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27 Oct, 2006

Mortal Kombat: Armageddon Review

PS2 Review | It's time for Armageddon.
In 2002 the Mortal Kombat franchise had a friendship performed on it when Mortal Kombat: Deadly Alliance was released. Midway successfully revitalised the series by providing a deep combo system. A lot of people thought that Deadly Alliance would be the knell for the franchise but it turned out to be an enjoyable game that revolutionised the gameplay of the Mortal Kombat franchise. Two years later Deadly Alliance was followed up by Mortal Kombat: Deception. The sequel threw together a few new characters and a few gimmicky modes but didn't really evolve the gameplay. Here we are yet another two years later with Mortal Kombat: Armageddon. The game mixes together just about every character from the Mortal Kombat universe ever. The gameplay still hasn't evolved but when you're having this much fun you're unlikely to care.

As implied by the name, all hell has broken loose in the Mortal Kombat universe in Armageddon. Every time a Mortal Kombat tournament is held there are more and more skilled warriors flooding the realms. All of the fighting and power has slowly been tearing the realms apart, including Earthrealm and Oddworld. As a solution to this, the Gods have created a pyramid with a guard known as Blaze. The role of the pyramid is to signal when the final battle for the universe will be held. A five minute long FMV at the beginning of the game introduces the storyline and shows all of the characters battling to get to the top of the pyramid. At the very end of the FMV a very dead looking Liu Kang returns to take on Shang Tsun and it is clear that Armageddon has begun.

Fight!

Fight!
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The chess kombat and puzzle kombat modes have been removed from this incarnation and have been replaced with a few new features. The first thing you'll realise when you start the game up is that the Konquest mode has returned, but it's no longer a chore to play through. The konquest mode revolves around Taven, one of the new characters in Armageddon. In the main adventure you'll face off against some memorable Mortal Kombat characters, as well as some thugs, who all look rather similar to each other. The Konquest mode is relatively linear and you'll be performing tasks for people to progress, there is also plenty of hidden content to be found in the realms so you'll need to scope out every area to get the most out of the adventure.

One of the new features in Armageddon is the kreate-a-fighter mode. You're able to customise the look of your fighter and assign different moves. The customisation is relatively deep, although the new feature isn't all that entertaining, so you're more likely to just stick with the characters that have been included in the game, of which there are plenty.The fatality system has also been given an overhaul. Instead of putting in a specific button combination at the end of a battle you're able to now put in your own sequence of buttons to "create a fatality". Personally, I preferred it when you could just put in some sequences and watch the fatalities whereas now you literally have to work for them, and even then they're not that impressive.

One of the more quirky included in the game is Motor Kombat. Motor Kombat is a take off of Mario Kart and is a relatively enjoyable but shallow kart racing game. The game includes five tracks, which are all reminiscent of Mortal Kombat battle arenas. You can choose from ten Mortal Kombat characters including Baraka, Jax and Kitana. Motor Kombat feels like it was added at the last moment, but if you want a deviation from the fighting then this will fulfil your urges, the game can even be played split screen with a friend or online with eight players.

The Konquest mode has been reworked for the better.

The Konquest mode has been reworked for the better.
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The online play has returned and aside from playing motor kombat online you can also fight one on one against opponents online. There are a few basic customisation options that you select before a battle (such as whether you allow custom created characters or not) but overall it's pretty easy to get into a game. Due to the time difference we had a few issues finding people online to play, although this could change once the game has been out a little bit longer. When we did find battles we didn't have any issues at all with lag.

One of the greatest disappointments of Armageddon is the fact that the gameplay seems like more of an afterthought; rather than being the primary focus during development. The defence meter from Mortal Kombat Deception has been removed completely and you're now able to parry incoming your opponents by pressing block and heading back at the same time. If you parry an opponent then you have a few seconds to attack them because they'll be temporarily defenceless. Air combos also play an important part in the combat as well and you can now perform aerial moves. Aside from these minor additions the combat feels near identical to Mortal Kombat: Deception

Visually the game isn't all that distinguishable from it's predecessors. The stages have a little more detail but the character animation and character models feel like they've been recycled from the previous games. The sound is about as decent as you would expect from a Mortal Kombat title. The sounds of combat and freaky music that plays in the background whilst you fight gives the game a unique sound.

A screen from the kreate-a-fighter mode

A screen from the kreate-a-fighter mode
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If there is one thing we can't fault Mortal Kombat: Armageddon for it is the lifespan. The Konquest mode alone could take up to ten hours and then there is the arcade mode, the online play and the motor kombat mini game. There are also plenty of unlockables which include bonus characters as well as other hidden goodies. Collecting all of these is a monumental task.

Mortal Kombat: Armageddon isn't a massive upgrade. Mortal Kombat Trilogy congregated all of the characters from the first three Mortal Kombat titles into one large game, much like Trilogy, Armageddon gives players a wealth of choice, with over fifty fighters to choose from. Sadly the gameplay hasn't changed much and the new additions to the game are relatively pointless (kreate-a-fighter and the new fatality system) but Mortal Kombat: Armageddon is still a lot of fun, which is, in the end all that matters.
The Score
Mortal Kombat: Armageddon isn't wildly different from it's predecessors, but it features a lot of characters. It's disappointing that the gameplay hasn't really evolved but Armageddon is still a fun title. 7
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

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21 Comments
3 years ago
ive seen vids on youtube and to be hounest the fatailtys on MK:A suck so bad.
3 years ago
Man I really want to play this but its not coming to Xbox in Australia is it?
3 years ago
GroovySamurai wrote
Man I really want to play this but its not coming to Xbox in Australia is it?
Definitely not, no PAL Xbox SKU planned.
3 years ago
Oh well looks like ill be missing out on this title, spose ill have to wait for Mortal Kombat Next-Gen..
3 years ago
^
i could be wrong like everything but isnt this the last mortal kombat game
3 years ago
Matt3 wrote
^
i could be wrong like everything but isnt this the last mortal kombat game
I think so. But then, they say that about pretty much every Mortal Kombat game icon_razz.gif
3 years ago
Matt3 wrote
i could be wrong like everything but isnt this the last mortal kombat game
Not the last MK game per se, they just wanted a big send off for this generation before they completely revamped everything for a next gen game. It'd have to be pretty f'ing special though.

If you want a version of the game that looks good, wait for the Wii release next year. Otherwise, import time for the Xbox.
3 years ago
Ed Boon and Co. stated this would be the final Mortal Kombat for this story arc, with a new game going in a new direction.
Ed Boona also promised a lot of things that are not in this game either,
I will take his comments with a grain of salt :laughs:
3 years ago
Motor Kombat has to be worth the entry fee alone doesn't it?
3 years ago
Sunrider wrote
Motor Kombat has to be worth the entry fee alone doesn't it?
It's okay, you can tell it's just a mini game.
3 years ago
While I played the first one in the new series a lot (on Xbox), I didn't really like the 3 style thing going on in these games. I mean, it's kind of not cool have to grasshoper style and switch and lion pose style or some crap. Kind of devalues each character IMO.

I think I'll stick with UMK3 on Live arcade.
3 years ago
yeah, i'd agree with the 7 score, though if price were also a concern, maybe an 8. ($50 for a new game is good, though "new" might be debatable, since it's essentially a revisit of the last 2).

i really enjoy the Konquest mode this time around, the first Konquest mode was essentially training you to use the 3 attack stances thing, the second was starting to become realised, but i think they've finally nailed how a scrolling beat-em-up is supposed to work. it's not perfect, but i'd like to see them try another Mythologies style game now they've got the basics realised.

i've really only used Sub-Zero in the main game so far (he's always been my favourite character) and i only remember him having 2 stances this time around (ie: fighting, and with weapon). maybe i simply missed one, or he only has the 2 stances, i don't know.
3 years ago
^yeah, they dropped the 3 stances to 2, because of the sheer amount of characters.

TBH, Mortal Kombat has always been my favourite fighter but I'm waiting for the Wii version. I don't like the idea of playing this game on a PS2. And if the Wii version never comes, I've always can always pick up the ps2 version cheaper later.
3 years ago
^ yeah, it's my favourite fighter too.

i fell out with it when MK4 came out, but 5 brought it back up in my opinion.

i wasn't going to buy Armageddon straight away this time, instead wait for a price cut (i didn't get 5 until it went platinum), but it was $50 at JB Hifi, and figured it was well within my want/price range.

cheers for clearing up the stance thing. i haven't really had a huge amount of time to check everything out yet.
3 years ago
Nice review for MKA! I played the game once, and I love it! I have to wait until Christmas to get it though. For once, Midway have made a MK game I can sit down and play for hours on end. icon_smile.gif
3 years ago
What do you mean 'for once'?

Your obviously not very familiar with mk2(the best but least techincal version of MK) or mk3.
3 years ago
^ agreed with MK2, but imo MK3 was the beginning of the blackhole for the MK franchise. i thought the story (yes, i actually liked the MK storylines) was good, great for a beat-em-up, but i didn't like the excessive amounts of finishers (Fatality, Friendship, Mercy, Animality, Babality), nor the majority of the fatalities, they were far too over-the-top.

yes, i know the fatalities were always a gimmick, but where they were fun in MK and MK2, MK3s seemed to be severely lacking in terms of design.

the majority of the Fatality concerns have continued through the later games since 3 too. there's the odd "good" one, but there's 5 gore-for-the-sake-of-gore ones to make up for it.
i also feel Death Traps are kinda average, since you can kill someone in round one, and up they pop for round 2.

so, while i have loved the latest incarnations of the MK franchise (Dark Alliance, Deception and Armageddon), especially the game engine, i still think there are a few things that could be improved on.
3 years ago
Jibbs wrote
Your obviously not very familiar with mk2(the best but least techincal version of MK) or mk3.
Yuck. Those games were terrible in my opionion. I couldn't sit down and play them like I could Armageddon. Gah, I want Armageddon now. icon_cry.gif
3 years ago
Solid_Snake wrote
Jibbs wrote
Your obviously not very familiar with mk2(the best but least techincal version of MK) or mk3.
Yuck. Those games were terrible in my opionion. I couldn't sit down and play them like I could Armageddon. Gah, I want Armageddon now. icon_cry.gif
MK2 was a good game but as a song goes Shuta your face
3 years ago
lol. MK2 didn't appeal to me like MKA did. icon_confused.gif
3 years ago
The game's a 7, but that's what it ought to be. $50 for every single MK character in one game on the 'new' engine is more than worth the price of admission. I'm pissed about the lack of Xbox love, but as far as i'm concerned this is a gift to old-skool MK fans.

BUT, as with most games, the second in the series still reigns supreme. (Seriously, think about it. I know there are exceptions, but come on! It holds true more often than not!)
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  Out Now
European Release Date:
  Out Now
Publisher:
  Midway
Developer:
  Midway

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