Home
Twitter
RSS
Newsletter
Brendan
23 Apr, 2006

Rampage: Total Destruction Review

PS2 Review | Pleasing taste, some monsterism.
Back in the 1980’s, there was this little arcade game released called Rampage. The concept was simple enough. You were a human, but have just been turned into a gigantic creature – be it gorilla, wolf or lizard – and were naturally a bit pissed off. From there, you guided your freak of nature through various levels with the goal of destroying all buildings, eating whoever was foolish enough to get in your way. Whilst it’s hardly a classic, the basic formula was acceptable and worked well enough back in the 80’s. However, it didn’t work in the late 90’s when Midway last tried to bring the game back on the N64 and PSOne, and it sure as hell doesn’t work in this day and age.

Rampage: Total Destruction follows a slightly different ‘plotline’ from the past games. This time around, it’s that tasty new beverage, Scum Soda, which is responsible for the debacle. Thirty people – everyone who tested the product – turn into huge beasts and decide to vent their frustration by destroying every building in a city, then every city in the country. As you do. Of course, it’s merely an opening cut-scene – there isn’t any actual real plot to speak of, but it’s a nice introduction.

Spider-man! Or not.

Spider-man! Or not.
Close
What’s most disappointing about Rampage: Total Destruction is that it barely shows ANY advancement from the earlier games in the series. It’s simply inexcusable. At the very least, you would expect a cheap, free-roaming 3D affair, where you could go where ever you want in the city and let chaos ensue. But, alas, no – it’s still the same Rampage it has always been. Although, you could say we’re selling the game short, as Rampage: Total Destruction is technically in 3D. That is, you can now walk up and down the screen for about 3 steps each way, rather than just side to side. This actually causes more harm than good though, as it’s often hard to tell just how far forward or back your character is, meaning attacking moves will sometimes just plain miss your intended target. It feels like the game is in 3D for the sake of being in 3D, and it doesn’t really work.

Each of the game’s thirty beasts have some extra moves which are unlocked as you play through the game’s Campaign mode (provided you can complete the simple challenges in each level, anyway). These are capable of bringing down buildings a lot faster than standard punches and kicks – fantastic, as it’s less time you have to endure the game. These vary from charged punches, stomps and a roar. Characters all share the exact same special moves though, which seems rather stupid. Couldn’t Midway come up with some unique special moves for the shark or octopus characters? Was it that hard? Apparently so.

Relax, we'll have that tooth out in a jiffy.

Relax, we'll have that tooth out in a jiffy.
Close
And with those two new features – the half-hearted ‘3D’ and special moves – we come to the end of the comprehensive things that Rampage: Total Destruction adds to the arcade original. You still jump your way around a series of buildings, kicking cars and eating people as you go. There’s a grab button, for, uh, grabbing stuff. And that’s it. Repeat this over. And over. And over. The game really is that basic. Of course, there are a few extra modes – King of the City, King of the World and Timed Run – in addition to the campaign. But, the goal here is just exactly the same as the single player, except you can play with a friend, should you hit your last tennis ball over the fence or run out of beer. What makes this more disturbing as it’s not the first time Midway have tried this – they did it previously with not one, but two sequels on the N64 and PSOne. Simply inexcusable.

Luckily, Rampage: Total Destruction is a budget title, because it sure as hell is presented like one. Aside from a spiffy opening cut-scene – which looks like it was ripped from The Incredibles – and decent visuals for the creatures themselves, the game is not pretty. As mentioned, the monsters do look good, jumping around with some rather good animation and looking generally imposing. However, each of the game’s seven cities looks more or less exactly the same, with low resolution people and cars running around the bottom of the screen, and ridiculously basic buildings in the foreground. The backgrounds are worse, with even more basic buildings and a strange blue fog of sorts covering the environment. The audio isn’t any good either, with the same piece of horrifically generic rock music around almost every corner, and some surprisingly weak sound effects. A collapsing building should sound a lot better that it does in Rampage: Total Destruction.

The ogre contemplates firing his agent after being told the latest Rampage game was a good gig.

The ogre contemplates firing his agent after being told the latest Rampage game was a good gig.
Close
If you can manage to sit through the same exact thing for hours on end, you should get a few hours gameplay out of Rampage: Total Destruction. Not too many though, as the game isn’t terribly long. Should you actually like the game, experimenting with the various different characters and going for high scores should keep you occupied a little while longer. But, one of the best bits of the game are original Rampage arcade game, AND Rampage: World Tour, which Midway have included on the game disc. They don’t even need to be unlocked, either. If you play these and then go back to Rampage: Total Destruction, it becomes painfully obvious how the game has made only the barest amount of progress in twenty years, which is a feat to behold in itself.

After playing Rampage: Total Destruction, we’re really left wondering why Midway have pulled the game out of the closet for another revamp – the world has hardly been crying out for more Rampage games, after all. But, even so, you would think that they could have done a better job than this. A free roaming 3D affair – think GTA but with a giant – wouldn’t have taken a whole lot more effort, and could actually have been an amusing little distraction. Instead, the developers have opted for half-assed 3D, and it doesn’t do the game any good at all. If you’re a hardcore Rampage fan (if those even exist), you might like this. Maybe. Otherwise, you’re much better off spending your money on… Well, pretty much anything else, really.
The Score
Even as a budget title, Rampage: Total Destruction is weak, showing only the smallest signs of progression. Please Midway, put Rampage back in the cupboard for good. 3
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

Related Rampage: Total Destruction Content

Midway announces Rampage Revival
11 Aug, 2005 George, Lizzie and Ralph are back and are ready to unleash the mayhem.
LGC 07: Empire: Total War announced
22 Aug, 2007 It's time to go to War again.
FlatOut Review
18 Nov, 2004 Flat Out or punctured tyre?
8 Comments
3 years ago
At EB today, we got a bunch of these games in, and I thought to myself "I wonder how **** the new one is."

As it turns out, very.
3 years ago
i used to love the Rampage games, really sucks it hasn't changed at all.
3 years ago
^Man so did i.Some of my fondest gaming memories are of hiring out a master system and rampage and playing with my brother.Ah, good times, i was lizzie(and pretended she was not a girl lol) and him george, oh how we laughed......
3 years ago
^ i used to play it on the ol' Commodore 64.
3 years ago
I still don't get what's the fun of rampage
3 years ago
well the original was fun simply because you can smash stuff.

but the gameplay should've evolved into a Hulk: Total Destruction type game, rather than remaining the same game as the 80s game (at least in appearance, i haven't played it, just gauging from this review).
3 years ago
Yeah, I think this game falls into the 'Godzilla: Save the Earth' category. (i.e. Lame)

If you want a good giant-monster-who-smashes-stuff game, I highly recommend War of the Monsters on PS2.

That, or a Mecha game.
3 years ago
OMGWTFBBQ
i have enjoyed the rampage series for a long time. i dont see why a person wouldn't think that going around as a giant lion wouldn't be fun i mean sure it could use a bit more roaming around area but still even though it gets broing after a while it's still addictive
Add Comment
Like this review?
Share it with this tiny url: http://palg.nu/2jY

N4G : News for Gamers         Twitter This!

Digg!     Stumble This!

| More
  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Publisher:
  Midway
Developer:
  Pipeworks Software
Players:
  1-2

Read more...
Currently Popular on PALGN
Bioshock 2 Review
Welcome back to Rapture...
Win 1 of 10 Bioshock 2 packs
Includes free stuffs!
PALGN Weekly Releases - 08/02/10
Christmas in February?
Dante's Inferno Review
Is it Divine, or unwittingly Comedic?