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Phil Larsen
18 Oct, 2006

Final Fantasy XII Preview

PS2 Preview | The journey has only just begun.
If you looked up anticipated in the dictionary, chances are (well, not really) you will find Final Fantasy XII in that definition. Not since FFX was released several years ago has there been a new, official Final Fantasy game. Some reviews are already in for the Japanese and US version of the game, and thus far the results have been overwhelmingly positive. However, this can also be said about FFX, which was actually criticised quite heavily by some jaded players. The true verdict will not surface until the mass consumer market gets its grubby hands on the final game, so before the 2007 PAL release, we can update some details and bring a comprehensive preview for Final Fantasy XII.

It all began with this single image.

It all began with this single image.
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As mentioned in a descriptive (yet dated) preview, FFXII brings the player back to the world of Ivalice, made famous from the Final Fantasy Tactics titles. The game will not feature any of the original stories or characters (purists can hope for cameos), but is a completely new adventure with locations never seen before. A world at war is no setting to be taken lightly, and the story features extreme conflicts with the Archadian Empire and Kingdom of Dalmasca. Not wanting to give too much away at this point, I would like to call attention to the stunning cast of characters who fill varying duties in the tumultuous political and military upheaval – Vaan, Ashe, Penelo, Balthier, Fran….just to name a few. Given the complexity of the story, each character will hopefully play a major role as opposed to being relegated to a back seat position for story filler.

When these characters have words and start to throw down, FFXII has done away with the traditional random, turn-based battle system. This seems tired and clunky to most newer gamers, despite traditional role-players trying to keep the dream alive anyone after a killer old-school experience can check out Dragon Quest VIII}. In the updated battle system, your party will roam an open environment and engage visible enemies – or avoid them entirely. The maps and videos seen so far give an impression of MMORPG style combat, which as we all know is getting more and more popular on a daily basis. Given a choice of characters, there is an option to control how the entire party will fight and aid allies. Essentially it allows any action to be performed on any enemy or ally, at any time. This is brand new to any Final Fantasy title, and it known as the Gambit system.

Wow. Just wow.

Wow. Just wow.
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Some games so far have utilised a similar system; notably Kingdom Hearts II and Tales of Symphonia. FFXII will give more control and specific commands, rather than vague options of what might happen in battle. The entire battle field is clear, which even provides rather cool targeting arcs that show which ally or enemy a character is performing an action on. As per usual in Final Fantasy, there will be Active or Wait options. Active will keep the battle flowing even as options and commands are being selected, so time is of the essence. Wait pauses the action to give the player time to make careful decisions about how to approach the situation. All in all, the new combat system looks extremely promising and it will be very refreshing to see such a radical system in a Final Fantasy title.

No RPG is complete without some form of leveling up, and FFXII gives yet another new take on the concept with the License Board. Somewhat similar to the Sphere Grid in FFX, players move around the board unlocking squares of a giant checkered board. Each square contains a license, essentially an upgrade which may include new magic, increased player statistics and extra abilities. Every time a square is unlocked, it then gives access to the surrounding squares and their inherent bonuses. This is shaping up to be a far less linear approach to leveling than the Sphere Grid, and will literally allow the player to develop and customise each character right down to the smallest detail.

Is there anything cooler than a Chocobo Knight?

Is there anything cooler than a Chocobo Knight?
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Once again, Square are set to amaze the gaming community by providing stellar graphics – both in game and through rendered cutscenes. While we stand on the brink of the next generation some may find the technical prowess not as outstanding, but this game has been in development for many years, and it shows. You can check out many screens through the Media Panel, and FFXII is indeed looking to have among the best, if not the absolute best, graphics on the PS2 console. There really isn’t much else to say about this – it’s Final Fantasy. Always stunning.

FFXII features an original score, composed by Hitoshi Sakimoto and co-produced by series veteran and legend Nobuo Uematsu. Uematsu will also be contributing an original theme song, Kiss Me Goodbye, performed by rising star Angela Aki. It is a testament to this song, and Aki’s talent, that after hearing it I personally sought out more of Aki’s work, discovered and subsequently purchased her newest album direct from Japan. This is coming from a guy who spent hundreds of dollars on Final Fantasy music from a HMV store in Tokyo – but the point remains valid. As is to be expected, with the supreme talents of Uematsu and now Angela Aki at the helm, FFXII is going to be yet another amazing musical experience.

Final Fantasy XII is released on October 31st in the United States, and early 2007 for PAL regions. All impressions thus far are extremely positive, and PALGN will have all the specific details of the PAL release (and any bonus content) as soon as it is released. Watch this space for the full review of the most anticipated Final Fantasy game ever made. Now that is no small achievement.
Overall:
I am blown away by Final Fantasy XII, and I haven't even played it yet. Not to be completely blinded by dazzling displays, the final game must be played fully to pass final judgement. We at PALGN are just hoping it will be every bit as good as expected.

Related Final Fantasy XII Content

FFXII Winners announced
26 Mar, 2007 Two lucky winners walk away with some fantastic figurines.
Final Fantasy XII Review
22 Feb, 2007 A fantasy becoming a reality - the Australian review of the latest chapter in a role-playing legacy.
Patrick Stewart provides voice for Final Fantasy
16 Feb, 2007 For PAL FFXII ads to be precise.
41 Comments
6 years ago
I'm actually lucky enough to have played a review copy of the US version of FFXII, and I can easily say that this game eclipses FFX (which I didn't think was that great to start with).

Almost everything that was wrong with FFX is largely remedied in FFXI. They seem to have done away with the three different sets of character models that look nothing like each other. The environment is also surprisingly detailed. The controllable camera helps a great deal as well, and all of the UI looks nice and slick as opposed to the awful looking FFX UI.

One of the things I hated about FFX was the awful delivery of the script, and poorly directed cutscenes. I find FFXII to be the polar opposite. Cutscenes are masterfully directed (many employ next gen graphical effects such as bloom lighting and depth of field), but my hat has to go off to the voice acting, which is brilliant. Whereas FFX sounded more like a saturday morning cartoon, FFXII sounds more like something from the Lord of the Rings movies. It's also very relieveing to see the characters are beginning to move away from your usual Final Fantasy stereotypes, and are actually interesting this time around (unlike FFX, where many were just an annoyance to me).

Also a nice touch is that the denziens from Dalmasca have a neutral American accent, but those from Archadia have a British/Australian accent.

Also improved over FFX-2 (which was fairly good) is the new battle system. However, it's not new at all. I've seen and played something a lot like this battle system before, it was in a game called Star Wars: Knights of the old Republic. Regardless, it's an excellent change of pace.

Oh and the main character isn't an lame emotional whinger. icon_biggrin.gif

Well, yet.
6 years ago
icon_eek.gif

That has got to the most effeminate male proganist ever seen
6 years ago
Cerebral wrote
Also improved over FFX-2 (which was fairly good)
umm...FFX-2 was good? I remember the first cut scene/opening, I'd never play it again.

I didnt think FFX was that bad, sure tidus was whiney and there was hypersensitive rikku, atleast no one beats wakka right?
6 years ago
I wouldn't be suprised if the twist at the end is that the protagonist has a vagina and he's actually the culprit for whatever the hell is happening in the story. Super Feminist looks are just odd for guys.

Anyway, good to hear no whiney bitch like Tidus is in this. I hated that bastard and his whiney voice.
6 years ago
UmbrellaCEO wrote
Cerebral wrote
Also improved over FFX-2 (which was fairly good)
umm...FFX-2 was good? I remember the first cut scene/opening, I'd never play it again.

I didnt think FFX was that bad, sure tidus was whiney and there was hypersensitive rikku, atleast no one beats wakka right?
I meant the battle system in FFX-2. The rest wasn't that great either (apart from the massage minigame).

Sure, Vaan does look effeminate, but I'm just glad he's free of any severe social problems.
6 years ago
Cerebral wrote
UmbrellaCEO wrote
Cerebral wrote
Also improved over FFX-2 (which was fairly good)
umm...FFX-2 was good? I remember the first cut scene/opening, I'd never play it again.

I didnt think FFX was that bad, sure tidus was whiney and there was hypersensitive rikku, atleast no one beats wakka right?
I meant the battle system in FFX-2. The rest wasn't that great either (apart from the massage minigame).

Sure, Vaan does look effeminate, but I'm just glad he's free of any severe social problems.
Ah right, didnt know there was difference from the prequel, then again the singing cut scene, made me wonder if sqaure only make games for hysterical females.

Vaan pales in comparison to Wakka.

Any way how does it compare to other final fantasy's?
6 years ago
Holy shit.
6 years ago
The Brett wrote
Holy s***.
icon_confused.gif
Im confused

And does anyone have a more detailed guess at release dates, early 2007 is very vague...
6 years ago
Man i can't wait for this game, i just hope that the magic gets more powerful than thunder > thundara >thundaga>___?____>____?___>____?___>____?____.
That's what i'd love!

There is no doubt i'll be getting this on release day.
6 years ago
Echo wrote
The Brett wrote
Holy s***.
icon_confused.gif
Im confused

And does anyone have a more detailed guess at release dates, early 2007 is very vague...
I can guess with as much detail as you want.

FFXII will be released on 8:00am on February 20th, 2007.

Seriously though, this is really as good as we can get right now. Some places may quote February, early March, even later - but we just don't know. Even if we did, it would probably change anyway.

Also, the magic chain of command is thus: Thunder, Thundara, Thundaga, Thundaja.
6 years ago
Phil wrote
Also, the magic chain of command is thus: Thunder, Thundara, Thundaga, Thundaja.
...Thunderoonie, Thunderiffic, Thundamania...
6 years ago
Thundactular -> Thunder Frenzy -> Thundocity -> Thundermanjaro!
6 years ago
There is a small, though substantial portion of the article that is incorrect. In it, you state that Final Fantasy music veteran Nobuo Uematsu is doing the score to the game, that is hoewever, incorrect. The person doing the entire score of the game is Hitoshi Sakimoto, who also did Vagrant Story and Final Fantasy Tactics. Nobuo's only contribution to the entire game is 1 theme song, sung by Angela Aki. The main theme song of the game (Not Kiss my Goodbye by Angela Aki) is composed and played by renowned Japanese violinist, Taro Hakase.

The reason why Nobuo Uematsu is not doing the full score, or half of it (As with Final Fantasy X) is because he is now freelance at "Happy" or whatever the hell his company is now called, and for whatever reason, Square didn't hire him for more than 1 song.

Oh, and who can honestly look at this picture and not get shivers down their spine, or anywhere else in their body.

6 years ago
UmbrellaCEO wrote
Any way how does it compare to other final fantasy's?
Well for starters, it's good. icon_razz.gif

I haven't really played any FF games outside of half of VII, X and X-2. What did you want to know in particular?
6 years ago
Cerebral wrote
UmbrellaCEO wrote
Any way how does it compare to other final fantasy's?
Well for starters, it's good. icon_razz.gif

I haven't really played any FF games outside of half of VII, X and X-2. What did you want to know in particular?
So is it any better than FF VII ? And how's the story (no spoilers please) ?
6 years ago
All those new shots are from FMV's, it's not exactly hard to make a jaw dropping cutscene these days.

The ingame shots are pretty good for PS2 though, I must admit.
6 years ago
UmbrellaCEO wrote
Cerebral wrote
UmbrellaCEO wrote
Any way how does it compare to other final fantasy's?
Well for starters, it's good. icon_razz.gif

I haven't really played any FF games outside of half of VII, X and X-2. What did you want to know in particular?
So is it any better than FF VII ? And how's the story (no spoilers please) ?
FFVII's a very old game. At the time it was good I suppose, but the RPG genre has aged a lot since then. From a gameplay standpoint I would of course say it's an improvement, though the environments lack some of the impact they had in FFVII. Note I hold absolutely no nostalgia value to FFVII though, so a fan of the game may disagree.

The background for the story is roughly thrown together in the prologue through text and FMV, but the rest of the game does a good job of bringing it together, albeit slowly. I haven't actually finished the game yet, so I haven't seent eh full scope of the plot yet (I will assume there are some fairly major plot points yet to come.)
6 years ago
Cerebral wrote
FFVII's a very old game. At the time it was good I suppose, but the RPG genre has aged a lot since then. From a gameplay standpoint I would of course say it's an improvement, though the environments lack some of the impact they had in FFVII. Note I hold absolutely no nostalgia value to FFVII though, so a fan of the game may disagree.

The background for the story is roughly thrown together in the prologue through text and FMV, but the rest of the game does a good job of bringing it together, albeit slowly. I haven't actually finished the game yet, so I haven't seent eh full scope of the plot yet (I will assume there are some fairly major plot points yet to come.)
Yeah true, but the game still is a cradle for most games, the franchise itself is very strong, probably the only good one square have. I still wonder why square havent come out something as popular as that. So far there havent been any great ones on current gen.

One thing I hate is reading alot of text, hopefully the game isnt cluttered with it.

Oh yeah one thing, Isnt the release date 31 of October for US version? So I'm guessing its internal release or press release one.
6 years ago
UmbrellaCEO wrote
...the singing cut scene, made me wonder if sqaure only make games for hysterical females.
Are you being sarcastic or are you actually that clueless? icon_razz.gif

FFX/FFX2 was the second best game in the franchise so far. The only previous game that could be considered better (for the actual content reasons.. not individual player opinion) would be FFVI.

Altho I am quite conscerned that FFXII, from what we know so far, has abandoned a few too many core ingredients that make a FF game a FF game.. I am still as eager as a kid at the ice cream store window waiting to get a taste of the new flavor range! icon_biggrin.gif
6 years ago
Cerebral wrote
UmbrellaCEO wrote
Any way how does it compare to other final fantasy's?
Well for starters, it's good. icon_razz.gif

I haven't really played any FF games outside of half of VII, X and X-2. What did you want to know in particular?
You don't have all that much of a grounding in FF then, do you? I can't beleive some of the comments I'm hearing about FFX, lay off already. I hate it when groups of people bag games that I really like. FFX was the reason I got a PS2! icon_exclaim.gif I have figurines of Tidus, Yuna and Auron! I know Tidus is unpopular, but I found the game very good, same goes for FFX-2 (I have a statue of Yuna in her gunner outfit icon_smile.gif). I've liked all the FF games so far, except for FF8 which was a bit boring, I thought.
6 years ago
We'll all make sure we only bag games you don't like then... Care to give us a list?
6 years ago
Sin Ogaris wrote
We'll all make sure we only bag games you don't like then... Care to give us a list?
I knew someone would say that! It's just that I've heard it a lot about FFX, gets on my nerves a bit.. That's why I said I know that Tidus is unpopular, but I was defending it by saying that I can't see much wrong with the actual game. It's sometimes tricky to compare newer games to older games, it's not really fair. Of course you'd expect a newer game to better, but that doesn't make the older one bad all of a sudden. icon_sad.gif
6 years ago
Sorry to double post, but this comment also annoyed me quite a bit:

Umbrella CEO: "Yeah true, but the game still is a cradle for most games, the franchise itself is very strong, probably the only good one square have."

That is so unfair, how about Dragon Quest, Kingdom Hearts and Grandia? You can't just going around saying things like that! icon_sad.gif
6 years ago
Dragon Quest isn't a Square franchise, they've only been associated with one of the games (even then it is likely that the Enix part of Square Enix had most of the say). And really he's right, Square don't have much other than Final Fantasy going for them at the moment, while Kingdom Hearts is a great game I'l admit, iterations aren't exactly getting pumped out to the same frequency as FF.
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    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  23/02/2007 (Withdrawn)
Standard Retail Price:
  $99.95 AU
Publisher:
  UBI Soft
Genre:
  RPG
Year Made:
  2007

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