we'd seen almost all of it a little too much since the arcade releases – Ghouls and Ghosts and Street Fighter II being the biggest examples.

The '80s - when men were men and cultures were confused with each other.

The '80s - when men were men and cultures were confused with each other.
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However, the soon-to-be-released Capcom Classics Collection Vol.2 has a chance to be different. Much like Taito Legends 2, its prequel has used up most of the obvious titles, but as we know from the music world's 'best of' cds, this follow-up can go either way in terms of quality. 'Best of Ricky Martin Vol 2' really means '2nd Best of Ricky Martin' (kinda like 'the 3rd level of hell'). But it can also lead to some lesser known gems surfacing, especially if the list is expansive. Taito Legends 2 went the right way, so where will Capcom Classics Collection Vol.2 sit? Probably somewhere in the middle. Its game list varies from unplayable history piece to true old-school gem, but is at least less tired than the original release's list. The full list of games on the disc is as follows:
  • 1941: Counter Attack
  • Avengers
  • Black Tiger
  • Block Block
  • Captain Commando
  • Eco Fighters
  • The King of Dragons
  • Knights of the Round
  • Last Duel
  • Magic Sword
  • Mega Twins
  • Quiz & Dragons
  • Side Arms: Hyper Dyne
  • Street Fighter
  • Strider
  • Super Street Fighter II Turbo
  • The Speed Rumbler
  • Three Wonders
  • Tiger Road
  • Varth
The programming of this compilation was handled by Digital Eclipse, and this time it appears every game has been emulated, rather then ported, with all the positives and negatives that come with that. On the positive side, it means most of the original code is running away in there somewhere, although under different conditions. On the negative, it means that, like most old 2D on the PS2, the visual quality takes a hit, making the games look either washed out or pixely, or both. Most games seem to run fine, and the visual quality isn't the worst, but we'll have to see a completed copy to make a full judgment. There is currently no word on whether the PAL version will have a 60Hz mode, so all we can do is keep our fingers crossed.

As for the games themselves, it's a pretty beat-em-up heavy list. Strider, Knights of the Round, Captain Commando and The King of Dragons are probably the highlights along with what's supposed to be the best ever home port of Super Street Fighter II Turbo (we'll check out that claim in our review). Other games that may stand the test of time include the Alex Kidd-esque Mega Twins, the crazy quiz show Quiz & Dragons, and the shooter Side Arms. If you remember any of the others from your local arcade then that's another plus, but not many others jump out of our memory.

Supposedly arcade perfect. But they said that about Street Fighter Alpha Anthology and were wrong.

Supposedly arcade perfect. But they said that about Street Fighter Alpha Anthology and were wrong.
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On the other hand, Varth and Last Duel should probably have remained buried, and the original Street Fighter will remind you why Capcom has kept it hidden for years. At home Street Fighter is even less impressive since it's missing the arcade's crazy hydraulic button gimmick. It's hard to believe they didn't start a new series for its infinitely superior sequel, and totally understandable that they re-wrote the cannon with the Street Fighter Zero series.

The presentation seems nice enough, and from a quick glance it appeared there were a few extras to be unlocked. Overall, Capcom Classics Collection Vol.2 looks like it will sit somewhere in the middle off the 'retro collection' spectrum - check back for our full verdict shortly.
Overall:
We'll need more time with this one, so wait for the full review!

Related Capcom Classics Collection Vol. 2 Content

Capcom Classics Collection Vol. 2 Review
01 May, 2007 Classics with class.
Capcom Classics Collection Reloaded Review
13 Dec, 2006 Another one, ay?
New Live action Street Fighter film coming
31 Oct, 2006 Will they ever learn?
7 Comments
2 years ago
I'm so going to get this game captain commando rocked when i was young i loved it. I use to play it in the arcade with my brother icon_smile.gif
2 years ago
In answer to the subtitle, 2nd best, this is a sweet collection (Captain Commando!) but Vol 1 was an amazing collection
2 years ago
I basicly have all those games on my Capcom classics reloaded & remixed collections and they are pretty good.

So for all the people who dont want to get a PSP, I think this would be a good game to get.


You have retroman recommends this orgy of retro fun.
2 years ago
Captain Commando, Strider and Magic Sword make this compilation a nice purchase.

I used to love Captain Commando back in the day, was tempted to buy it on SNES a few months back but got outbid on the auction.
2 years ago
I'm glad to see that a lot of people seem to like Captain Commando.That game was the bomb back in the day.

I remember me and my friends would get together to play this game.
2 years ago
Not even a word on 'three wonders'?!?!?

Man for shame... icon_sad.gif

The puzzle part in three wonders was not my cup of tea but the side scrolling shooter and platform shooter was absolutely top notch, albeit a little short.

How could you miss that out?
2 years ago
Speaking as someone who liked Ricky Martin during his Latin American "Top Forty, but can't break into the Top Twenty" phase (between the Menudo years and when he was pushed into the Main Event), I'd probably be that much more interested in his Greatest Hits Volume II. icon_redface.gif

I'm a sucker for low-key ballads with overtly sexist lyrics. Ah, the magical summer of 1995...

...Getting back on topic; there's some genuine favourites on that list, as well as some rare games I've only ever found in some of arcade-dom's darker corners. I'd love to have a quick mash on the Avengers, if only to re-live the giddy thrill of having The Vision as a playable character (AKA the "WTF??" effect). On the other end of the spectrum, more recent experience (*cough*MAME*cough*) tells me that CapCom holds up pretty well in the gameplay department but Knights of the Round and The King of Dragons are - and were - way too stiff.

There may be a real drawback to the replayability of these side-scrolling beat-em-ups, come to think of it. They were the ultimate in coin-eaters, simply because they were designed to be borderline unbeatable on a single credit. That means you're consigned to a game experience which is either unrealistically hardcore, or you cheat and just feed it infinite credits...

...Which, trust me, means the experience is over in a hurry and you have no desire ever to go back to it. H'm. icon_confused.gif
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  Out Now
Publisher:
  Capcom Entertainment
Developer:
  Digital Eclipse
Players:
  1-3

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