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12 Jan, 2006

Driver: Parallel Lines Preview

PS2 Preview | We take a look at the fourth Driver game.
After the universally criticised DRIV3R was released we expected Atari to give the series a bit of a break, that is until they officially announced that a sequel was underway. The next Driver title is called Driver: Parallel Lines, and the hype surrounding the game has been much quieter than that of DRIV3R. So how is the title shaping up?

In a first for the series, players will assume the role of an eighteen year old wheelman known simply as “The Kid”. Tanner is no longer the main character in the game, and the game is set in 1978 in New York City. New York City is modeled with some real areas and some fictionalised areas, some of the outskirts of New York like New Jersey are also in the game.

Something bad is about to happen

Something bad is about to happen
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One of the most promising features of the game is the fact that it offers an uninterrupted experience. The game is very open ended and if you fail a mission then it is simply a matter of finding another mission; there is no prerequisite to complete a previous mission to advance the story. The game also loads as you play, which means you can start missions without waiting for the game to load, this should help to keep the player more immersed.

The Xbox version of DRIV3R had bare Xbox Live support, but Parallel Lines features full online support for up to eight players. Atari have been very quiet about some of the game modes, but one of the modes lets one player take the part of a robber, whilst the other player tries to chase him down in the police cars. There is also a basic racing mode where the objective is just to come first, as well as a mode to try and carjack the most vehicles. We’re expecting a few other modes as well, but they have yet to be revealed.

So how does Parallel Lines compare to its predecessor? The AI has been significantly upgraded so that the player doesn’t feel like they are in an alien world this time around and the game features a roster of eighty different vehicles that all possess their own attributes. There is also a garage mode that allows a player to use their credits (which are earned from mini games) to repair, repaint and upgrade their vehicle.

I told you something bad was about to happen.

I told you something bad was about to happen.
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Speaking of the mini games, Reflections have included plenty of mini games that should occupy a lot of time. Some of the mini games include hitman contracts, demolition derbies and carjackings. These should ensure the game keeps the player entertained even after it is completed. The on foot sections of DRIV3R were dreadful, Reflections have cut down the on foot sections so that 85% of the game takes place in a vehicle, and the other part of the game is dedicated to on foot missions. The aiming system has been improved though, which should mean that it isn’t such a chore to get out of a vehicle.

With only a few months of development time left for Parallel Lines we’re still a little wary about the game. The game certainly sounds impressive, but we’re just not sure if Reflections can turn the series around as much as they hope to.
Overall:
We're still a little wary about the game due to the history of the series, but if Reflections can turn the series around then the game should be really enjoyable; for now we're sitting on the fence a little.

Related Driver: Parallel Lines Content

Driver: Parallel Lines Review
01 Apr, 2006 A marked improvement for the series or the end of the line?
Driver Wii images revealed
29 Jan, 2007 Looking good?
Driver NOT coming to PSP
03 Feb, 2006 Er, despite what we told you yesterday.
3 Comments
6 years ago
Given that the on foot sections of the previous game where apparently it's worst moments, I cannot comprend why Reflections even considered reusing the concept in this game. It's called 'Driver', not '85% Driver, 15% Walker'.

I never actually played the full game, but did try the demo out. If those car physics haven't been fixed from their previous 'watch me take this soft corner and... OH GOD, WHAT IS THE CAR DOING??" state, I can't see how this game could possible become playable.

Of course, I really want it to work out. The original Driver still remains one of my favourite PS1 games, so I really hope Reflections don't irreversibly ruin the Driver name by screwing this up. Whether it's too late for that I suppose is up to the community. It's not in my eyes because of my love for the original, but like I said, this game feels like do or die.
6 years ago
Oh yeah, if this game is a failure much like Driv3r was then that is definitely it for the series. If Reflections/Atari kept it going after another flop then they are seriously stupid.

However, much like yourself Capoeria I too remain optimistic with this game. The two PS1 games were extremely enjoyable for me when I was a kid and well I actually enjoyed some parts of Driv3r as well, so I seriously hope that Reflections can pull this off and get some credibility behind the Driver name again. It would be awesome to see this franchise expand as I believe it has the potential, but it is up to Reflections to realise the potential they can reach. Patience needs to be their virtue too, but that is more Atari's end than anyone else's. I shall give this game a chance but if it does indeed fail not only will I be seriously disappointed, I will also pretty much despise/hate Reflections for treating their once good franchise like ****.
6 years ago
even if this one is sh!te, there's still every chance we'll see another, since Driv3r was hardly a failure commercially. despite most copies ending up on Cash Converters' shelves, the third game sold quite well.

i suspect the initial sales of this one will be somewhat subdued though.
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Australian Release Date:
  Out Now
European Release Date:
  Out Now
Publisher:
  Atari
Developer:
  Reflections

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