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Brendan
28 Oct, 2004

V8 Supercars 2 Review

PS2 Review | Also known as TOCA Race Driver 2 for those non Australian folks. Does it have what it takes to hang with the big boys?
Is there anything quite like the sound of a V8? Whether it be the distinctive grumble at idle, or the flat our roar at high RPM, it has managed to send men and women giddy for generations. Combine the V8 note with cars that you can actually go down to the local dealer and buy (well, sort of), fantastic racing action, and tracks ranging from tight street circuits to wide open spaces it's little wonder why the V8 Supercar racing series is experiencing extremely popular times. After the massive success that came from re-badging TOCA Pro Race Driver as V8 Supercars, it isn't surprising that Codemasters have brought V8 Supercars 2 to the PS2, after a short time as an Xbox exclusive. The first game was questionable in many aspects, with many cars and tracks from the Australian championship missing and an incredibly unforgiving handling system. V8 Supercars 2 has managed to rectify enough of these problems to provide a game that any racing fan should definitely consider it - and any V8 Supercar fan should buy at once. But does it manage chase down the championship games in Gran Turismo 3 and Project Gotham Racing 2?


Ryan McWho?

V8 Supercars featured an in depth storyline, which has not been repeated in this game. Whilst the story of Ryan McKane was an interesting idea, it just didn't work as well as Codemasters would have hoped (partly because Ryan was utterly unlikeable). V8 Supercars 2 still has a story when you follow the Career mode, but this time you see cut scenes through a first person perspective. With you is Scottish friend Rick and a slick agent who tell you what you have to accomplish and who you need to beat in order to advance your career. It is unfortunate that you can't smack them across the face and go on alone, though. They guide you through a series of levels, each one containing several championships, which lift your profile, in turn allowing you to race higher profile cars.

These championships/race categories are many and varied. Most prominent (obviously) is the Australian V8 Supercars championship. The German DTM championship is the other big name in here, along with a host of other smaller championships. There are some other off-the-wall events too, most noticeably being the semi-trailer (minus the trailer) races. They generally aren’t particularly good though, with the vehicles being slow, heavy, plodding and generally not a whole lot of fun to drive.

If you follow the Career mode through to the end, you will see most of the championships the game has to offer. It isn't a pushover, though. Many of the races will take several, many or countless attempts to pass your race objective.

Like a glove

The handling in the game varies with each model of car. Low to mid powered front wheel drive cars - such as the Mitsubishi 3000GT - are quite simple to control, even through severe oversteer. On the other hand, rear wheel drive vehicles with more power - such as the open wheel formula fords - can be a complete nightmare, as even the slightest hint of sideways movement will result in a spin. Each car feels genuinely different to drive. Because of this, there can be an incredibly steep learning curve between championships. You may go from driving a very low powered car, to driving an absolute monster. It takes a lot of adjusting, as some cars can be incredibly unforgiving. This will deter many players from playing through the entire game. Those who managed to grit out the first V8 Supercar title will have no problems though, as despite the fact that handling is still tricky, it is much better this time around.

Computer AI is also quite good – if not evil. Your opponents will see no problems with attempting to push you into the grass/nearest wall, or pull out from the pits in front of you causing a massive pile up. The big problem here is that should you spin and block the track, your opponents won’t try particularly hard to get around you. If there isn’t a huge gap they will simply wait for one to become available, rather than stray from the tarmac onto the grass. It’s ridiculous.

You know you what to hit that wall

Keeping with the TOCA tradition, an upgraded damage model over V8 Supercars has been provided. It tends to be slightly questionable, though - a slight tap in a rear corner often smashes every piece of glass in the car. Visual damage doesn't seem to reflect the state of the mechanical damage, either. You may have a car that is horribly bent, dented and lacking anything resembling glass, yet the damage indicator only signals some slight damage to a wheel. Whilst no, a bent panel won't slow down the car, the impact that caused the dent probably broke something else in the process. It just seems ridiculous that you can finish the race in what is a virtual rolling shell. Aside from these few hassles though, it certainly is among the better of the damage models out there. Driving head on into a wall WILL end your day – none of this limping to the pits on grinding rims business.


Whilst racing, you will undoubtedly notice that there is no notification of positive/negative splits in your nearest cars. WHY!? It’s necessary to know just how much you are gaining on the opponent in front on you every sector. How did this tiny yet important detail slip through? Sigh.

What, no grid girls? Bah!

In the light of Gran Turismo 3 being over three years old, you would have thought that Codemasters would have had the time to ensure that the graphics rivalled the racing game measuring stick. Unfortunately, they don't even come close. The textures are a bit bland across the board, giving the game an all too smooth look. The tracks themselves are also rather lifeless, with the backgrounds being extremely boring. However, they are still a huge leap from its predecessor, and by no means bad. The frame rate is constantly at the 60fps mark, with basically no slowdown to be seen. Races are fluid and fast, despite the lack of detail.

Another unfortunate aspect in the graphics department is the omission of in car dashboards. All cars now have a generic left/right hand drive look from the windows, which is a disappointment considering that it is something that the TOCA series has always done well.

VROOOOOOOOOOOOOOOOOOOMMM!

The engine notes delivered in V8 Supercars 2 are among the best ever heard from a racing game. Each car sounds relatively authentic, with, of course, the V8’s being the pick of a bunch. Crashes are also quite satisfying, with glass shattering and panels crunching convincingly. All music has also been sacrificed from the game. Whilst this is understandable, it would have been nice to have had the choice.

Going the distance

Make no mistake - the career mode is TOUGH. It’s not as long as, say, Project Gotham Racing 2, but the amount of times you will re-try races makes it seem twice as long. It’s certainly not something you will finish in a few days. On top of this are your standard time trial and free race modes. With the number of cars and tracks available here, there is plenty of room for these modes to receive a hefty work out. Of course, there is a multiplayer mode, but if things will get one sided if one player has experience over the other. Online is also an option, should you have a network adapter.


Just misses the podium

Unfortunately, V8 Supercars 2 doesn’t make the podium of the elite racing games. Whilst it is the #1 stop for V8 fans everywhere, it still falls some distance behind the mighty Project Gotham Racing 2 and Gran Turismo 3. This game is much more simulation than arcade based, so those expecting to be able to powerslide corners at high speed should look to OutRun 2 or Burnout 3 for their arcade racing fix. There is still a very enjoyable game here though, if you are prepared for what can often be a frustrating ride. Racing fans, check this out.
The Score
One of the better racing games out there, but it doesn’t quite reach the lofty heights of the elites. This package is heavy on simulation precision and low on arcade action, so only the real racing fans – or anyone who loves a V8 Supercar – need apply here. 8
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

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15 Comments
7 years ago
i didn't like V8 Driver 1 as much as the previous TOCA titles... i didn't see the point of the story... honestly who cared?

i don't think i'll grab this title either... IMO codemasters has dropped the ball wrt car games...

and i thought the Mitsubishi 3000GT (aka GTO) was 4WD...

EDIT: ah...FWD and the VR-4 was 4WD...
7 years ago
If you aren't a racing game fan, than you shouldn't bother. GT3 and PGR2 totally wipe the floor with it in most aspects, aside from the usual speed/damage complaints with GT3.
7 years ago
no, i'm a car game fan, i just haven't liked the last few efforts from Codemasters...

plus V8s don't really do it for me... i prefer Japanese cars...

r32 skyline still holds the mt. panorama lap record by nearly 1 minute icon_wink.gif ...and it's been what? 12 years?
7 years ago
...I think you mean race record. icon_wink.gif I doubt even the mighty R32 GTR could do a 1:06 around Bathurst. icon_wink.gif

That short of thing is impossible to guage - the biggest factor being safety cars. Current supercars are better than that Godzilla in pretty much every way (as they damn well should be).
7 years ago
yeah... that too... oops icon_smile.gif

safety is an issue, but Aussie Touring cars suck... "ooh, that cars wiping the floor with everything else... ban it"

dumb

if your car isn't competitive against international cars, here's an idea: build a better car!

not just Skylines either, RX-7's used to race, Volvo's were once on-board... but it was the GT-R everyone complained about in 1991 that saw it banned (although initially they added bits to slow it down) and to me that's not sporting...

Australia sucks...

(sorry, i know this is kinda off topic, but it annoys me so much...)
7 years ago
It's totally understandable. How can an inline 6 turbo sports coupe and a multipurpose family car based V8 be in the same racing class? Same with the Sierras - totally different class. Seperating the catagories was definitely a good thing, as now the series is undoubtably the best touring car series in the world, and arguably the best all round series.
7 years ago
i guess i just prefer more variety in the cars...

but seeing as how the HSV GTS and the FPV XR8 both market themselves as sportscars (regardless of their base model) they should allow other sportscars entrance... and it's still a simple enough premise, if it ain't up to scratch, build a better car... it's what Ford did with the BA over the AU...
7 years ago
No, they shouldn't. They are still a 4 door family sedan at heart.

By your logic, throwing some F1 and champ cars into the series is fine - Holden and Ford should just build better cars, despite how impossible it may be with the base car.

AU - BA isn't a fair comparison, either - they are still the same model of car. It's not so much that the BA is a drastically better car, it's just Stone Bros are the only Ford team who know what they're doing.
7 years ago
i don't see how that's my logic... sportscars or not, the other cars are not production models... how many F1/champ cars do you see driving down the streets...

i can understand not allowing Sierra's in, but skylines, volvos, camrys and the like are all similar weighted cars, and IMO should be allowed entrance...

regardless i think this is just going to go back and forth... i don't like the Aussie Supercar circuit... i'd prefer other cars be allowed in, and you like it and don't...
7 years ago
Skylines aren't even in production anymore (last R34s were 1999 I think). Toyota aren't making V8s at the mo (or is there one in the Landcruiser?), and European? Meh. Keep in mind only 100 R31 GTRs were Australian delivered, and none of the R33/R34.

A Magna nearly made it into the championship. I'm not against other models, but they should at least be a four door sedan and have a V8 in em.

And don't think I hate non V8s either, because that ain't the truth.
7 years ago
well, yeah i know Skylines aren't in production now, but they haven't been allowed in the championship for a long time... it was just and example... i was just using examples of vehicles that have been in the Aussie touring cars at one time or another with current models... R32's weren't Aussie produced or released either (AFAIK)...

i think that provided the vehicles weights are comparable, anything should go... i just think the current 2 production car championship is too homogenous, monotonous and stale...

even a few Monaros and Ford Coupes (i've forgotten the name of the concept that nearly made it to production a few years ago) added to the mix would better than pure Commodore V. Falcon...
7 years ago
That Ford Arrow thing? Wasn't made by Ford, some HSV type thing.

"R32's weren't Aussie produced or released either (AFAIK)..." - 100 GTRs were Australian delivered.

I know what you're saying, though - two cars is a bit questionable. However, go back and compare late 80s group A racing (what the current championship evolved from), and tell me it's not miles better. icon_wink.gif

You can still get the all in one catagories, though - Nations Cup for example, along with others I can't for the life of me remember.
7 years ago
i don't think it was called an arrow... i'm not sure though...
it was made by FPV was called 300+ or something... because it had over 300HP or something... it was a concept car revealed in 2001 after the coup Holden caused with the VT Coupe (as it was then called)... maybe it wasn't FPV but i'm 90% sure it was... i'll have to go through all the **** i've collected from car-shows over the years...

i wasn't aware that 100 R32 GTRs were aussie delivered... it was probably the bare minimum required by regulations to be allowed into the championship...

i know there are other championships, but they don't get the coverage (or funding) of the v8 supercars... at least not in WA (on freeTV... i don't have PayTV so i wouldn't know)...
7 years ago
Nobody bought the GTRs, actually - it was really weird.

Do you get trackside? Tonnes of the lower catagories are on that. That shows on every second week usually, at the same timeslot as the V8s on chan 10.
7 years ago
might do... i'm not sure...

we get RPM, but that **** me to tears so i stopped watching...
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  Out Now
European Release Date:
  Out Now
Publisher:
  Codemasters
Developer:
  Codemasters

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