The fact that the title's development has moved from Core Design is encouraging, and PALGN has been reliably informed that there's no more of the sluggish movement that's afflicted recent Tomb Raider games, with the 'turning circle' that Lara previously suffered from now eliminated. Which sounds like some significant lessons may have been learnt in the period since the appalling Tomb Raider: Angel of Darkness, not least from titles such as Ubisoft's sublime Prince of Persia and the Toby Gard-developed Galleon. Meanwhile, insider sources have claimed that the version they had seen was 'a lot more responsive and closer to the series' original ideology than previous sequels'.
PALGN isn't convinced just yet, but looks forward to being pleasantly surprised. More as it becomes available.

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