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Matt Keller
22 Oct, 2005

Dragon Ball Z: Budokai Tenkaichi Review

PS2 Review | The Z Fighters return in the first PAL review of the latest Budokai game.
Whether you love it or hate it, you cannot deny that Dragon Ball Z is a phenomenon. Almost single-handedly launching two new markets in the west (anime and later, manga), Dragon Ball Z is still one of the hottest properties around, even after the conclusion of the main series (though two movies remain) - the Dragon Ball Z: Budokai series has sold over 6 million units to date. Looking for a new direction in which to take the series, chief licensor Bandai has decided to dump series developer Dimps in favour of fighting game veterans Spike (King of Coliseum, Fire Pro Wrestling) for the fourth game in the series; Dragon Ball Z: Budokai Tenkaichi. With a fresh outlook on the series, and a whole bunch of new ideas, is Spike’s take on Dragon Ball Z good enough to keep the license fresh for another holiday season?

Bandai and Atari have always done plenty to ensure that each Budokai title is greatly improved over its predecessor, but bringing Spike on board to develop Budokai Tenkaichi was a great move. Spike has made a whole bunch of alterations to the play style of Budokai, changing the perspective from side on to behind the shoulder, allowing for a more realistic interpretation of free flight, which goes a long way to making this game feel like the truest interpretation of Dragon Ball Z to date. Despite the perspective change and the new emphasis on flight, Spike has managed to stay true to the series, retaining a lot of mechanics from the last two titles. As a result, this game feels like the truest representation of the anime in any videogame to date.

Free flight helps make Budokai Tenkaichi capture that Dragon Ball Z feeling

Free flight helps make Budokai Tenkaichi capture that Dragon Ball Z feeling
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The perspective change and free flight mode make Budokai Tenkaichi feel like a cross between the second Budokai game and Zone of the Enders. Many have felt that Kojima’s mecha series made a good case for how a Dragon Ball Z game should be done, and it looks as if Spike took this to heart. Simply put, free flight lets you ascend and descend at your will, rather than having to be launched or dropped as in the previous game. The new perspective also allows for greater movement, and the size of the levels has been made to accommodate this. Free movement has also allowed Spike to implement important parts of the anime’s fights that hadn’t appeared in previous Budokai games. Players can use the environment to hide and launch stealth attacks – detection becomes a factor in choosing your fighter, with three types of detection available (the “sense” charaters, the characters with scouter technology, and “other”). Using the environment to hide isn’t exactly the safest option, as it is now fully destructible. Keep this in mind when fighting an Oozaru/Great Ape opponent. Ring outs are also a big factor in the tournament battles – though flight characters can be saved from losing by that particular ability.

Fans of Budokai 3’s flashier techniques such as Hyper mode may be a little disappointed, as Spike has chosen to eliminate some of the gloss that the third game added, returning to more directly player controlled fights. Players can execute a basic 5 hit combo with this button, but can place a charged attack with either the attack button or ki button into the sequence, which will launch the opponent, or knock him/her back. The kick and punch buttons have been consolidated into one single attack button. The dash button has been added in place of the second attack button, and is arguably the single most important function in Budokai Tenkaichi, given the enhanced size of the arenas and the free movement mechanics. Dash obviously lets you run towards or away from your opponent at increased speed (which can be further enhanced with other techniques), but also allows for quick dodging and access to a variety of smash attacks, as well as the powerful Dragon Smash attack.

Of course, it wouldn’t be Dragon Ball Z without the ki attacks, and Budokai Tenkaichi has them in spades. There are a few ki attacks available, and the mechanics are largely the same for each character. The triangle button on its own will unleash a regular energy blast – you can hold the button down for a charged attack, or hit it five times for a barrage of energy balls. Holding L2 will charge ki, but when triangle is pressed while this button is held down, the player will execute his or her finishing ki attack, which will take out a large amount of their opponent’s health. Players also have Favourite Moves, which essentially equate to being able to go into Kaioken mode and other powered up modes. Unfortunately, it doesn't let you go directly into Super Saiyan mode - each character has an independent Super Saiyan version for each level, which is disappointing after Budokai 3 let you change on the fly. This will make the player temporarily stronger, they will not be charged for regular ki techniques and they can access their fighter’s Super Finishing Move; usually their most powerful attack from the anime. Executing finishing attacks simultaneously will result in a struggle of sorts, where players must wiggle the analogue sticks as fast as they can, with the fastest winning the exchange. The ki charge button can be used in this instance to try and tip the balance in your favour, but using all of your ki will cause you to not only lose the exchange, but be stunned afterward.

Dashing will save your hide, but can also be used offensively

Dashing will save your hide, but can also be used offensively
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Defence is just as offence in Budokai Tenkaichi. Most defensive moves are controlled by the circle button, which handles blocking and countering. Counters are great for interrupting basic combos and deflecting ki attacks, but players should be wary that there is a variety of guard breaking attacks available. Evasive manoeuvres are available as well, including the series’ staple teleport counter, which lets you dodge in any direction you wish, even allowing you to dodge behind your opponent and launch a smash attack of your own. Overall, while the fighting mechanics aren’t as deep as a Virtua Fighter or Tekken title, they’re accessible for all players, but there’s just enough depth for a couple of veteran players to have impressive, flashy battles.

A wide variety of modes has been included in Budokai Tenkaichi. The Z Battle Gate makes up the main single player part of the game. The player meets up with Mr. Popo, who explains that Shenron has memories of all of the Z Warriors adventures, and the player must help him remember them. After Mr. Popo tells you how happy he is, you’ll be able to select from a number of adventures – every saga from Dragon Ball Z is selectable, as well as a stack of bonus adventures. Players are going to be surprised to find that the AI’s ability in the single player modes has been jacked up – even a Budokai veteran like me had trouble in the earlier matches. The CPU opponents will use every move in their disposal, but rarely come off as cheap, unless you’re stuck in a corner. Ultimate Battle lets you choose a character and fight your way up a rankings ladder with 100 other fighters. World tournament lets a player and up to 7 friends (or CPU opponents) fight in the World Tournament, in the special arena – meaning that ring outs equate to a loss. The Duel mode lets you fight with a friend or AI opponent on any arena with any character, though the split screen multiplayer is a bit of a pain in this age of LAN and online play. Piccolo guides you through the Training mode, which teaches you the basics of the game – it’s not hands-on like it was in Budokai 3, but informative nonetheless. Evolution Z replaces the old item shop, and lets you increase the power of your characters, mix cards up and unlock new characters. With all these features and multiplayer, Dragon Ball Z: Budokai Tenkaichi should last fans quite some time.

All of the flashy effects you've come to expect from the anime are also in the game

All of the flashy effects you've come to expect from the anime are also in the game
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Budokai Tenkaichi’s presentation is phenomenal. The opening cinematic is a fan boy’s dream come true, featuring a highly detailed, cel shaded CG fight between many of the series characters. In game, the graphics are great – the characters are cel shaded once again, but look crisper than they did in Budokai 3. The environments are huge and fully destructible, though the texture jumping seen on the ground can be a little annoying. The energy effects seen with fireballs and other ki attacks are awesome. The game runs at a steady framerate throughout, though there are no 60 Hz or widescreen options. The series voice actors, both English and Japanese reprise their roles and players can choose between them, which should shut some of those anime geeks up. Music is solid for the most part, but does break into generic guitar rock from time to time. Sound effects are solid, especially for the exchanges of blows and ki attacks; though no surround sound support is a disappointment.

Dragon Ball Z: Budokai Tenkaichi is testament to the fact that Bandai and Atari are serious about making quality games based on the Dragon Ball license. There’s not too much more that they can do to the game to make it better – a little tightening of the battle mechanics, fix the texture stuttering, maybe speed the game up, add the characters from the final movie and include online support. As it stands, Budokai Tenkaichi is the best Dragon Ball Z game to date – all fans should rush out and get it next week, or put it on their Christmas list.
The Score
The fourth Budokai game is the most accurate videogame rendition of Dragon Ball Z to date. It doesn't get much better than this. 8
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

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7 Comments
7 years ago
wow those graphics in the screenies look great icon_eek.gif
I'm a bit of a fan of the first few budokais and this one looks heapsa fun. The free flight mode sounds really good
7 years ago
this game is hard to beat so it is good and it has way more charcters. this game is way better then budikai3
7 years ago
yea this game is a real good game but it is also a dissapointment because they cancled out the transformation during gameplay and thats what dbz is all about hopefully they will fix this if they make another budokai game and if you feel the same way write about it and tell me
7 years ago
No more transformation during battle is good IMO.

Good review, I may rent this game.
7 years ago
No igt sucks, dbz is famous for transformation, why take em out.
7 years ago
I have a question: Since there is no 60hz option, does the game have any black borders?
7 years ago
Lacking things such as I dont like that they have no (in game transformations) why dont they just make it were you choose what level of ssj you want to go to before battle and ounce your in battle be able to transform to other levels or detransform to other levels while in battle. No alterante coustumes such as (Vegeta's buu saga outfit in base or ssj) you could only have Vegeta's Android saga outfit in base or ssj and why dont they put the real outfit vegeta had on during Namek saga with the armor with no straps and was dark blue. Story line is some what not so explainable like they dont show (how Goku dies during cell saga) instead they just talk before every battle and they are missing ceartain battles such as when (base Gotenks goes against Fat Majin Buu). Moves that should have stead like (ssj4 Vegeta's Final Shine or Goku's Super Spirit Bomb). But back to coustumes Goku should have his outfit with master Roshi and King kais symbol on it. And were are the innerds of Buu which many people would say the level would be to small but most of these levels are probably smaller than the inside of buu would be plus its one of the main places that Goku and Vegeta had to fight buu also stating that another battle there missing is when Vegeta and Goku fought Gohan absorbtion buu before they fused. So to me they just threw this togther and I have no doubt that many people will want to go back to Budokai 3 onunce they finish. icon_mad.gif
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Publisher:
  Atari
Developer:
  Spike
Players:
  1-2

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