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David Low
08 Feb, 2007

God Hand Preview

PS2 Preview | We go hands-on with Clover's final game.
After finishing up on the Gamecube opus Resident Evil 4, series creator Shinji Mikami was keen on moving away from gun driven violence - to bring back old fashioned close combat violence. Upon leaving Capcom Studio 4 in protest of Capcom's decision to port the game to PS2 (he said he'd 'chop his head off' if it happened), Mikami headed to the relative safety of Clover Studios (recently closed down by Capcom) to pursue his new dream, and that dream was realised last year in the NTSC release of God Hand. God Hand is Mikami's effort to 'revive' the fist based combat of ye olden days beat-em ups like Final Fight and Double Dragon (apparently he missed Clover's own Viewtiful Joe), and it succeeds as an over the top, cheesy, but still satisfying brawler that has elements of both the old and new schools. We recently had an opportunity to play a final PAL build of God Hand at the offices of Capcom's new Australian distributor Activision, and while it's certain the game isn't for everyone, for those who know what they're in for it will be some old school fun.

It's a pretty basic gameplay design.

It's a pretty basic gameplay design.
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God Hand stars a seemingly regular guy named Gene, who is revealed to have mysteriously come into possession of the 'God Hand', a magic arm with massive bad guy bashing abilities. The game begins with very little of the story known, and throws you into the action with only a 15 second cut-scene, which is very refreshing in these days of hour long intros. However, as the game progresses we see how Gene got where he is via a number of flashback sequences. We only saw the first hour or so of the story, but it was already filled with over the top twists, so don't expect Tolstoy – think Evil Dead. When you grab power ups, Gene chants 'I love it!' in a way that would make Bruce Campbell proud, and the enemy grunts of 'I'll get you' fit in with the cheesiness too. But it's a decent set up and scenario for what the gameplay consists of – beating up thugs and demons. The game begins in a western setting, with appropriate jangly country rock in the background. After beating up a few cowboy thugs, the first signs of the ridiculous plot raise their heads when ghostly demons start to appear.

At it's simplest level, God Hand unsurprisingly plays like a melee only version of Resident Evil 4, (and for those that have played it – it's actually even closer to a melee version of P.N.0.3). You control Gene from over the shoulder, with the camera locked ¾ behind with no manual camera control possible. The left stick controls turning left, right, forward and backwards, the right stick has dodge moves mapped to it, and L1 is a quick 180 turn. Most combat involves mashing face buttons to beat on bad guys while dodging their attacks, which would quickly get repetitive on it's own, but this is where the 'God Hand' comes in. After getting a few hits in, you can hit R1 to pause the action and bring up a combat 'Roulette Wheel', and this is where much of the game's crazy humour comes into play. Roulette-wheel moves range from a simple kick in the nads to some of the most over the top attacks ever seen in a video game. While it's fun to use some of the crazier moves, much like in a high end 2D fighter the best options are to select moves which allow long combos, meaning you'll get the most damage out of a single opening in an enemy's attack pattern. This is especially true for bosses, who are really just super versions of regular enemies with more health. Extra moves are purchasable via in-game stores, and apparently there are over 100 moves available throughout the game. It's a new spin on the classic 'make your own variety' style gameplay of old 2D beat em ups. None of these powers take away from another old school feature though – even on Easy, God Hand is a tough game.

God hand moves never get old

God hand moves never get old
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Graphically, God Hand is definitely a mixed bag. The backgrounds go from bland to blander, with low polygon counts, some nasty clipping, not many effects and not even a lot of texture variety - in a lot of ways it reminds us of an early 3rd party Dreamcast game. We only saw a few levels in our time with the game, but none were inspiring, and the vast majority of the atmosphere was provided by the delightfully cheesy soundtrack and sound effects. Enemy characters are well designed (and often funny – many circus freaks await) and their models are acceptable and often quite detailed, but enemies repeat just as quickly as they did in the 16-bit brawlers of 15 years ago. Even worse, the animation of the enemies is often stiff. While their offensive moves have enough animation, the weak AI and therefore jarring transition between animation sequences looks last gen (PS1/N64) in it's execution. A bright spot is that Gene looks detailed and is decently animated, and his moves have a good visual variety and it at least feels substantial when you whack an enemy. Yet despite the obvious graphical shortcomings, somehow the game looks...fun. It's an outdated graphical engine, and the animations do not assist suspension of disbelief for one minute, but this somehow adds to the game's charm, in that it actually looks as old school as the basic gameplay is aiming for. In this regard, it's somewhat like GTA: San Andreas – an onlooker's first impression of the graphics would be to think that they're awful, but as soon as you do something cool – like punch an enemy into space – then they won't care and will just want a go.

There's definitely...variety in enemy design.

There's definitely...variety in enemy design.
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Overall, we feel that God Hand will be a treat for beat em up fans, but will likely turn off some others. With this in mind, keep an eye out for PALGN's full review soon!
Overall:
Final Fight and Double Dragon fans should keep an eye on this one.

Related God Hand Content

God Hand Review
21 Feb, 2007 For maximum results, play while being punched in the face.
God Hand: first screens
15 Apr, 2006 And some more information.
God of War creator hints at third outing for Kratos
13 Jul, 2006 "I'm very confident of completing the trilogy."
6 Comments
5 years ago
Wanna play this, but too lazy to fetch my ps2 out and hook it up.
5 years ago
Ellegarden wrote
Wanna play this, but too lazy to fetch my ps2 out and hook it up.
Hook up that PS2 man! icon_smile.gif Trust me, you won't regret it.

You seem to criticise the graphics a lot David (which is just like what IGN did). Sure they're not the greatest, I even noted it in my own review, but you have to look past that. I think you wasted a bit of time in your review focusing on it so much. As long as the game is fun (which God Hand is), the graphics should only be a minor disturbance. Also, you didn't play the full game, it's commonly acknowledged that the game begins to look much better as it progresses. You should see the ending! icon_smile.gif
5 years ago
You're entitled to your thoughts Adam considering you have it, have probably finished it and have reviewed it yourself, but man you seem to be mistaking this article as a review when it is infact a preview of the game. Correct me if I'm wrong of course, but that is the impression I got when reading your post.
5 years ago
admeister wrote
Ellegarden wrote
Wanna play this, but too lazy to fetch my ps2 out and hook it up.
Hook up that PS2 man! icon_smile.gif Trust me, you won't regret it.
I hear ya. I havent touched it I have so many games to play and finish. I still havent even played shadow of colossus.
5 years ago
NismoR34 wrote
You're entitled to your thoughts Adam considering you have it, have probably finished it and have reviewed it yourself, but man you seem to be mistaking this article as a review when it is infact a preview of the game. Correct me if I'm wrong of course, but that is the impression I got when reading your post.
I'm just saying that I think his first impressions are a little off (and a bit typical). I'm just thinking that it would be a shame if people were put off (or got the wrong idea about the game) from reading this preview. That's all. icon_smile.gif Speaking as someone who's played the full game, I'm vouching for it.
5 years ago
This game looks awesome because it's so ridiculous. Plus it's hard. It's a sell for me.
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  Out Now
European Release Date:
  Out Now
Publisher:
  Capcom Entertainment
Developer:
  Clover Studios
Players:
  1

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