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David Low
13 Sep, 2005

Brave: The Search For Spirit Dancer Review

PS2 Review | Can Brave revive the spirit of the classic platformer?
Real platform games are a rare breed these days. Whereas Mario and Rayman have continued to develop and evolve the mechanics of the genre in various intelligent ways, most other titles have simply branched sideways instead, and mainstream platformers seem to have become genre-hopping affairs. Most of these 'action platformers' add GTA-like elements, but Jak, Ratchet and company are often bordering on shooter territory as well.

As such, the basic platformer seems to have been left as a 'kids' genre. VIS Entertainment's Brave: The Search for Spirit Dancer has taken this route. Unfortunately, it's not one of those kids games that has another layer of depth for adults (or smart kids), but the same, straightforward romp we've seen for two generations.

'Brave' is a Native American boy who lives a simple life. That is, until the inevitable destruction of his village by an ancient evil. Against all odds (and logic), it's now up to the ten-year old to save the world by searching for the legendary Shaman, 'Shadow Dancer', who (of course) turns out to be Brave's father. But the story is inconsequential, the quest usually just proceeds like this: meet a character, explore a central area and kill some enemies with your hatchet, collect the eight pieces of the item the character needs to open/break/uncurse the door/portal/road block, navigate some platforms, move on.


They somehow manage to work in a lava level...

They somehow manage to work in a lava level...
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Gameplay is your standard mix of platforming, fighting, and the occasional flying section. Don't expect the ultra-tight control of Mario though; Brave is firmly in the tradition of Banjo and Jak, complete with the head-bobbing, exaggerated strides of 'wacky' cartoon characters. The game begins with a set-piece that teaches the jumping system, followed by the standard tutorial area to go over the basic commands like fighting and climbing. Then off you go, learning a new move or two as the quest progresses.

Despite the setting, the developers have somehow managed to work in the bog-standard lava world and ice world environments, and all the features that go with them (ice is slippery etc). There aren't a huge variety of enemies, though most are pretty well-designed from a gameplay perspective. Some enemies are quite clever, and some come at you in packs of twenty. Frustratingly though, Brave suffers from a balance problem – sometimes you can get knocked down by one enemy, and attacked by another before you can get up. It can be very annoying to lose your whole health bar from a small mistake because you don't have a chance to fight back.

Another feature of the game is the attempt to capture the idea of Native Americans being 'at one with nature', with the addition of some animal command moves. You can learn to make animal noises to distract enemies, possess certain animals for a short time, or become a spirit version of some powerful animals, like a bear. Unfortunately, most of these are so area specific that they may as well have been done in a cut-scene, and as such feel underdone. The only real function of these 'abilities' is to break up the gameplay - they don't add any depth to the system at all.

...and a snow level. All in the same valley!

...and a snow level. All in the same valley!
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The polite way of describing the graphics engine is that the game has a simple look with a few nice touches. You could also say that VIS spent half of the PS2's system resources on the main character's hair, leaving the environments to feature hexagonal trees and lego block rocks (OK, not quite, but nearly). At least the frame rate remains good almost throughout the whole game, even when dozens of small enemies surround you. There's some slowdown here and there, but it's not much of a problem. But with a low-end engine like this, you would expect it to run well.

The game has a reasonably high standard of presentation, if not production values. The initial load upon starting or continuing a game is quite long, but there's very little loading after that. The auto continue system works really well, so you can just pick up exactly where you left off every time. However, the voice acting and story are so painful and cliched you may find yourself cringing with every cutscene. They seem to want a 'kids sitcom' feel to the story, and the precocious American child-acting makes you wonder why they bothered with the setting they chose.

In this challenge, Brave must count the polygons.

In this challenge, Brave must count the polygons.
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It's not going to teach the kids about Native Americans, that's for sure. The 'valley' the game is set in features the expected North American fauna (bears, eagles and wolves etc.), but there's no effort to remain consistent. You'll notice African wildlife, South American influences on many characters, and the incredibly rare North American penguin. Honestly, if the designers have no idea about history or geography, why do a culturally themed game?

If you need depth or intelligence in your game design, look elsewhere - Mario, Rayman and Prince of Persia come to mind. If you know a kid who really needs a 'my first platform game', then your best bet it to crack out the old N64 and Banjo Kazooie, or even VIS Entertainment's own Earthworm Jim 3. If that's not an option, this game's competent enough. Brave does exactly what you expect it to do. But it does nothing more.
The Score
It's a mediocre N64 game in Dreamcast clothing on the PS2. It'll do OK for kids, but even platformer-loving adults should think twice before buying this. Play Rayman 3 or Mario Sunshine again instead.
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

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16 Comments
7 years ago
I'd just like to point out that the game isn't set in one valley (Brave teleports to distant locations), there's no African animals in it, and penguin like creatures (Great Auks) were alive and well in the artic up until a few hundred years ago.
7 years ago
Penguin05 wrote
I'd just like to point out that the game isn't set in one valley (Brave teleports to distant locations)
That's true - but I thought it was set in pre 1700s America, not on Star Trek. Honestly, teleports are even worse.

But surely he can't be teleporting far, since he can only go as far as his own tribe has connections? Apparently he comes from a tribe that spans from Alaska to Mexico (based on the weather). 7000 kilometers.

I think it's easier to believe that it's all set in one valley, as it is implied at a couple of points in the game.

Quote
There's no African animals in it
The beetle designs look suspiciously like scarabs to me. North American Beetles usually have a large seperate head section.

Then again, if he's teleporting to distant lands, African animals should be fine! Funny how his tribe seemed to have links all over the world though.

Quote
penguin like creatures (Great Auks) were alive and well in the artic up until a few hundred years ago.
They weren't 'pengin like creatures', they were PENGUINS!
EDIT: Googled it up:
Auk:

Penguin:


And you honestly believe they meant Auks for a game with a pathetic script like this?
7 years ago
It's a fantasy game, that's why it has teleports!!!
Scarab beetles are indigenous to North America too.
And yes, I'm sure they meant Great Auks.

Just seemed a bit strange that you were so upset about the accuracy of the creatures in the game when most of it is accurate anyway. Well, as accurate as a fantasy game with a fire breathing Wendigo in it can be.
7 years ago
It's a bloody platformer! If you were expecting an historically accurate game then you're nuts.

By your insane logic, Mario games should be marked down for their inability to teach me the finer points of plumbing, as one would expect with the game's setting. icon_neutral.gif
7 years ago
Spanca wrote
By your insane logic, Mario games should be marked down for their inability to teach me the finer points of plumbing, as one would expect with the game's setting. icon_neutral.gif
i think we've worked out what the Goombas actually are now: Mutant Turds.
7 years ago
Nah - I got into this 'insane logic' by the other guy posting. Sure, the game includes crazy game standards like teleporters, but the game also has a pretense of naturalism at some points, which contradicts the use of stuff like teleporters - as well as having pengiuns in America, the whole Auks thing was a ludicrous suggestion.

The game actually demeans Native American culture. At one point when Brave gets lightning power, Brave chants a couple of 'oonga boongas' before he shouts 'lightning storm' in the most annoying american child-actor voice I've ever heard. A pathetic concession to the culture, right before ignoring it altogether. I actually consider it racist.
7 years ago
Penguin05 wrote
I'd just like to point out that the game isn't set in one valley (Brave teleports to distant locations), there's no African animals in it, and penguin like creatures (Great Auks) were alive and well in the artic up until a few hundred years ago.
How have you even lpayed this game? it isn't out until September 29th.
7 years ago
David wrote
The game actually demeans Native American culture. At one point when Brave gets lightning power, Brave chants a couple of 'oonga boongas' before he shouts 'lightning storm' in the most annoying american child-actor voice I've ever heard. A pathetic concession to the culture, right before ignoring it altogether. I actually consider it racist.
7 years ago
How have you even lpayed this game? it isn't out until September 29th.

Been out in Europe for 2 weeks, mind.

Just saying.

:: hides ::
7 years ago
i had to review this game for nickelodion. im a fan of platformers but i had to force myself through this game and gave it a 5 as well. even my 8yo brother wouldnt play it. it was just stupid. i understand the teleportation was something rather the gods did orsomething but i mean come on! and then there were things like the lightning storm and fire ring that were pretty cool but could only be used one or twice. and those gold thingys you are supposed to find but i didnt realize they existed till level 5 and couldnt go back. seriously this had to be the worst game i have ever played! and considering its a platformer thats a lot from me
7 years ago
can someone please help me with brave..
ive killed all the wolves and i am stuck i dont know what to do and its driving me crazy...
ive done as much as i can ive tryed everything please help email me please
sexy_surfychich_rulz@hotmail
6 years ago
I have a prodlem with brave in the wolf level... can anybody help me??? I have killd all the wolfes... and what now shoud I do??? icon_cry.gif
Please tel me icon_biggrin.gif I'm goin crazy with this problem icon_rolleyes.gif
6 years ago
^I dunno, www.gamefaqs.com , or perhaps it's a glitch of some kind?Google it and you may find a board with people that have had the same problem and may have overcome it.Helped me when i ran into a few Oblivion glitches.
6 years ago
icon_biggrin.gif I have tryid that and it did not help me in any way... And yes I tryid the stinky google icon_biggrin.gif and this is where I come to...
And I stil have the same problen with Brave icon_mad.gif oooh I will cry because of this thing icon_cry.gif
6 years ago
can someone plz tell me how to get past the wolf level in brave ive killed all the wolfs but i dont know what to do now!!
i just seem to be running around the forrest!
6 years ago
HAHAAAA I know what to do now in the game to pass over the wolf level icon_biggrin.gif icon_biggrin.gif icon_biggrin.gif icon_biggrin.gif icon_biggrin.gif icon_biggrin.gif icon_biggrin.gif
You need to start the game over from beginning and no loading the game... When the wolf spirit opens the "door" to the maiden rock just go there and do not save the game or you will be stuck icon_confused.gif icon_confused.gif
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  Out Now
European Release Date:
  Out Now
Publisher:
  Sony Computer Entertainment Europe
Developer:
  VIS Entertainment

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