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Mark Marrow
15 Apr, 2005

Area 51 Preview

PS2 Preview | PALGN takes a closer look into Midway's unidentified First-Person shooter.
In celebration of all things great, Midway is soon set to release their own offering in trying to set a dint in the success of FPS kings Halo, Metroid Prime and Doom with their upcoming unique FPS shooter, entitled Area 51. Many games, such as Killzone (Sony’s answer to Halo), have left little lasting effect on the genre, and in most cases these ‘want to be’ FPS titles don't; however, Midway look to have nabbed all things that make a perfect FPS game, and this upcoming title looks so astonishing that it just may be the next FPS title to have all eyes turned on it for years to come.

As the title suggests, the game is set in the government-secured ‘Area 51’, which we’re lead to believe is the home to various alien creatures, experiments and much more bizarre things that would be best kept from being revealed to the rest of the world. The game begins with an elite special operations unit sent in to infiltrate the infamous research facility and investigate the disappearance of the Army’s HAZMAT team, identify the biohazard, clean it, and get out before hell breaks loose. Well, unfortunately everything does break loose, which leaves our main player Ethan Cole, and his team, stranded to fight off hordes and hordes of mysterious alien creatures and deadly viruses before they are consumed by this overrunning evil too. Before things even begin, Ethan Cole is sent off to look for some ammunition when he soon discovers that the deadly virus, venting its way through the facility, has made its way into his own body and has taken ahold of his ability to control himself and his sanity.
In between the lines of human and alien, Ethan Cole now has the ability to transform into an alien form to perform an array of vicious alien attacks.

‘Double the weaponry, double the fun’

‘Double the weaponry, double the fun’
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Area 51 has everything you’d expect in a FPS title; an array of deadly weapons, a compelling story, dual-weapon handling, mutation abilities; the ability to peek around corners, use flashlights, jump, crouch, and use melee attacks. In addition to all this, the game also includes a scanning feature, similar to the feature found in Nintendo’s own Metroid Prime series, that assists gamers in identifying objects along the way.

On the multiplayer side, Midway’s Area 51 will feature a stunning multiplayer experience that features online play. 2-16 players will be allowed to compete in typical deathmatch, team deathmatch and capture the flag contests. In addition, there’ll be multiplayer modes of capture and hold, as well as the frantic ‘infection’ mode, where gamers must stay clear of the infected player at all costs to survive, whilst the infected player tries to infect as many other players as possible before time runs out.

In addition, the game’s presentation seems to be on par with what is to be expected from current generation titles – and then some. The game’s visuals are extremely sharp, lighting is varied enough to create an immersing experience, while the game’s animation looks to run very smoothly. The only downfall we’ve witnessed so far is that some of the modelling of various aliens throughout the game tends to look a tad uninspiring – we’re hoping that’s only because of the early version showcasing.

‘The Truth Is Out There!’

‘The Truth Is Out There!’
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The audio also seems to be doing a fine job, as it sets the perfect scene for action quite nicely. The voice-acting seems well-played and weapon effects sound satisfying. The game’s soundtrack sounds incredibly immersing and spooky in all the right areas, thanks to Nine Inch Nails' very own Chris Vrenna providing the score.
Overall:
As it stands, Area 51 looks like an incredible title that looks to have all the right bits and pieces in the right spots that’ll no doubt keep all FPS fans satisfied. The idea is promising and we hope the final product is just as good.

Related Area 51 Content

Area 51 Review
01 Jun, 2005 The truth is in this review.
XBLA Marathon: Durandal Review
28 Aug, 2007 Run like it's 1995.
Updated European release list - 27/08/07
27 Aug, 2007 Boogie on down.
1 Comment
4 years ago
Chris Vrenna left NIN several years ago now... he now fronts Tweaker, which is also pretty cool (check out the second album, 2am Wakeup Call)

he also scored "American McGee's Alice" and "Doom 3" (taking over from, ironically, Trent Reznor, who is NIN)

don't know why i felt the need to add that... just did...

game looks good too icon_smile.gif
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  Out Now
European Release Date:
  Out Now
Publisher:
  Midway
Developer:
  Inevitable Entertainment
Players:
  2-16

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