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Chris Leigh
09 Feb, 2006

Shadow of the Colossus Review

PS2 Review | Colossally good.
Truth be told, we count ourselves as fortunate to be playing Shadow of the Colossus, let alone reviewing it. After all, just mentally rewind four years to the PAL release of Ico, the so-called 'spiritual predecessor' to the game you see reviewed here. Remind yourself of the meagre 25,000 copies Ico sold in the UK, to the 85,000 sold over the whole of Europe and, most of all, try and recall the non-existent marketing that accompanied the release of the title four years ago. The neglect of that game by Sony was a travesty, though the arrival of Shadow goes some way to redressing that injustice.

So, let's set a few things straight now: should you buy Shadow of the Colossus? In a nutshell: yes. Not just because it would be a farce to see such a game head down the same slippery slope as Ico, but also because this is undoubtedly the first essential game of 2006, and an early, serious contender for all those end-of-year lists everyone loves so much nowadays. Will everyone enjoy it? Almost. Shadow's more action-oriented approach means the appeal of the game will almost certainly stretch farther than that of Ico which, for all its beauty and subtlety, is an utterly pedestrian experience when compared to the breathless adventure presented to gamers by Shadow. Is it flawed? Yes. But this is a game partially undone by the scale of it's own ambition. But we'll come back to that later.

For now though, the backdrop to the game seems as good a place to start as any. Filling the shoes of a lone horseback traveller known as the Wanderer (a hero as understated as Ico himself), players are given the task of bringing a young girl back to life. It's a goal that can only be achieved by defeating sixteen colossi - huge beasts of stone, fur, armour, flesh and bone - that stalk the lands that surround the temple where the lifeless girl lies. As in the case of Ico, the story is barely told in any significant detail, with the snippets of narrative taking a back seat to the real highlight of the show: the Colossi themselves.

In every respect, these formidable beasts are a success story for the team behind Shadow, and will surely provide gamers with some of the most memorable moments from any game of this generation. Standing hundreds of feet high, the sheer scale of the creatures is bewildering, and encountering the first Colossus in the game is a genuine, jaw-on-the-floor moment. Despite their awesome size however, they're not invincible - each of the Colossi possesses a weak point (more than one on harder difficulty levels), a glowing green marker located at some point (and often partially concealed) on the body of the Colossus. Plunging your weapon repeatedly into this spot is the only way to take down the beasts, yet actually finding the weak point can be a much trickier affair.

Pleasingly, the visual style borrows heavily from Ico. The results are often exemplary.

Infact, it's literally a hands-on job, which means you'll have to scale each Colossus, clinging grimly onto the fur or armour of these giant creatures as they urgently try and shake you off. Fall or lose your grip, and it's back to square one. The act of clambering up each Colossus both looks and feels hugely impressive (a good thing, as you'll be doing a lot of clambering), and is one that requires patience, stealth and good timing in equal measure. As you scale the limbs and torso of each Colossus, a 'grip meter' appears and gradually fills up (note: any concerns about the clear, HUD-less display of Ico being no more should be forgotten, incidentally - Shadow's HUD is anything but intrusive, and essential to play); once full, our hero loses his grip and plummets back down to the ground below, usually followed by a gigantic foot as your foe attempts to stomp you into the earth.

The resulting struggles between the Wanderer and Colossi make for compelling viewing and playing alike, and this is largely thanks to some magnificent art design on the Colossi, not to mention the technical achievements on display here - even up close, the textures of each monster are brilliantly detailed, with every strand of fur and each square inch of leathery skin depicted with incredible sharpness. Even the way the Colossi move - lumbering, yet powerful - is a sight to behold. And, just to emphasise this again: the sheer scale of the Colossi is staggering. One Colossus in particular, a dragon-like creature that flies and swoops above a desert as you pursue it thrillingly on horseback, is simply immense. Stand on it's back near the head and you can see it's tail - half a kilometre away. Amazing stuff and, hyperbole aside, these are some of the greatest, most impressive enemies we've ever had the joy of encountering in a game. They're a stunning achievement.

Which is fortunate, as there's little in the way of meaningful gameplay between fighting each of the sixteen Colossi. Primarily it's a matter of locating the beasts, and holding your sword aloft makes the job a lot easier, with a ray of light emanating from the blade and pointing out to the horizon, to where your next foe lies in wait. From there, it's a case of galloping in the right direction on Agro, your trusty steed. These treks are made infinitely more enjoyable by some of the most picturesque landscapes seen in a game to date, with mountain passes, valleys, deserts, lakes, caves, ancient ruins and rocky cliff-faces all expertly portrayed. At times, it feels very much like galloping through a particularly wonderful and ghoulish landscape painting, such is the depth and richness of the vistas, and it's yet another example of how fabulous art design seems to come so easily to Fumito Ueda's team.

This kind of lovingly crafted game world sadly comes at a price however, and it's blatantly clear that the PlayStation 2 occasionally struggles to keep up, with the odd frame or three being dropped. Worse still, there's been two or three occasions (in our forty hours of play) where whole polygons have sporadically disappeared beneath the hooves of Agro. It doesn't happen often at all, but it's worth mentioning, and is a shame considering how fantastically immersive the rest of the game is. The camera is another component of the game that suffers due to the sheer ambition and scale of the project, if only because squeezing many of the bigger Colossi into shot whilst maintaining a decent, playable angle proves a little too tricky. And on a couple of the Colossi you'll face (particularly the final Colossus), it makes things thoroughly infuriating. So although it's still a considerable technical showcase, it's not a flawless one either, even if criticising it feels churlish considering the huge scale of, well, everything in the game.

Agro is essential for taking down certain Colossi, unnecessary for others.

Agro is essential for taking down certain Colossi, unnecessary for others.
Close
It's not just a visual tour-de-force. Shadow is a game blessed with one of the greatest soundtracks we've heard in goodness knows how long, an audio feast that really comes to the fore when you're fighting the Colossi, with grand sweeps of orchestral music that feel suitably heroic and epic. The hairs on the back of your neck will quite rightly stand up, and those of you with a decent sound system will be in for an irresistible treat, as will those with progressive scan displays. Away from fighting, the soundtrack is decidedly minimalist, generating an atmosphere that shares a great deal in common with Ico - eerie, haunting, melancholy. Frankly, we couldn't imagine this part of the game being any more perfect, as our mark below suggests.

But perhaps the most impressive feat here is that finally, for probably the first time since Ico itself, we have an adventure game that dares to do things differently, and succeeds with aplomb. Unike so many other modern adventure games, this is not a title thoughtlessly divided and compartmentalised into levels punctuated by bosses. If anything, the bosses have become the levels, extensions of the terrain that need to be tamed and conquered. Nor is Shadow a game that insists on force-feeding us a patronising, clichéd narrative with cringeworthy dialogue. Instead, it's a title that dilutes the adventure game back down to what it should really be about: gripping combat, an absorbing atmosphere and a sense of being totally in control (if we, y'know, ignore the occasionally dodgy camera).

So on paper, this is a game that's simple: one hero, sixteen bosses, mere fragments of a storyline and a large world to meander about in. Yet despite this apparent bare-bones approach, Shadow is almost certainly one of the most unforgettable, colourful and varied experiences we've had with a Dual Shock in our hands. Indeed, we're now on our fourth playthrough, a testament if ever there was one to the diversity and imaginative design the game consistently exhibits. Admittedly it's a flawed beast at times, and the nagging camera issues and occasional graphical glitch do prevent the game from reaching perfection.

Consequently, Shadow is a frustrating game to mark. As a game that stretches the aging PlayStation 2 hardware slightly too far for its own good, it's an eight. As a signpost to the potentially thrilling future of videogaming and an experience like no other title before it, it's almost unquestionably a ten. Heck - eight, ten, whatever; this is a game everyone should play. Just make sure you don't miss out this time, eh?
The Score
Brimming with imagination, invention and ambition, Shadow is a game that deserves every superlative thrown its way - mildly flawed, wholly fantastic. 9
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

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70 Comments
6 years ago
David wrote
And when combined with riding the horse, if you want to turn around, you basically have to stop, turn the camera, then turn around, then get going.
Or you could just press down + X twice and the horse, along with the camera, will do an instant 180 turn icon_wink.gif I would agree that the camera could have been better, but I don’t think it harms the game in any way. For as much as it hinders it probably helps in a way as the way the camera is thrown about adds to the feeling of being thrown about yourself. It's certainly something you come to learn how to control better anyway, I don't have a problem with it now.



David wrote
Graphically, it's very patchy. The Colossi and horse truly look awesome, and some of the environments do too. But many of the ground textures are so pixely as to look like N64/PS1, and the whole game has that 1st gen PS2 shimmerring all over it from the jaggies, which is very ugly. You get some glitchy jumping textures too, ala PS1 Tomb raider. The Framrate drops for no reason quite often, too.
Art style + lighting + dust particle effects + huge enemies + beautiful world design > poor textures + jaggies

Yes, the textures are low-res and it can look a bit jaggy at times, but just the general style and design of the game makes the whole thing beautiful to look at for me. The strong lighting works extremely well, the use of dust/fog helps the atmosphere no end (do Colossi 9 and then disagree with me) All the while the most important thing of all, the Colossi, look amazing. Well designed, well textured and well animated, these are the stars of the show.

I don’t remember the framerate dropping outside of the more hectic sections of the colossi battles, but even then it’s not really a problem as the game isn’t built around split second gameplay. If it was a fighting game, a racing game or an FPS then framerate dips are a problem. But in a game like this it really not that important, it’s just a shame when it happens.




David wrote
I also think the music is good, but nothing incredibly special.
You have no soul icon_razz.gif I could count on one hand how many game soundtracks can match the quality SotC has. The music fits the game perfectly and is just as memorable to me as the rest of the game.




David wrote
Overall, it's still a great idea, with great art design and clever gameplay. And it's totally gripping and fun in a way not many games have been latley. But I can only give it 8/10, because it's just so broken in terms of the camera and performance.
You need to do more than 4 colossi before you decide that icon_wink.gif 5 is a stunner, and 9 too not to mention the 13th one also which is probably my favourite. Bah, they’re all great really, each offers something different from one another and are all unforgettable in their own way. And they’re even better in Hard mode.



Sorry to quote you exclusively, you just happened to bring up the same points a couple of others raised which I hadn’t got around to replying to icon_smile.gif
6 years ago
Yea, have to say David that I agree with socko more or less - the sheer magnificence of the art design, combined with the size of the world and some of the best particle effects in ages does override the jaggies and frame-rate issues for me. They are there, but it's so difficult to put a game down for bad textures when it dares to be so original and imaginative.

I must admit I do see your point on the camera, but it's not the worst I've seen by a loooong shot. Granted it's no Mario 64 either, and on some of the Colossi (I can think of two, maybe three), it almost makes the game unenjoyable for a short while. But as it's far more solid on the other thirteen or so, I kinda forgave it those disceprancies.

And the music is only good'?! David, again I have to concur with sock - you have no soul! icon_razz.gif Nah, it's all subjective I guess. icon_wink.gif In my own eyes the excitement and epic tone of the music was just spot-on (funnily enough, it reminded me of watching Indiana Jones as a child - it had the same kind of 'heroic' feel to it). Personally, I adored the music. Fair enough if you felt differently though, as these things are down to the individual of course. icon_smile.gif

One last thing though - I'm sure you were gonna complete the game, and I really recommend you do chap, particularly just to see some of the Colossi - like socko pointed out, 9 and 13 are - and I cannot stress this enough - *just unbelievable* (I described 13 in the review briefly). Seriously, you'll want to play them again and again as soon as you've finished them. Infact, I'll say it - Colossi 13 is hands-down the greatest boss battle I've ever seen in any game. Just watching it will have you on the edge of your seat. A classic moment in videogames, no exaggeration.

As I said in my verdict though: mildly flawed, wholly fantastic. The flaws just aren't big enough to bring it down IMO.
6 years ago
Chris wrote
You need to do more than 4 colossi before you decide that icon_wink.gif
I was quite open about the fact it was just my impression so far. icon_smile.gif

Chris wrote
I would agree that the camera could have been better, but I don’t think it harms the game in any way. For as much as it hinders it probably helps in a way as the way the camera is thrown about adds to the feeling of being thrown about yourself. It's certainly something you come to learn how to control better anyway, I don't have a problem with it now.
Well, I find myself constantly fighting with the camera. Sure, you learn how to deal with it, but it's still a major problem. And it makes the game non-fun when it happens.

Quote
Yes, the textures are low-res and it can look a bit jaggy at times, but just the general style and design of the game makes the whole thing beautiful to look at for me. The strong lighting works extremely well, the use of dust/fog helps the atmosphere no end (do Colossi 9 and then disagree with me) All the while the most important thing of all, the Colossi, look amazing. Well designed, well textured and well animated, these are the stars of the show.
I'n not saying it doesn't look nice (most of the time), I was just agreeing with Ash that there are problems graphically. The shimmering alone makes it look bad in any wide open space - for about 10 - 20% of the game (so far) it can actually look ugly, so I can't say it looks 'universally great', no matter how good the best bits do look (Although maybe I've seen the worst and not the best? I'll get back to you tomorrow).

Quote
I don’t remember the framerate dropping outside of the more hectic sections of the colossi battles, but even then it’s not really a problem as the game isn’t built around split second gameplay. If it was a fighting game, a racing game or an FPS then framerate dips are a problem. But in a game like this it really not that important, it’s just a shame when it happens.
The framerate stumbles almost every time you pull the camera around, even when you're just climbing a cliff. And I'm not compaining about the framerate from a gameplay perspective, but a graphical perspactive - drops in framerate look ugly.

Quote
David wrote
I also think the music is good, but nothing incredibly special.
You have no soul icon_razz.gif I could count on one hand how many game soundtracks can match the quality SotC has. The music fits the game perfectly and is just as memorable to me as the rest of the game.
It sounds a lot like Panzer Dragoon 1, 2 and Saga, but doesn't quite match up to them IMO. Just like I said before, it's not that it's not good, it's just not all that IMO. It's all grand and stuff, and is perfect for the game, but just not 'special' in itself - IMO it's a bit generic in it's 'grandness'. But I'll take this point back if you like - it's still a good soundtrack, and I couln't be bothered arguing over nuances when I basically agree with you icon_lol.gif

-----------------------------------------------

Anyway - I always end up sounding like I actually don't like something when I point out it's flaws, when I actually do. It is the best new game I've played this year. I will definitley finish it - does it get any harder though? I've only died once so far, and that was becasue of the camera. It plays great when you're climing all over the colossi, and that's where the camera semi-behaves itself luckily.
6 years ago
OK, I just beat colossi 5, 6 and 7 - impressive. 5 was espescially good, the environment around it looks awesome, as for the colossi itself, I can't believe the PS2 can do that.

So I'll revise what I think of the graphics:

When in battle: 10/10
Everywhere else: 6.5/10 (The field just looks dated)
6 years ago
Yay, i just bought it! I finally own it, HUZZAH!
6 years ago
Bah, David is playing it, EB apparently have the game in stock and me? Well, I'm still waiting for DVDCrave to ship it.

Pfft.
6 years ago
sidzed2 wrote
Yay, i just bought it! I finally own it, HUZZAH!
onto the MOST important question...

how's the OFLC label?
is it removable or is it part of the box?
6 years ago
NismoR34 wrote
Bah, David is playing it, EB apparently have the game in stock and me? Well, I'm still waiting for DVDCrave to ship it.

Pfft.
I've just got my hands on a promo copy, and I have to give it back soon, probably before I finish it, so I'll have to buy it next week just like everyone else, if that makes you feel better.
6 years ago
Hmmm, the OFLC thing is printed on the cardboard. I basically bought mine today from Eb, im gonna play it, then when my UK copy (for only 70 AUD!!!) comes in (without the OFLC sticker) i'll take it back to EB n get a refund icon_razz.gificon_razz.gificon_razz.gif
6 years ago
^ Hahahahaha way to abuse the system.

Shame I don't have a PS2...

Hope similar games come out on PSP.
6 years ago
sidzed2 wrote
Hmmm, the OFLC thing is printed on the cardboard. I basically bought mine today from Eb, im gonna play it, then when my UK copy (for only 70 AUD!!!) comes in (without the OFLC sticker) i'll take it back to EB n get a refund icon_razz.gificon_razz.gificon_razz.gif
yeah, it offends my eyes, but i couldn't resist it, it was only $84 at JB Hifi, so i might still track down an import to replace the case, maybe just leave it sealed and abuse the already OFLC abused copy.

EDIT: wow. i can say i'm definately pleased i bought the game now, rather than waiting for a decent box. i might regret that later, but right now i couldn't care less about the box.

i've only fought (note: fought, not beaten. i need to hone my evasion moves) the first Colossus. it's pretty intense.

the controls are a little confusing to me right now, though hopefully i'll get the hang of it soon enough.
the music is awesome. music in games is something i can either take or leave, but this seems to fit perfectly. it's great. the other sounds are good too, my sub loves the colossus. my windows (and the other people living in the house), do not.

anyway, that's enough first impressions, back to the game. icon_smile.gif
6 years ago
It's incredible, isn't it?

The controls are weird at first, I agree, but soon you get used to it. Everything has weight and momentum and inertia, which lends a realistic and dramatic feel to the whole enterprise, don't you agree?

Agro doesn't turn on a dime, and at times he seems to want to do his own thing, just like a real horse.

As for the first Colossus, good luck...but if you think he is great, wait till you see what's coming up...I'm only up to Colossus 7, but golly gosh, the ones so far have been amazing. My only complaint is that they seem very easy. I haven't died yet at all, and most Colossi go down very quickly. Number 4 had me stumped for a while, and number 5...well let's just say it's veeery windy and i got good at swimming. I love this game so far, but I know it's going to end very quickly. However, it's one of those games I wil own and LOVE forever, cherished like a piece of great art/entertainment (artertainment?).

Have fun with the game, let me know your continual impressions.
6 years ago
sidzed2 wrote
Hmmm, the OFLC thing is printed on the cardboard. I basically bought mine today from Eb, im gonna play it, then when my UK copy (for only 70 AUD!!!) comes in (without the OFLC sticker) i'll take it back to EB n get a refund icon_razz.gificon_razz.gificon_razz.gif
Good idea. Which UK site are you importing from? The game is 29.99GBP everywhere I've seen, but only CD WOW have free shipping.

Anyone used CD WOW before?
6 years ago
Cd-Wow is who i'm using! 29.99 pounds is just a tad over 70 AUD dollars, plus they have free shipping. I've never used them before, so here's hoping!!!
6 years ago
Okay I seriously have to stop coming online for the rest of the week or something. Reading about the fact that people have it and I don't hurts. Yes I know it is just a game but damn it already. DVDCrave better bloody send it tomorrow...
6 years ago
I've used CD-Wow a few times and they have been good.
6 years ago
NismoR34 wrote
Okay I seriously have to stop coming online for the rest of the week or something. Reading about the fact that people have it and I don't hurts. Yes I know it is just a game but damn it already. DVDCrave better bloody send it tomorrow...
What do you mean just a game??? Do you know who you're speaking to? icon_smile.gif
6 years ago
there's an article about an interview with Kenji Kaido and Fumito Ueda on Gamespy.

yes, an article about an interview. since the transcript of the interview isn't actually presented, just key points popped into an article. well, i suppose it was really about a conference, they were participants in the 2006 DICE.

has some cool info about how Fumito Ueda presented both ICO and SotC to potential developers, and some of the changes between those "pilots" and the final product.

quite an interesting read anyway. and as an un-named American developer (apparently) put it:
"We're all brewing beer in the basement, these guys are growing grapes and making wine."
6 years ago
Ok that's it. I've got to start playing the game again. All this SoC talk really gets to you. I'm glad to see all you guys are able to finally understand how incredible an experience this game is. And Nismo, patience, patience. It's almost time...

One thing though; Colossus 9, also know as Basaran. You have not experienced this game till you go up against that guy. My most memorable moment by far. That's excluding the ending of the game of course. icon_razz.gif
6 years ago
Lahiru wrote
One thing though; Colossus 9, also know as Basaran. You have not experienced this game till you go up against that guy. My most memorable moment by far. That's excluding the ending of the game of course. icon_razz.gif
I prefer Phalanx myself, Barasan is before him though, and is bigger icon_smile.gif
6 years ago
What's that Obs? SOTC @ JB for $84?

I'll check it out!!!

Kmart 15% off storewide starts tomorrow.....thank you very much!!!
6 years ago
warney7 wrote
What's that Obs? SOTC @ JB for $84?

I'll check it out!!!

Kmart 15% off storewide starts tomorrow.....thank you very much!!!
grr.. I swear my JB had it for $94... what's up wit dat?

and bloody K-mart won't have any copies, oh why is life so unfare.....
6 years ago
theory wrote
NismoR34 wrote
Okay I seriously have to stop coming online for the rest of the week or something. Reading about the fact that people have it and I don't hurts. Yes I know it is just a game but damn it already. DVDCrave better bloody send it tomorrow...
What do you mean just a game??? Do you know who you're speaking to? icon_smile.gif
I said that incase people attacked poor old me for kicking up such a fuss over it. icon_wink.gif

Lahiru wrote
And Nismo, patience, patience. It's almost time...
No, it is time. Well time for anyone who actually buys it from a store. Me, I get to wait until next week now. Yes next week. Why?
It seems as if my copy of the game will be sent tomorrow and considering I chose normal post, that means next week. *sigh*
6 years ago
the_cro wrote
warney7 wrote
What's that Obs? SOTC @ JB for $84?

I'll check it out!!!

Kmart 15% off storewide starts tomorrow.....thank you very much!!!
grr.. I swear my JB had it for $94... what's up wit dat?

and bloody K-mart won't have any copies, oh why is life so unfare.....
yup, city store had it for $84 on Tuesday. no copies at all yesterday though. and yeah, 15% off at Kmart Today and tomorrow, and whilst you're probably right, it's worth a shot.
6 years ago
You completed it yet Obs? icon_smile.gif
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  16/02/2006 (Released)
Standard Retail Price:
  $99.95 AU
Publisher:
  Sony Computer Entertainment
Genre:
  Action Adventure
Year Made:
  2006

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