Home
Twitter
RSS
Newsletter
Chris Sell
12 Oct, 2005

Okami Preview

PS2 Preview | We go hands on with the TGS demo.
For those not familiar with the story of Okami, let me fill you in. A legendary monster known as Orochi has come back to life and turned the world into a veritable wasteland. You control the sun god Amaterasu and assume the role of a wolf that is capable of wielding inconceivable power. The fate of the world lies in your hands and you must fight menacing beasts and reclaim the earth from a curse that plagues it, restoring life to the world and bring peace to all living creatures that inhabit it.

The demo starts with the latest TGS trailer, but then moves into what looks like the actual intro of the game. Once the beautifully artistic looking cinematics are over you’re presented with 2 options. The lower option jumps straight into the game proper, while the top starts you off in a tutorial. You begin at the foot of a tree, as you walk into the blinding light at the base you’re transported to the tutorial world. Here you get your first chance to control Amaterasu. The stick moves him, with 3 different speeds of running available X jumps, Triangle digs while Circle interacts with people/objects. The Square button handles your attacking which I will come to later. As you move through the almost dream-like world you learn your first ability which is how to jump up walls. It’s simple stuff, a swift double tap sees the wolf scale high platforms with ease.

Why can’t all games look this good?

Why can’t all games look this good?
Close
You then come to a broken bridge where your most important power is demonstrated – painting. By holding the R1 button, the screen you were once looking at becomes a canvas in an instant. Using the stick you can now physically ‘paint’ onto the surrounding environment. By splashing ink onto the broken bridge it’ll magically appear undamaged within seconds. Continue further and you’ll be cutting wooden bars, drawing in a sword on a broken statue and even painting in star constellations in the sky, all with the power of the paintbrush.

Painting can also be use in fighting. Not only can you use dash attacks via the square button, you can actually cut weakened enemies by drawing a quick slashes with the brush. Aside from a few combos that come from random button bashing, the combat in the demo seems a bit simple at the moment, but from looking at the numerous trailers over the past year or so, it’s obvious there’s more you will be able to do in the final game. Upon exiting the tutorial you end up back at the tree. Here you can use your newly acquired panting skills to cut down an ominous looking fruit from its branches. On doing so the world explodes with dazzling colour and brightness as life returns to the surrounding environment.

The transition from day to night in Okami is stunning.

The transition from day to night in Okami is stunning.
Close
The game now has a Zelda-like feel to it. There’s a village to explore filled with people each with their own problem to solve. Here you learn further ways to use your brush. Fixing a broken water wheel, creating a washing line for an old woman to try her clothes, the possibilities for some clever puzzles in the full game are mouthwatering. There are also some tricks you can perform with the brush. For instance, drawing a circle in the sky will turn night to day, painting around a dead tree will bring it to life and making a loop in the water creates lillypads for you to stand on.

Graphically the game is in a league of its own. It looks utterly unique and is consistently beautiful throughout the demo. The vivid colours, the striking art style and the creative game world make it hard to believe this is running on a PS2. The animation on the wolf never fails to impress. He runs with elegance, leaps without fear and, should you leave him for a few seconds, licks his paws and curls up to sleep. He’s full of character and you can’t help adore the way he digs the ground or barks to passers by. The sound matches the quality set by the visuals too. The music provides the perfect backdrop and fits the mood well.

There are a few issues with slowdown, especially when day is slowly turning to night (oh, did I forget to mention that? Words don’t do it justice, believe me), but it is a demo so it is to be expected. Besides, Okami is still a fair few months away yet, 2006 is the only date Capcom have given, either way be prepared for a long wait.
Overall:
For a game that is likely to be the PS2’s final swansong before the PS3 arrives, from the evidence of this demo, it might well be the PS2's best.

Related Okami Content

Okami Review
14 Feb, 2007 A brush with greatness.
Okami Preview
31 Jan, 2007 Hands-on with Clover's final masterpiece.
Okami to feature no PAL enhancements
30 Jan, 2007 Localisation to blame.
10 Comments
7 years ago
Beautiful looking game - definitely on my list.

The PlayStation 2's 2006 lineup (PAL specifically) is already looking quite awesome between Okami and Shadow of the Colossus.
7 years ago
It is indeed an awesome looking game. I've been keeping track of this for a while - good to see their progress hasn't been wasted.
7 years ago
so this is definately leaving Japan?

awesome, i had my doubts.
7 years ago
Is this a PS2 exclusive, as I would love it to come to the little Cube that could! Viewtiful Joe is also made by Clover, so am I wrong in my assumption?
7 years ago
Matt wrote
Beautiful looking game - definitely on my list.

The PlayStation 2's 2006 lineup (PAL specifically) is already looking quite awesome between Okami and Shadow of the Colossus.
It's on my list as well.
These two games could probably take us out to PS3
7 years ago
Just think how awesome this game would be on the DS...

Clover is bringing Viewtiful Joe over, so I guess there could be a chance that this marvel will make the leap too.

It's the style of this game is what has caught my attention ever time I lay eyes on it. The amount of work that has gone into every detail of the enviornment boggles the mind and really highlights Clover Studios abilty to deliver stunning games. This is one developer that I will be watching very closing now and into the future.
7 years ago
Capoeira wrote
Just think how awesome this game would be on the DS...
The paint brush thing would work well on DS icon_smile.gif


Quote
The PlayStation 2's 2006 lineup (PAL specifically) is already looking quite awesome between Okami and Shadow of the Colossus.
Soul Calibur 3 should be out next year too, that will be great.
7 years ago
tootie_kicks wrote
Is this a PS2 exclusive, as I would love it to come to the little Cube that could! Viewtiful Joe is also made by Clover, so am I wrong in my assumption?
It's a PS2 exclusive. You would think they'd make a GC version considering all the GC-only Capcom games that have later seen a PS2 release, but I doubt it icon_sad.gif

EvilHayama wrote
Capoeira wrote
Just think how awesome this game would be on the DS...
The paint brush thing would work well on DS icon_smile.gif


Quote
The PlayStation 2's 2006 lineup (PAL specifically) is already looking quite awesome between Okami and Shadow of the Colossus.
Soul Calibur 3 should be out next year too, that will be great.
Soul Calibur 3 is 2005 in Europe, we get it before Japan infact, so you could probably pick it up from CDwow.com if Australia aren't getting it this year icon_smile.gif
6 years ago
I'm currently playing the NTSC version of this game, and this game is GREAT! (I'm about 8hrs into it)

I can't recommend it more highly. An innovative battle system and amazing graphical style makes this title really stand out.

Only minor annoyance is the camera at times and voices of the characters.

GOTY!!

Edit: yes with all the drawing you do, this game would be great on the DS or Wii
6 years ago
You could have made another topic, this one is almost a year old!

Having said that I totally agree! I've been playing it a lot today and the graphical style is awesome, and the gameplay is great to back it up. My only nitpick is that there are cutscenes where you have to wait for the text to write out sloooooowly, which is annoying. For cuteaholics there's lots of little animals to feed and cute wolf animations.
Add Comment
Like this preview?
Share it with this tiny url: http://palg.nu/266

N4G : News for Gamers         Twitter This!

Digg!     Stumble This!

| More
  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  14/02/2007 (Confirmed)
Standard Retail Price:
  $79.95 AU
Publisher:
  Activision
Genre:
  RPG
Year Made:
  2007
Players:
  1

Read more...
Currently Popular on PALGN
Australian Gaming Bargains - 08/12/11
'Tis the season to be bargaining.
R18+ Legislation
R18+ Legislation
Naruto Shippuden: Ultimate Ninja Storm Generations Preview
Hands on time with the game. Chat time with the CEO of CyberConnect 2.
PALGN's Most Anticipated Games of 2007
24 titles to keep an eye on during 2007.
PALGN's Most Anticipated Games of 2008
And you thought 2007 was populated.