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Brendan
02 Apr, 2005

Metal Gear Solid 3: Snake Eater Review

PS2 Review | Snake's back for another round.
Without a doubt, Metal Gear Solid is among the most respected franchises in gaming, despite there only being a handful of games in the series. The first game exploded on launch in PAL regions in early 1999, thanks to a trail of hype longer than the Nile. Of course, this game wasn’t just hype, delivering exactly what was hoped for – an innovative title which gave birth to the modern stealth genre. Of course the sequel, Sons of Liberty followed some years later, but really wasn’t considered as good due to some odd storyline choices to say the least. Still, most ate it up and eagerly awaited the third title in the series, Snake Eater – despite the wacky title. Now we’ve got our hands on the game, it’s safe to say Hideo Kojima and his team at Konami have delivered big time.

So just what is this tactical espionage action business?

For those uninitiated in the stealth hijinks found in past Metal Gear Solid games, Snake Eater places the player in an environment full of hostiles, and asks them to get out of the situation without being seen. While shooting your way out of situations is possible, the best method is always the quiet approach – a tranquilizer dart to the back of the head being the usual way. This time around though, the setting isn’t an urban fortress, but a thick Russian jungle (for the most part).

Snake fires up.

Snake fires up.
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The storyline in Snake Eater is one of the game’s strongest assets. You take control of Snake, espionage expert extraordinaire, during the 1960s. The Cold War is the backdrop for the strong narrative, full of the usual zigs and zags you expect from Metal Gear Solid. Your mission (initially, anyway) is to infiltrate a base located deep in Russian territory, in order to rescue a scientist, Dr. Sokolov. The good doctor is being forced against his will to create a ‘Shagohod’ – a moving weapons platform of doom, so to speak. Things quickly become much more complex, but it’s best you discover it all for yourself.

Erm… Snake Eater?

Thankfully, Snake Eater is not just a regurgitated copy of Sons of Liberty with a new storyline. Snake’s survival is imperative here, and the game pushes it throughout the game. Much has changed from the last outing, with the first big change being the complete removal of the radar on all difficulty levels. Gulp. In order to make up for this obvious deficiency, Snake is fitted out with a map, sonar technology, a motion sensor, and the concept of camouflage, which plays a huge role during the game. In the top right hand corner of the screen is Snake’s current camouflage level. Through changing into various suits and using different face paint styles, Snake’s camouflage meter increases or decreases, with higher levels meaning Snake is basically invisible to the enemy. An example of this would be wearing forest face paint, along with a tree bark suit, while lying in long grass. This makes Snake basically invisible to the enemy, unless they are actively looking for him. Conversely, standing in the open forest while wearing a white lab coat will see you spotted instantly – and rightly so.

Another big addition, as you could probably expect from the game’s subtitle, is eating. Snake has been fitted out with a stamina bar, which drains constantly as you play. If the bar drops too far, Snake begins to become slower and less effective, before, well, dying. In order to prevent this, Snake must slay some of the local wildlife found in the game in order for a snack. Everything from snakes (obviously) to rats and frogs are fair game. Thankfully, the speed at which stamina decreases has been perfectly judged. Snake doesn’t get a bout of the munchies every thirty seconds, but, at the same time, he needs to eat often enough to prevent the whole thing from being a meaningless addition.

Adding to the whole survival aspect is the neat addition of first aid. If Snake is injured, he can patch himself up. Bullets wounds, cuts and fractured bones are all common injuries, and if they aren’t treated quickly then Snake will end up dead in record time. Snake can disinfect cuts, use cold medicine and even apply bandages to wounds. The odd thing is that they can be performed at any time through the start menu, regardless of the fact that a boss is just meters away, firing a stream of bullets straight at you. Perhaps it would have been a better idea to make Snake hide and then perform the necessary actions.

The final big change comes in the form of close quarters combat – CQC for short. Snake can flip opponents in a variety of ways, hold them up for information, or slit their throat with his trusty combat knife. It’s definitely a worthwhile addition, but something that only experienced campaigners will probably use, as shooting a guard in the head is far easier thanks to the somewhat clunky controls.

No, don’t lay down, run!

The biggest problem with Snake Eater is that the basic controls haven’t really changed since the first game. While they aren’t hopeless by any means, they just aren’t quite as responsive as they should be in this day and age. Snake will often get caught up on trees, press against walls accidentally, and, worst of all, lay down when you want him to run, thanks to the X button being really picky at times. Still, a few hours practice with the game will see most gamers coming to grips with the faults and learning to compensate for them, so it isn’t game-destroying.

Enemy AI has been greatly improved since the last outing. No longer does hiding for a few seconds make the local guards forget about you – after they initially spot you, they will search the area up and down for a minute, and then go into an even longer caution period. And unless you can find a good place to hide where they can’t physically see you, they will hunt you down. Getting spotted is now a big penalty, rather than just a momentary hassle like it was in the last games.

However, it must be said that it is often easier to just shoot your way out of a situation, as they couldn’t shoot accurately to save their lives. Kill enough guards, and the timer eventually goes away. Indeed, Snake can even run straight through areas regardless of being seen and the alert will reset because the next area triggers a cut scene. It can just defeat the whole purpose of the game, unfortunately. But, despite this, the sense of imminent danger doesn’t go away. You will still try and play the game as intended – sneaking through long grass, silently capping hapless opponents, and infiltrating that gigantic base. And you will love every moment of it, because it is absolutely fantastic.

This guy couldn’t shoot his way out of a cardboard box.

This guy couldn’t shoot his way out of a cardboard box.
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Boss fights play a huge role in the game, but they are typically hit and miss. One of the hits is an absolutely fantastic sniper battle, which takes place over several levels. The biggest problem is that they are just too easy – especially once you find their weak point. Most can be beaten on the first try, unfortunately.

The first two games copped a lot of flack because of the number of cut scenes and codec sequences in the game. Thankfully, the inanimate codec – now called a radio – sequences are minimal, with the bulk of the story being told during the cut scenes. These can often be long – but are nowhere near their length in previous games. They are also much further apart, so after the initial hour or two of the game is completed, there is much more game than there are cut scenes.

Cut scene, take 1

Snake Eater is a joy to look at, despite the various shades of brown you will encounter in the jungle. The best work here is the cut scene direction, which is brilliant. There are a number of hand-to-hand fights that occur, and you will swear they were real. Some of the scenes featuring some firearms action could have been pulled straight out of a John Woo movie. All characters – cut-scene or in game – have been modeled superbly, and are arguably the best human models seen on the PS2. The faces display real emotion, which is rare for a game. The environments generally look superb, except for the odd level or two that look like an afterthought. The feel of the jungle has been captured superbly, with overwhelming trees surrounding Snake, complete with leaves as high as the eye can see.

The only somewhat significant disappointment here is the camera. It follows Snake from a fixed rail, and can be manipulated to pan in any direction – but not very far. It becomes a real issue when you have to run back into the camera, which is very often. A lock-on third-person camera could have been very useful here.

Snake? Snake!? SNAAAKKKEEE!?!!!

As usual, the voice acting in Snake Eater is top notch – hell, it’s probably some of the best you will find in a game. All characters are utterly convincing, if occasionally long-winded. David Hayter reprises his role as Snake here, and reminds us how important he is to the series. The one questionable decision here is that even Russian characters have an American accent. Zuh?

The score and effects are just as good. Birds or crickets chirp in the jungle, depending on the time of day, while guns let off thunderous cracks from first-person view. Even the sound of silence is at its most convincing here, adding to the atmosphere that Snake may be spotted at any moment. Another fantastic audio performance from Konami.

Short and sweet

The Metal Gear Solid series is infamous for its short playtime, and Snake Eater doesn’t significantly change this. It is certainly longer than its predecessors, and your first run through should take between 12 and 16 hours, presuming you choose a difficulty level of normal or above – which you really, really should if you want value for money. The length is perfect for the game though, as anything extra would have only really been pointless filler.

Of course, there is a plethora of reasons to keep playing the game, with countless secrets to uncover. There is an odd Snake vs. Monkey mode too, which sees Snake hunt down some Ape Escape monkeys in the forest. Maybe something our staff member Chris would enjoy, but not something with a lot of long term appeal. Duel mode will also appear on completion of the game, which will allow you to tackle bosses at your leisure. Most people may not want to return after completion, but there is plenty here for those who do.

Snake Eater summed up in one picture.

Snake Eater summed up in one picture.
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Come back alive, Snake.

Snake Eater is easily the best game in the Metal Gear Solid series, and quite possibly the best game full stop on the PS2. It looks and sounds brilliant, and has a unique style of gameplay that no other game has been able to match. Its flaws are incredibly minor, and many people won’t even notice them – they will be too wrapped up in the games blistering story to care. If you own a PS2, you need this game. If you don’t… Well, this as good a reason as you will get.
The Score
The best game in a great series. The captivating storyline and uniquely brilliant gameplay make this arguably the best game on the PS2.
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

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18 Comments
8 years ago
fair score, i maybe would have knocked 0.5 more off for the camera, it is truly annoying... it suited the indoor environments of MGS and MGS2, but yeah, a tracking camera is definately needed outdoors...

i really need to get back into this game now...
8 years ago
It's hard to score. It could easily be a 9, but I think it's miles better than Halo 2, which we gave 9.5. I also think it's at least as good as RE4, which we gave 10. Eh.
8 years ago
It's an impossible game to score as it's such a fantastic experience that you can look past all the little flaws. Sure, as a game it's far from perfect. The controls have their flaws, the camera can be a pain at times and cutscenes are still a little too frequent, but as an experience it's certainly up there with the very best of what gaming has to offer. All that matters at the end of the day is that people know that MGS3 is an essential purchase.
8 years ago
Brendan wrote
It's hard to score. It could easily be a 9, but I think it's miles better than Halo 2, which we gave 9.5. I also think it's at least as good as RE4, which we gave 10. Eh.
thats a good point i guess, personally i don't like Halo 2, so i'd have to score it higher than that... but i've not yet played RE4 so i can't compare in that regard...

i'm sure the camera issue is one that with time i'll come to terms with, i suppose i just haven't gotten used to running outside with a railed camera... i suppose it doesn't help that the game i was playing just before was Legacy of Kain: Defiance, which has a similar camera, but greater freedom of movement...
8 years ago
My solution? Give Halo 2 a retrospective score of 7 which it actually deserved, MGS3 an 8 and Leave RE4 at 10. DMC3 will prob be a 9, too.
8 years ago
D.Lo wrote
My solution? Give Halo 2 a retrospective score of 7 which it actually deserved, MGS3 an 8 and Leave RE4 at 10. DMC3 will prob be a 9, too.
Giving Halo 2 a 7 at this point in time would actually be generous..
8 years ago
Noway does Halo 2 deserve anything lower than 9, because of how Bungie have mastered multiplayer gameplay over Live. Of course if you don't have Live, then maybe Halo 2 starts to look not so good...

I haven't played MGS 3 but with seems like it is an excellent game. Am I right saying there is no possible chance of it porting to another console?
8 years ago
i wouldn't be so sure, MGS2 was ported to XBox (as MGS2:Substance) a year or so after the PS2 release... i don't know how it worked out though, i only ever played the PS2 version...

i'm not going to get into the Halo debate except to say i don't like Halo 1 or 2 on XBox, and didn't really like 1 on PC...

and i still disagree with anything ever getting a 100% rating... because no matter how good something is, there is always somehow it could be bettered...
8 years ago
Want my opinion? (as former EIC of the site, after a couple of red wines)

RE4 is the cornerstone of which all games from its release date on, for the rest of this generation, should be compared to - it rightfully deserved to be the first PALGN 10 - would have given it myself if I were still writing.

That said, MGS3 invariably needs to be a 9.5. The culmination of cinema and gameplay that has been attempted in previous iterations of the series really came together well in this case. The story was fucking awesome, the cutscenes jaw dropping, and there was fucking gameplay this time.

Halo 2 is a 7 at best. Even though the deathmatch component is a lot of fun, even offline, the single player game, arguably the most anticipated component (given the strength of the AI and single player modes of the first game) was totally underwhelming (apart from that whole Earth City section).

Quote
i wouldn't be so sure, MGS2 was ported to XBox (as MGS2:Substance) a year or so after the PS2 release... i don't know how it worked out though, i only ever played the PS2 version...
PS2 has a fillrate which the Xbox couldn't match, which equated to a whole bunch of slowdown in the Tanker chapter. The PS2 also had analog face buttons, which the Xbox does not.

Quote
and i still disagree with anything ever getting a 100% rating... because no matter how good something is, there is always somehow it could be bettered...
I must admit that I did think of a 10 being in terms of something utterly mind blowing while I wrote here - I've changed since (see: become less of a jaded fuck). Sites need to use every facet of their ranking system (which I did, barring the 10) - there needs to be at least one 10 game so that other games can be compared to it. A 9 and 9.5 score needs to mean something, and on the two major sites, I don't really find that a score lower than 9.5 really means anything. The whole scale needs to have meaning.

Kind of regret returning Metal Gear Solid 3, but a) I needed the money to live and b) chances are you'll get a copy on Ebay in the next month for $60 or less.
8 years ago
ObsoletE wrote
and i still disagree with anything ever getting a 100% rating... because no matter how good something is, there is always somehow it could be bettered...
Normally I would totally agree, but Resident Evil 4 is the closest any game has come to perfect so far IMO. The last time I thought that was for Super Mario Bros 3 on NES, or Maybe Goemon 3 or FF3 or Zelda 3 on SNES (a lot of 3's.....)

So it's sorta like scores for certain types of games age, mainly the type that tries to be either a new concept, or realistic (EG respectivley Mario 64, or Gran Turrismo 1). While other really won't age so badly, since they already do what they set out to do almost perfectly: eg Tetris or Street Fighter Alpha 2. (EDIT: obviously not the PS1 version! Arcade or Saturn.)

So I would expect RE4 to age not quite so well as say, Mario World, (since one of the main appeals are the incredibly realistic graphics, particularly for outdoor scenes).

But right now, RE4 is simply the best game you could play, and the best looking game ever made. So a 10 for today and an 8 for 3 years from now, I reckon.
8 years ago
i see your point i guess, every year there is a benchmark game for the next year (or however long) to be compared to...

i don't think i could honestly give any game a "perfect" score... no matter how much i love a game, i will always find something to nitpick about it...

in this regard, i don't envy being a reviewer...

as for MGS3:XBox... do you think it could handle it considering what you've seen of MGS2:Xbox and MGS3:PS2?
8 years ago
I suppose inherent in what I said before is this: Don't think of "10" as "perfect", think of it as "best as of right now", Which RE4 certainly is. Why should 9s and 9.5s be allowed for games that are great for their time but will age badly (EG Gran Turrismo 1), yet not allow "10"?
8 years ago
10 isn't perfect, it's simply 'the best'. No game could be perfect, especially on our scoring scale. Maybe if the likes of IGN or Gamespot gave a 10 then it would mean perfect as they technically score out of 100, but PALGN scores are basically out of 20 so full marks doesn't mean perfect like it would elsewhere.
8 years ago
Just a little something:
For anyone in Australia who wants to give Metal Gear Solid 3 a decent test run, the official Australian PS2 magazine has a 'One Hour' playable demo of it.

So far I cant say I think much of the game, its decent and all but hardly on par with other great games of this era..
8 years ago
First few hours aren't great, but they build the foundation of what's to come. Quite the opposite of MGS2 really, where the first hours were the best.
8 years ago
thats good to know, i'm liking it quite a bit now, so if it only gets better... icon_smile.gif
8 years ago
It gets better the further you go. The last 5 hours are quite probabily the best of any game i've ever played.
8 years ago
Agreed with stondedwals notion of the benchmark.

Resident Evil 4 is definatly the benchmark so far, it's possible though that the game deserved a 9.5 however since Halo 2 had already taken that grade (a game that was great, but wasn't a benchmark) the only thing the staff could do here to catch our attentions and really give an impression that this game was great was by giving it a 10.

MSG 3 was a game I was thinking of getting with my birthday money (the big 15 now), however due to the lack of no ID. I think my appearance would've let me get away with it however I didn't want to go through the troubles of explaining that I really am old enough for the game.

Hopefully I get some time to rent this out, from the sounds of things, it sounds like a game that you should own rather then rent but due to lack of funds and etc. I think this maybe the only solution that I get to play this game.

Thanks for the review once again Brendon, good effort which caught my attention.
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    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  Out Now
European Release Date:
  Out Now
Publisher:
  Konami
Developer:
  KCEJ West
Players:
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